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I just play game and have fun
Isn't it too bold
The jump height would make the shield go higher so a lot more fire would sneak underneath it.
Jump height is indeed very overpowered due to the instantaneous player acceleration though. This is a direct counter to AI targeting mechanics based on observed player velocity.
I totally agree that vax is a huge learning curve, I'm super biased for it since it basically out performs in so many ways. And that basically introduced it within potato.
The reason why I don't tend to promote intentional team deaths during public random games is that dying is inherently demoralizing to the team unless they understand the benefits of these special cases for dying. And I don't want to explain it to someone every time.
In general, it's possible to supplement lack of knowledge with communicated wisdom, but you would have to do it every time you encounter someone who didn't know.
Although, I should probably make all of my guides have information for beginners and options for advanced players, just so I don't have to decide which one to suggest higher.
I am absolutely going to pin this in the comments because this is a great place to start when learning more advanced things
WOW! So much here! I do have to admit that basically all of my MvM knowledge comes from the official maps, and the medic guide specifically comes more from Two Cities, as that was like 99% of my MvM experience at the time. I've been doing other tours and it's eye opening on how much I could have included, though I will always be amazed about how much Custom MvM players learn due to just having different things to handle.
With regards to having a demedic role over critting, honestly I just allow people to pop ubermedics. Too many people throw a hissy fit when they see the bots turn shiny.
Uber/Shielding: you can hold m2 before healing someone to uber any time you have 100%. Same with most binds and their functions
Ubersaw - I'd like to implore you to somewhat try the strategy I mentioned with swing speed and movement speed. Use ubercans/resists to help, especially if given the liberty of a cooperative 2way engie. Definitely don't get HOK tho.
Letting your teammates die - You ought to be more liberal with this. A dead teammate is a huge shield builder and a shield is basically team invincibility. Plus, they don't cost much to revive even with regular heals.
Jump height - HUGE fan. allows more dodging and it lets me do things I couldn't before. I still agree it is not an always-buy.
Vaccinator - FINALLY someone with a brain. Fun fact, a heavy that's died 2x this wave will give an instant shield on revive bubble.
Resistances - 1 point of resist is usually trash. you can do 2 fire res especially if budgeting or you arent expecting huge swaths of spam. all-or-nothing is more crit res since those are the most impactful per dollar and with meaningful thresholds.