Total War: WARHAMMER III

Total War: WARHAMMER III

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Nanu's Empire Tweaks
   
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170.232 MB
31.1. klo 4.48
2.2. klo 12.46
3 muutosilmoitusta ( näytä )

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Nanu's Empire Tweaks

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The second of my personal mods I've been using for years, cleaned up and polished for the workshop. This mod adds new units, mounts, and buildings to the Empire faction. Like High Elf Tweaks, it's not a full overhaul but rather a Vanilla+ mod.

This mod is also a full reskin of all Empire infantry (with the exception of Nuln Ironsides, I think they look fine in Vanilla but if you want to change them I recommend The Schwarztruppen of Nuln by Poljanan). All state troops look like standardized infantry, no more rag tag bands of hastily equipped farmhands, now your armies look like professional soldiers worthy of marching alongside their prince and emperor.

New Units
  • Volley Gun
    • Smaller version of the Great Cannon with rotating barrels, allowing it to fire 3 shots in quick succession
  • Free Company Swords
    • Cheap, shielded, and willing to take the brunt of enemy charges to protect your gunlines in the early game
  • Elite Swordsmen
    • Heavily armored variant of Swordsmen
    • Balanced to match Greatswords with shields and less armor piercing
  • Elite Halberdiers
    • Heavily armored variant of Halberdiers
    • Balanced to match Greatswords with Anti Large attacks
  • Elite Greatswords
    • With the best training and equipment the Empire has to offer, Elite Greatswords tear through anything in their path
    • Balanced to slightly win against Undivided Chosen
  • Empire Marines
    • Aquatic sword and pistol troops
    • Balanced to match Swordsmen with lighter armor and ranged pistol attacks
  • Empire Marines (Halberds)
    • Aquatic Anti Large troops
    • Balanced to match Halberdiers with lighter armor
  • Empire Marines (Handguns)
    • Aquatic Handgunner Troops
    • Balanced to match Nuln Ironsides with lighter armor
  • Highlanders
    • Greatsword units donning lighter armor and boasting higher melee stats
    • Recruited from Tavern buildings rather than traditional military chains
  • Ogre Warriors
  • Ogre Warriors (Ironfist)
  • Ogre Warriors (Great Weapons)
  • Ogre Warriors (Sword and Pistol)
  • Ogre Greatswords
  • Leadbelchers


New Mounts
  • Demigryph mounts added to Empire Generals and Captains
  • Weapon mounts added to Empire Captains
    • Sword and Pistol - unlocked level 2
    • Halberd - unlocked level 5
    • Greatsword - unlocked level 10
    • Longbow - unlocked level 12
    • Handgun - unlocked level 12
    • New "Regiment" mounts, an experimental ancillary that gives the Captain a regiment to lead into battle.
      • Elite Swordsmen Regiment - unlocked level 14
      • Elite Halberd Regiment - unlocked level 14
      • Greatsword Regiment - unlocked level 18
      • Elite Knight Regiment - unlocked level 18
      • Demigryph Knight Regiment - unlocked level 24
      • Elite Greatsword Regiment - unlocked level 24
  • New Mounts are automatically unlocked at certain levels and are hidden from the skill tree


Building updates
  • Economy has been rebalanced, your income is weaker early game but building tall can net you incredible wealth and bonuses
  • Public order plays a large role in maintaining the profitability of your economy
  • Imperial Academy building from WH2 has been added back, and given a few extra bells and whistles to make it worth building

Other Changes
  • Spearmen have been reworked into Free Company Spears
    • Spearmen (Shields) have been renamed to just Spearmen
  • Archers have been reworked into Free Company Bows
  • All state troops now have officers
  • Some small buffs and balancing changes to existing units
  • Empire Generals and Captains have been reskinned and given new variants
  • Empire Generals and Captains will wear helmets into battle and use different uniforms based on their mounts/weapons
  • Empire Captains in garrisons will be Elite Sworsdmen regiments, making them actually useful
  • Many Regiments of Renown and Elector Count State Troops have been reskinned and buffed
  • Marine units, Ogre units, and the new Elite units all have unit caps. The coming MCT update will allow you to disable caps

And some other minor changes

MCT support coming soon.


My other mods:

My other mods:
Nanu's Dynamic Regiments of Renown
Nanu's Sartosa Overhaul
Nanu's Bretonnia Overhaul
Nanu's Lizard Tweaks
Nanu's High Elf Tweaks
Nanu's Armored Giants
and TWW2 Mods
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12
25.2. klo 2.09
TÄRKEÄ: Report any bugs here
Nanu
38 kommenttia
Nanu  [tekijä] 31.7. klo 6.17 
@E-Rank Luck Yes
E-Rank Luck 30.7. klo 23.25 
Do the Ogre units benefit from tech tree or lord skills at all?
Rozarria 14.5. klo 22.25 
Awesome! I somehow missed that when i browsed your workshop.
Nanu  [tekijä] 14.5. klo 12.35 
@Rozarria Yes. This submod will add the new units from this mod to Dynamic RoRs.
Rozarria 14.5. klo 1.45 
Is this mod's units compatible with your dynamic RoR?
Khazukan Kazakit-ha! 17.4. klo 13.43 
WELCOME TO ESTALIA GENTLEMEN
candyreed1958 7.4. klo 9.49 
some mods disabling or increasing unit limit?
墨倾无垠 26.3. klo 20.00 
still work?
Phukface 3.3. klo 12.44 
Okay, no worries! I had a feeling but wanted to make sure
Nanu  [tekijä] 3.3. klo 10.39 
It won’t play well no. It won’t break but the new mounts won’t have the right uniforms