Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Aevum Modernum: United Kingdom Unit Enhancement
   
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19 de jan. às 2:22
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Aevum Modernum: United Kingdom Unit Enhancement

Descrição
This mod enhances the four unique units added for England in the original mod by giving them special abilities that align with their individual characteristics.

SAS
An Atomic Era unique Recon unit for England, specializing in infiltration and assault operations.
+1 Movement,Can scale cliff walls.
No Combat Strength or Movement penalty when attacking from sea or river.
No disembark cost.
Can perform a paradrop to move from a friendly tile to a location within 7 tiles (12 tiles if starting from an Aerodrome or Airstrip).
Ignores zone of control.
+10 Combat Strength when fighting on a continent other than the one where your capital is located.
Base Moves: 3
Combat: 75
Cost: 540
Maintenance Cost: 7
Base Sight Range: 3
Unlocks: Combined Arms

Challenger II
An Information Era unique Heavy Cavalry unit for England, replacing the Modern Armor. Equipped with the unique "killer- killer" ability.
+1 additional attack per turn if Movement allows.
Can move after attacking.
+1 Base Sight Range.
The rest is the same as Modern Armor.

MCV-80
An Information Era unique melee unit for England, replacing the Mechanized Infantry. Possesses strong armor and exceptional terrain adaptability.
+7 Combat Strength when defending.
No Movement penalty in hills, woods, and rainforest terrain.
Formation units inherit the escort unit's Movement speed.
Grants adjacent units +1 bonus Movement if their move starts adjacent to the MCV-80.
Synergy: Anti-cavalry and ranged units gain +2 Combat Strength for each adjacent MCV-80.
Base Moves: 3
Combat: 88
Cost: 530
Maintenance Cost: 6
Base Resource Cost: 4 Oil
Does not require resources for maintenance.

Tempest
An Information Era unique air unit for England, featuring multi-spectrum stealth, a Multi-Function Radio Frequency System, and drone coordination capabilities.
Can only be revealed by adjacent enemy units.
Reveals hidden units within its sight range.
Gains +3 Combat Strength for each adjacent drone.
Base Moves: 12
Combat: 120
Ranged Combat: 120
Range: 7
Base Sight Range: 7
Cost: 2000
Maintenance Cost: 12
Base Resource Cost: 20 Aluminum
Consumes: 3 Aluminum per turn
Unlocks: Robotics.No longer replaces the Jet Fighter but instead upgrades from it.
(It seems that it does not properly reveal stealth submarines, but I am too lazy to conduct further tests.)

Balance Notes
These units' stats and abilities are designed based on my personal balance mod:
Mechanized Infantry:
Combat Strength: 88
Base Resource Cost: 4 Oil
Cost: 530
Maintenance Cost: 6
No resource maintenance.
Formation units inherit the escort unit's Movement speed.
Grants adjacent units +1 Movement.
Provides +2 Combat Strength to adjacent ranged and anti-cavalry units.
Post-Industrial Era Recon units:
Base Moves: 4
Base Sight Range: 3
The rest are their unique abilities.