Revolution Idle

Revolution Idle

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Revolution Idle Guide
By spidweb01
From Start to Finish guide current game version #1.034
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Introduction
This guide is NOT meant to give you the most optimal way to do absolutely everything (there are too many variables along the way). What it is meant to do, is to provide some helpful tips to get from the beginning of the game to the current end while allowing the player to make adjustments for what works for them at each stage of progress. There is a Help option available in game that will give you the basics of gameplay, read that each time you unlock a new section or sub-section for the basics. The game is divided by 7 main sections of progress and this is what I will be focusing on.

*A Note about ACHIEVEMENTS: They give a Multiplier bonus to your main multiplier and Generators, so they are good to get, but don't waste time specifically to achieve them as the individual bonus isn't worth any extra time spent. Most achievements will be obtained just by playing and while you may get them in order, this doesn't always happen and doesn't mean you missed it. If there is an achievement that requires more than normal play, I do cover those in the guide.

Most achievements are very easy and there is no reason to turn them into challenges.

Secret Achievements: There are other guides for those linked in the Appendix section.

1.) INFINITY : First Infinity, Upgrades, Generators, Infinity Challenges, Stars
2.) ETERNITY : First Eternity, Milestones, Animals, Eternity Challenges
3.) LABORATORY : Supernova
4.) DILATION
5.) DILATION TREE
6.) UNITY
7.) MINERALS
Infinity
BRIEF OVERVIEW:

Revolution Tab: The main playing area.

Time Flux Tab: Accumulates while offline and from Daily Rewards. You can use it to speed up the game, but some things like auto infinity don't seem to work very well with it active and/or when using Time Warp. The most efficient use is the x2 speed. I rarely use it but it can be very useful when you are in a long grind. I have never used Offline Flux, so can't say much more about it.

Statistics Tab: You can see various game data here which becomes extremely useful as you progress.

Achievements, Options, Help, Shop, Credits Tabs: Should be self explanatory.

Colors: Hotkey "B". The foundation of everything. Buy these with your Income.

Ascensions: Hotkey "A". Resets color level to 5, but increases the revolution multiplier initially by x10. Also increases max level.

Prestige: Hotkey "P" Gives a prestige multiplier and exponent bonus at the cost of resetting all colors and ascensions.

Promotions: Hotkeys "1- 4". Resets all colors, ascensions, and prestige but gives multiplier to the specific promotion you bought. #1 Multiplier, #2 Lap speed, #3 Ascensions, #4 Increases power of the other promotions. Promotions do not reset until infinity is reached.

***A game update since this was written gave a slight boost to Infinities, so my reference values may be off a bit. ***

FIRST INFINITY:

Not hard, but slow and tedious especially at the start. Buy colors and ascensions as they become available. I do recommend using at least hotkey "B", otherwise you will be doing a LOT of clicking. The hotkeys listed are the game defaults, you can change them in "Options".

*Note: For this guide, I bought nothing in the shop (not even with daily rewards). I also use Scientific notation (changeable in Options). Also just purely based on how long the first infinity takes compared to the second, I don't think the achievement bonuses obtained get applied until after Infinity.

Grab Achievement #005 "Check the Dev". Simple. Hit the "Credits" tab on the right.

Because Prestige and Promotions cause a reset, you want the bonuses to be worth the penalty of the reset. But you also don't want to wait too long to get the bonus. Some generalized recommendations:

First Prestige: The ingame "Help" recommends when the multiplier is x10. I use this x10 increase up to 1 million. (10 > 100 > 1000 > 10,000 > 100,000 > 1 million). From there you generally want the multiplier bonus to be at least x1000 of your previous amount (1 million > 1 trillion.....1e12 > 1e15 > etc). As your promotions get stronger, it will start to speed up and your prestige after promotions will be much higher and it will increase much faster.

First Promotion: The ingame "Help" recommends #1 Multiplier gain at x6 which would be level 3. This will be when your P. Mult is at about x13k so be patient and wait for it. After that there is some flexibility, you just want the bonus to be worth the reset. I do #1 again at lvl 8 followed by #2 at lvl 10, then back to #1 again at lvl 20 and lvl 30. Starting to speed up now, #3 at 30, #2 at 40, #1 and #4 at 50. Just promote what you want at this point. It should be no less than a 10 level increase and you'll get to the end before long.
My final lvls: #1 at 80, #2 at 40, #3 at 70, and #4 at 50 and just ride it out to the end. Probably not the fastest, but it will get you there.

*Note: While it's not hard to get some of Achievement #'s 021, 025, 026, 029 during your first Infinity, I prefer just to get through this Infinity as they are much easier in the future with less clicking.

Congrats! First Infinity complete.

**Checkpoint: Not important but for reference: My first Infinity time was 12 hrs 7 min.

A new Infinity tab unlocks with Upgrades and Generator subtabs. You received your first Infinity and an Infinity Point (IP). Yes, they are different and some upgrades provide bonuses based on the number of Infinities, others provide bonuses based on the number of current IP. All upgrades and generators are bought with IP. Now you can buy the first upgrade which allows automation for buying colors. Save your fingers, go into the new Automations tab on the right, and turn all colors on at 100%.

I recommend turning Off Infinity animations in Options so when complete it will immediately start the next run. Continue doing the Infinities and buying more upgrades and generators when you can afford them. Your second infinity you should notice that it goes much faster and you can do fewer prestiges and promotions, which saves considerable time.

If you haven't done them already, now is a good time to start getting the achievements that require a little more than normal gameplay. I just do one of these achievements per Infinity, but that's up to you. You can also do them later if you choose.

#021 "You don't need it. Promote without Prestiging". Leave promo #4 at lvl 1 otherwise play the Infinity as normal (including prestige). When Infinity progress is around 50% do any #1-3 promotion followed by promotion #4 without prestiging in between them.

#025 "Only three, Prestige with only 3 colors". Same strategy as #021. Play as normal until progress bar is around 70-90%. Turn OFF autobuyers and don't use Hotkey "B". Promote any #, then only buy first three colors, Prestige as soon as available.

#026 "Easy Prestige. Promote without Prestiging and Ascensions" Same strategy as achievement #021 above. When you're ready, turn OFF Ascension autobuyer (if you have it), do any #1-3 promotion, buy colors but don't prestige or ascend, do promotion #4 when available.

**Note: Achievement #029 is very important later, so be sure to do it.**

#029 "Backwards, Make White mult > Pink mult >Purple mult, etc." The colored numbers at the top of the screen are the multipliers referred to. White needs to be the biggest, and Red the smallest. When you are getting close to the end of the Infinity, turn OFF all color and ascension autobuyers except White. Prestige (not promote) to reset the colors and keep the high P .multi, then quickly unlock each color. When you get to White work your way back up buying decreasing amounts for each color. Don't buy Red at all. Check the numbers at the top and buy more of whatever is needed. You may even need to Ascend some colors. You can mouse over the colors to see what the multiplier is per revolution as well. This helps determine if you need to buy more of a certain color. It's actually easy to do, but don't feel bad if it takes a couple times to get the hang of it. If you feel you messed it up or it's taking too long, just finish the Infinity and try again on the next run or buy more upgrades to help before the next try.

Some important upgrades to note:

Upgrade 2:2 unlocks Automation for Ascensions so go ahead and turn them all on.

Upgrade 5:3 unlocks Automation for Prestige. I always set Min P. Exponent gain to 0, so can't really say if it might be useful. I set Min P. Mult Gain to 1000. The Time is how long it will run after it reaches the target amount which can be useful, but not really right now. So for now I set it to 0-1000-0. It will get the job done but you still need to do promotions and probably a few prestige before you want the auto x1000. At this stage in the game, it is more efficient doing them yourself, so setting it On or Off is up to you.

Upgrade 7:1 unlocks Infinity Challenges.
Infinity Challenges
Infinity Challenges: These improve your IP gain per Infinity. Each completed challenge adds a +1 Multiplier to your IP gain per Infinity up to x10 when all challenges are completed. Once all challenges have been completed, several upgrades also provide bonuses based on your total challenges time. For this reason, you will want to reduce these times as much as possible as you buy more upgrades and generators. Once all challenges have been completed at least once, you will also be able to break Infinity which will enable much, much better IP gains.

*Note that until all challenges have been completed at least once, the Challenges time sum in statistics is meaningless. You can also exit a challenge by clicking on it x3.

*Using Time Flux during the longer challenges can really be helpful to speed them up. But you should probably turn it off when you are getting close to the end so that it finishes correctly. Not saying that it won't finish correctly, but why risk it?

Challenges #1-2: Not much to say, Due to the penalties, they will be a little slower than normal Infinity but not a whole lot.

Buy the 10 IP Generator

Challenge #3: This will be slower than the first two. Use Time Flux if you want to speed it up.

Buy upgrades 8:1-3 at a minimum before continuing with challenge #4. At this point you should be doing Infinities in 3-5 mins for 8 IP so it doesn't take that long. I prefer to spend extra time to get the next set of generators (100 IP each) but that's up to you.

Challenge #4: Nothing really to say here, except it's even slower. Time Flux if you want.

If you haven't already, buy either upgrade 9:1 or 9:2, and 10:1 which unlocks automation for Promotions. Finally! Set up automation so you can take a break. This setup should get you an infinity approx. every 1 min 10 secs. Feel free to make it faster.

***NOTE: I do not use promotion automation during challenges, so any automations listed are not designed for challenges.

Automate Prestige 0 - 1000 - 0

Automate Promote
#1 +6 Lv 0 s
#2 +22 Lv 0 s
#3 +35 Lv 0 s
#4 (or any) +500 Lv 0 s (This is to stop it from repeating and let the prestige carry it to the finish).




I like to farm here for about an hour and buy Upgrades 9:1-2 (if you skipped either), and 11:1-2. These increase in power based on current IP.

Challenge #5: Promotions are extremely weak and do basically nothing. Turn off your Promotions and let auto prestige take it to the end. Easy and fast compared to earlier challenges.

Challenge #6: If you took the time to farm earlier, this will be a breeze. If not, it can be a very slow start.

Challenge #7: Slow in the beginning. By the end, Promotions should overpower the penalty without much trouble.

Time to farm some more upgrades up to 14:1-2 and generator. Should be getting about 1 IP/s now. None of the column 15 upgrades will help so no need to get them yet.

Challenge #8: No Ascensions. Promotion #3 does nothing so don't use it. About 100 levels of the other promotions should get it done.

Challenge #9: A long slow grind. About 110 levels of all promotions and ride it out.

Challenges Complete!

*Reference: Still not really important yet. My total challenges time: 8 hrs 22 mins
Infinity Breaking
A new "Break Infinity" appears at the bottom of the challenges tab. Broken Infinity allows you to go beyond Infinity which adds a multiplier to your IP gain. With each progress bar beyond infinity gradually increasing up to x10 when full. A 50% full bar would still give x5 multiplier. Above the progress bar you will see a new bar, click on it to Claim that amount of IP and reset the run. Unfortunately it's still not super useful right now but will be very soon. Feel free to check it out.

At this time, I still recommend unbroken Infinity since it will give about the same IP/s and also increases your Infinity count (for the upgrades that use that stat for their bonus). I used this setup to buy upgrades 15:1-4 starting with 15:2

Prestige 0 - 1000 - 0
Promote
#1 +7 0s
#2 +18 0s
#3 + 500 0s
Gives about 2.5 IP/s. (approximately an hour to buy all 4 upgrades)



Now that you have those, it's time to re-run all the challenges to get the total time reduced. The faster your times are the more it can boost 15:3-4 which is a key part of broken infinity runs, along with other upgrades based on Challenge times that you will be getting soon.

Note: From now on, any time you want to reduce challenge times, turn off automation for prestige and promotions, they will almost certainly slow you down (#9 can still be rough so automation is ok for now). Make sure Infinity is not broken (challenges won't finish if it's broken), and get those times down. With that done, It's time to break Infinity for real.

Checkpoint: New Challenges time sum should be around 1 hour.
*Reference, mine was 1 hour 5 min.

Automation setup for broken Infinity:
Prestige 0 - 1000 - (time anywhere from 0 - 0.10) The reason why you might want a delay is to give it a little extra time to buy more all at once. This reduces the total number of Prestiges which might save some time. I use 0.00 but feel free to experiment and use what you like.

Promotions:
#2 +10 1s (I like Lap Speed first, but it probably doesn't make much of a difference)
#1 +10 1s
#3 +10 1s
#4 +10 1s



The 1 second delay here IS important. It keeps them about the same level. Without it, you can have one promotion that's 50+ levels above the others and that's not good. You want balance.

Automate Infinity: (unlocked with 15:1 upgrade only works with Broken Infinity)
This is where you will make most adjustments from now on. "Min IP": This is the IP amount set where it will automatically claim and restart. "Time": This is how often it checks to see if the Min IP value has been reached.... I just leave it at the default .05 (longer times were kind of buggy or didn't seem to work correctly. This could have been changed or fixed in later patches. But as far as I know this is how the time works).

For your first Broken Infinity run leave Automate Infinity OFF. You want to watch it until Auto prestige and promotions basically stop going full speed. Click on the "Infinite for xx IP" and note the amount or check statistics for the total claimed as well as IP/s. The total IP claimed is the number you should put into automate Infinity and now turn it ON and let it farm.

*Reference: Mine at this point was 700 IP in 1:50 for 6.41 IP/s

***Common Mistake*** Don't let it run for hours thinking it will be a huge IP reward. It's a complete waste of time right now.

Buy the next set of Upgrades starting with 16:1-3.
Each time you buy an upgrade, see if you can improve on the IP gains the same way as above. Very quickly you should see a big difference. Buy the Generators for 10k each.

Run the Challenges again to further reduce the time.

*Reference: My time is now 15 min 33 sec (a nice improvement)

You should again check to see what to set auto Infinity to. Set it and farm IP to buy the generators for 100k each and.... Re-run the challenges. At this point you should try to get Challenge times under 10 mins. If you have trouble with that, build up your reserve IP to boost Upgrades 11:1-2.

*Reference: My Challenge time sum now 6 mins.
Infinity Broken
Instead of checking your IP gains like previously, this time just go ahead and set your auto Infinity amount to 1.1e6, which just so happens to be the cost of the next upgrade, plus a little extra. In about 20-30 mins check on it and see where it's at. If it didn't auto claim yet, use your own judgement if you want to claim it and reset or let it auto finish out. Once you buy one upgrade, you can increase the amount about x2 and repeat. Buy upgrades 17:1-3 followed by the generators.

And WOW! That's a high inflation to the next set of upgrades.
Better try to get your challenge times under 3 mins.

Buy the next sets of generators on the way to the upgrades.

Probably the "correct" way to reach the next set of upgrades is either turn OFF auto Infinity or Set it very high and do a run for 30-40 mins (set a timer or something) then claim IP. Do next run for 50-60 mins and compare the IP/s. If the 50-60 min run had higher IP/s, then do an even longer run and compare that IP/s. Keep doing this until you find the "optimal" spot. Set your auto Infinity to that amount. Or set a timer for a specific time. It would be really nice if the time on auto Infinity worked for this purpose, but it doesn't seem to, or if it does I never could get it to work that way consistently.

If you go with a specific time, you will notice your claimed IP and IP/s increasing each run. If you set a specific target amount, you will notice your Time decreasing and IP/s increasing each run. I find that about 60-90 mins is a decent time for a while both for IP/s and stopping to buy more stuff.

Whatever method you choose, it's a little bit of a grind for upgrades 18:1-3 but shouldn't be too bad if you get your challenge times under 1 minute.

Continue to use the same process to keep buying upgrades and generators. After several upgrades/generator purchases do the challenges again. Rinse and repeat.

When you buy the final upgrade, a new Infinity sub-tab unlocks for...

Stars: Simply produces Stardust.

Stardust: Multiplies Generators and can be used to buy Stardust Upgrades. Stardust resets when you claim IP so try to buy upgrades before the reset.

There's really nothing different from what you've already been doing, keep buying stars and stardust upgrades and generators.

When you reach 1.79e308 IP, you can "eternate". When it's available it will appear above the "Infinite for xx IP" bar (You probably will have have to first claim the IP for the Eternity to appear). If your prestige is still going you may see it blinking, if you have trouble clicking it, turn off the automation.

Congratulations! You have just received your first Eternity and Eternity Point (EP). Just like Infinity and Infinity Points, these are two separate things.

*Reference: Not important but my first Eternity time was 3 days 20 hrs
Eternity Beginner and Zoo
First Eternity: Each Eternity provides passive Eternity Bonuses which are permanent and can be viewed in the Eternity Milestones tab. Eternity Points will be used to buy Laboratory and Animal Points when they become available a little later.

The bad news with your first Eternity is that everything else gets reset and you will need to go through it all again for your next Eternity. However, with the Eternity Bonus and all your achievements it will be faster (although it will still feel slow). You can now see Eternity Milestones and how many Eternities are needed for each perk or additional feature. For now you need....

Eternity Milestones #1-2: Self explanatory

Eternity Milestone #3: Unlocks Eternity Zoo
Animals: Each animal provides a bonus and is bought with Animal Points (AP). Animal Points can be purchased with Eternity Points, current run Score, or current run IP. There is also an Animal Milestones sub-tab.

*NOTE: When Infinity or Eternity resets, so does your current Score and IP, meaning you need to buy AP when they are available before reset. To get higher Score/IP you will need to break Eternity with Milestone #10.

Animal Milestone #1: unlocks slowdown.

Slowdown: Basically reduces lap speed in exchange for an Ascension. Can only be used when all colors are solid. When you first get it, you need to be careful not to slow down too much. If you use the slowdown too much and prestige or a promotion resets colors, the slowdown remains in effect, which can be a real drag. You can "speedup" again, but it's better just to not overuse it. Having said that, it is very much worth using when you get into the longer IP runs.

With a couple animals, Eternities should be going much faster now. You won't be able to do too much more with animals for now, so the next goal is to keep unlocking Eternity Milestones, but keep buying AP when you can.

Eternity Milestone #4: Buying colors (revolutions) now costs nothing. Nice!

Eternity Milestone #5: Unlocks Auto IP Adjuster

Auto IP Adjuster: When IP is claimed (either manually or by using Auto Infinity value), the adjuster multiplies your Auto Infinity value by the Auto IP Adjuster value increasing the Auto Infinity value so you don't have to. You then only really need to buy upgrades and generators.
Example: Automate Infinity value 1e110 x Auto IP Adjuster 1e10 = 1e120 New Auto Infinity Value
(The number after the "e" is how many places are after the first number, so 1000 = 1e3)

Eternity Milestone #6: Unlocks Eternity Challenges

Each challenge provides an immediate bonus when completed. In addition, there are also Challenge Milestones for completing a combined total number of any challenges. Each challenge also has 5 levels of difficulty. Each difficulty provides completion bonus and adds to the Challenge Milestone count. Unlike Infinity Challenges, once completed there is no reason to run a challenge again (you only get the bonus once). Completion time does not matter.

You do not need to complete challenges when they first become available. In many instances it would take far longer than you would want. If a challenge is going to take longer than 30 mins, in most cases there are better things to do with that amount of time.

Animal Milestone #2: Unlocks Auto Slowdown. Nice you don't need to do it manually anymore, but with auto active, it can definitely slow you down too much. I do not understand the math of it, but for now, if you set it to 1000, it should be about right for gains vs. speed loss.

Eternity Milestones #'s 7-9: Unlocks Auto Eternity (set it to 1), Auto buy Infinity upgrades, stars/stardust, generators (turn them all On with Generators to Max buy setting).

Eternity Milestone #10: Breaks Eternity
When you can break Eternity, you can get a few more Animal Points with Score and IP, but not a whole lot yet. Once you buy the AP that you can with broken Eternity, I recommend just auto Eternate at 1 Min EP for now.

When you have 11-13 AP, buy or respec to animals 1:1-2, 2:1-4 (If you have enough AP to buy 2:5 even better) for focus on lap speed and go into the Eternity Challenges and complete Challenge #1, difficulties 1-3 for the first Challenge Milestone.



These will be slow in the beginning but after the 1st Infinity will be very doable. Before your next eternate, get you Infinity challenges as low as they will go since Challenge Milestone #1 allows you to keep the best times.
Eternity Laboratory and more Zoo
***NOTE: A game update since this was written gave a small game boost, so the reference values given here may be off a bit. Update made it a bit easier***

At this point buy or respec animals so that you have at least 7 total for the next Animal Milestone.

Animal Milestone #3: Unlocks Laboratory
Spend EP to generate Lab points which fill the beaker. Each time the beaker fills you get 1 Research Point (RP) to upgrade 1 of 6 bonuses. Currently there are only 4 that are worth the investment:
#1 IP Gain, #4 EP Gain, #5 Gen power Exponent, #6 Common Exponent.

Right now, you don't have enough power to get very far into Broken Eternity which means your EP gains are probably maxed at maybe 3 or 4 per run (as you noticed, you need a lot more than that). You need to kickstart the Lab to get more EP. I highly recommend your first 6 RP be spent on #4 EP Gain, and then into #1 IP Gain so that #1 is about x2 more (a 2:1 ratio up to 16 pts in EP after that all in IP). This ratio can change with less in EP.

**Noted: The above is what I used. Some people say that all in IP is always better, so find what works for you.

I also highly recommend turning off Auto Eternity since it can fluctuate a lot (I've had anywhere from 30-118 EP with the same settings). When progress comes to a halt, just claim EP.

If you do want to use Auto Eternity, make sure it's a low enough value that you know you can hit and not get stuck grinding and about a 10-15 second timer so that it can go beyond that point as well. Still a good idea to re-evaluate it after buying lab upgrades.

Before long you should be able to buy 10 total animals I went with 1:1-5, and 2:1-5 but that's up to you.

Animal Milestone #4: Promotions reset nothing. Nice!
Go into your automations and set all your promotions to +1 and 0 sec and watch it go nuts.

***Challenge Checkpoint*** Now would be a good time to finish Challenge #1 for the next Challenge Milestone. Respec your lab to a 1:4 ratio into upgrades #5 and #6. The ratio does change so check it. For me the 1:4 ratio worked all the way into Dilation but there can be a lot of variables so find what is best for you.

***NOTE: To quickly find the best ratio for the lab, Set a target amount in Auto Eternity that would take approximately 1-3 mins. When it reaches the goal, switch the ratio to what you want to check and compare EP/s. This works better after you have Animal Milestone #5.

Challenge Milestone #2: Prestige resets nothing. Excellent !
Now you can set your Prestige mutiplier however low you want (I use x2, but that's up to you).

You should also be able to do Challenge #2 x2 and Challenge #3 x1

Challenge Milestone #3: Unlocks Supernova. Go Supernova when possible for more boosts.

***NOTE: This is the last time I call out challenges, do them when you want just remember they are not worth spending long periods of time on. It's more important to keep the other things progressing and the Challenges will finish in seconds or minutes when you're able to.

Now that Prestige and Promotions reset nothing, you can also change Auto Slowdown setting to 10. This is the ideal setting for maximum effect.

For now keep working on the Lab and Animals. Occasionally switch between the IP/EP lab setup (for gaining EP), and Gen power/Common Exponent setup at a ratio of 1:4 (for score to buy AP and Supernova). Again, verify that that is a good ratio for you.

Turn ON auto Eternity for IP/EP setup to probably between 3-10 secs (you can leave value at 1).
Turn OFF auto Eternity when doing Score/supernova runs.

*Note: You can respec your animals to focus more on IP/EP or Score/SN. I found this to be too tedious and just left them as described and didn't respec at all.

Animals to get: Right now the goal is 20 Animals for the next milestone. I recommend them to be the whole block 1:1-5 through 4:1-5 You can get them in any order but IP and EP boosters should be priority. These 20 will be your base to keep the Milestone Active, all others build from these.

In the Diagram:
Yellow is the base animals (keep these)
Red is to boost IP/EP gains
Green is to boost Score/Supernova
After you have all of those, fill in the Rest as you Choose (I just buy the cheapest).



Animal Milestone #5: Get 100% of IP you would get from Infinity per second.
This is excellent! Now you can grind out EP points and set a more precise target value for Auto Eternity. Keep checking your EP/sec. I find that very short times are best. You should be able to turn Auto Infinity OFF for even better gains and Auto Eternity time can probably be set to about 0.5 secs in IP/EP setup

***Achievements: If you haven't already done this and have 60 RP, respec the lab and put 10 points into each upgrade. Achievement #'s 089, 090, and 093 complete.

Next Animals goal: 5:2 (Frog) then 6:2-9 (Giraffe down through Pegasus) to boost IP.
You should be able to get a Supernova about every 10-20 Lab Research points. Remember to turn off auto Eternity and switch lab focus to 1:4 ratio between #5 Generator: #6 Common or what works best for you, and also check to see if any Challenges can be quickly finished. Buy Score AP before switching back to IP/EP setup.

After you have Animals 6:2-9, I recommend the cheapest which would be 1-4:6 and 1-4:7. These are for boosting Score/Supernova.

**Checkpoint** You should now have Supernova 20 or 21, Laboratory about lvl 410, and 28 or 29 challenges completed.


At this point your Score/Supernova Lab setup should be getting about the same results for EP gains as the IP/EP setup and you should now be able to do longer runs with better results. If not it will before long so look for it. When It does, either set a target value for EP or claim it when you want. You want a balance between gaining EP and keeping the lab growing. Keep upgrading the lab, buying Animals, getting Supernovas and occasionally checking in on Challenges.

From this point forward, Lab points should always be in #5 and #6. The only thing that changes is the ratio. For now 1:4 seemed to be the best for me. I highly encourage you to find what works best for you since there are many variables.

Animal Milestone #6: +10 free levels to all RP upgrades (a very nice boost).

Challenge Milestone #6: More free Research upgrades.

Finishing Animals will go much faster now.

**NOTE: for Eternity Challenge #9 put all lab points into #6, since generators are useless.

Challenge Milestone #7: More free Research upgrades. Challenge Milestones complete!

Animal Milestone #7: Unlocks Dilation. Animal Milestones Complete!
Dilation
In order to progress in Dilation, you need to first Enter Dilation (with extreme penalties). The higher your score is in dilation, the more Dilation Point (DP) Income you will receive when you Exit Dilation mode. Income will generate at a constant rate based on your Dilation Score. Buy Dilation Upgrades with the DP Income.

***NOTE: A game update since this was written made it a little easier, so the reference values may be off a bit. General principles should still apply.***

***Note: You can continue to buy AP points. Right now they don't do anything, but will later on. So you can buy them, or ignore them for now.

***Tip: Before you "Go Dilation" reset the lab for all points into #6 Common Exponent. Generators won't be much good there for a while yet.

For your first Dilation run, I recommend letting it go until your current max score is about 1e30. This will give you an Income of 2.00 and gives you something to slowly work with. Immediately go back into dilation to improve the score to around 1e60. Income will continue to generate while in Dilation. Buy the #1 dilation upgrades when available to slightly reduce the dilation penalty.

By this time your lab production has probably slowed so do a normal run for EP to keep the lab moving. You could probably change your lab ratio to 1:3, but again verify what works for you. Check this occasionally, as it will gradually become a 1:2 ratio and then 1:1 towards the end of Dilation but can also fluctuate back and forth.

The only tricky part about Dilation is striking a balance. As you noticed, while in Dilation it slows down quickly so I don't recommend staying in dilation for more than 30-60 mins. Cycle between being in Dilation to raise income and being out of Dilation to keep the lab moving, and get Supernova. You want enough upgrades outside of dilation to make substantial push while inside of dilation so you don't waste a lot of time. Until you have a high enough income to buy more of the dilation upgrades, the lab is really the only way to do this so you want to keep it moving.

***TIP: When you first enter dilation you have 0 Infinity, so when you reach Infinity in Dilation, claim the IP. You get an achievement but more importantly this will kick start your generators. You will need to do this each dilation run until you can easily buy Infinity upgrade 18:1 to get the few generators you have moving.

I don't really know of a good way to speed this up. Just keep the lab growing and try to get better score in Dilation. Since you get 0 EP in dilation, I spend more time increasing lab production.
I also prioritize EP spending on lab production in the order of "Power" > "Mult" > "Base" and usually try to get enough EP in one run to upgrade all of them at least once.

Challenge #10: When you have maybe about 150 - 170 levels of Dilation Upgrade #1, and other upgrades in the same price range, put all lab points into Common Exponent for the challenge. Upon completion this will give a much needed boost to DP Income (x10). If you want to do it earlier and spend more time to complete it, I would say it's worth it, as it will end up saving a lot of time in buying upgrades. Wish I had done it sooner for myself.

For Reference: I did Challenge #10 with 180 levels of Dilation Upgrade #1 and it took about 35 minutes. I would consider it worthwhile even if it took several hours without time flux.

When you can reach Infinity Upgrade 20:2 while in Dilation, you can start using the same lab setup ratio for both in and out of dilation. I was using 1:3 ratio but verify what works for you.
***Caution: Do not change this while in dilation as this will force a reset.

Challenge #10 difficulty 2: I started this with Dilation #1 at level 225 and lab level 1140 (all in Common). Took just under an hour to complete. So now you have a better idea when you want to start it.

After this Challenge, my lab ratio started to fluctuate between 1:1 and 1:2. This continued back and forth into the Dilation Tree so I won't be noting these changes. Use whatever works for you.

That should keep things moving smoothly for a while.

Challenge #10 difficulty 3: I started with Dilation Upgrade #1 at level 325 and lab 1450 (all in common exp). Completed in 53 mins.

Challenge #10 difficulty 4: I was making good gains so didn't start this one until Dilation Upgrade #1 was level 390 and Lab level 1805 (all in Common exp). Completed in 3 mins.

Challenge #10 difficulty 5: I started with Dilation Upgrade #1 at level 440 and Lab level 2050 (all in common exp). I turned on auto infinity to claim the amount I could get quickly in order to buy Infinity upgrades and bought up to 16:1-3 and about 3k extra to boost 11:1-2 although the extra probably didn't do much. The upgrades significantly reduced the time.
Completed in about 15 mins.

All Challenges complete: Dilation Tree unlocked. First Dilation Tree Point (DTP) requires 1e27 DP.

**If you have been ignoring buying AP, now is a good time to start buying them when you can.

Final run to get DTP 1, my income 5.27e22 and Supernova 44. Stop buying Dilation Upgrades when you are ready to wait. About 5 hrs to first DTP without using Time Flux.

Dilation Tree
***IMPORTANT*** Since the Unity update, some things have changed so that the later stages are a lot smoother and easier. As far as I can tell, all of the tree builds are still accurate. Thanks
==========================================================================

My goal is to lay out point distribution builds that allow progress, but expect to grind for a day or more in one build as you get closer to the end. This may not be the most optimal, but it will get you to the current last achievement end game.

There are 5 permanent upgrades that will always provide some sort of bonus and never get reset which allows for progress. Adding points to Dilation Tree should ALWAYS be improving at least one of these permanent upgrades, they are: Eternities (boost Eternity milestone bonuses), Supernova, Dilation Tree Points (DTP), Dilation Upgrades (#4-9), and Animal Points (AP). *Note that when you are boosting one of these, most likely there is little or no progress in the others. You need to switch focus to improve each aspect by changing DTP from one setup to another. You can also save up to 3 free setups to make changing builds easier and I recommend using one each for Dilation, Supernova, and AP builds.

There is a penalty cost for changing Dilation Points of 5% of Dilation upgrades #1-3 and DP score and Income is reset. For this reason, you should always do a Dilation Point build between other builds to offset this penalty and not let it become a worse penalty (losing 5% + 5% is worse than just 5%).

***VERY IMPORTANT*** When you have 13 DTP get Achievement #140. Also, if you haven't already, turn Off Eternity Automation (unless trying to get lower Eternity time), it has the potential to severely slow you down especially when trying to buy Animal Points.

While it's not absolutely necessary at this stage, I do recommend your first goal is to increase Eternities (with 3 DTP) which will boost all other aspects through Milestones Eternity bonus. Doing this now, will make the next stages of progress much easier and faster.

BUILDS:

DTP Levels 1-3: (C) 1 - (M) 1-1-0-0

Once you have all three DTP and passively generating Eternities, your only goal is to increase Eternities so you can turn ON Auto Eternity to 1 and 0 secs. You may also be able to reduce eternity time this way, which boosts M2. The fastest Eternity time that I got at this point was 14 ms. Almost all will be 17 ms, but you can get a "lucky" trigger. Some suggestions that may help to get it down to 10ms is resizing the screen or "switching the resolution down to 1280x720". Don't know for certain if either does anything but worth a try. Possibly changing monitor refresh rate to 60hz could also work. Do this anytime you do Eternity build and hope for 10 ms (it's nice but not absolutely necessary).

Get around 2 million Eternities, turn OFF Auto Eternity, then respec to:

(C) 1, (T) 1-1-0-0

General build cycle order (not absolute): Dilation> Supernova> Dilation> Animal> repeat...(Add in Eternity Point Build when things slow down too much or you want to go afk for hours). The goal for Eternities is about 4e10+ by DTP 39 and it will take a long while. But I don't recommend spending a lot of time with Eternity build until you have at least 13 DTP for maximum passive eternities.

When you get your 4th DTP point, continue below to the first Dilation Upgrade Build.

ETERNITY POINT BUILD: Apply points in the order given (example: Max M2, before single M3).
===================

DTP Levels 3-40
(C) 1, (M) 1-5-1-5 (extra points can go basically anywhere as they won't do much of anything).
As far as I know, the fastest possible Eternity is 10 ms for 3,046,350 per/s.
*Becomes obsolete at DTP 41. Get Eternities with Animal Point Build*


DILATION UPGRADE BUILDS: Apply points in the order given (Achievement #140 at DTP 13).
=======================

Before 120 Supernova: DTP Levels 4-16+ :
(C) 1, (B) 1-1-3-0, (T) 1-1-0-0, (C) 5, (M) 2-0-0-0, (Finish B3 and T2 if needed for another DTP point to help get you to 120 Supernova for the next Dilation build)

**Note: If it seems slow getting to Supernova 120, most likely you need AP and/or didn't get Achievement #140 (I made both mistakes and is why I'm making this note).

With 120+ Supernova: DTP Levels 13-17 :
(I have not verified, but this could work before 120 Supernova's)
(C) 1, (M) 1-1-5-5, (C) 5
DTP Levels 18-39: Keep the above then continue
(C) 5, (M) 5-1-5-5, (B) 1-1-5-0, (T) 1-1-1-5 (Then max T2)

DTP 39+ and with approximately 4e10+ Eternities (more eternities makes this better):
(C) 5, (M) 5-1-5-5, (T) 1-4-1-5, (B) 1-1-1-5 (Finish B3 then T2 and finally B2)
*(If you have 1.1e11+ Eternities, finish T2 then B3)
NOTE: It's been reported that this build is better as long as you have 39 DTP and that you don't need that many Eternities (possibly due to a game update). I can not verify this.



SUPERNOVA BUILDS: Apply points in the order given
=================
*Early DTP levels, claim AP before switching back to Dilation Build*

DTP Levels 4-16 : (C) 1, (T) 1-1-5-0, (B) 1-1-1-5
DTP Levels 17-41+: Keep the above then
(C) 1, (T) 1-1-5-5, (M) 1-1-5-5, (B) 5-5-1-5, (Then max M2 for more eternities)
*Becomes obsolete at DTP 45 as it merges into Animal Point Build.*
*Supernova 155 at about mid to late DTP 41
*Supernova 156 at about mid to late DTP 44


ANIMAL POINT BUILD: Apply points in the order given.
===================

DTP Levels 13-41+: (You shouldn't need this build early. Get AP with early Supernova build)
(C) 1, (M) 1-1-5-5, (B) 5-5-0-0, (T) 1-1-1-5 (then max B4 and M2 then T3)
*Extra points don't really do anything since primary things are maxed.

Late game these runs can take several hours or even a day or more before any new points can be bought. Since you need to manually buy the AP, make sure Eternity Automation is OFF so it doesn't reset without buying any AP and wasting time. And since it can take so long just to get these points, make it worthwhile. Rough estimate of a minimum of 5000 AP each run (unless it slows down too much). Another method that seems to work is to farm AP the same amount of time that it takes to get where you left off. If it took 12 hrs just to get to the point where you can start buying them again, spend 12 hrs minimum actually buying them. ***NOTE: This is much easier since the Unity update so these times are outdated.***

LAB POINTS: No special build needed. You will get lab points during Dilation and AP builds. Lab points might vary on how you apply them for optimization, The only place worth using points is #5 (Gen Power Exponent) and #6 (Common Exponent). At the beginning of Dilation Tree 1:1 ratio was better for me but shifted to a 1:2 ratio part way through. In the later stages it moved all the way to everything in #6 Common Exponent. There are too many variables to say when the ratio change happens but all in #6 probably no later than DTP 37 and Supernova 152 (possibly much earlier). Once that happens, it never changes again.

Expect things to slow down drastically at about Supernova 153 and DTP 40. This really starts the end game grind where you will need much longer runs to make any gains, specifically for AP.


Reaching Unity, Previously End of Content: Game Version #0.226
***I'm keeping this section for nostalgic purposes***
=======================================

Final Achievements (as of game version #0.226)

***May contain Spoilers***

Continue grinding away to get DTP 45 (Supernova and Animal Point Builds should be the same at DTP 45). When you reach Supernova 157, you have a choice to make.

Option #1: Do NOT claim the Supernova. This allows you to keep moving in your current run and you can grind it out to the final achievement.

Option #2: Claim Supernova 157 which will cause Eternity reset so might as well go back to Dilation buildup for final run. If you want to get more AP or Eternities before the reset hold off on going Supernova.

My first playthrough I chose to claim SN 157 since that run had already run 2 days+ and slowed down a lot. I also felt that my Eternities and other upgrades were still kind of low. Second playthrough I chose not to claim SN 157.

Whichever option you choose, when you do reach the final EP goal, be sure to let it overrun the EP amount needed, you don't want to spend all that time only to miss it because of some number rounding issue. Probably about 30 minutes to be safe. Claim the EP and claim the Unity.

Congratulations!

First playthrough (Pre-Unity)
Reference: I started final run with DTP 46, Supernova 157, Lab lvl 16,340 (all in Common Exponent) , AP 467k, Eternities 1.48e12 and it took 2 days 2 hours (actual play time).

A few other stats: Total playtime 36 days, Fastest Infinity 33 ms, Challenges time sum 618 ms, Fastest Eternity 16 ms

2nd playthrough (Pre-Unity)
Reference: Started final run with DTP 45, Supernova 156, Lab Level 16,245, AP 452,220, Eternities 1.95e12 and it took 2 days 2 hrs to reach score for SN 157 (did not claim).
Final run total time 3 days 12 hrs.

Other stats: Total playtime 24 days 10 hrs, Fastest Infinity 33 ms, Challenges time sum 604 ms, Fastest Eternity 10 ms
Unity Start and Easy Trials
When you claim the 1.08e2466 EP another claim button will show to claim 1 Unity. Unity resets most of the game but automations and achievements remain. You are given 4 Zodiac signs to pick from and they each have 2 bonuses out of 4 possible, so two players with the same zodiac could have different bonuses. You can also re-roll zodiacs at the cost of Souls (not worth the souls).

Aries is the best for your 1st choice, since for the first Unity it has a bonus to Level and Rarity that you normally can't get at that point. I chose Scorpio just to see how it would play out (not great at first). After choosing your zodiac, it appears in the Inventory screen of the Unity tab. Drag and drop to equip it to the Sun (which unlocks Mercury) or Mercury spots at the bottom. Check the additional planetary bonus to decide where it would be best.

***CAUTIONS: If you move your zodiac sign from one planet to another, it will cause a Unity reset so only switch at the beginning of a Unity. Also avoid "Game Speed" bonus until after you have completed Medium trials. They will slow down fastest Infinity and Eternity times which ultimately is a handicap.

***NOTE: Refer to the "Appendix" section for more Zodiac and Planet bonus info.




Make adjustments to automations that you want and start the grind all over again....

When you complete the 3rd Unity and equip 3 Zodiacs, the Unity- Trials tab will unlock.

TRIALS - (Easy) Goal: Reach Infinity with various restrictions.

Do trials at the begining of a Unity run since starting a trial will reset Unity. Once a trial is completed, the bonus is permanent. If you want to do more than 1 trial per Unity, you can reset all trials except those already completed. For every Trial completed, two Eternity Challenges will auto complete for future runs, so that if you have three total Trials complete, all difficulties of EC1 will be complete and the first difficulty of EC2, for six total (2 per trial). Due to how the zodiacs can be somewhat random with their bonuses, I'm not going to say "use this or that" zodiac, but some bonuses will help while others may not help at all. Also pay attention to planetary bonuses which depend on the zodiac season. Even a zodiac without useful natural bonuses may be useful for the planetary bonus. Since the goal for all "Easy" challenges is to reach infinity, early game bonuses on Fire Element zodiacs will be the most useful.

***CAUTION: It is possible to fill all inventory slots with zodiacs that don't help with the trials. You will need to complete Easy Trial #6 to be able to sell zodiacs and free up slots. For this reason, until the shop is unlocked, I highly recommend you claim only Fire Element zodiacs since they will be the most helpful for all easy trials.

Multi Gain and Slowdown are probably the best bonus options for the Easy Trials if you can can get them (Aries, Sagittarius).

Easy Trial #2: I recommend that this is your first trial and can probably be completed when it's first unlocked. It actually is the easiest (the others seem to go in order of difficulty 1, 3-6). Also use the trial "Lock" so that you don't accidentally fail it by breaking the trial restrictions. If you do, just hit the reset button. Remember to unlock upon completion so that you can use whatever was restricted afterward.

*Note: There was a bug with trial #2 that may or may not be fixed. To avoid this, disable ALL auto Promotions and only manually promote #1 and #2.

Upon completion of your first trial, achievement #166 will unlock the Moon. .

Zodiac Factor: Trials give experience so that new zodiacs start at a higher level. There are many things that will be unlocked that contribute to "Factor", all of which increase factor experience which determines the level of zodiac when you claim it.

Easy Trial #1: This can probably be completed between Unity 3-6. The more Unities you have the easier the trials are.

With 5th Unity, Animal and AP auto buyers unlock.

Animal Autobuy: Probably not super useful when you first get it. It will autobuy whatever animals you have selected (highlighted green), with priority to the top. If it can't buy the top, it will go down the list until it can buy something. It does not save the order, so....kind of not great early on. Before too long, order becomes irrelevant.

AP Autobuy: Handy, but I kind of like to see how much I'm buying sometimes. Probably not a good idea to spend autobuy EP since you want to upgrade the lab. A little later you can buy all.

Slowdown unlocked with the purchase of first animal Milestone #1. Very useful for the next trials.

Easy Trial #3: Slowdown worked great for me here. With it, it went from an extreme grind to complete within minutes. I did this after Unity 6 or 7.

Easy Trial #4: I did this right after #3. Slowdown was great again. Completion unlocks planet Mars, which is nice for another zodiac spot.

I got a couple more Unities (9 total) before the next trials. More Unities will help if needed.

Probably the most useful Animals for these trials are 1:1-2 and 2:1-2

Easy Trial #5: Slowdown was great again.

Completion unlocks "Max Score factor": Go beyond Unity for Score to increase the Zodiac level. Very useful when you have more power and see a zodiac with good bonus that you want. Keep increasing score to power up the zodiac to a higher level before claiming if you can within a reasonable time.

Trial #6: Did this right after #5. Again slowdown (Sagittarius) was huge for me here. Unlocks Planet Shop, and Medium Trials.

With all Easy Trials complete Planet shop is unlocked.

Planet Shop: This provides most of your progress to better zodiacs. Sell unwanted or excess zodiacs for Astrodust. Level, Quality, and Rarity affect sell value. Use the Astrodust to buy upgrades.

Donut Upgrades:
- Game Speed: Increases game speed. Good for Attacks. Not recommended until you have completed Medium Trial #6.

- Luck: Increases your chance that a new zodiac will have a higher Rarity.

- Quality: Increases the bonus amounts on the zodiac.

- Zodiac exp. Factor: Increases the "Factor" multiplier which increases zodiac level.

Astrodust Unlocks

- Merging: Unlock with Astrodust. Merge 3 zodiacs of same element and Rarity to receive 1 of a higher Rarity. Very useful to get higher Rarity zodiacs earlier.

- Enhancing: Unlock with Astrodust. Costs Astrodust to increase the quality of a zodiac. (my opinion, it's not worth the cost)

- Redistribution: Unlock with Astrodust. Costs Astrodust to reroll stats. (my opinion not worth the cost, but you might get lucky. Can be good for Divine/Immortal Rarity to get a bonus you want)

- Sacrifice: Unlock with Astrodust. Sacrifice a zodiac to receive the top listed zodiac bonus at a reduced rate. This is a permanent stat boost. Probably not worth it until you have all equipped zodiacs at high level and quality. View total "sacrifice stats" below where zodiacs are sold.





Unity Medium Trials
TRIALS - (Medium): Goal: Reach Eternity with various restrictions.

For the most part, the same zodiac bonuses that worked for the easy trials will work here, although now you should be getting higher level ones to add to or replace lower leveled ones. Doing more Unities for the extra bonuses is also very helpful.

Other useful zodiac bonuses especially for #5 and #6:
- Supernova Requirements (I used about 4 or 5 of these for Trial #5).

Medium Trials #1 and #2: I Completed right after easy #6. Slowdown was still a big help for me. Completion permanently sets Infinity Challenges and Fastest Infinity to 0.001s which is very nice indeed.

Achievement #157 unlocks planet Jupiter, very nice. Also Unity #10 achievement unlocks lab automation and RP distribution which is nice indeed. At this point you can probably set everything into #6 common Exponent for the lab permanently (if not, very soon). Not real efficient at first, but you should be speeding through animals, and even Dilation is quick compared to how it was previously.

Medium Trial #3: I used the same zodiacs as previously just did a few more Unities before starting for the extra bonuses.

Medium Trial #4: Completed immediately after Trial #3 with the same setup. Still just using mostly Fire Element Zodiacs (although now with levels 4-10).

**Note: Do not claim 2nd IP until you have enough for the goal to Eternate. Turn OFF Auto buyers for Infinity Upgrades, Generators, Stars, and AP. If you claim the IP, and it gets spent spent buying stuff you won't be able to Eternate to complete the trial. Remember to turn them back on again afterwards.

Medium Trial #6: This one was probably easier than #5, since you're not limited on claiming IP. This went very quickly with the same setup as #5 below. Slowdown is useless here since you don't have all colors.

Medium Trial #5: Most useful zodiac bonus for me was Supernova Requirement. This gives you AP to buy the cheap animals for the 20 Animal milestone. Very easy after that.
Unity Hard Trials and Attacks
TRIALS - (Hard): Goal is to reach Unity with various restrictions.

Since the goal is to reach Unity, early game bonuses won't help a whole lot. Most useful bonuses include:

- DP Gain (This seems to be required in large amounts for Trials 1 - 4)
- EP Gain
- Supernova Requirement
- Free Lab Levels

Hard Trial #1: Not too bad, even though you are limited on DTP, you can still reassign them as needed.

Hard Trial #2: The hardest part of this trial is getting to Dilation. To do this, having several zodiacs that give Free Lab Levels makes it much easier.

Highly recommend getting Achievement #188 to unlock planet Neptune before the next trial.

Hard Trial #3: Supernova boosting zodiacs are useless. This also affects DTP upgrades, as some are useless here (T3, B3). DP Gains along with Star Cost and Unity Rewards seemed helpful.

Attacks: Unlocked with Achievement #191. Attacks work similar to normal color circles. Base Damage is calculated using your current score and Multiplier at the top (formula shown on the relics tab). Attacks and damage reset with Unity, however Multipliers and bought upgrades do NOT reset. You get a small amount of gold for every enemy defeated (Attack level), collected upon Unity.

Relics: Unlocked along with Attacks. Requires gold from defeated enemies to buy.

Most likely there is not much you can do with attacks at the moment and they require a lot of zodiac farming to make time spent attacking worthwhile.

At this point I highly recommend you do a lot of zodiac farming. Increase the Rarity, Quality and levels through upgrades and merging. You will need a lot of DP Gain for the next challenge. While you are farming get achievement #189 for faster runs and #190 to unlock planet Pluto.

Hard Trial #4: Kind of easy if you have the total DP gain value from zodiacs about ^4.00+. If not...good luck.

If you thought you already did a lot of zodiac farming, prepare for a lot more. Next thing to work on is getting Attacks up and running.

*Note: I'm not sure what the best method is, this is just what I did, since nothing else really seemed to work very well.

Since you are limited on Inventory space, it's easier to focus on 1 or 2 zodiac elements at a time. Initially keep farming zodiacs, upgrading, and merging to get at least Godly Rarity, but Divine is preferred for the extra bonus. The DP Gain bonus is good for high score and factor level and Luck is good for better Rarity for less merging and better sell value. Quality of course increases bonus and sell value as well. With enough factor upgrades and rarity/quality, you should be able to get a level 50 zodiac for Achievement #205 to unlock Planet Chiron.

Once Planet Chiron was unlocked, I started to focus primarily on Game speed bonus (water element). Even though they don't give the best score, it increases the revolution rate of attacks, which makes up for the lower score/damage at least at first so you probably want 5+ Divine zodiacs that boost game speed or at least Godly Rarity. Recommend minimum of x30 - x50 Game speed as shown in Statistics tab. Sometimes it's easier to use the "Redistribution" skill to get what you want.

*Note: For the other planet spots, I see multiple people suggest going with Fire Element to boost score for attacks. I had better score with DP Gain from Wind element at least at this point. So, all I can say is use what works for you.

With 10 Gold (about 9 enemies defeated), buy your first Relic. After buying two relics, I did give up some DP Gain zodiacs in favor of Fire Element. Specifically, Aries on Uranus, and Sagittarius on Chiron. This did help with attack power, but lost some on Factor level. I think it was a worthwhile tradeoff at this point. Attacks improve a lot when you can buy Attack #2. Keep buying Relics and upgrades, etc.

At this point you are probably ready for Achievement #200. This explanation worked for me.
Thanks Kristallator!
Confirming that i got ach #200. what i did was turn off lab upgrade and supernova automation, then i bought one lab base and one multiplier upgrade, then i bought a bunch of exponent upgrades along with a bunch of dilation #9 upgrades and got the achievement after making a few tweaks (you might go below 0.01 lab pts/s but you can make up for it by buying some more base upgrades)

Alternative explanation from Private Kawaii:
Turn off lab automation, Turn off supernova automation.
Buy 1 lab base and one at a time lab power since 0.2^X is always gonna lower it. You will easily get to 0.05 lab points in no time

The following was my general or all purpose zodiac lineup for a while. I'm sure it could have been better for planet bonuses, but this was easy for me to remember where I had them. It offered some of what I wanted rather than focusing solely on one thing at the expense of losing too much of others. The quality was not very good on most of these, but of course I upgraded when I had better. Divine Rarity was definitely good enough since the main thing was all four bonuses.

-(Water, Dark Blue): All with Game Speed and Zodiac Quality to increase attack rate and Quality.
-(Wind, Light Blue) All with DP Gain for better factor zodiac levels.
-(Fire, Red): To boost attack damage.

Using that, I upgraded Relics and focused on increasing zodiac Quality and Level. Purchase Relics #10 and if you can reasonably get Relic #11, even better.

Hard Trial #5: Just use all Fire elements since other things don't really do much here. Again the planetary bonuses where I put them were probably not the best. Zodiac levels from 55-78. Quality ranged from 255 - 550. Got the job done in about 20-30 mins.
*Note: Others used a combination of a few EP Gain, Supernova Requirement (Wind) with the Fire. I agree with Hacksocto's comment that you should have relics upgraded to around cost 1e9 for this trial.

Completion reward reduces the cost of Relics. Very nice indeed.

With the completion reward, it should be very easy to buy more relics and increase the level of Zodiacs using the all purpose build. You shouldn't have much trouble getting Achievement #219 (lvl 100 zodiac) which unlocks planet Fortune Pars. Take a little time to buy more Relics upgrades, including #11 which you should have at this point. You may also consider swapping in more Fire elements for better Attack damage or whatever suits your current needs for farming.

Hard Trial #6: I used the exact same zodiacs as trial #5 and now added another Fire to Fortune Pars. With the added Relic boosts, this one was completed again in about 20- 30 mins. Completion reward unlocks EP factor and breaks Unity allowing you to go beyond the EP limit.

With the Hard Trials complete, it's time to switch gears.
Beyond Hard Trials
It is very beneficial to start working towards a full Pisces build on all planets. This is primarily to increase Zodiac Quality and Luck, as well as Game speed. Start by filling in all planets with Pisces and then replace low quality with higher quality to continue boosting. Continue to sell and upgrade everything. If you haven't already, start Sacrificing as well for the permanent boosts. In preparation for Achievement #230, when your quality on new zodiacs is around 50k - 70k also start to collect 12 Fire Elements (preferably Aries and Sagittarius), but prioritize better Pisces when available. When you have good quality on all 12 Fire zodiacs, you should be able to get Achievement #230. Switch back to the all Pisces build and continue to increase everything while starting to collect 12 Earth Elements, preferably Taurus.

For Achievement #231, not sure what Quality/Rarity you need. I did it with a mix of Earth zodiacs with quality 200k + and some Immortal Rarity +. (I don't think you need that much, since it was completed in seconds, but I was farming). From comments probably around Immortal +2 all Taurus.

Achievement #232 same idea as the others. Prioritize Gemini and Libra. Again, not sure what quality/rarity is needed since mine were overkill.

Achievement #233 Keep boosting all Pisces build. All of mine were at Immortal+4 Rarity and average quality around 550k. Luck value was 1650 at 100% chance for Immortal. Claim any Zodiac with Immortal +5 Rarity. With the final elemental Achievement you will also get Achievement #237. Very nice.

I think at this stage, it's a good idea to continue with full Pisces build for farming zodiacs to upgrade, sacrifice, and sell. When you are satisfied with upgrades etc, switch to zodiacs for attacks for relic upgrades. When you have upgraded Relics, and bought/ascended revolutions with the gold, go back to full Pisces build and repeat.

For attack build zodiacs, after a lot of experimenting, this was the best lineup that I came up with. You're results may vary depending on what you have been sacrificing.
***NOTE: Additional builds can be found in the "Minerals Section" of this guide.


Don't underestimate the importance of Sacrificing to gain all stats. Some will softcap out much faster than others, and will require better rarity/quality to improve. Sacrificing for some of the more basic stats can be quite good (Infinity Gain, Eternity Gain, Multi Gain, Star Base, Free Lab levels).

Zodiac order of priorities:
1.) Zodiacs that are used that can be improved.
2.) Highest Rarity
3.) Check to see if you will benefit from sacrifice, if yes, then sacrifice.
4.) If very little or no benefit, then sell

**Note about Sacrifice: While they do softcap, increasing the quality/rarity will continue to improve the sacrifice. So it doesn't hurt to continue to check them for improvement. (Slowdown is a good example of this). Even though it may not show an improvement on the Sacrifice screen, you can check before and after and usually see that it did improve. **In a recent update, the decimal places have now been extended so it is easier to see if there is an improvement**.

Achievement #238 (Immortal +7): I had Luck level 2,581 to achieve.

Get attack lvl 1,000 to unlock the next Relic (nice), and Achievement #239 (also nice).

After unlocking all relics, wait until attack levels have slowed down before spending gold from the previous run in order to buy relics at a cheaper cost which will then push your current run.
Prioritize Relics #14, #20, #16, #19, #9 then other attack boosting relics. Upgrade attack revolutions last. This tends to have a snowball effect, so you should be able to do multiple attack runs and keep buying relics.

Achievement #240 was actually a lot easier than I expected and unlocks Minerals tab.

Minerals: Beginning
***NOTE: This is a work in progress and will definitely change and/or get updated as I play.

Just for basic reference: At the start of Minerals, I had 615 zodiac sacrifices and 2315 total Unities. Almost all of my zodiacs are level 121 Immortal +12. The screen shot of my Sacrifice stats is my starting point, again just as a reference. (kind of an ugly pic, but oh well)


At the start of Minerals, the first thing to do is hit the "Spawn" button to spawn a mineral at the base cost of 1.00e110 gold. The spawned mineral will always be the level that is shown in the "Spawn Lvl:" box.

Minerals: Produce Value Points (VP). The higher the mineral level, the more VP produced. Two minerals of the same level can be merged to the next level. Merging is good. A base value level 2 mineral gives 3x more VP than a level 1 mineral. A level 3 mineral produces 3x more than a level 2, etc.

Next Mineral Cost: xxxx: The current gold cost to spawn the next mineral. The cost decreases over time (cost fall) until it reaches the Base Cost amount. To save gold, wait for the cost to drop. Affected by game speed and time flux.

Mineral Base Cost: The cheapest gold cost of the current selected Spawn Level. Higher spawn levels have a higher base cost. Over time, the Next mineral cost will fall to this amount, but not lower.

Cost Increment/Spawn: Determines the "Next Mineral Cost" starting value before it falls.

Cost Fall: The rate at which the next mineral cost decreases (falls) until it reaches the Base Cost amount.

Value Points (VP): Used to buy upgrades and passively increase Attack Multiplier Gain and Attack Ascension Power based on the Max VP value obtained. Game speed and Time Flux both affect VP production. Note that when VP is spent, the Max VP value does not reset or decrease and therefore the attack gains also do not reset or decrease.

Value Point Upgrades: There are 8 initial upgrades. These should be self explanatory. "Max Level" increases the mineral spawn level by +1. You will need to manually set the Spawn level in the box above the "Spawn" button. If you run into gold problems, you can set a spawn level to what you can afford and then merge them. If you don't need the extra space, you don't need to buy the "Grid height/width". I typically buy things as I can afford them (not recommended), but use your own judgement for what you need and whether it's worth spending VP now or if it can wait for later when the VP cost can be replenished faster (more about spending VP further down).

Most likely around mineral spawn level 5 -10, you will probably start experiencing gold problems and VP is a constant problem. Here are the Zodiac builds that I use at this stage along with pros and cons.

***NOTE: I do not have the inventory space nor the desire to test all possible builds. These builds are what I used. It's likely that there are better builds, so if you find something better use it. In my opinion, any of these will work well enough and differences in variations are small.

Speed Build:

Variation: Scorpio on Neptune further increases speed but decreases quality and sell value.

Pros:
- Fast Unity and Zodiac farming.
- Fast game speed increases VP production and Mineral cost fall.
- High zodiac Quality and Luck. Good for upgrading zodiacs or sacrificing/selling.

Cons:
- Low attack level and gold.
- Lower zodiac level (I'm not even sure that matters except for a few achievements).

Attack Build:

Variation 1: All Aries
Variation 2: Sagittarius on Sun and Venus and Aries all others. (Personally not tested)
Variation 3: Leo on Saturn and Neptune, the rest as pictured.

Pros:
- High Attack Level
- Good for pushing for new Relics and/or Achievements based on attack level.
- High zodiac levels (again not sure if that really even matters).

Cons:
- Very Slow speed
- Very low zodiac rarity/quality and sacrifice/sell value.
- Other builds are better for gold and zodiac farming.
- Slow VP production and Mineral cost fall rate.

Gold Build:

Variation 1: All Scorpio (Personally not tested)
Variation 2: Leo on Saturn the rest as pictured.

Pros:
- Faster than attack build.
- High attack level (just a few stages short of attack build)
- Fast gold gain rate (extra speed more than makes up for the lower attack level).

Cons:
- Other builds are better at everything other than gold gain.

The Speed and Gold builds are the most useful to build up your minerals and VP, as well as Relics. The Attack build is rarely needed except when pushing those few extra stages to unlock the next relic. Speed most of the time, but switching to Gold to primarily buy relics. And don't forget to still buy upgrades in the donut shop (might as well spend that astrodust on something).

*Note: As you progress more, Speed build will be better than the others all the time, and you will only need to use other builds for Trials.

At this stage of the game, your sacrifice stats should be basically maxed for now (where sacrificing gains are next to nothing). So your main goal is increasing Max VP. The Max VP boosts to attacks along with increasing Unity count bonuses will be your primary source for gaining attack levels. Your attack levels may increase several stages just by farming Max VP and Unities using a Speed build for several hours even without using Time Flux.

For this reason, I do not recommend buying any unnecessary VP upgrades, including Spawn levels, that cost more than 1e12 VP. Even the 1e10 range is questionable but could be worth it for "Fall Speed". Wait until after you have unlocked Relic #23 (attack level 1500). In my opinion it is better to keep growing the Max VP attack bonuses as much as possible rather than spend VP that will set you back hours just to recover. Be a little stingy with your VP.

After you have Relic #23 then buy Max Level, Fall Speed, and Gold Gain when you can afford them. Don't be stingy at this point. You're main goal is reaching Mineral level 30 and each of those will get you there sooner. Buy other upgrades when they are "cheap" and you can easily recover the cost or when you need the upgrade (like more grid space).

Achievements at this point will happen naturally so as usual I won't cover those, but to answer a common question; 10k Luck is needed for Immortal +15 (Achievement #247)
Minerals: Polish / Insane Trials / Refinement
When a Relic reaches level 301 you will be able to Sacrifice that Relic... However, most likely at about that time, your attack levels should start growing quickly and snowballing. So before sacrificing any relics, I recommend pushing Attack levels and upgrading all the relics that you can. This should also boost your VP gains a lot, so buy more VP upgrades as well especially Max Level, Fall Speed, and Gold Gain.

***NOTE: While it is not absolutely necessary, it is recommended to reach Mineral level 30 to unlock Polish before sacrificing. This will help to regain the sacrificed relic levels faster. If you do sacrifice before then, it's not a major problem but it will take longer to regain the sacrificed levels. If you do not have Mineral level 30 yet, this would probably be a good time to upgrade zodiacs. When you are ready Sacrifice Relics before Polish, then spend your polish points on Sword to maximize VP.


Relic Sacrifice: Available when a Relic reaches level 301+ "Sacrifice" appears on the relic itself. The level at which it was sacrificed will appear in purple, and the top green colored level amount will reset to level 1 as well as the bonus. This does make the relic slightly stronger but by how much is not known at this time. You can sacrifice all of them at once as long as they meet the level requirement and they will all regain levels at the same time. Sacrificing multiple relics can initially slow you down in recovery especially if they are gold or attack boosting ones, but should be more efficient than one at a time. Just be sure you have a good supply of gold to buy Minerals so you don't run out before the relics recover. You can basically do this anytime you've increased the max level for a very small boost.

The sacrificed relic levels are regained in two ways up to the level that they were sacrificed at, after which you need to spend gold again.

#1: Every 1000 total attack levels will grant 1 relic level. These carry over, so that two runs of 1500 attack levels results in 3000 total attack levels = 3 Relic levels regained.

#2: Every 10 total levels of Mineral spawns gives 1 relic level. These carry over, so that a level 4 spawn + 7 spawn + 9 spawn = 20 total Mineral spawn levels = 2 Relic levels regained.

Polish: The Polish tab is unlocked when you reach Mineral level 30 and appears next to the Spawn button. Selecting "Polish Prestige" in the new window will reset ALL Minerals and ALL VP upgrades. However this will give you Polish Points (PP) based on your highest Mineral level. Use the PP to upgrade different weapons. It is highly, highly recommended to first upgrade the Sword, at least up to level 10 for a large boost in VP production . This will allow you to regain your minerals much more quickly and push for higher Mineral levels.

*Note: It's probably best to get Sword to level 20-25 before moving to other weapons. More for the base VP gain, rather than the level 25 Milestone.
See Appendix: Minerals for Polish cost chart.

You will also hit Attack level 2025 for Achievement #251 which unlocks Attacks Prestige. It is recommended that you wait until Achievement #259 before actually doing this. Attack Prestige resets your attack levels and you will need to re-buy them with gold. Similar to normal Prestige, you just want the gains to be worth the reset.

Not much really to say other than to keep increasing your mineral level and buying polish upgrades in addition to relics. Probably around mineral level 50, you should see an increase in Polish points that makes buying the earlier weapon levels a bit easier.

Insane Trial #1: Unlocked with Knuckles level 25. You shouldn't need to do anything special. I used zodiac Gold gain build (pictured previously) with zodiacs +80-83. You could also try all Cancer zodiacs.

You will probably be getting Immortal +100 soon (achievement #266) and if you haven't been sacrificing, it's probably a good time to catch up on that as well as upgrading your current zodiacs. Auto-sacrifice/sell toggle makes this easy to do. You can do fast Unities just for the purpose of selling/sacrificing and increasing Unity count.
***Reminder to lock (double click) zodiacs you want to keep. Be very careful with sell automation.

Before starting any Trial, it's a good idea to do an Attack prestige and sacrifice all Relics that you can to maximize your boosts especially if you haven't done that in a while. Note that you can use Hotkeys (default "A" and "B") to buy attack levels.

Insane Trial #2: Unlocked with Spear level 50. Shouldn't need to do anything special. I used the zodiac Attack build (pictured previously) Immortal +108-109. Quality around 4e10.

Refine: Refine tab is unlocked with Mineral level 70. "Refine Prestige" to gain Refine Points (RfP) based on highest Mineral level which are used to upgrade the Refine Tree. When you Refine Prestige, all minerals and all weapon polish are reset, but note that you will keep Max VP and any Weapon Milestones you have already achieved. For the most part, just buy the cheapest upgrade nodes. If they are the same cost, prioritize nodes 1, 4, 10. You also may want to grab node 6 early for the QoL.

Most of the Refine nodes are self explanatory, but there are some that may not be clear, so hopefully this helps.

Node #1: Increases the base VP value of all minerals. Without this upgrade, the base VP value of any level mineral is 3x more than the previous level. With one point here, base VP value is now 4x more than the previous mineral level, etc...
Node #2: Bulk buy Attacks. Basically makes going through the Attack levels 10x faster. Note that if you were using Attack levels to auto Unity, this may cause Unity before you actually want to, so you may need to change macros and/or auto Unity settings.
Node #5: Unlocks Merge levels. Every time you merge minerals, the merge bar will fill (+1 per merge, mineral level does not matter). Each level of merge bar is a VP multiplier of that amount (merge bar level 3 = VP multiplier x3). The merge bar resets with a Refine Prestige.
Node #6: Auto merge minerals. A very welcome QoL. You will need to enable this in the Automations tab (just below the Zodiac Choice for auto Unity). When the timer fills up, it will merge all minerals that can be merged. Very useful combined with Auto Spawn.

Early stages of Refining it is most beneficial to active play just to get a level 70 Mineral as quickly as possible for the refine point. Polish several times or as needed with PP max to Sword as priority until you can quickly get a level 70 Mineral for the Refinement point (Yes, this is extremely tedious).

If you want to go afk for long periods or want to be less active, get all weapons polish levels as high as you can reasonably get them as well as VP upgrades, then set auto spawn and auto merge and let it do the work for you (this is NOT as efficient as doing faster active runs for RfP). I'm not advocating this, but you could probably set a timed auto clicker on the Spawn button to save on gold.

NOTE: Refer to the Appendix: Minerals charts for Refine Points based on Mineral levels. Starting with Mineral level 90, every 10th mineral level is a big increase in Refine Points.

Minerals: Insane Trials / Refine Continued
Insane Trial #3: Unlocked with Knuckles level 50 milestone. I used 6 Libra and 6 Taurus (In that order). I did a very long mineral buildup so that the VP upgrade "Common Exponent Mult" was as high as I could afford which does make a difference. Zodiacs were level 146, Rarity +140-141 and Quality 2.62e13. The Taurus are for getting to Eternity. If you can get to Eternity with only 5 switch one out for another Libra or possibly Aquarius or Gemini. I did have to turn on Auto Eternity for about two minutes at the end to get the last bit of EP needed. I did not use Astrodust to Enhance zodiac quality, but others report using Enhance a lot for the extra quality boost.
Also just for reference; my max attack level was 3027 and Unity count at 95,600. Refine tree nodes had purchased all below the cost of 64 RfP. (Others report doing this with all around lower stats than mine and only taking a few more minutes). It should basically be doable when you unlock it.

In the Refine Tree, work your way left to Node #12 (VP upgrades no longer spend VP), and then across to the right side for Node #16 (Merge level bonus).



Merge Level Bonus: Increases the VP multiplier. You still need the same amount of merges to raise the level, but the VP multiplier is increased. You can set your Spawn level and Autospawn to very low level Minerals to raise the merge level faster. Merge level does not reset until Refine Prestige.

When you have purchased all node upgrades that cost less than 1k, you should have enough to get Sword level 100 for the milestone which is a nice boost to your relics. After getting that milestone, it would also be a good time to sacrifice relics, attack prestige, and upgrade zodiacs.

Continue buying refine nodes to get to the far right Node #18 for Magnets.

Magnets: Magnets unlocks new magnet upgrades. Despite the in-game description, magnets have a chance to generate at mineral Spawn and not when merging. You can set your Spawn level and Autospawn to very low level Minerals to gain magnets faster. Magnets and magnet upgrades do not reset until you Refine Prestige.

Once you have Magnets unlocked, you can play much more idle. Basically you start the run building up mineral level through several polish as normal (this helps get VP production and cost fall speed up). Then switch your spawn level to probably anywhere between mineral level 1 - 15 and turn autospawn on. The idea is to maximize the amount of spawns to collect more magnets and get the Merge multiplier up. You just want the cost fall to reach base value before automerge and respawn refills all available inventory spaces.

*Note: As it currently is, you can Polish repeatedly for 0 Polish points without waiting for merging just to get magnets quickly. Useful for getting "more magnets" upgraded quickly. You probably don't want to do this too much as it's a lot of clicking.

For "Autobuy Mineral Upgrades", leave the top 10 that cost gold "On". The magnet upgrades either leave all off (and buy manually), or only select what you currently want to spend magnets on. I recommend that you buy "More Magnets" to start, probably up to about x3. Then switch to VP Gain Mult. Your goal should be a level 120+ mineral in order to buy more refine upgrades. It's hard to say exactly when you "have enough" magnet upgrades, since there are other variables, so you might want to experiment some to find what works for you.

Note: I played afk a lot during this time, so I don't have solid values that I used, I just let it farm. Maybe someone could post in comments what worked for them at this stage.

Continue Refining level 120+ minerals until you have these nodes at the following levels:
-Node #1 (5)
-Node #10 (10/max)
-Node #16 (6 or 7)
-Nodes #19 and #20 both bought

When you have those it's time to push for mineral level 130 and Axe polish level 100. Use the same strategy as above to get "more magnets" up to x5 - x6 (you can do less, but it takes longer to get the magnets for the other upgrades, so imo it's better to spend the time here first). Again switch to VP Gain Mult until you purchased at minimum the 200 magnet cost upgrade (more is definitely better). Your merge level should probably be around level 30 by now. Then start spawning your highest level mineral and merging as normal. You may want to polish again to get all weapons as high as possible. When you can naturally spawn a level 117 mineral, it's best to just keep going until you you have the level 130 mineral. This was't necessary for me, but you may also want to buy a few levels of "PP Gain Mult" before your final Polish push. When you have the Polish points needed for level 100 Axe (most likely Mineral level 130), Polish and buy it to unlock Insane Trial #4.

Insane Trial #4: Since you just polished, be sure to get your mineral upgrades back up most of the way for the common exponent multiplier. I failed to get this solution on my own, so credit to Mag from the comments section. With this setup it finished instantly for me, but you may need to do more dilation or even EC #10 to increase AP to get to dilation.

Reference: Zodiac levels 163, Rarity + 171, Quality 5.5e19, Unities 122,150, Attack lvl 3,150.

With the completion of Insane Trial #4, you can also now do Difficulty level 6 for all Eternity Challenges. Thanks to several people in the comments for these zodiac lineups 对不来线。catainalche, and nied). All of these should be doable immediately when they unlock, if not you may need a little more quality or more VP upgrade Common Exponent Mult.

Eternity Challenge 1:6

For Eternity Challenges 2-10 Difficulty 6

With that done, and since you polished away your first level 130 Mineral, get back to 130 and Refine for nodes #21, 22 and 23 which are all nice to have.

For Mineral level 140, I Recommend having the following Refine nodes and levels:
- Node #1 (6)
- Node #16 (9)
- Nodes #22 and #23 both bought.

You will need a lot of magnets primarily for VP Gain. When you can spawn a level 127 mineral, you can grind to 140. Buy at least Nodes 24 (1), 25 and 26 with the RfP.

Next Goal is Spear level 100: You will need mineral level 141-142 and also a lot of magnets
(x7 - 8 More magnets) for VP Gain Mult and at least some PP Gain Mult. A potential difficulty of doing this run is that you may not be able to spawn minerals above 127 or 128 due to not having the required gold so it may take longer than expected. Probably the best method is to get up to mineral level 142 and then upgrade PP Gain Mult until you have what's needed to polish (about 8.76e71 PP). If you only get to level 141, you will need at least PP Gain of 2.5k and thats a lot of magnets. Either way, it's a grind.

Once you do get Spear 100 milestone, you will be able to upgrade relics, zodiacs, and spawn slightly higher level minerals, so it doesn't take long getting back to mineral level 140+ for the RfP. You can keep the current run going up to mineral 146 which is enough to buy Node 29 or refine and start another run. If you continue the run, it's good to buy some Chance to spawn/merge +Lv minerals if you haven't already to help get there.
Appendix: Zodiac and Planets Info
Bonuses:

***I could be wrong about some of these, but as far as I know, this is what they do. I do not know if a specific bonus is better than others, although for example, it seems like Fire Elements are generally better than Earth Elements. Most should be self explanatory. Some can have a secondary affect. Example: Lap Speed Increase can also increase slowdown since it's based on lap speed. Be aware that bonus values are always greater when they are at the top and lowest at the bottom. Example assuming equal Quality/Rarity: If multi gain is the first bonus (top), it will always be a higher value than if it was the fourth bonus (bottom).

- Achievement 29 Reward: Increases power of Achievement 29 reward.
- Ascensions Power: Increases the bonus from Ascensions.
- Center DTU Effect: Increases the power of Center Dilation Tree Upgrade.
- Common Exponent Power: Increases the Power of Score exponent (like lab upgrade #6).
- DP Gain: Increases amount of Dilation Points/Income gain.
- DTP Cost: Reduces the cost of Dilation Tree Points.
- EP Gain: Increases the rate at which EP is gained.
- Eternity Gain: Increases the amount of Eternities gained per Eternity and Eternities per second.
- Free Lab Levels: Bonus free lab levels for all lab upgrades.
- Game Speed: Increases the Game speed (like a free version of Time Flux).
- Gen Exponent: Increases the generator exponent (like lab upgrade #5).
- Infinity Gain: Increases the amount of Infinities gained and Infinities gained per second.
- IP Gain: Increases the rate of IP gain.
- Lab Mult Power: (Not sure) I think it boosts the rate of Research Points gain (top "mult" upgrade).
- Lap Speed: Increases lap speed.
- Luck: Increases the Luck value for next zodiac Rarity.
- Mult/bought Gen: Increases the power of purchased/bought generators.
- Multi Gain: Increases the Multi gain of colors (as seen at top of main revolutions screen).
- Promotions Power: Increases the power of all promotions including Promotion #4.
- Slowdown Power: Increases the number or Ascensions per Slowdown level.
- Star Base: Increases the starting base value of stars (like the star upgrade).
- Stardust Exponent: Increases the value of stardust Exponent (like the star upgrade).
- Supernova Requirement: Reduces the score needed for next Supernova.
- Zodiac Quality: Increases the quality which increases the bonus values on zodiacs.

ZODIAC SIGNS:
=============
Sorted by Element, Name- Season: four potential bonuses. underlined potential bonus appears exclusively on that Zodiac sign. Higher "Rarity" can have all four bonuses.

Rarity

Garbage to Epic: 2 Zodiac Bonuses
Legendary to Godly: 3 Zodiac Bonuses
Divine and Immortal: 4 Zodiac Bonuses


Fire Element: Red

Aries- Spring: Multi Gain, Promotions Power, Ascension Power, Common Exp. Power
Leo- Summer: Lap Speed, Promotions Power, Ascension Power, Common Exp. Power
Sagittarius- Winter: Lap Speed, Slowdown Power, Ascension Power, Common Exp. Power

Earth Element: Green

Taurus- Spring: IP Gain, Infinity Gain, Gen. Exponent, Mult/bought Gen
Virgo- Autumn: Star Base, Infinity Gain, Gen. Exponent, Mult/bought Gen
Capricorn- Winter: Star Base, Stardust Exponent, Gen. Exponent, Mult/bought Gen

Wind Element: Light Blue

Gemini- Summer: Eternity Gain, EP Gain, Supernova Requirement, Lab Mult Power
Libra- Autumn: DP Gain, EP Gain, Supernova Requirement, Lab Mult Power
Aquarius- Winter: DP Gain, Free Lab Levels, Supernova Requirement, Lab Mult Power

Water Element: Dark Blue

Cancer- Summer: DTP Cost, Center DTU Effect, Achievement 29 Reward, Game Speed
Scorpio- Autumn: Luck, Center DTU Effect, Achievement 29 reward, Game Speed
Pisces- Spring: Luck, Zodiac Quality, Achievement 29 Reward, Game Speed

=====================================================================

PLANETS / CELESTIAL BODIES: Bonus received for equipping zodiac sign
=========

Sun:

Spring: Zodiac Quality x1.5 (Aries, Taurus, Pisces)
Summer: Luck Mult x1.15 (Gemini, Cancer, Leo)
Autumn: Unity Rewards ^1.100 (Virgo, Libra, Scorpio)
Winter: Eternity Reward ^1.2 (Sagittarius, Capricorn, Aquarius)

Mercury:

Spring: Eternity Gain x2 (Aries, Taurus, Pisces)
Summer: Infinity Gain x10 (Gemini, Cancer, Leo)
Autumn: DP Mult x2 (Virgo, Libra, Scorpio)
Winter: Stars Cost ^0.9 (Sagittarius, Capricorn, Aquarius)

Venus:

Spring: Game speed x1.2 (Aries, Taurus, Pisces)
Summer: Lap Speed x3 (Gemini, Cancer, Leo)
Autumn: Supernova Rewards ^1.02 (Virgo, Libra, Scorpio)
Winter: Dilation Upgrade x1.05 (Sagittarius, Capricorn, Aquarius)

Moon:

Spring: Luck Mult x1.2 (Aries, Taurus, Pisces)
Summer: Unity Rewards ^1.15 (Gemini, Cancer, Leo)
Autumn: Eternity Rewards ^1.15 (Virgo, Libra, Scorpio)
Winter: Zodiac Quality x1.3 (Sagittarius, Capricorn, Aquarius)

Mars:

Spring: Infinity Gain x5 (Aries, Taurus, Pisces)
Summer: Dilation Points x1.8 (Gemini, Cancer, Leo)
Autumn: Star Cost ^0.85 (Virgo, Libra, Scorpio)
Winter: Eternity Gain x2 (Sagittarius, Capricorn, Aquarius)

Jupiter:

Spring: Lap Speed x2 (Aries, Taurus, Pisces)
Summer: Supernova Rewards ^1.03 (Gemini, Cancer, Leo)
Autumn: Dilation Upgrade Power x1.03 (Virgo, Libra, Scorpio)
Winter: Game Speed x1.1 (Sagittarius, Capricorn, Aquarius)

Saturn

Spring: Unity Rewards ^1.1 (Aries, Taurus, Pisces)
Summer: Eternity Rewards ^1.1 (Gemini, Cancer, Leo)
Autumn: Zodiac Quality x1.2 (Virgo, Libra, Scorpio)
Winter: Luck Mult x1.1 (Sagittarius, Capricorn, Aquarius)

Uranus

Spring: Dilation Point Mult x5 (Aries, Taurus, Pisces)
Summer: Star Cost ^0.93 (Gemini, Cancer, Leo)
Autumn: Eternity Gain x3 (Virgo, Libra, Scorpio)
Winter: Infinity Gain x3 (Sagittarius, Capricorn, Aquarius)

Neptune

Spring: Supernova Rewards ^1.04 (Aries, Taurus, Pisces)
Summer: Dilation Upgrades Power x1.06 (Gemini, Cancer, Leo)
Autumn: Game Speed x1.4 (Virgo, Libra, Scorpio)
Winter: Lap Speed x10 (Sagittarius, Capricorn, Aquarius)

Pluto

Spring: Eternity Rewards ^1.15 (Aries, Taurus, Pisces)
Summer: Zodiac Quality x1.25 (Gemini, Cancer, Leo)
Autumn: Luck Mult x1.25 (Virgo, Libra, Scorpio)
Winter: Unity Rewards ^1.15 (Sagittarius, Capricorn, Aquarius)

Chiron

Spring: Star Cost ^0.9 (Aries, Taurus, Pisces)
Summer: Eternity Gain x2 (Gemini, Cancer, Leo)
Autumn: Infinity Gain x100 (Virgo, Libra, Scorpio)
Winter: Dilation Point Mult x2.5 (Sagittarius, Capricorn, Aquarius)

Fortune Pars

Spring: Luck Mult x1.5
Summer: Luck Mult x1.5
Autumn: Luck Mult x1.5
Winter: Luck Mult x1.5
Appendix: Minerals Charts
Weapon Polish Chart Cost made by Discord user Gwierol and used here with permission.


Refinement Charts made by Discord user perekatip0le and used here with permission.


Appendix: Macros
I don't really like the Macro system, but will try to include some here when I get around to it...

**NOTE: The "Go To Macro" block is very useful, and in my opinion is worth the soul cost of 7500. The additional block space is 1 block for 1k souls and really isn't worth it since the further you progress the less blocks you need. I never bought any other blocks, and didn't need them either, so can't really say about any others.

INFINITY CHALLENGES: This can be useful for lowering your challenge times without going through them individually. Screenshot only shows the beginning and end, just put the other challenges in between. Really only useful once you no longer need to Prestige or Promote to finish them.



ETERNITY CHALLENGES / DILATION: Same idea as Infinity challenges. I manually claim EP once or twice before starting the macro, but you can add Infinite/Eternate at the beginning as needed. Include as many challenges as you need in the beginning and in between the two screen shots. I purchased the "Go to Macro" at the end with souls just to make it faster. Adjust values as needed.



Add all other challenges.





DILATION TREE BUYER: This is what my EC Challenges Macro links to at the end. Doesn't really work until you can buy almost all DTP easily without switching builds.


I add all other DTP nodes in between these pics at max level except T1 (1 point, then max it at the end).

That should take you to Unity. Claim it when you are ready. Or loop it back to the previous macro instead of Stop with a wait until EP <1 combined with auto Unity features to auto farm/sell.
================================================================

Below are 2 macros that loop back and forth for Auto Unities. If you don't want to create your own, just copy and Import into your macro slot. These should work as is if you have completed all Hard Trials.

***PLEASE Export your current macro and save it before overwriting it***

*Note that you will need to match the name of the Macros and the Go to Macro block name so that they link together properly. These are very generous (long) wait times, adjust them to suit you. Be aware that macro wait times are real time and are not affected by game speed or time flux.

Macro #1
WaitForSeconds(2.0) Infinite() Eternate() WaitForSeconds(1.0) Eternate() EnterEC(8, 2, true) EnterEC(8, 3, true) EnterEC(9, 1, true) EnterEC(9, 2, true) EnterEC(9, 3, true) EnterEC(8, 4, true) EnterEC(8, 5, true) EnterEC(7, 3, true) EnterEC(7, 4, true) EnterEC(7, 5, true) Dilate(true) WaitUntil (Score >= 1.00e9) Dilate(false) Dilate(true) WaitForSeconds(2.0) Dilate(false) EnterEC(9, 4, true) EnterEC(9, 5, true) EnterEC(10, 1, true) EnterEC(10, 2, true) EnterEC(10, 3, true) EnterEC(10, 4, true) EnterEC(10, 5, true) GoToMacro(0)
Goes to Macro #2
Repeat (3, false) Dilate(true) DTU(CENTER, 0, 4) DTU(MIDDLE, 0, 4) DTU(MIDDLE, 1, 4) DTU(MIDDLE, 2, 4) DTU(MIDDLE, 3, 4) DTU(TOP, 0, 0) DTU(TOP, 1, 4) DTU(TOP, 2, 4) DTU(TOP, 3, 4) DTU(BOTTOM, 0, 4) DTU(BOTTOM, 1, 4) DTU(BOTTOM, 2, 4) DTU(BOTTOM, 3, 4) Dilate(false) WaitForSeconds(1.0) Dilate(true) WaitForSeconds(2.0) Dilate(false) DTU(TOP, 0, 4) Dilate(true) WaitForSeconds(3.0) Dilate(false) WaitForSeconds(5.0) WaitUntil (EP <= 1.00) WaitForSeconds(2.0) GoToMacro(1)
Goes to Macro #1 when Unity zodiac is claimed either manually or automated.

NOTE: I know people are going to say to do this or change it this way, or it would be better if...etc. By all means, change it to however you like or create your own. I don't like using the macros and have no intentions of making additional changes here. If they weren't almost necessary, I wouldn't use them.
Thanks !
Thanks to the many people that provided their hints, tips, and setups that were a great help. There were many along the way, and I can't remember them all, so thanks to everyone especially: s1borg, arronax06, Thanatos, DiMono, Kyouko Tsukino, fractalgem, Elementus, roboticaust, and zeysoft. I would have given up on this game without your input. And from the Discord Community, Rosa Laminae and Stayven for the majority of the Zodiac/Planets info. Also Gwierol and perekatip0le for their mineral charts.

Thanks to the people that rated, awarded, and commented on my first Steam Guide ever. As I write this, there are currently 100 people that favorited this guide and I'm happy that so many people found it helpful enough to do that.

And thanks for the feedback and comments that have helped to improve different points of the guide, as well as helped me in my own progress through the game. It was made for all of you. Thank You!
377 Comments
BosoBr0 6 hours ago 
Hey! Just wanted to add that it should be more than possible to beat Insane Trial #3 with only Level 146 Immortal+134 at 3e12 quality Zodiacs, since I just did that myself. Also, my mineral tree was only bought up to things costing 32 RfP, and with the Common Exponent mineral upgrade to 1.16. Also was only at 51k Unities as opposed to the 95k you had.

So it's definitely more than plausible to do earlier, it only took like 5 minutes also using the 6 Libra/6 Taurus method.

Thanks!
BigGTF 13 hours ago 
@Storm0267: at what stage in minerals are you? I had the same issue, changed my macro so it doesn't use DTP loadouts:

Dilate(true)
WaitForSeconds(1.0)
Dilate(false)
WaitForSeconds(0.5)
DTU(CENTER, 0, 4)
DTU(MIDDLE, 0, 4)
DTU(MIDDLE, 1, 4)
DTU(MIDDLE, 2, 4)
DTU(MIDDLE, 3, 4)
DTU(BOTTOM, 0, 4)
DTU(BOTTOM, 1, 4)
DTU(BOTTOM, 2, 4)
DTU(BOTTOM, 3, 4)
WaitForSeconds(0.1)
DTU(TOP, 0, 4)
DTU(TOP, 1, 4)
DTU(TOP, 2, 4)
DTU(TOP, 3, 4)
if (DP <= e360000)
Restart()
else
WaitUntil (EP <= 1.00)


Line 14 ("WaitForSeconds(0.1)") is in there because I only get 62 DTP from the first Dilate, buying 2 Center DTU raises it to 65 DTP. The 0.1s delay gives the calculations time to catch up, so I fill the entire tree in the first cycle.

And you might have to adjust the DP value in line 19, pick a value a little lower than the DP you get after 2 dilations with a completed tree.
Slimurgical (Stormy) 3 Sep @ 9:12am 
Ahhh yeah, since posting that I've done the Middle build and Read Two lines further and have found that, in my climb to DTP 18 that AP really is an insane boost, even just 1K extra AP, which Genuinely doesn't seem like that much, is a reaaaally big boost. I just haven't done a Dilation run before assigning DTP before now. At least not before also getting AP after said run and after the allocation.
Apologies.
Storm0267 3 Sep @ 8:59am 
well i have reached a point in minerals where my macros require being manual again as it now skips DTP loadouts. a real bummer, but oh well. i wish i could get the macros to pause when it realizes i dont have 65 dtp yet instead it skips over it and throws everything off, its lame
spidweb01  [author] 3 Sep @ 8:58am 
I'm guessing you're referring to the first Dilation build. Directly T2 doesn't in that build, but it can help to get another Point to be used in the Supernova build.

If I remember correctly at that point, farming AP (or Eternities) for a little while was the best option since AP gives big boosts to Dilation.
Slimurgical (Stormy) 3 Sep @ 8:34am 
I just have one question: How does T2 help at all with getting 120 Supernovas?
in other, thx for this guide, it's very helpful (i see it after complete all easy trials and stop with next steps)
macro builder is very usful for me, i buy 3 additional block slots and make very fast zodiaz farm (auto-unity only better rarity and x lvl (i just change x once in ~30min), auto-sell all zodiacs less then mythic and all earth element). macro: eternity twice, dillatation x3, auto-challenge (repeat EC hightest available), then dillatation x2, load 1 loadout (this repeat 3 times, but other slots), and wait untill DTP = 0 (after unity). what u can say? This cycle takes approximately 15 sec, but without this each unity takes > ~1min. And it happens automatically. U need just merge needed zodiacs, enchant and reroll them. I think it's very usefull.
spidweb01  [author] 1 Sep @ 5:07am 
I'm not there yet, but I think someone else said 12 x Cancer
kotc3atoha 1 Sep @ 3:45am 
Help me with insane trial 5.
Which zodiac signs should I choose to go through?