Crusader Kings III

Crusader Kings III

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Claim Fabrication CK2 Style
   
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18 jan @ 7:39
29 aug @ 4:28
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Claim Fabrication CK2 Style

I 1 samling av Nye
Genetics, Death & Difficulty - Official Collection
8 artiklar
Beskrivning
Overview
This mod revamps the claim fabrication system, aligning it more closely with CK2's mechanics. Instead of a guaranteed success upon filling the progress bar to 100%, claim fabrication now features a chance-based system.

Once the progress bar is full, you have a base success chance of 15%, which is then increased by your Court Chaplain's combined Learning and Diplomacy skills, minus the county target's Diplomacy skill (this allows the target to defend against the claim attempt). Here’s an example for clarity:
  • Base chance: 15%
  • Chaplain's Learning: +15%
  • Chaplain's Diplomacy: +5%
  • Target's Diplomacy: -5%
  • Fabrication Chance = 30%

This makes fabricating claims more dynamic, as you'll need to think carefully about who you can feasibly fabricate a claim against.

Key Changes
  • The speed of claim fabrication is now fixed at 12 months to complete the progress bar.
  • Your Chaplain's Learning skill only influences the success probability, not the speed.
  • The forger perk still speeds the fabrication process up slightly.
  • If an attempt fails, your Chaplain will automatically try again.
  • The rare chance to fabricate a claim for an entire duchy remains intact.
  • These changes apply to the AI as well.

Important Notes
  • When you press the fabricate a claim button to select a new county to fabricate against, the target's diplomacy display won't update while hovering over counties on the map. It will only be updated properly once you select a county. You can then hover over the button again to see the actual success chance.
  • Your fabrication chance won't fall below a minimum of 5%.

Credits
A special thank you to KeizerHarm, Sunset Invasion guy, who helped me figure out the localization process to actually display the success chance!

Enjoy!

My Mod Lists
Genetics, Death & Difficulty
Better Landless Adventurers
25 kommentarer
Darkwing Phoenix 30 jul @ 16:14 
Really cool and more realistic

I'mma add this mod to my modlist, but DO know I likely won't use its mechanics once I settle my desired territory, since if I need to nab land any time beyond that, it's gonna be via claims my character has because their parents owned it before they died
Tortellobello45 26 maj @ 10:11 
Underrated AF
Nye  [skapare] 17 maj @ 17:12 
The wife probably wouldn't like that haha
i'd give you a big wet sloppy kiss for making this mod if i could
ja 29 apr @ 7:25 
thanks for the quick reply goat
Nye  [skapare] 29 apr @ 6:59 
Yeah it should be just fine
ja 29 apr @ 6:56 
is this existing save compatible :P
Fren 24 apr @ 21:55 
thanks, I've tested it and it works fine but now i have a problem about two riders and one dragon bug that i need to solve
Nye  [skapare] 24 apr @ 9:17 
@FDM this works perfectly fine with AGOT and therefore will work with everything, I'd imagine.
Nye  [skapare] 24 apr @ 6:40 
This is something I am actually looking into right now across all of my mods. Will get back to you once I've finished my testing.