Garry's Mod

Garry's Mod

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SG Replicator NPC
   
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Content Type: Addon
Addon Type: NPC
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10 nov, 2014 @ 10:37
24 maj, 2016 @ 15:50
12 ändringsnotiser ( visa )

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SG Replicator NPC

Beskrivning
NOTE: Development for this addon is suspended for an indefinite period of time. Reason: I have much less time and motivation than it would be required, amongst others. Also, there appear to be good alternatives now. Thank you for playing.
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This is a NextBot type NPC. Read the "NextBot navigation..." section below, if the bots doesn't move and/or despawn.

SG Replicator NextBot

This npc/model is based on the mechanical bugs seen in the Stargate SG1 series.

Please read the description below, as well as the Commands... section of the addon.

This addon is not part of CAP and does not recognize it's features.

The bot may not work properly in multiplayer mode.

Features:
  • NextBot type npc
  • Milky Way type replicator (from episode "Menace") [npc model, ragdoll, easier-to-pose statue, block]
  • Good performance
  • Dynamic target selection
The bots can/will:
  • Fight players if provoked
  • Fight SNPC-s / NextBot-s (see nr_hostile_mode)
  • Remember enemies as long as any of the bots is alive ( by default )
  • "Eat" metal props and replicate themselves
  • Resurrect if killed

Commands and ConVars:

Please read < Commands and variables > for more information, there are many commands and variables that cannot fit here.

Additional note:
Thank you for reading this much, please rate the addon and comment.
If you experience errors, please report it in < Bugs and issues >. (Also, you should check the developer console ingame, it may contain useful information).

NextBot navigation and related issues - IMPORTANT!
These npcs are NextBots, which means that they use the Navigation Mesh (aka. NavMesh) system for movement. NavMesh is not an addon, it is built-in to Garry's Mod (and many VALVe games btw.), but a map still needs to have it set up for the bots to move. (gm_construction has it)
Issues related to the flaws or non-existance of a navmesh on a map cannot be solved by me.
You might experience the following problems:
  • The nextbots are not moving, and disappear after a time.
  • The nextbots freeze the game. (I won't say it with absolute certainty, but my bots will do no such thing.)
  • The nextbots will get stuck where there is nothing in their way. (Even maps with navmesh may have places without walkable areas.)
If any of these occur, you should enter nav_edit 1 on the consol and see if there is a problem with the navmesh.
Detailed information on how to set up and generate a navmesh for a map is available at the VALVe developer website.

Planned features
The things I had no time to implement yet:
  • Animations: attacking, eating, idle, replicating
  • Sounds for attacking, eating, walking, getting angry, etc.
  • New attack types.
  • Make them to work with CAP
  • Maybe a new path creation method. Currently they can be blocked by frozen props. Please don't do that.