HELLDIVERS™ 2

HELLDIVERS™ 2

66 ratings
HD2 SEAF Artillery UPDATED
By HEKILLZALOT.twitch
here's some unsolicited "1pager" advice to help your teammates with setting up and calling in SEAF artillery.
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why did i make this guide? CUZ I HATE USING SMOKE SHELLS WITHOUT KNOWING WTF WAS LOADED IN THE FIRST PLACE! ffs
anyway... some of this info might be obvious, but here's a way to standardize setting up and calling in artillery that i hope you share with your fellow Helldivers;

Remember to collect and place the ammo beside the loader before booting up the terminal because the gun may attract nearby enemies.
As you may know there's always 5 rounds required to load into the artillery gun, but you should prioritise the explosive ones first (black, yellow, green),
then the rest (red, blue, grey).

What i like to do after finishing with the artillery's set up is typing this into the chat;
"arti _ _ _ _ _"
and each underscore is filled by a letter
V V V
m = mini-nuke (black or noir tip)
y = high yield explosive (yellow)
x = regular explosive (green)
r = napalm (red)
b = static field (blue)
s = smoke (grey)
For example -> "arti y x x r s" = highyield, explosive, explosive, napalm, smoke.

Part of the reason i chose these letters is because they all look different and is a lil easier to differentiate them from each other on a chatbox, especially when they're spaced out.

Another way you and your team could communicate what rounds are loaded in the artillery is saying in the chat something like;
"arti ♥♥♥♥" = all the rounds are either smoke or static.
"arti good" = all the rounds are either the black, yellow, or green ones.
"arti rando" = no time to organise rounds, just send it.

Obviously you and your team should be communicating in a way that is tailored to your needs, but I just wanted to make this guide to at least try to find a way to standardise arti-comms with randoms with no mic's.

PRO TIP:
If there's an arti-piece on the map, your pre-drop loadout menu will display it as a mission asset stratagem, and you can call in artillery on automaton strat jammers, during ion storms, and after the mission timer reaches zero. The arti will either look like a singular or double donut on your minimap. If you find it, ping it or mark it to let your mates know. I also like type in the chat something like; "arti marked" or "arti on my wp (waypoint)".
If this guide helps, pass it onto ur fellow divers :)
ref: https://gtm.steamproxy.vip/app/553850/discussions/0/591759121392344727/
8 Comments
tronytroo 14 Jan @ 5:54am 
funny, ive been doing this for a long time. Also- not everyone remembers the shell color so i tend to shorten or abbreviate the munitions to:

NU (nuke)
HE (normal explosive)
HYE (Hi-yield)
SF (static field)
SMK (smoke)
and
INC (incendiary).

just helps people know whats loaded without having to sort through colors in their brain and only takes you a second longer to type out
HEKILLZALOT.twitch  [author] 13 Jan @ 6:30pm 
@Nathan tyty added it to the guide
Nathan 13 Jan @ 3:06pm 
edit to the pro tip - you can also call the artillery in after the time runs out while you wait for the extract to arrive, helpful as you no longer have strats
ren 12 Jan @ 12:25am 
Tanks fellow diver
Eleanoire 10 Jan @ 5:15pm 
Avoid smoke unless you really have, static is just "okay.", the others are all good save for mini nuke and HYE which is S+ tier and S tier respectively.
[TBM]TheJackal 9 Jan @ 12:53pm 
The protip at the end alone makes this guide worthwhile. Thanks!
kolibri 8 Jan @ 3:04am 
for randoms i prefer to say
nuke = mini nuke
hy = high-yield
exp = explosive
nplm = napalm
sf - static field
smk - smoke
a bit easier to understand by the "uninitiated" i think
Keramos 7 Jan @ 10:05am 
Thanks