Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Starting the Future era
   
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31 dec. 2024 la 6:33
31 dec. 2024 la 7:33
2 jurnale de actualizare ( vizionare )
Ai nevoie de DLC pentru a folosi acest obiect.

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Starting the Future era

În 1 colecție creată de Alterd-Rushnano
Civilization 6: Mistake Era(Beyond Earth Prequel Pack)
6 obiecte
Descriere
※ Allows you to start the game in the future era (and adds a Dummy era-'Mistake Era', which symbolizes the post-endgame era).


(USELESS) LORE QUOTES

Since the earliest of civilizations we have made much progress.
but that progress came with a cost.

Our world has changed.
And despite our advances in both science and technology, We can no longer deny what is clear.

....Our time on earth is ending.


New Starting features: Starting Future era
In this mode you can start from the era after Information Era. In this new starting option, starting in 2040, Players have (as close to the near future as possible) have a small force of machine guns, spec ops, and drones from the start, and To simplify internal affairs, most pre-information-era constructible buildings are provided by default.

I recommend playing without turn restrictions. Otherwise, You must lead your civilization to victory in the shortest time within 50 turns based on the standard turn limit.



Hold on. What is the Mistake Era?
Mistake Era is a endgame era. Reflecting the "Great mistake", one of the canon of Civilization Beyond Earth, this era contains a reflection on the stagnation and decline of civilization and the possibility of overcoming it.



Systemically, Mistake Era is a kind of dummy era added to prevent conflicts with Era Score added since CIV6 RF. This late game era only contains Future Tech and Future Civic, and all general matters are the same. (+@I tried to minimize changes to ensure compatibility with other mods as much as possible)


Compatibility
Due to the inevitable need to modify the era system, this mod is not compatible with mods that add separate eras (e.g. JNR's Project 6T - Grand era). To be more specific, mods that add entirely new Eras will force the game to crash, as they break the existing era order.

Note
-Some mods (notably my original Mistake Era mod) offered the option to start in the Future Era. However, I decided to make a separate mod for those who wanted to start in the Future Era in the original Civ.
- Forced crash issue reported in some mods has been resolved in the mod, and the test results show that the mod can be played stably for at least 900 turns even starting from the future era.
- And Sorry for the delay. It took a lot of time to recover the mod buddy that was close to being unrecoverable.