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Isle of Siptah Maproom System (by Xevyr) v1.0.1
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3 jan @ 0:30
4 jan @ 13:50
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Isle of Siptah Maproom System (by Xevyr) v1.0.1

Beskrivning
This mod adds a fast travel (maproom) system to the Isle of Siptah map


Description

The mod ports an "Exiled Lands style" Maproom system to Siptah with some minor QoL simplifications.
  • There are 6 Obelisks you can unlock by interacting with them, after which you can fast-travel to these
  • There are NO recipes to learn or placeable maprooms
  • Each obelisk has a compact sign-post style maproom nearby that any player can use (avoids people having to build public maprooms)

The mod only works on the Isle of Siptah (but it doesn't cause any harm if loaded on other maps, it just won't do anything)

Workshop ID
3399368242

Compatibility:
Compatible with everything.

The mod does not contain any basegame assets and doesn't have ANY load order requirements.
It is safe to add / remove at any point even in the middle of a playthrough as it doesn't break your save file in any way.
While the mod will get updates for bugfixes (if we find some), it will not need to be updated when the game updates, unless Funcom changes something very drastic in the core functioning of the game.

The only thing you need to keep an eye out for is when enabling it for maps you already have player buildings on, since the locations of the obelisks might intersect with these.

Support and Donation:
Join discord for troubleshooting help, guides, news etc.

[discord.gg]

Should you wish to support me with a one-time tip, click here[buy.stripe.com]
Otherwise consider supporting me via Patreon
[www.patreon.com]

Some of my other mods:
  • The Purge Mod (Introduces a similar system to the old purge)
  • Simple Minimap (Helps you see where you're going.. it's a minimap that works with controllers too)
  • Twin-Bar (Doubles the capacity of your shortcut bar by allowing you to place 2 items in each and individually swap between them with hotkeys)
  • Armor and Weapon Stats in Bench (shows you the stats of things in the bench before crafting)
  • Reliable Meteor Showers (tiny super-lightweight mod that makes meteors rain sooner if there are less than 5 nodes on the map, solving the issue of scarce star metal - also adds the smoke back to meteor nodes that was removed in Chapter 2)
  • The Damage Meter (measure yours and your followers damage done / taken and dps, can also track 3 additional players)
  • All of the others...

Update policy
  • All my mods are made to be future-compatible with the latest version of the game and in the vast majority of the cases do NOT require updates when the game has an update.
    You can safely ignore any "outdated" warnings you might get from gportal or other services as those simply check the version number of the devkit used to create the mod (stored in a text file inside the mod) against that of the game, which is completely irrelevant in the case of mods that do not contain altered basegame files.

  • I will update my mods on my terms and my terms alone. If you don't like my update schedule, don't use the mods.

  • Mismatch errors are not the fault of mod creators. If you need help understanding this concept, visit the discord.


Legal Note: This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.
18 kommentarer
🔥ET1 C1N0🔥 12 aug @ 12:34 
aww that is sad
Xevyr  [skapare] 12 aug @ 11:01 
Siptah however is not part of the devkit as it's a paid DLC, so can't use any assets from that
🔥ET1 C1N0🔥 12 aug @ 10:47 
you dont have to model because there are maps in the leyshrines
🔥ET1 C1N0🔥 12 aug @ 10:22 
ok
Xevyr  [skapare] 12 aug @ 9:23 
Nah, I prefer the one I made here, the EL maprooms are big and clunky.. also that would require designing and 3D modeling one based on the siptah map, which is a lot of extra work for no real benefit
🔥ET1 C1N0🔥 12 aug @ 9:19 
You should make like map room as like in the Exiled Lands
Xevyr  [skapare] 1 maj @ 20:45 
Magic :)
Dreams 1 maj @ 18:50 
How the hell did you mod siptah????
micka9fr 9 mar @ 12:38 
Hi ! nice mod !

I think it miss a obelisk on the npc island at north and maybe an other one in south-est. This both side aren't covered.
Xevyr  [skapare] 22 feb @ 14:32 
The one in the description works