Caves of Qud

Caves of Qud

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Sow and Reap: Scythes for Caves of Qud
   
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Object: Weapon
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21 Jan @ 9:33pm
23 Sep @ 6:54pm
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Sow and Reap: Scythes for Caves of Qud

Description
Sow and Reap
Sow and Reap adds a new weapon type to Caves of Qud: the Scythe — a humble farming implement, now wielded as a weapon of war.

Update 1.9 (August 27, 2025)
⚡ Brand-new item art by @OnlyFangs!
⚡ Support for more weapon mods (including Sharp and Serrated)
⚡ Three new unique weapons found as rare drops

Features
🌿 18 new weapons: 9 scythes (two-handed) and 9 sickles (one-handed).
🌿 3 unique weapons, including the Holy Sickle and the Splitting Scythe
🌿 New Scythe skill tree
🌿 New "Ready For Harvest" status effect
🌿 New mutant calling, Harvester

Scythes & Sickles
🌿 Critical effect: Knocks target prone
🌿 Damage progression is similar to Long Blades
🌿 Full tier progression available (bronze - zetachrome)
🌿 Scythes and sickles can appear as relics
🌿 Unlike other weapon types, the two-handed version of the weapon is more likely to spawn than the one-handed version

Scythe Skills
Explore a fully-featured skill tree to master the scythe's fickle crescent blade. Apply the Ready For Harvest status effect with your basic scythe attacks, then exploit it to power up your active abilities.

Passive Skills
🌱 Scythe Expertise: +2 to hit with scythes and a 15% chance to apply Ready For Harvest on hit.
🌿 Sow: Gain an extra +2 to hit plants and fungi, increase your chance to apply Ready For Harvest to 30%, and (Harvestry required) gain an extra crop when harvesting rare plants.

Active Skills
🪓 Cut Down: Attack and dismember your target's legs (inflicting bleed) on a penetrating hit. Consumes Ready For Harvest to cut off another mobility limb and inflict even more bleeding.
⚡Vaulting Strike: Leap past an opponent and land in the space behind them, attacking them on the way. Consumes Ready For Harvest to bamboozle them, knocking them prone and inflicting confusion.
🌙 Harvest Moon: Make a sweeping attack against 3 adjacent spaces at once. Consumes Ready For Harvest to deal double damage.
🌀 Swhirlwind: Swipe your scythe through the air, gathering up adjacent gasses and dumping them all on your target's space. Inflicts Ready For Harvest if they don't already have it.

Wishes
  • Spawn any scythe with "SowReap_Scythe" + the tier number (e.g., SowReap_Scythe2 for steel) or leave the number off for bronze (tier 0).
  • Spawn any sickle with "SowReap_Sickle" + the tier number

Credits/Thanks
Popular Discussions View All (1)
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26 Jan @ 8:05pm
Changelog
BinaryDoubts
24 Comments
borger lol 3 Oct @ 10:21pm 
yo is this golem compatible
Gor 24 Sep @ 8:16pm 
o7
BinaryDoubts  [author] 23 Sep @ 6:56pm 
@Gor, pushed an update. Thanks for the note!
Gor 22 Sep @ 2:06pm 
Figured it out. Activated Abilities has the UI tile listed incorrectly. Changed to this and it worked fine:

<UITile Tile="Items/ sowreap_scythe_carbide.png " Foreground=" g " Detail=" y " />
Gor 22 Sep @ 1:07pm 
Not sure why, but the skill sprites in the ability bar (in this case "vaulting slash") are showing up as a solid green 16x24 box?
Tilidien 5 Sep @ 9:17am 
Compatibility is hereby granted.
Let me know if anything goes wrong.
Deus xXx Machina 3 Sep @ 9:59am 
Would you be able to add on a compatibility with "Forging" by Tilidien? It's a little cheaty I know, but it helps with the items grind immensely at all stages of the game.
Wakko 27 Aug @ 3:16pm 
Damn, that's really cool cool sprites!
Aster 13 Mar @ 5:32pm 
Oh cool, super looking forward to it! Tysm!
BinaryDoubts  [author] 13 Mar @ 8:39am 
@Aster thanks for the feedback! I've added support for sharp + serrated mods and fixed the issue with the Opportune skill. These fixes along with some others and new items sprites are coming soon (TM)!