Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Thematic Builds: Tanks
By Sophis
A collection of some thematic builds I've made for tank characters! Suitable for Core difficulty or below. Includes 3 mercenary options and builds for Camellia and Seelah. Beginner-friendly!
   
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Welcome!
Hello and welcome!

This guide features some builds I've made and personally used for frontline tank characters.

Keep in mind those are theme-focused. Which means I'm not going to get random dips into 5 different classes that make no sense just for the sake of getting the highest numbers possible... Let's leave the extreme min-maxing for the folks playing on Unfair.

All of the builds in this guide get enough defense (70-75 AC) to tank 99% of enemies in the game on Core difficulty. Except for the final boss of course. But you're not supposed to just sit there and tank anyway...

Cover photo source.[www.artstation.com]
Mercenary Builds
In case you're wondering if those can work for a main character, the answer is: yes, but I don't recommend it.

Due to how mythic paths work, the main character is the one with the highest damage potential, except for some niche cases. So, focusing the main character on damage would be way more effective for your success in the game. Because of that, I wouldn't recommend building your main character 100% defensively or support-oriented. Not saying you can't do it, but that would require a fair amount of previous game knowledge, especially in good party composition.

The classes chosen on this guide were chosen specifically for their defense/support capabilities. You can still use those same classes on your main character, but building them focused on damage will always be a better choice. I mean, if you're playing on normal, you'll probably be just fine with them. But for Daring or higher, consider a more offensive approach.
- Armored Defender
A classic 'sword and board' tank in heavy armor, because I really like the fantasy. :D

Pros:
  • Simple and easy to use;
  • Good defense potential;
  • Respectable damage and hit bonus.

Cons:
  • Gear and buff dependant;
  • No utility, which makes it harder to fit in a party, being mostly a meat shield that does some damage. If that's what you want, great! If not, consider using one of the other builds in this guide.

The idea for this one is to fully focus on defense. Defender of the Hearth gives a nice 20% damage reduction for a few attacks per round. We go for the Stalward Defender prestige class later on for the extra defensive stance and flavour. It's simple and honest. And yes, that's 2 classes with Defender on their names.

Heavy armor is a must! You can use any 1-handed weapon you want with this one. Choose one early and stick with it forever. For shields, I recommend Heavy Shields, since Tower Shields apply a -2 chance to hit due to their size and additional penalties on athletics and mobility. If you do want to use Tower Shields, just equip them anyway and accept the penalties. No big deal.

I mean, you could pick Tower Shield Specialist instead of Defender of the Hearth and the build remains exactly the same, but losing weapon training and the block ability just for the sake of negating the -2 penalty is not really worth it.

If you can't select the Defender of the Hearth class, you need to install the free DLC Visitors from Morta.


Here's an example of how is the character looking AC-wise at level 20, with some random equipment I had and common buffs. Nothing crazy, no extreme min-maxing needed.


You then add +2 for Defensive Stance, +2 for fighting defensively if needed, along with other situational buffs like legendary proportions, skald totem etc. If you're using tower shields, that's an extra 4-5.


Character Creation

Attribute
Choice
Comment

Race
Half Orc-Basic (see details)
Any race/race heritage with a +2 STR bonus works. I'm taking this one for the cool factor.
Background
Warrior - Guard
Flavour pick.
Stats
17-14-16-10-10-8
Racial bonus and all extra leveling points into STR.
Skills
Athletics and Perception max, Mobility 3 + any class skill you need.


Leveling

Level
Class
Feat/Bonus
Comment

1
Fighter - Defender of the Hearth
Toughness
2
Fighter
Weapon Focus: Any
Pick your favorite 1H weapon.
3
Fighter
Dodge
4
Fighter
Armor Focus: Heavy
5
Fighter
Shield Focus
Your Heaven Strike ability has a 100% chance to hit and you have a free use on every battle! Great to secure a kill on low health enemies.
6
Fighter
Improved Initiative
7
Fighter
Outflank
Take this feat on every melee character in your party, ideally at the same level!
8
Fighter
Greater Shield Focus
9
Fighter
Weapon Specialization
Get Weapon Training on your chosen weapon type.
10
Fighter
Endurance
11
Stalwart Defender
Greater Weapon Focus
12
Stalwart Defender
Roused Defense
13
Stalwart Defender
Improved Critical: Weapon of choice
14
Stalwart Defender
Fearless Defense
15
Stalwart Defender
Critical Focus
16
Stalwart Defender
Increased Damage Reduction
17
Stalwart Defender
Ironhide (if Orc) or Iron Will
18
Stalwart Defender
Increased Damage Reduction
19
Stalwart Defender
Iron Will or Improved Iron Will
20
Stalwart Defender
Smash


Mythic

Level
Choices
Comment

1
Last Stand
A tank can't afford to die, can it?
2
Dodge (Mythic)
3
Ever Ready
4
Mythic Armor Focus (Heavy): Avoidance
5
Inspirational Leader
Only if you're not taking this on another character. Otherwise, go for the next in line.
6
Weapon Focus (Mythic)
7
Thundering Blows
8
Mythic Heavy Shield
Or Tower Shield, if you're using those.
9
Always a Chance
10
Weapon Specialization (Mythic)
- Shieldbasher Priest
Another shield and armor tank, with basically the same defensive potential as the previous one, but bringing a little bit of utility this time. A good mix of offense and defense while being DEX-based and using medium armor this time.

Here's a list of the available shields[pathfinderkingmaker.fandom.com]. For shield bash, you should use the spiked variants. I recommend light spiked shields for lower penalties (higher hit chance > a bit of extra damage).

Pros:
  • Good defense and damage potential;
  • Offers all the basic divine buffs, most of those being extended for 24h later.

Cons:
  • Requires a few hit bonuses to compensate for the penalties of two-weapon fighting;
  • Requires a bit of micromanaging on abilities and spell slots. We'll get Abundant Casting for more slots, however, having another divine caster (like Daeran or Camellia) in the same party helps a lot.

AC demonstration at level 19:

Without considering niche situational buffs, defensive fighting etc.



Character Creation

Attribute
Choice
Comment

Race
Human
Sadly, two-weapon fighting builds are already feat-intensive on their own, and we're adding the tank stuff on top, so we really can use the extra feat.
Background
Regional - Qadiran Wanderer
For the added class skills.
Stats
10-17-16-10-14-8
Racial bonus and all extra leveling points into DEX. We'll get enough WIS for spells with items.
Skills
Perception (max), Mobility (3), then Nature and Religion.
Casting
Spontaneous Cure.
Weapon Focus
Any light weapon.
Rapier or Kukri are recommended for better crit range. Dagger is a good alternative.
Deity
Godclaw
This is only a suggestion for the Blessings, but will restrict the alignment to either lawful evil or lawful good.
Blessings
Protection, War.
Basically, both abilities will give you +3 AC.


Leveling

Take Warpriest - Shieldbearer on every level.

Level
Feats
Comment

1
Weapon Finesse - Two-Weapon Fighting
3
Dodge - Shield Focus
Getting all the defensive feats early so we can focus on damage later.
5
Armor Focus: Medium Armor
So we can take advantage of our high DEX.
6
Combat Reflexes
More attacks of opportunity, can't complain.
7
Outflank
Take this feat on every melee character in your party, ideally at the same level!
9
Improved Two-Weapon Fighting - Improved Initiative
11
Combat Mobility
12
Improved Critical: weapon of choice.
13
Warrior Priest
15
Shield Master - Blind Fight
17
Bashing Finish
18
Toughness
19
Iron Will or Shake it Off
Only take Shake it Off if you're also going to pick it with other characters.


Mythic

Level
Choices
Comment

1
Last Stand
A tank can't afford to die, can it?
2
Armor Focus (Mythic): Avoidance
It is important that you pay attention to your personal encumbrance level (not the group level), otherwise you won't get the full benefit of this feat if your character is carrying too much stuff. To help with this, make sure to always be buffed with the +4 STR spell (or use a STR belt.) to raise your encumbrance level. This will be enough to allow for the use of the best medium armor and a shield without penalties.

Ideally, you also need to have the equivalent effect for +4 CON, which helps with both health and defense because of this feat. So, until you can have the 2 buffs at you all the time, use a belt for one and the equivalent spell for the other. Same goes for DEX to maximize your AC.
3
Abundant Casting
More slots for our buffs.
4
Dodge (Mythic)
5
Improved Abundant Casting
6
Two-Weapon Fighting (Mythic)
7
Enduring Spells
24h buffs? Yes, please.
8
Weapon Finesse (Mythic)
9
Greater Enduring Spells
10
Armor Focus: Endurance



Useful Spells

Please note that this is only a recommendation of good buffs. You should choose which spells you pick according to what you need and what's already available from your party.

Spell Level
Choices
Comment

1
Bless, Divine Favor, Shield of Faith, Unbreakable Heart, Remove Fear, Cure Light Wounds.
Keep Bless up as much as you can, and buff yourself and other melee characters with Shield of Faith. Other than that, use Divine Favor for a better hit chance, but remember it has a low duration of 1 minute.
2
Delay Poison, Bone Fists, Protection from Alignment, all +4 stat buffs.
Remove Paralysis is also good, but highly situational.
3
Delay Poison Communal, Prayer, Resist Energy, Magical Vestment, Resist Energy (situational).
Magical Vestment can be applied to both your armor and shield, but note that it does not stack with the normal enhancement bonus of both. This is meant to make lower level items more relevant until you find a higher level replacement.
4
Death Ward, Greater Magic Weapon, Protection from Energy communal, Restoration, Crusader's Edge, Freedom of Movement.
5
Burst of Glory, Angelic Aspect, True Seeing, Raise Dead.
6
True Seeing Communal, Joyful Rapture (situational), Heal, Eaglesoul, all +4 stat mass buffs, Dispel Magic.
Important: Eaglesoul will make you staggered if you're evil. To counter that, use Freedom of Movement before casting Eaglesoul.
- Sensei Monk
A great addition to any party, the Sensei combines superb defensive capabilities, good damage output, and a lot of good party buffs like bard song, barkskin, restoration, mass true strike, among others.

This is one of my favorite builds from the ones I've created, and I've used it on several runs.

For weapons, pick any 1-handed monk weapon (Sai, Kama, or Nunchaku). Sai has the most available unique options. You can use a quarterstaff until you find a good 1-handed replacement.

Pros:
  • Simple and easy to use;
  • Doesn't need a lot of gear to function;
  • Especially good to support ray casters with true strike.

Cons:
  • Fewer bonus feats compared to other monk subclasses, so we can't expand it too much for more damage;
  • Activating the buff song is a normal action, so you can't activate it and attack in the same turn like bards can. The alternative is activating it before combat, but that won't always be possible;
  • No dirge of doom. :(


AC breakdown

This is the base amount with equipment and common buffs (mage armor from potions). You then add the other variables when attacked:
  • +4 fighting defensively;
  • +3 wings;
  • +4 defensive spin;
  • +4 crane wing.
Total: 74.


Character Creation

Attribute
Choice
Comment

Race
Aasimar-Plumekith
Background
Oblate-Acolyte
This will allow for the use of WIS on persuasion checks instead of CHA.
Stats
12-16-12-10-19-8
All extra leveling points into WIS. WIS gives both defense (AC) and attack bonus instead of STR.
Skills
Mobility, Perception, Persuasion. Spare points to Religion.
Alignment
Any. There are a couple of great unique robes tied to either good or evil monks.


Leveling

Take Monk - Sensei on every level.

Level
Feat - Ki/Style
Comment

1
Lingering Performance - Crane Style
In case you don't know how to use lingering performance: you can deactivate your song on the same turn and it will still linger for 2 extra turns. This means you'll have triple the number of usages per day with this feat and never have to worry about saving it.

Also make sure to keep the fighting defensively ability toggled on (if it is not on your hotbar, you can find it on your abilities tab).
3
Dodge
4
Ki Power: Barkskin
5
Crane Wing - Defensive Spin
This is why I've recommended a 1-handed weapon.

Always keep defensive spin activated.
6
Ki Power: True Strike
7
Outflank
Take this feat on every melee character in your party, ideally at the same level!
8
Ki Power: Restoration
Restoration, but you don't need a reagent to use it. Awesome.
9
Crane Riposte - Leg Sweep
Use leg sweep for easy fights, when you don't need defensive spin to survive.
10
Ki Power: Abundant Step
For when you really need to murder a ranged enemy.
11
Wings
Don't forget to turn this on from your abilities tab.
12
Ki Power: Sudden Speed
13
Weapon Focus: (weapon of choice) - Shattering Punch
14
Ki Power: Diamond Soul
15
Improved Critical
16
Ki Power: Quivering Palm
17
Improved Initiative
18
Any Ki Power - Lightning Reflexes
19
Iron Will or Shake it Off
Only take Shake it Off if you're also going to pick it with other characters.
20
Any Ki Power


Mythic

Level
Choices
Comment

1
Last Stand
A tank can't afford to die, can it?
2
Dodge (Mythic)
3
Mythic Inspiration
This will double the inspiration bonus from your song, reaching a maximum of +8.
4
Extra mythic ability: Abundant Ki
Extra charges to share your ki powers.
5
Ever Ready
6
Weapon Focus (Mythic)
7
Inspirational Leader
Only if you're not taking this on other character. Otherwise, take Leading Strike.
8
Improved Critical (Mythic)
9
Always a Chance or Rupture Restraints
10
Improved Initiative (Mythic)
Companion Builds
Keeping them in their base classes for the flavour/roleplaying.
- Camellia - Icy Protector
In this build, she offers a good mix of defense, damage, and buffs, wielding her characteristic rapier and buckler with light armor.

Pros:
  • Good defense and damage potential;
  • Divine buffs + hexes for added support.

Cons:
  • Nothing. She is helpful.

Side note: we'll be using Legendary Proportions a lot, so buy all Dinosaur Bones you can. Check the merchants in Drezen starting at act 3.

AC breakdown at high level (common buffs + equipment).

I forgot Haste, so 71 total. On top of that, Cam will have a natural 5-20% chance to dodge attacks from mythic armor focus. The delicate flower is basically untouchable.

Fun fact: if you use Reduce Person on her after Legendary Proportions/Frightful Aspect, it will negate the size penalty, giving you an extra +3. In case you need the extra boost or don't really like how the character model looks at that size. lol



Important Equipment

Sold at the tavern at act 1. Can also be bought later.


First one found at Tower of Estrod (act 1). You'll be using it until act 4, when you can buy the second one at the Fleshmarkets. They offer the maximum amount of armor and DEX bonus (use Magical Vestments to enhance them).

If you have the Dance of Masks DLC, you can visit the DLC area in act 5 to buy a great piece of armor for her. It was made for this build. Get it from the shopkeeper, close to the blacksmith. It is expensive af though (250k), but money shouldn't be a problem for you at that point.


Use a WIS headband to help with your spells slots.

List of unique bucklers[pathfinderkingmaker.fandom.com]. You can use any of those, just make sure to apply the magical vestments spell on it to maximize the enhancement bonus. For weapons, just complete Camellia's personal quests to get the nice ones.



Leveling

Skills: Trickery (max), Mobility (only 3), Perception.
Take all 20 levels into Shaman.

Level
Feat - Hex
Comment
2
Protective Luck
Spam this on yourself and you win. No, really. This is broken.
3
Weapon Focus: Rapier
4
Battle Master
+1 DEX
5
Fencing Grace: Rapier
Now we have DEX added to damage. But you must use bucklers, otherwise it won't work.

Your Keen weapon enchantment can be used to double the critical range of your weapon until you have the Improved Critical feat at level 11 (they don't stack). The Speed enchantment gives you an extra attack, but does not stack with the Haste spell.
7
Outflank
Take this feat on every melee character in your party, ideally at the same level!
8
Iceplant
+1 DEX.

Use the Enemies Bane enchantment to make your weapon extra deadly against tough foes. If you're not sure about the correct enemy type, inspect the enemy by right clicking their portrait on the turn order list.
9
Armor Focus: Light
10
Evil Eye
Use this to lower enemies' defenses.
11
Dodge
12
Intimidating Display
+1 DEX. This hex is only taken as a requirement for Shatter Defenses later.
13
Shield Focus
15
Shatter Defenses
Gives you a nice attack bonus against shaken enemies. Frightful Aspect for the win!
16
Chant
+1 DEX. Use this to extend the effects of your hexes, especially Evil Eye or Protective Luck.
17
Improved Critical: Rapier
18
Ameliorating
19
Iron Will or Shake it Off
Only take Shake it Off if you're also going to pick it with other characters.
20
Any hex
+1 DEX


Mythic

Level
Choices
Comment

1
Last Stand
A tank can't afford to die, can it?
2
Armor Focus (Mythic): Avoidance
OBS: Armor Focus is taken at 9, so if you get to this point at 8, you'll have to wait one level.
3
Ever Ready
4
Dodge (Mythic)
5
Enduring Spells
6
Extra mythic ability: Greater Enduring Spells
24h Frightful Aspect for the endgame. That's it.
7
Spellcaster’s Onslaught
Take advantage of this by using any spell before engaging in combat. Note that hexes are not spells, so they don't count.
8
Armor Focus (Mythic): Assault OR Mythic Buckler
Choose between personal damage or giving a shield bonus to your frontline if you need a little extra protection for your melees. It's the equivalent of having an alchemist applying the Shield spell.
9
Unrelenting Assault
10
Weapon Focus (Mythic)



Spells

Mostly the same as the Warpriest above applies here. I'll just list a few notable spells:

  • Barkskin (2) is a must since Camellia can't use amulets of natural armor. It will be better than regular amulets for your party until you start to find +5 amulets;

  • Magical Vestments (3) can be used to boost the defense bonus of your buckler and armor, until you find +5 versions or want to keep using one with a lower enhancement bonus. Same goes for Greater Magic Weapon (4) to keep your rapiers relevant until you find better ones;

  • Ice Body (7) gives a few cool bonuses, but will make you take 50% more fire damage. To compensate for this, always keep Protection From Energy up;

  • Legendary Proportions (7) will boost your AC and damage very nicely. You'll use it until level 15, when you get Frightful Aspect, which gives you one more AC and the shaken aura. The AC bonus doesn't stack, so use only one of them at a time.

    Only problem is: those effects don't last very long and you'll only have one cast of Frightful Aspect per day. However, at level 16, most of your buffs will have a 24h duration and it won't be a problem anymore!

  • Foresight and Winds of Vengeance (9) should be always up. You'll only need 1 slot for each since they will last for 24h. Take Mass Heal for the remaining slots;
- Seelah - Mounted Radiance
Our favorite local Paladin. In this build, we'll lead her to the frontlines with her horse doing the actual tanking. We'll use Longsword (Radiance) as our weapon of choice to make Iomedae proud.

Her gameplay is quite simple: use a few buffs, heal when needed, charge enemies, smite tough foes, profit.

Pros:
  • Simple and easy to use;
  • Good defense and damage potential;
  • Mark of Justice, healing, and other paladin support goodies.

Cons:
  • Horse will require a few buffs that Seelah can't provide on her own, like Magical Vestments, Animal Growth, Shield of Faith, and Barkskin. Those are easy to find, though.

Horse AC

Add +1 from Haste, and another +3 from fighting defensively if needed. Legendary Proportions also works! :D



How to upgrade Radiance:
  • Prologue: Make sure you find it during the shield maze. It requires solving the color puzzle;
  • Act 1: talk to Joran outside of the tavern and pick the relevant dialogue option to show him the sword. Later, during the final part of Act 2, you'll meet him again by a forge, where you can ask him to upgrade it for you;
  • Act 3: find Yaniel while exploring the Midnight Fane, close to the end of act 3, and ask her to empower the weapon for you;
  • Act 5: you'll get the final upgrade just before a boss fight on Iz.

Attention: always keep the sword in your inventory / unequipped for all those steps.


Leveling

Skills: Mobility (only 3), World, Persuasion, UMD for scrolls and wands.
Take all 20 levels into Paladin.


Level
Feat - Mercy
Comment
3
Mounted Combat - Mercy: Sickened
All my homies hate Dretches. Use this if you got spammed with Stinking Clouds.
4
+1 CHA
5
Mounted Shield - Bond: Animal Companion
Use the best heavy shield you can find.
6
Mercy - Fatigued
Can be used to remove fatigue and delay resting a bit.
7
Outflank
Take this feat on every melee character in your party, ideally at the same level!
8
+1 CHA.
9
Weapon Focus: Longsword - Mercy: Shaken
11
Improved Critical: Longsword
Mark of Justice can give your whole party your Smite effect for a huge attack bonus. Use it for bosses or other high armor enemies. This is why we're raising CHA at every opportunity.
12
Mercy: Stunned.
+1 CHA.
13
Tower Shield Proficiency
Use those shields for when you need extra defense for the horse. However, if you're fighting easy trash mobs, keep using heavy shields to avoid the -2 penalty on attack rolls.
15
Spirited Charge - Mercy: Exhausted
16
+1 CHA.
17
Improved Initiative
18
Mercy: Blinded
19
Iron Will or Shake it Off
Only take Shake it Off if you're also going to pick it with other characters.
20
+1 CHA


Mythic

Level
Choices
Comment

1
Last Stand
A tank can't afford to die, can it?
2
Weapon Focus (Mythic)
OBS: weapon focus is taken at level 9; you'll probably get to this point at level 8, so wait until you level up to take the mythic version.
3
Ever Ready
4
Extra mythic ability: Abundant Smite
5
Mythical Beast
Forth Eorlingas Iomeneigh.
6
Extra mythic ability: Mythic Charge
7
Inspirational Leader
If you already have it with someone else, take Leading Strike.
8
Improved Critical
9
Rupture Restraints
10
Any



Horse Leveling

Skills: Athletics, Mobility.
Class: Bulwark.

Level
Feat
Comment

1
Diehard
3
Dodge
4
+1 INT to meet feat requirements.
5
Toughness
7
Outflank
Take this feat on every martial character in your party, ideally at the same level!
8
+1 CON
9
Combat Mobility
11
Improved Initiative
12
+1 STR
13
Lightning Reflexes
15
Armor Proficiency (heavy barding)
16
+1 CON
17
Improved Lightning Reflexes
19
Iron Will or Shake it Off
Take Shake it Off if you're going to pick the same feat for the main character and/or other companions.
20
+1 CON


Horse Gear


Act 3: one bought from Arsinoe in Drezen, one dropped from the dragon from the Dragon Hunt quest. Use the other pair on Seelah.


Act 3: buy from Arsinoe in Drezen


Act 3: Ivory Sanctum
5 Comments
Sophis  [author] 23 Jul @ 6:59pm 
Hey thank you! Hope you're enjoying the builds! :Owlcat_wink:
Ullion 23 Jul @ 4:28pm 
Thank you Sophis for not just these themed tank builds, but the others you've posted on steam so far as well! I've recently started my first evil-aligned play through, and using your Camellia and Doom Dancer builds for two of my companions.
Elber 30 Jun @ 2:27pm 
Thanks!
Sophis  [author] 27 Feb @ 7:16am 
Thank you, Rojo! :Owlcat_wink:
Rojo 27 Feb @ 3:48am 
Very great builds and advices!