Double Action: Boogaloo

Double Action: Boogaloo

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The Ancient Art of Action: 101
By Flysharkpack
The first and most general of a series of guides about my new favorite game. Depending on what feedback I get, a lot of the info in this guide may be simplified with links to more detailed guides (such as a guide dedicated to just weapons). Or maybe I'll make this guide super detailed and make an exterior quick reference guide.
   
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Syllabus
(Please note that I'm going to be working on this guide over a period of time. I will get the most basic info down first, and leave placeholders (<placeholder>) where necesarry. Feel free to leave any kind of feedback.)

<intro>
Pre-Game
Launch Options
How to Set Launch Options
Basic Controls
WASD: Forward, strafe left, backpeadal, strafe right (repsectivley)
Left click: Shoot
Right Click: Stunt
Middle Click: Melee
Middle Mouse wheel: Cycle weapons
Getting Use to the Game
The Stunt System and You!
Weapons
Here's a quick reference list before I start getting into detail:
(will add specific number values for damage and accuracy as well as any other info I find)

Model
Type
Slots
Fire Mode
Damage
Damage Per Second
Accuracy
Rounds Held
Reload Time
Style Point Boost (Not actually a mechanic anymore)
Sentinel 9/ akimbo
Pistol
5
Semi-Automatic
Low
Good
15/
<reload>
2x/3x
Stallion .45/ akimbo
Pistol
7
Semi-Automatic
Average
Average
<rounds>
<reload>
1x/2x
Persuader
Shotgun
20
Pump
Extreme
Low
<rounds>
<reload>
1x
Undertaker
SMG
10
Automatic
Low
Low
<rounds>
<reload>
2x
Mac Daddy
SMG
15
Automatic
Average
Abysmal
<rounds>
<reload>
1x
Vindicator
Rifle
20
Automatic
High
High
<rounds>
<reload>
1x
Black Magic
Rifle
20
Semi-Automatic
High
High
<rounds>
<reload>
2x

Sentinal 9

Damage Table
Type
Raw Damage
Fire Rate
Damage Per Second
Normal
22
0.115(seconds? between shots)
~191.3
Akimbo
18
0.09
200

Stallion .45

Damage Table

Type
Raw Damage
Fire Rate
Damage Per Second
Normal
34.8
0.15
232
Akimbo
26
0.11
236.36
Skills
11 Comments
p 18 Nov, 2019 @ 2:34am 
Just found this when looking at community tab for this, I don't play the game anymore but would love to see you continue on it.
A_pet_tick 1 Oct, 2019 @ 7:39pm 
lol
Flysharkpack  [author] 18 Jan, 2015 @ 5:06pm 
Sorry I haven't been working on this lately. Been caught up with school and some career advances that I hadn't had much free time. Currently putting this on hiatus, but if you'd like to help develop it, just contact me.
Flysharkpack  [author] 14 Dec, 2014 @ 9:24am 
Oh right, that thing. Yeah the raw damage probably just simply hacks away at all health + armor in the way until it reaches 0. So relative to a 100% bar.
Penguinnabox 14 Dec, 2014 @ 9:22am 
By armor, I mean the extra yellow bar of health you get when you fill up the style meter, It used to look more like metal in beta, so im just used to calling it armor.
Flysharkpack  [author] 14 Dec, 2014 @ 9:22am 
For now the damage values can be used as a direct comparison between weapons. When I find out how health exactly works, I'll talk about it in the guide.
Flysharkpack  [author] 14 Dec, 2014 @ 9:20am 
I'm not exactly sure how damage works in this game. I got the raw damage numbers straight from the code that states it on the weapons themselves, so I assume that armor is just an addition to health and that the damage takes out the armor before taking out the health.

So, at the moment, I assume that everyone starts out with 100 hp. I've never heard about armor before, so I guess that's 100hp and 50 armor, with one of those two values being a regenerating number.
Penguinnabox 13 Dec, 2014 @ 6:28pm 
Are the raw damage stats relative to a 100% heath bar? Or does that account for the extra 50% armor as well?
Flysharkpack  [author] 13 Dec, 2014 @ 5:57pm 
Thank you for the inspiring words, purplesteve5, I almost forgot about this project. I'll work on it quite a bit more since I know at least 1 person is going to enjoy it.

And thank you, Penguin, for the info.
Penguinnabox 5 Dec, 2014 @ 5:27pm 
Quick note, despite what the descriptions of the weapons say, there are no style bonuses anymore, so that column should be removed to avoid further confusion.