Project Zomboid

Project Zomboid

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[41/42] Rob's 10 Years Vehicles
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168.766 MB
29 jan @ 18:43
15 aug @ 0:55
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[41/42] Rob's 10 Years Vehicles

Beskrivning
*Important*

If vanilla vehicles spawn with clean paint, check for enabled incompatible mods and restart your game to reset your texture cache. This also works if disabling the mod doesn't remove the textures from vehicles immediately. Texture overrides are handled by the game, I do not have control over texture cache functionality.

If you find that issues still somehow persist, verify game files.

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Features:
Redone burnt vehicles
These vehicles will spawn the most, having flat tires and missing windows to help easily differentiate them from usable vehicles. Only useful for stealth against zomboids and for scrap metal, cannot be interacted with.

Special burnt vehicles
Rare 'evac' variants can be found with doors left open, wheels turned, and signs of looter or natural damage. Only serve as environmental storytelling.

Aged vehicle textures
Every vanilla vehicle has been given faded paint, rust and moss creeping through cracks and crevices, and dirt coating the bodywork. Exaggerated slightly to fit with the theme of the 10 years later mod.

Increased spawnrates for emergency vehicles
The majority of them will be abandoned or damaged still making functional ones rare.

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Compatibilities/Recommendations
- [B41/B42] 10 Years Later or [B41] 10 Years Later
The mod this one is intended to be used with, check incompatibilities below if you're playing on Build 41.

- Project Seasons
But use one of the 'No Rust' or 'Vanilla Rust' submods instead of the main one, it can cause vehicles to look darker and less identifiable. If you're on Build 41, enable my mod after Project Seasons or change the load order using Mod Manager

- Vanilla Vehicles Animated

- More Immersive Vehicles
Best paired with Vanilla Vehicles Animated.

- More Vehicle Options
Useful for making finding a vehicle with a functional battery more difficult. (Will require lots of looting garages and sheds, or obtaining a battery charger.) Pair this with rare gas, normal/high spawn rates, and traffic congestion turned on for the ultimate years later experience.

- SecretZ (Build 41 and Build 42)
The stepvans this mod introduces will now be able to spawn weathered. If changes aren't visible, change the load order.

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Incompatibilities
Any mods that modify the following:
- Vanilla vehicle spawn tables
Such as No Vanilla Vehicles and Crashed Cars.

- Vanilla vehicle textures
10 Years Later (High Vehicle Spawnrate) - Has its own textures, overrides mine. Keep disabled.
10 Years Later (Vanilla Vehicle Spawnrate) - Has its own textures, overrides mine. Keep disabled.
Vanilla Vehicle Enhancer - Replaces vanilla vehicle textures, which is what mine does. Won't run together.
Crashed Cars - Has its own textures, can't be overridden by mod load order.

- Vanilla vehicle meshes/models
This depends on what was changed. Do tests first.

- Some Map mods
Depending on how parking spaces on a map mod are made, some may not spawn 'burnt' vehicles very often, or at all.
For map makers:
Spawn civilian vehicles as a 'parkingstall' zone to ensure full compatibility.[pzwiki.net]

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FYI
I made this primarily for personal use at first, but the longer I worked on it the more I realized a lot of others out there may want to have access, so I decided to open it up to the public. I am open to hearing new ideas for content to add, but please be aware that nothing is a guarantee and I will not be doing this to any other vehicle packs for the time being.

If you enjoy the mod, please consider leaving a like and favorite to let me know if you'd like to see more projects from me in the future.

Inspired by vehicles in The Last of Us.

http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478

Workshop ID: 3417263423
Mod ID: Robs10Yrs_Vehicles
Mod ID: Robs10Yrs_Vehicles_RandomAngles - Build 41 Only
Populära diskussioner Visa alla (1)
5
16 apr @ 12:38
Possible approaches to cleaning cars.
Jack Rossman
104 kommentarer
SaintOfAether 9 aug @ 16:41 
That is awesome, thank you so very much for checking on this!!! I DO have the Vanilla Vehicle Spawn rate submod currently on. I'll turn those off and try Project Seasons again!
RobTheContractor  [skapare] 7 aug @ 19:06 
alright so I've found what I believe to be the cause of your concerns during my testing, and I can now confirm that it isn't actually project seasons, but instead is one of 2 submods for 10 years later in build 41.

the submods are as follows:
- 10 Years Later (High Vehicle Spawnrate)
- 10 Years Later (Vanilla Vehicle Spawnrate)

upon further inspection of these two submods, I found that they also include their own modified vehicle textures, which directly conflict with my mod. both of which also have missing wheel textures and clean paint, exactly as you described.

with that said, just keep those two submods disabled and the problem should be gone. you may re-enable project seasons, however if you want my textures to stay untouched by that mod (specifically with its custom rust) load my mod after project seasons.

I'll be updating the description accordingly; thank you for letting me know about this.
RobTheContractor  [skapare] 6 aug @ 23:46 
that's very interesting, the mods function fine together on build 42 so I couldn't even begin to guess what could possibly be conflicting. I'll re-download build 41 tomorrow and have a look personally, hopefully I'll be able to replicate the issue and find some kind of fix. if not though, it may need to be investigated by the author of Project Seasons instead if they're up for it.

i'll post an update here when/if I learn anything new. thank you for bringing this to my attention
SaintOfAether 6 aug @ 23:28 
So, I only have the mods that were recommended (those listed on this mod) currently active. I did try to quit the game to reload, but that did not work. Tried deleting the world, still did not fix the textures. However, once I removed Project Seasons and started a third world, the textures loaded in correctly.
RobTheContractor  [skapare] 6 aug @ 23:13 
hey! I'm glad you like the mod.

are you absolutely positive it's project seasons? I checked through the files and can't see anything that might cause texture issues like that, which points towards something else most likely being the culprit. I'll list a few possibilities, let me know if any are plausible:

1. did you have any other vanilla car retexture mods enabled? (I.E, Vanilla Vehicle Enhancer.) If so, ensure those are disabled while using my mod, or the game will pick one over the other.

2. did the texture cache just need to be reset? Sometimes, fresh after quitting a world without closing the game, the game's previous textures will stay enabled until the game is re-launched. This is a PZ limitation that specifically affects texture mods, and is usually the cause of issues like this.

try enabling project seasons again while my mod is currently enabled and see if the issue persists, if it does let me know and I'll investigate further.
SaintOfAether 6 aug @ 22:36 
Awesome mod for a true 10 years Later experience, but I found that in Build 41, it is having an incompatibility with the Project Seasons mod. When the Seasons mod is enabled, cars spawn in with vanilla paint and missing wheel textures.
D R V A P O R 15 jul @ 5:26 
Goated mod. Make sure you don't have crashed cars mod also activated as that will result in a mix of differently textured cars. This mod (Rob's 10 year) will populate the streets with crashed cars adequately for immersion. I really like it for 10 years later no working vehicles runs
Virginia 13 jul @ 9:22 
good work:steamthumbsup:
RobTheContractor  [skapare] 6 jul @ 12:15 
for the complexity of these textures, no that is not a possibility. let me explain it in further detail:

1. all vehicle textures have differing locations for doors, grills, lights, bumpers, etc. so overlays wouldn't line up with each texture the same way, meaning moss from one vehicle wouldn't be in the door cracks of another -- same goes for rust. this would result in inconsistencies which is why I hand drew these details on each vehicle texture individually.

2. existing rust/blood overlays use a very rough UV map that wouldn't allow for a ton of detail. just look at project seasons and the dust overlay that mod has, it is a retexture of the vanilla rust but instead of covering parts of the vehicle it covers the whole thing, which makes it easier to spot inconsistencies on the exterior, such as dust having depth on some panels and suddenly cutting off on others. no shade to the developer, that's just how The Indie Stone designed it.
Zorelmo 6 jul @ 7:27 
Hi, is there a way to apply a rusty/old decal over car wrecks (the same way blood decals and dirt decals work in order to make this mod compatible with the most amount of car mods with minimal effort ? If so do you plan on implementing that ?