Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Provided verified info about Attack Event mechanics in the case where a random defense is scheduled to begin during or after a successful offensive. Such a defense will begin immediately following the offensive, or otherwise at its scheduled time, respectively.
Also clarified a notation about Defend Event mechanics, highlighting that while random defenses cannot occur during offensives, automatic defenses are an exception to that rule.
A lot is still unknown about scaling despite us having resources to access and investigate data better than ever before in HD1 history. I would like to look into this eventually, but I can't promise anything.
By the way, Helldivers Bot (hd1stats) web tool has received major updates just days ago — go check them out!
https://helldivers.bot/