Warhammer: Vermintide 2

Warhammer: Vermintide 2

Not enough ratings
Versus Map Items
By AkGSkul and 1 collaborators
Showing where all the items are across all the maps in Versus
- Healing Items (Healing Draughts / Medical Supplies)
- Bombs (Explosive / Fire)
- Potions (Strength, Speed, Concentration)
- Ammo (Crates / Pouches)
- Barrels (Explosive / Fire)
not including objective barrels

Also going to show how much loot is in each round on each map
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Screaming Bell
Total Items
Round 1
Healing: 6
Draughts: 2
Kits: 4


Bombs: 12
Explosive: 7
Fire: 5


Potions: 11




Ammo: 8
Pouches: 5
Crates: 3


Barrels: 6
Explosive: 3
Fire: 3



Round 2
Healing: 5
Draughts: 1
Kits: 4


Bombs: 6
Explosive: 4
Fire: 2


Potions: 8




Ammo: 14
Pouches: 12
Crates: 2


Barrels: 6
Explosive: 4
Fire: 2
Round 1
Section 0: Spawn Room
Bombs: 3 (Explosive: 2 / Fire: 1)
Potions: 4
Ammo: 1 (Crate)

Section 1: Spawn → Hold Event
Bombs: 1 (Explosive)

Section 2: Drop Down → Lever
Healing: 1 (Kit)
Bombs: 1 (Explosive)

Healing: 2 (Draught: 1 / Kit: 1)
Bombs: 2 (Explosive: 1 / Fire: 1)
Potions: 2
Ammo: 1 (Crate)

Bombs: 1 (Fire)
Potions: 1
Ammo: 1 (Pouch)

Section 2.5: Staircase Area
Ammo: 1 (Pouch)

Bombs: 1 (Explosive)
Ammo: 1 (Pouch)

Section 3: Barrel Event
Loot on top
Healing: 2 (Draught: 1 / Kit: 1)
Bombs: 2 (Explosive: 1 / Fire: 1)
Potions: 1
Ammo: 1 (Pouch)

Loot below
Healing: 1 (Kit)
Bombs: 1 (Fire)
Potions: 3
Ammo: 1 (Pouch)

Grim Room
Ammo: 1 (Crate)

Section 4: Barrel Event → Safe Room
There is no more loot past the destroyed barrier after the Barrel Event
Round 2
Section 0: Spawn Room
Bombs: 3 (Explosive: 2 / Fire: 1)
Potions: 3
Ammo: 2 (Pouch: 1 / Crate: 1)

Section 1: Spawn → Bomb Cart
Ammo: 1 (Pouch)

Potions: 1

Healing: 1 (Draught)
Ammo: 1 (Pouch)

Healing: 1 (Kit)
Bombs: 1 (Fire)
Potions: 1
Ammo: 1 (Pouch)

Ammo: 1 (Pouch)

Ammo: 1 (Pouch)

Section 2: Barricade → Wall
Bombs: 2 (Explosive: 1 / Fire: 1)

Ammo: 1 (Pouch)

Ammo: 1 (Pouch)

Healing: 1 (Kit)
Bombs: 1 (Fire)
Potions: 1

Ammo: 1 (Crate)

Section 3: Chain Event
Healing: 1 (Kit)
Bombs: 1 (Explosive)
Potions: 1

Healing: 1 (Kit)

Ammo: 1 (Pouch)

Ammo: 2 (Pouch)

Potions: 1

Ammo: 1 (Pouch)

Section 4: Drop Down → Bridge of Shadows
Once you drop from the Chain Event, there is no more loot
Righteous Stand
Total Items
Round 1
Healing: 4
Draughts: 2
Kits: 2


Bombs: 7
Explosive: 5
Fire: 2


Potions: 10




Ammo: 11
Pouches: 9
Crates: 2


Barrels: 13
Explosive: 6
Fire: 7



Round 2
Healing: 6
Draughts: 2
Kits: 4


Bombs: 8
Explosive: 3
Fire: 5


Potions: 7




Ammo: 6
Pouches: 4
Crates: 2


Barrels: 4
Explosive: 2
Fire: 2



Round 3
Healing: 6
Draughts: 3
Kits: 3


Bombs: 15
Explosive: 8
Fire: 7


Potions: 7




Ammo: 13
Pouches: 10
Crates: 3


Barrels: 12 (+3 unreachable)
Explosive: 5 (+2 unreachable)
Fire: 7 (+1 unreachable)
Round 1
Section 0: Spawn Room
Bombs: 4 (Explosive: 3 / Fire: 1)
Potions: 4
Ammo: 1 (Crate)

Section 1: Spawn → Barrel Event
Bombs: 1 (Explosive)
Potions: 1

Bombs: 1 (Explosive)
Potions: 1
Ammo: 1 (Pouch)

Section 1.5: Barrel Event→ Arena
Healing: 1 (Draught)
Ammo: 1 (Pouch)

Healing: 1 (Kit)

Section 2: Arena
Healing: 2 (Draught / Kit)
Ammo: 1 (Pouch)

Potions: 2
Ammo: 1 (Pouch)

Ammo: 1 (Crate)

Section 3: Arena → Safe Zone
Potions: 1

Potions: 1
Ammo: 1 (Pouch)

Ammo: 2 (Pouch)

Ammo: 1 (Pouch)

Ammo: 1 (Pouch)

Bombs: 1 (Fire)
Round 2
Section 0: Spawn Room
Bombs: 2 (Explosive: 1 / Fire: 1)
Potions: 4
Ammo: 1 (Crate)

Section 1: Spawn → Battlements
Bombs: 1 (Fire)

Healing: 1 (Kit)
Bombs: 2 (Explosive: 1 / Fire: 1)
Ammo: 2 (Pouch)

Healing: 1 (Kit)
Potions: 1
Ammo: 1 (Pouch)

Healing: 1 (Draught)
Bombs: 2 (Explosive: 1 / Fire: 1)
Ammo: 1 (Crate)

Section 2: Hold Event → Drop Down
Healing: 1 (Kit)

Healing: 1 (Draught)

Healing: 1 (Kit)
Potions: 1

Section 3: Cannon Event → Safe Zone
Ammo: 1 (Pouch)

Bombs: 1 (Fire)

Potions: 1
Round 3
Section 0: Spawn Room
Bombs: 4 (Explosive: 2 / Fire: 2)
Potions: 4
Ammo: 1 (Crate)

Section 1: Spawn → Hold Event
Bombs: 2 (Explosive: 1 / Fire: 1)
Potions: 1
Ammo: 1 (Crate)

Ammo: 3 (Pouch)

Bombs: 1 (Explosive)

Ammo: 1 (Pouch)

Ammo: 2 (Pouch)

Section 2: Drop Down → Temple of Sigmar
Potions: 1

Ammo: 3 (Pouch)

Healing: 1 (Kit)
Bombs: 1 (Explosive)
Ammo: 1 (Pouch)

Bombs: 1 (Fire)

Bombs: 2 (Explosive: 1 / Fire: 1)
Potions: 3
Ammo: 1 (Crate)

Section 3: Temple of Sigmar
Healing: 1 (Draught)
Bombs: 1 (Explosive)

Healing: 1 (Draught)
Bombs: 1 (Explosive)

Bombs: 1 (Fire)

Potions: 2

Healing: 2 (Draught)

Bombs: 1 (Fire)
Against the Grain
Total Items
Round 1
Healing: 7 {8}
Draughts: 5
Kits: 2
RNG: 1 Draughts

Bombs: 11 {16}
Explosive: 7
Fire: 4
RNG: 5

Potions: 8 {9}
Set: 8
RNG: 1


Ammo: 14 {19}
Pouches: 12
Crates: 2
RNG: 5 pouches

Barrels: 9
Explosive: 6
Fire: 3



Round 2
Healing: 7 {11}
Draughts: 4
Kits: 3
RNG: 4 Draughts

Bombs: 10 {12}
Explosive: 6
Fire: 4
RNG: 2

Potions: 5 {9}
Set: 5
RNG: 4


Ammo: 17 {20}
Pouches: 15
Crates: 2
RNG: 3 pouches

Barrels: 12
Explosive: 7
Fire: 5
Round 1
Section 0: Spawn Room
Bombs: 4 (Explosive: 2 / Fire: 2)
Potions: 4
Ammo: 1 (Crate)

Section 1: Grain Field → Drop Down
RNG: Inside Box
Healing (Draught) / Potion
Healing: 0 {1} (Draught)
Potions: 0 {1}

Bombs: 1 (Fire)

Potions: 1

Potions: 1

Healing: 1 (Draught)

Bombs: 1 (Explosive)
Ammo: 1 (Pouch)

Healing: 1 (Kit)

Section 2: Open Field
Healing: 1 (Draught)
Bombs: 1 (Explosive)
Ammo: 3 (Pouch)

Healing: 1 (Draught / Kit)
Ammo: 1 (Pouch)

RNG: Inside Cart: Right Item
Bomb (Explosive / Fire) / Ammo Pouch
Bombs: 0 {1} (Explosive / Fire)
Potions: 1
Ammo: 2 {3} (Pouch)

Section 3: Wall → Inside Barn
Healing: 1 (Kit)
Ammo: 1 (Crate)

Bombs: 1 (Explosive)

Bombs: 1 (Fire)

RNG:
Left: Bomb (Explosive / Fire) / Ammo Pouch
Right: Bomb (Explosive / Fire) / Ammo Pouch
Bombs: 0 {2} (Explosive / Fire)
Ammo: 0 {2} (Pouch)

RNG: Right Item
Bomb (Explosive / Fire) / Ammo (Pouch)
Healing: 1 (Draught)
Bombs: 0 {1} (Explosive / Fire)
Ammo: 0 {1} (Pouch)

Healing: 1 (Draught / Kit)
Bombs: 1 (Explosive)

Ammo: 2 (Pouch)

Potions: 1
Ammo: 1 (Pouch)

Bombs: 1 (Explosive)

RNG:
Bomb (Explosive / Fire) / Ammo Pouch
Bombs: 0 {1} (Explosive / Fire)
Ammo: 0 {1} (Pouch)

Ammo: 1 (Pouch)

Ammo: 1 (Pouch)

Section 4: Barn Wall → Safe Zone
There is no more loot past the destroyed Wall after Kill Event
Round 2
Section 0: Spawn Room
Bombs: 3 (Explosive: 2 / Fire: 1)
Potions: 4
Ammo: 1 (Crate)

Section 1: Hold Objective → Closed Doors
Ammo: 1 (Pouch)

RNG:
Bomb (Explosive / Fire) / Ammo Pouch
Bombs: 0 {1} (Explosive / Fire)
Ammo: 0 {1} (Pouch)

Healing: 1 (Draught)
Ammo: 2 (Pouch)

Ammo: 1 (Pouch)

RNG:
Left: Healing (Draught) / Potion
Healing: 0 {1} (Draught)
Bombs: 1 (Fire)
Potions: 0 {1}

Bombs: 2 (Explosive: 1 / Fire: 1)

Ammo: 1 (Pouch)

Section 2: Opened Doors → Bridge
Healing: 1 (Draught)
Ammo: 1 (Pouch)

RNG:
Second Left: Healing (Draught) / Potion
Healing: 1 {2} (Draught / Kit: 1)
Potions: 0 {1}
Ammo: 2 (Pouch: 1 / Crate: 1)

Section 3.1: Drop Down → Barn Entrance
Healing: 1 (Kit)

Potions: 1
Ammo: 1 (Pouch)

Bombs: 2 (Explosive: 1 / Fire: 1)
Ammo: 1 (Pouch)

Ammo: 1 (Pouch)

Healing: 1 (Draught)
Ammo: 1 (Pouch)

Section 3.2: Barn
RNG:
Healing (Draught) / Potion
Healing: 0 {1} (Draught)
Potions: 0 {1}

Bombs: 1 (Explosive)
Ammo: 1 (Pouch)

Healing: 1 (Kit)

RNG:
Mid: Bomb (Explosive / Fire) / Ammo Pouch
Right: Healing (Draught) / Potion
Healing: 0 {1} (Draught)
Bombs: 0 {1} (Explosive / Fire)
Potions: 0 {1}
Ammo: 1 {2} (Pouch)

Section 3.3: Event Crest
Ammo: 1 (Pouch)
RNG:
Bomb (Explosive / Fire) / Ammo Pouch
Bombs: 0 {1} (Explosive / Fire)
Ammo: 0 {1} (Pouch)

Healing: 1 (Draught)

Section 4: Sawmill
Bombs: 1 (Explosive)

Ammo: 1 (Pouch)

Section 5: Sawmill → Safe Zone
There is no loot past the Sawmill
Fort Brachsenbrücke
Total Items
Round 1
Healing: 4
Draughts: 2
Kits: 2


Bombs: 6
Explosive: 3
Fire: 3


Potions: 6




Ammo: 4
Pouches: 3
Crates: 1


Barrels: 5
Explosive: 4
Fire: 1



Round 2
Healing: 5
Draughts: 2
Kits: 3


Bombs: 8
Explosive: 5
Fire: 3


Potions: 12




Ammo: 13
Pouches: 9
Crates: 4


Barrels: 0
Explosive: 0
Fire: 0



Round 3
Healing: 7
Draughts: 4
Kits: 3


Bombs: 9
Explosive: 5
Fire: 4


Potions: 7




Ammo: 5
Pouches: 3
Crates: 2


Barrels: 6
Explosive: 4
Fire: 2
Round 1
Section 0: Spawn Room
Bombs: 4 (Explosive: 2 / Fire: 2)
Potions: 4
Ammo: 1 (Crate)

Section 1: Spawn Room → After Hold Event
Healing: 1 (Draught)
Bombs: 1 (Fire)
Ammo: 1 (Pouch)

Ammo: 1 (Pouch)

Healing: 1 (Kit)

Section 2: Drop Down → Catapult
Potions: 1
Ammo: 1 (Pouch)

Healing: 1 (Draught)
Ammo: 1 (Pouch)

Section 3: Catapult Area → Wall
Healing: 1 (Kit)
Bombs: 1 (Explosive)

Potions: 1
Ammo: 1 (Pouch)

Section 3: Wall → Safe Zone
Once past the Wall, there is no more loot
Round 2
Section 0: Spawn Room
Bombs: 4 (Explosive: 3 / Fire: 1)
Potions: 4
Ammo: 3 (Crate)

Section 1: Spawn Room → Bridge
Healing: 1 (Kit)
Potions: 1

Potions: 1

Healing: 1 (Draught)
Bombs: 1 (Explosive)
Potions: 1
Ammo: 3 (Pouch)

Ammo: 2 (Pouch)

Bombs: 1 (Fire)
Potions: 1

Healing: 1 (Kit)
Ammo: 2 (Pouch)

Section 2: Bridge → Gate
Healing: 1 (Draught)
Potions: 1
Ammo: 2 (Pouch)

Potions: 1

Bombs: 3 (Explosive: 2 / Fire: 1)
Potions: 2
Ammo: 1 (Crate)

Healing: 1 (Kit)

Section 3: Gate → Spawn Room
Once the Wall is broken, there is no more items
Round 3
Section 0: Spawn Room
Bombs: 2 (Explosive: 2)
Potions: 4

Section 1: Spawn Room → Old Armoury
Bombs: 1 (Fire)
Ammo: 1 (Crate)

Ammo: 1 (Pouch)

Bombs: 2 (Explosive: 1 / Fire: 1)

Section 2: Old Armoury Doors → Outer Courtyard
Potions: 1
Ammo: 1 (Pouch)

Healing: 1 (Kit)

Bombs: 2 (Fire)

Healing: 1 (Kit)

Potions: 1

Ammo: 1 (Crate)

Bombs: 1 (Explosive)
Ammo: 1 (Pouch)

Section 3: Inner Courtyard
Potions: 1

Healing: 1 (Kit)
Ammo: 1 (Pouch)

Healing: 1 (Draught)
Bombs: 1 (Fire)

Healing: 1 (Draught)
Ammo: 2 (Pouch)

Healing: 1 (Draught)
Potions: 1

Loot Room
Room Opens After Firing 2 Cannons
Healing: 1 (Draught)
Bombs: 2 (Explosive / Fire)
Potions: 1

Section 4: Inner Courtyard → Bridge of Shadows
No more loot after leaving the Inner Courtyard
Engines of War
Total Items
Round 1
Healing: 7
Draughts: 2
Kits: 5


Bombs: 5
Explosive: 3
Fire: 2


Potions: 9




Ammo: 10
Pouches: 8
Crates: 2


Barrels: 9
Explosive: 6
Fire: 3



Round 2
Healing: 9
Draughts: 5
Kits: 4


Bombs: 6
Explosive: 4
Fire: 2


Potions: 12




Ammo: 16
Pouches: 15
Crates: 1


Barrels: 7
Explosive: 2
Fire: 5



Round 3
Healing: 5
Draughts: 2
Kits: 3


Bombs: 4
Explosive: 2
Fire: 2


Potions: 5




Ammo: 7
Pouches: 6
Crates: 1


Barrels: 2
Explosive: 0
Fire: 2
Round 1
Section 0: Spawn Room
Bombs: 2 (Explosive: 2)
Potions: 4
Barrels: 2 (Fire)

Section 1: Spawn Room → End of 1st Objective
Ammo: 1 (Crate)

Potions: 1

Ammo: 1 (Pouch)

Ammo: 1 (Pouch)

Healing: 1 (Kit)
Ammo: 1 (Pouch)

Healing: 1 (Kit)
Potions: 1
Ammo: 1 (Pouch)

Section 2: Bridge Area
Bombs: 1 (Explosive)
Potions: 1
Ammo: 1 (Pouch)

Healing: 1 (Draught)
Ammo: 1 (Pouch)

Section 3: After Bridge
Healing: 1 (Draught)
Ammo: 1 (Crate)

Healing: 1 (Kit)
Potions: 1

Healing: 1 (Kit)

Healing: 1 (Kit)
Bombs: 1 (Explosive / Fire)

Bombs: 1 (Fire)
Potions: 1
Ammo: 1 (Pouch)
Round 2
Section 0: Spawn Room
Bombs: 4 (Explosive: 2 / Fire: 2)
Potions: 4
Ammo: 1 (Crate)

Section 1: Spawn Room → Doomwheel Event
Ammo: 1 (Crate)

Healing: 1 (Draught)
Ammo: 1 (Pouch)

Potions: 1

Ammo: 2 (Pouch)

Ammo: 1 (Pouch)

Ammo: 2 (Pouch)

Healing: 1 (Draught)

Ammo: 2 (Pouch)

Healing: 1 (Draught)
Potions: 1

Ammo: 1 (Pouch)

Healing: 1 (Kit)
Potions: 1
Ammo: 1 (Pouch)

Section 2: After Doomwheels → Gargoyle Heads
Healing: 1 (Draught / Kit)
Ammo: 2 (Pouch)

Healing: 1 (Draught)
Ammo: 1 (Pouch)

Potions: 1
Ammo: 1 (Pouch)

Healing: 1 (Kit)
Bombs: 1 (Explosive)
Ammo: 1 (Pouch)

Section 3: Free Prisoner Event
Potions: 1

Healing: 1 (Kit)

Potions: 1

Bombs: 1 (Explosive)

Healing: 1 (Draught)
Potions: 1
Round 3
Section 0: Spawn Room
Bombs: 1 (Explosive: 1)
Potions: 4
Ammo: 1 (Crate)
Barrels: 1 (Fire)

Section 1: Spawn Room → After Hold Event
Healing: 1 (Kit)

Potions: 1

Healing: 1 (Draught)

Section 2: Survive Event
Ammo: 1 (Pouch)

Ammo: 1 (Pouch)

Healing: 2 (Draught: 1 / Kit: 1)
Ammo: 1 (Pouch)

Ammo: 1 (Pouch)

Healing: 1 (Kit)
Bombs: 2 (Fire)
Ammo: 3 (Pouch)

Healing: 1 (Draught)
Bombs: 1 (Explosive)
A Grudge Served Cold
Total Items
Round 1
Healing: 8
Draughts: 4
Kits: 4


Bombs: 10




Potions: 10




Ammo: 12
Pouches: 11
Crates: 1


Barrels: 17
Explosive: 10
Fire: 7



Round 2
Healing: 7
Draughts: 4
Kits: 3


Bombs: 8




Potions: 9




Ammo: 10
Pouches: 8
Crates: 2


Barrels: 7
Explosive: 3
Fire: 4



Round 3
Healing: 12
Draughts: 7
Kits: 5


Bombs: 11




Potions: 13




Ammo: 13
Pouches: 10
Crates: 3


Barrels: 14
Explosive: 7
Fire: 7
Round 1
Section 0: Spawn Room
Bombs: 4
Potions: 4
Ammo: 1 (Crate)

Section 1: Spawn Room → Drop Down
Ammo: 1 (Pouch)

Ammo: 2 (Pouch)

Healing: 1 (Kit)
Potions: 1
Ammo: 1 (Pouch)

Healing: 1 (Draught)
Potions: 1
Ammo: 1 (Pouch)

Section 2: Main Road → Event Arena
Bombs: 1 (Explosive / Fire)

Healing: 1 (Kit)
Potions: 1

Bombs: 1 (Explosive / Fire)

Healing: 1 (Draught)
Bombs: 2 (Explosive / Fire)
Ammo: 1 (Pouch)

Healing: 1 (Kit)
Potions: 1
Ammo: 1 (Pouch)

Potions: 1
Ammo: 1 (Pouch)

Bombs: 1 (Explosive / Fire)
Ammo: 1 (Crate)

Section 3: Event Arena → Safe Zone
Healing: 1 (Kit)
Potions: 1

Ammo: 1 (Pouch)

Ammo: 1 (Pouch)

Healing: 1 (Draught)
Bombs: 1 (Explosive / Fire)

Ammo: 1 (Pouch)

Healing: 1
Potions: 1
Round 2
Section 0: Spawn Room
Bombs: 4
Potions: 4

Section 1: Spawn Room → Drop Down
Bombs: 1 (Explosive / Fire)
Ammo: 1 (Pouch)

Section 2: Frozen Lake → Drop Down
Bombs: 1 (Explosive / Fire)
Ammo: 2 (Pouch)

Healing: 1 (Draught)

Healing: 1 (Kit)
Ammo: 2 (Pouch)

Section 3: Mad Dog Mine
Bombs: 1 (Explosive / Fire)
Potions: 1

Potions: 1

Ammo: 1 (Pouch)

Healing: 1 (Kit)

Healing: 1 (Draught)

Ammo: 1 (Pouch)

Potions: 1

Healing: 1 (Draught)
Potions: 1
Ammo: 1 (Pouch)

Healing: 1 (Kit)
Potions: 1

Ammo: 2 (Pouch)

Ammo: 2 (Pouch)

Bombs: 1 (Explosive / Fire)

Healing: 1 (Draught)
Potions: 1

Bombs: 1 (Explosive / Fire)
Ammo: 1 (Crate)
Round 3
Section 0: Spawn Room
Bombs: 4
Potions: 4

Section 1.1: Spawn Room → Mad Dog Mine
All Loot from Round 2; Section 3

Section 1.2: Railyard → Drop Downs
Bombs: 1 (Explosive / Fire)

Ammo: 1 (Pouch)

Healing: 1 (Draught)

Potions: 1
Ammo: 1 (Pouch)

Ammo: 1 (Pouch)

Healing: 1 (Draught)

Healing: 1 (Kit)

Ammo: 1 (Crate)

Healing: 1 (Kit)
Potions: 1
Ammo: 1 (Pouch)

Section 2: Event Room
Healing: 1 (Draught)

Bombs: 1 (Explosive / Fire)
Potions: 1

Bombs: 1 (Explosive)
Potions: 1
Ammo: 1 (Pouch)

Bombs: 1 (Explosive / Fire)

Healing: 2 (Draught: 1 / Kit: 1)
Bombs: 1 (Explosive)
Ammo: 1 (Pouch)

Potions: 1

Section 3: Event Room → Bridge Of Shadows
Once you leave the Event Room, there is no more loot