Dota 2
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7.37e (Support) OD 4 (approved by 12k MMR iAnnihilate)
Bởi adiris (all muted)
This build has been approved by NA's last hope 12k MMR player Danny "iAnnihilate" Cote (https://www.twitch.tv/iannihilate ).

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<b> NOTE: BUILD CHANGES BASED ON LANE </b>

Get a <b>Magic Stick</b> as starting item if you are against spell spammers like Phantom Assassin, Bristleback, Zeus, Batrider, Shadow Demon, Lion etc.

Play to kill heroes with Astral setup with Offlaner OR create stacks and pull for your Offlaner so you can rotate to other lanes with Boots to setup ganks with Astral.

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Once upgraded, Astral Imprisonment can save allies from ultimates like Chronosphere, Black Hole and Mars Arena (<i>they can walk out of all three</i>).
You can also walk out of Clockwork Cogs (if they have the big Cogs facet, not smol Cogs), and Disruptor's Kinetic Field or Walls (but not terrain blocking spells like Tusk's Ice Shards or Earthshaker's Fissure).

The ideal build is Drums -> Force Staff -> Blink -> other items.

Try to get team to do tormentor to get Shard early or to break out of Spells like Puck's Dream Coil etc.

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<b> NOTE: SHARD INTERACTION WITH GLIMPSE AND X MARKS THE SPOT </b>

With Kunkka's X marks the spot, both the normal Astral Imprisonment and the upgraded one will allow your to save allies from being returned back with X.

However, with Disruptor's Glimpse, while the normal Astral Imprisonment does save allies from being returned back, the upgraded Astral will NOT save them from returning back. Keep it in mind while playing against Disruptor.

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With drums of endurance (active) and the Bullwhip (active) applied to an ally, they will move at 101% movement speed while in Astral Imprisonment, completely negating the reduction in movement speed.


   
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