XCOM 2
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Eleventh Vanilla Mission On Legendary Difficulty
By Laguna Queen and 5 collaborators
Flawlessly conduct the second supply raid to obtain the most overall rewards!
   
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Introduction
The sections describe how to deal with new threats and manage the generated rewards for the most Elerium crystals!

Please click here for the Smart Shopper guide:
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Please click here for the Advanced Warfare guide:
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Please click here for the Legendary Ranger guide:
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Why are you writing this guide?
I enjoy helping others by writing about technical topics to a higher standard and provide key findings for a higher chance of success!

Who is the intended audience?
The guide is for everyone, but much friendlier to new players. Everything will be explained to be on the same level as those who are the most experienced. The writing will be easy to follow with plenty of screenshots for those who are too lazy to read everything!
Rolling for Better Mission Type
The preferred mission is to roll for the Advent Troop Transport, which is a military base.
The open square layout is much more friendly to the Sniper as there is less relocating to shoot more!

Note: A save is needed before such mission is generated to have the option of selecting such scenario.
Before Starting Mission
No research changes are needed as there is no hacking rewards on this mission!
What is Different Now?
There is no timer for this mission and no sense of urgency to rush each enemy pod. An upgraded version of the Advent Officer will make its debut, along with the Muton (if not encountered earlier).
Intelligence Report
Time: 420 or 6 am May 18
Pod #
Enemies
1
MEC, Advanced Officer, & Stun Lancer
2
Muton, Stun Lancer, & Trooper
3
Viper & 2 Troopers
Misc
1Turret
Know Thy Surroundings
The first objective is to scan surroundings for higher ground to set up an ambush on the first pod.
The Ranger scouting ahead will ensure that the rest of the Squad can advance safely.
The defining laser fences will typically surround the Troop Transport (Airship), with the exception of some bases that have a fenced front entrance.

Note: Large hills will spawn on certain maps and create major blind spots that conceal enemy patrols.
1st Pod: Brutal Ambush
The entire Squad resettles on the hill and on Overwatch to prepare for a brutal ambush.
The Grenadier initiates with saturation fire and is more effective with explosive objects.

The remaining MEC will be put down with the Squad's Overwatch.


Note: Any Coup de Grâce that involve explosives will destroy the loot, if the targeted enemy is carrying them.
2nd Pod: Scouting
The Advent base may have a turret present that is positioned between 2nd and 3rd pod.
A Specialist must gain control of it to disrupt the battle formation of the next enemy pod.
The entire Squad and the Turret will be on Overwatch to inflict two turns worth of damage when the enemy reacts and takes fire on their turn.
New Enemy: Muton
The next tier enemy with 11 HP, 2 armor, and 10 defense.
Their armament is impressive with a beam rifle, plasma grenade, and bayonet attack. They can also counterattack that renders all melee attacks to be futile.
Skullmining: Choose Right Reward
Any Advent enemy must be skullmined if any are within the equipped Specialist's range.
The best reward is to gain any Intel with the limitation of obtaining 1 small and 1 large only.
The Facility Lead should only be obtained when progressing too slowly with the key missions.
2nd Pod: Battle
The Muton will most likely take full cover and needs a grenade to destroy it.
This type of enemy is more resilient because of its base defense stat of 10 that reduces accuracy.
The Turret or nearby soldier can finish off the Muton without ever taking return fire.
The last enemy can be dealt through conventional methods.
Be Wary of Supply Crates
The shiny gold crates contain the valuable supplies and materials.
Their destruction must be avoided by taking out as many enemies before activating the nearby pod.

Note: Missed shots will destroy them if they are used as cover by the Squad or the enemy.
3rd Pod
The Sniper will use Kill Zone ability before the Turret shoots at the last enemy pod.
Any remaining enemy with high HP can survive the initial ambush and return fire on the Turret.
If the enemy is too far, the fight can be brought to the Squad instead by waiting a turn while remaining on Overwatch.
Getting More Rewards
The results of the same mission can provide very random amount of rewards when doing a redo.
The very last turn needs be repeated several times when eliminating the final enemy.
The goal this time is to get an overall better reward that have more Elerium cores and crystals.
Back at HQ
There is no unique events after this mission and continue to progress more of the Shadow Chamber projects.
Epilogue
The same early goal remains to keep soldiers healthy to be deployed continuously until the AWC is constructed.

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Copyright Notice
This guide was written by Laguna Queen et al. (2025) on Steam, and not to be republished without crediting the authors and gaining their permission. We can be reached through the the guide comment section below.

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