RimWorld

RimWorld

727 vurderinger
Social Experience from Trade
4
2
3
3
2
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.3, 1.4, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
493.309 KB
4. jan. kl. 12:32
11. juli kl. 10:25
4 ændringsbemærkninger ( vis )

Abonner for at downloade
Social Experience from Trade

Beskrivelse
Overview
In RimWorld, every skill gains experience when it is practiced. Every skill, except social when trading (and stonecutting but that mod exists already).

If you ever felt like your trade negotiator should have really learned a thing or two after settling a deal worth 10000+ silver, this mod does just that with plenty of settings to satisfy your preferences.

When buying goods, experience gain is (by default) based on the standard market value of that good. Buying a single plasteel always nets you 9 experience regardless of how much it actually costs, multiplied by the colonist's passion and global learning factor.

When selling goods, experience gain is based on the negotiated value of that good. A single gold bar sold for 8 silver nets you 8 experience, multiplied by learning factor. As social skill improves, better deals are negotiated by the colonist, resulting in more experience at the later levels.

Royalty tributes do not give experience, as there is no bonus to having social (even though it uses your Inspired Trade).


Save Compatability
This mod is safe to add and remove at anytime. The mod only calculates experience gain at the moment of trade confirmation. No additional items nor mechanics are added.

Mod Compatability
It works fine in my 300 mod playthrough. The only thing I can imagine that would be incompatible with this mod is something that messes with the cart system when trading.

CE?
Sure.


Github Version[github.com]
77 kommentarer
Gordon Freeman 21. sep. kl. 1:29 
@Deggial same, I never questioned that.
Deggial 19. sep. kl. 5:59 
To be honest, I'm a bit confused.
I always assigned my best social pawn to trade and his social skills were improving slowly.
I attributed this to those trading actions. (Obviously, he had to perform other social tasks as well.)

But now I have to learn that they didn't actually gain any XP from it and I was simply misled by my own expectations?
This is outrageous!

Thank you for this mod!
Rovstam 9. sep. kl. 7:35 
You deserve a happy and fulfilling life author. This mod is amazing.
Dizzy Ioeuy 20. aug. kl. 1:45 
At 50% this mod is REALLY GREAT. TY for it. And thanks for the option to change the xp amounts!
tekmojo 11. juli kl. 10:31 
TY! :steamhappy:
Krelinos  [ophavsmand] 11. juli kl. 10:30 
Now updated to 1.6!

Buying and selling multipliers separated.

Defaults set to x1.0.
Krelinos  [ophavsmand] 11. juli kl. 10:29 
@Succubus

Set both buying and selling to Negotiated Value in the settings to get that effect.
Marty in the multyvers 10. juli kl. 0:07 
1.6?
Tamoria 5. juli kl. 22:11 
This is genuinely a mod I would never willingly turn off now, it's such a pain to train social skills in vanilla. I really like that the amount of exp gained is adjustable in the settings too, nice way to make sure it's not overpowered. Thanks for this! Hope to see it in 1.6, but if not, still grateful for having it with my last few colonies!
Hykal 16. juni kl. 6:36 
1.6?