Darkest Dungeon®

Darkest Dungeon®

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The Bonewheel (2.0 update)
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25 jan @ 19:28
23 sep @ 21:13
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The Bonewheel (2.0 update)

Beskrivning


The creaking of splintered wood and rattling of rotting bones herald the coming of the loathsome Bonewheels. Reanimated from the forsaken cadavers of the most heinous of criminals, these undead horrors have fiendishly weaponized the Breaking Wheels that sent them to the grave, transforming them into the brutal cavalry of the skeletal hordes. The devil's speed is nigh unmatched and the unrelenting nature of their assaults are the stuff of nightmares, the only saving grace is the weight and constriction of the execution wheel hobbling the agility of their already decaying forms.

=====Overview=====

Based on the Bonewheels from the Dark Souls series and made accurate levels of painful, these skeletal speed demons are an absolutely lethal enemy with the unique mechanic of a never ending attack, once the Wild Ride starts, the ride never ends. To make matters worse, they will focus on heroes that are stunned and will drop everything to attack those that are marked, however with proper set up, that can be used to your advantage, especially with the new supply item exclusively dropped by the Bonewheels, the Alluring Skull.



The Alluring Skull has the simple effect of Marking the Hero that uses it for 3 turns, but any collected are stored in your provisions instead of sold, allowing you to take them on future quests for free. These skulls are placed in a separate loot table than the normal rewards for defeating a Bonewheel, so you aren't missing out on other drops if you find one, with the exception of the extremely rare Bonewheel Shield trinket:



+50% damage reflection
+20% Melee Dmg
-15% max hp
-8 dodge

Other than these 2 exclusive items, the bonewheels will drop large amounts of gold, between 240 and 1600, or pull from the base games heirloom or trinket reward tables.

Bonewheels spawn mainly in the ruins, but have a low chance to spawn in other dungeons.

=====Credits=====
Coding: Me
Artwork and Animation: TheAwkwardHeady
Sounds: Dark Souls 3, Warcraft 2 & 3
S. Chinese Translation: NBB
Korean Translation: Iris
=====Special Thanks=====
Hidetaka Miyazaki (Poison Swamp mod soon)
Fromsoft (Excluding the team that designed Bed of Chaos)
ymfah (No Insight Bloodbourne when?)
Limit Breakers (Miracle Build when?)
The Sun
Giant Dad
dnsl
George Thurgood and The Destroyers
Arnold Schwarzenegger
Vargskelethor Joel (Subject to revocation upon the having the no of hair)
Jeremy Clarkson
James May
Richard Hammond

=====Other=====
For a good time, replace all the guid listings in the audio override file with {0b705093-a6f3-4bda-9b57-7a6751b9ffd9}

Right after the original upload, someone contacted me with a sound bank for all of DS1's monsters, so expect the sfx to change at some point.

I had to spend several hours researching to confirm it, but that punch attack is actually in the original games.

All the jank is lore accurate.

I broke my word and decided to nerf him, look at how I massacred my boy.

80 kommentarer
neIVIesis 2 okt @ 17:47 
thanks
Snoop Duck  [skapare] 2 okt @ 16:52 
@nelVlesis Sure
neIVIesis 2 okt @ 10:24 
@snoop duck As you know, I made a patch for this mod and my Regional Enemies. However, with your permission, I'd like to take it a step further.

I want to make subtle variants for Cove, make it look like a sailor. And for Weald by putting some mushrooms on it. I'd still be a patch that requires your mod.
Cathelia Samicora 24 sep @ 21:01 
@Snoop Duck @jonathanjoeyjoey
Further tests show that the lacking of command line "-skipvalidation" is the reason why online darkest.exe will crash on loading when launching the game not by using steam library but by directly clicking the darkest.exe, when this mod is enabled.

Thus, if players insist launching the game by directly clicking "_windows\win64\darkest.exe", they must firstly create a shortcut for the exe, then right click this shortcut's property, type "-skipvalidation" on the end of the target section, and use this shortcut to launch the game. By doing so, the crash will not happen.
Cathelia Samicora 24 sep @ 20:07 
@Snoop Duck @jonathanjoeyjoey
I have confirmed a savefile-loading crash does exist when playing "bonewheel" by directly clicking the "Darkest.exe" under the path "_windows\win64\", but that crash will NOT happen if launching the game formally from the steam library.

This crash is neither concerned with the exe itself, nor concerned with "bonewheel", as even the official "Darkest.exe" will trigger this crash too, if launched by directly clicked.

I shall keep searching the true reason of this weird crash. As for now, players and modders, please pay attention that the game should always be launched from steam library, but never be launched from directly clicking the "Darkest.exe", to avoid such a crash.
Snoop Duck  [skapare] 23 sep @ 21:16 
Reduced the volume of basically all the sound effects after a direct complaint. I was supposed to do a whole rework of the audio to use actual Dark Souls sounds, but got to distracted. In my defense, none of the sound files are labeled and it's a pain to track everything down. Did find the Bonewheel specific sounds at least.
jonathanjoeyjoey 22 sep @ 23:54 
@ snoop duck
* i fix it by play it on normal launcher (stream launcher)
I got crash bc i used to play in unofficial exe dd , because before we got new 64 bit update (old got 32bit) this file make game become 54 bit.
Here i the link : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2218956201
You can search it by name “ Mod Limit CTD : Four Types of Overflow”
I don’t know you know this link or not but i try to give you more information.
I still not test your mod in dungeon yet because i start new dungeon but i’ll get you feedback soon. I’m oldie i play with mod for long time.
neIVIesis 22 sep @ 18:37 
@semicolin
fromsoftware didn't make this mod. And I said I like it. Just like the port was drawn and adjusted to fit the style of DD1, this could have been another detail to address. Authors probably didn't think of it. It's something I would've brought up in a Beta had I been around.

It's something I could also patch if I wish it so. I'll think about it.
Snoop Duck  [skapare] 22 sep @ 18:23 
@jonathanjoeyjoey Did you get an error message before the crash? If so, what did it say?
jonathanjoeyjoey 22 sep @ 18:15 
i can;t used this mod,it crash when i usded it. I play in 64bitversion