Marvel’s Spider-Man Remastered

Marvel’s Spider-Man Remastered

Not enough ratings
Spider-Man Boss Guide
By RonDon
Never get stuck again with this spectacular boss guide!
   
Award
Favorite
Favorited
Unfavorite
Welcome Traveller
A guide about every boss in the game.



Main Story BossFights
Fisk
Attacks
  • Throwables
  • Charge
  • Smash





Difficulty: 5/10

Stage 1


First, before you actually fight Fisk. He will seal himself behind glass. 2 turrets will then appear, one on each pillar to the sides of Fisk. You will have to first dodge their bullets and then rapidly web them up.

Stage 2


Once the glass is shattered, Fisk will throw his table at you, and you will have to swing it back around at him and then repeatedly spam your webs to trap him in a cocoon, or use throwables. He will then be vulnerable to your melee attacks for around 4 hits if you are fast. Rinse and repeat until you are on step 3.

Stage 3


Fisk's men will surround you. You will have to continue to web them up and throw throwables at Fisk as well as avoiding his men. After around a minute or two (depending on your difficulty) Fisk will shove you to the ground and prepare to smash you. Continue to press the correct buttons shown on the screen at the same time and eventually you will have defeated Fisk.




Shocker
Attacks
  • Air Blast
  • Ground Vibration
  • Shield





Difficulty: 4/10

Stage 1


In this first stage, when Shocker blasts Peter out of the vault, you will be warmly greeted by some high-pressure air blasts that deliver a powerful vibrating concussive force—thanks Shocker! You will first need to dodge his attacks until you see an opening; when a small opening does occur, locate some debris that has fallen during the fight and swing it at Shocker. His shield will be deactivated for a few seconds, enough time to get 4 hits on him. Repeat these steps until you’re at the cutscene.

Stage 2


During the second stage of the fight with Shocker, there are more gaps to stun him during. The easiest to do is when he gets down on the ground and sends ground vibrations in one direction. Assuming you’re not caught in it, it’s the perfect time to send some debris flying his way as he’s stuck in that position for a solid 3-4 seconds. Eventually you will see the 3rd cutscene.

Stage 3


The last phase is a lot easier than the previous 2. Shocker will be bound to the ground by a web; he will continue to turn around wherever you go and shoot his air blasts at you. There will be no debris to lob at him this time (sad), however, above him you will see a labelled icon telling you to click L2 and R2 simultaneously. Then you will need to button mash “Square” to dislodge the hanging earth above him. Do this twice over, and Shockers down!
Mister Negative (Part 1)
Attacks
  • Demons
  • Sword Slash
  • Projectiles





Difficulty: 6/10

Stage 1


After following Martin Li around his ghost world and listening to the dialogue]. He will start to summon his hordes of possessed demons; don’t worry though, because they only take one shot to beat. Martin Li will continuously fire attacks at you while you’re fighting off his minions. There will be a moment where he is left vulnerable after using one of his attacks; this is when you will be able to get some hits in.

Stage 2


After jumping into a cutscene, Martin Li will conceal himself behind a large demon mask. While also dodging tentacle demons, you will have to grab hold of the projectiles that are coming from the mask. After returning a few of these to sender the mask will crack open and explode; the white screen will transport you back to reality.
Mister Negative (Part 2)
Attacks
  • Wall Attack
  • Floor Attack


Difficulty: 7/10

Stage 1


After swinging your way through the back door of the train, Martin Li will be waiting for you. In the first carriage of the train, you will need to hit him with a bunch of melee attacks and also dodge his attacks. When you kick him backwards into the door, he will fall into the second carriage.

Stage 2


He will start to perform wall attacks, and you will have to dodge them (ones where you’ll have to dodge onto the wall) continuously. After a series of quick attacks, Martin Li will be defenseless. After which you will be thrown into a cutscene of the two jumping from one empty train to another.

Stage 3


During Stage 3, Martin will use a more powerful attack than his first—called the Floor Attack (one where you’ll have to dodge onto the ceiling). He will continue to alternate between wall, floor, wall, floor, etc. There will be a moment to counterattack when a dark aura appears around him. After a few blows, he will force you to the ground where you can block his punch and him towards the train controls, you will then have to divert the train to the road above to avoid a collision.
Vulture + Electro
Attacks
  • Electro - Electrical Zap
  • Electro - Electrical Spikes
  • Electro - Electrical Blast
  • Vulture - Dive
  • Vulture - Throwables


Difficulty: 5/10


Stage 1: Electro


During the first phase of the bossfight, Electro will only be vulnerable to webs once, at the start. So do what you do best and web him up and web strike him—but after that he will retreat back to one of his generators where he will send electrical spikes in 3 directions. Those do quite a large proportion of your health, but after you dodge and get past those it’s an open path to the generator. Web it up. Vulture will then appear.

Stage 1: Vulture


Stage 1 of Vultures’ attacks are quite easy to defend against and counter. He will use one of two moves—the first being his vulture dive/strike where he will spin rapidly at you, you can easily counter this by dodging, he will then be unprotected from a web strike. The second of his two attacks is his projectile shards. He will send a group of a few of these shards at you. Just grab and throw, it will stun him for a few seconds.


Stage 2: Vulture + Electro


This is when the 2 villains combine to create a chaotic series of attacks. Whilst trying to avoid getting hit by Electros’ electrifying zap and blast you will also have to carefully dodge a chain of swoop attacks. To defeat Electro all you’ll need to do is web him up when he’s not on a generator, and when he is you’ll just need to destroy it with your webs—simple! As for Vulture you’ll also need to continually web him up but for the low chance that he does throw a projectile, just swing it back to him, then just continually hit him.


Scorpion
Attacks
  • Sea Of Poison
  • Mega Stingers
  • Spit





Difficulty: 8/10

Stage 1


After the cutscene where Pete gets injected with poison by scorpion, you will come to consciousness and realise you’re entire surroundings are flooded by a sea of poison. But you’re going to need to keep moving up and up because the sea is rising as well. Once at higher ground you will generate a spectrograph to analyse the neurotoxin. Obviously you can skip the puzzle if you find them boring, but in case you need it you can take a little peak at the answer underneath the spoiler photo:



Stage 2


After completing the puzzle a way-point will appear on your map, swing over there without making contact with the poison below. Once you have made it to the greenhouse you will fall into yet another little hallucination cut-scene, the alba will have also disappeared. Dialogue will begin and it’s of Otto speaking with Pete. Follow the voice out of the door and into the laboratory. Everything's very distorted and broken, large gaps will appear between one island and the next. Continue to follow the ghost of Doctor Octavius. Once you’ve made it to the final island, you will see the plant pot and will be able to interact with it. Once interacted with and finished the cut-scene, you will move onto Stage 3.

Stage 3


After clipping the leaves from the plant, and diving back down into the over-world, a new way-point will show itself that leads to one of Harry's Research Stations. This time there's not only poison to stay clear of, but also giant Scorpion tails, you can easily dodge them though. Once at the station Pete will fall into yet another trance and you'll find yourself back in the lab, this time you however your traversing what is to actually be the lab they worked in together. When you get to the end of the lab the atropine will be in front of you.

Stage 4


You'll find yourself back in the lab again, the only difference that you'll notice is that there are more than one Scorpion tails at the same time, so you're going to have to do a bit more dodging than usual. Now when you enter the actual lab this time, once you have swung yourself over to the central platform, around 10 Scorpions will attack you. So fairly they will now try to murder you. Each one shouldn't take too long to beat as they only have a health bar that can survive 5 hits or so. And to get the hits on them, dodge their attacks and web em' up. Once all Scorpions are down the equipment you need to make the antibiotics will appear.
Rhino + Scorpion
Attacks
  • Rhino - Charge
  • Scorpion - Spit





Difficulty: 7/10


Stage 1: Rhino


During the first phase of the fight, Scorpion will be absent and it will be down to just you and Rhino to battle it out. He has 2 moves.

1. His boulder throw where he picks up some rubble from the floor and chucks it at you

you can easily dodge the rocks.
2. Rhinos’ Charge
This is the only one of Rhinos’ attacks that you can counter. All you’ll need to do is locate a hanging object in the container yard. For example, a crate:

When he charges at you, you will need to pull the object down when the game goes into slow motion. Each time you collapse one on top of him he will be defenceless for a few seconds. Keep doing this until you're onto the cut-scene.

Stage 2: Rhino + Scorpion


Phase 2 of the fight is similar. Except now Scorpion as well has joined the fight. To defeat Rhino is the same. Dodge the boulders and pull down the objects from above when he gets close. As for Scorpion, you’ll need to precisely dodge his projectile vomit and then web him up. Like Rhino Scorpion is vulnerable for a few seconds.
Mister Negative (Part 3)
BEAST Attacks
  • Ground Sweep
  • Demon Dunk






Difficulty: 8/10


Stage 1


After making a truce with Silver Sable you will have to follow the energy marks on the walls and floor, and follow Martin through the ruins of the lab while he speaks to you. Once you follow him to the end of the room you will hear a scream and will be thrown into a cut-scene.

Stage 2


Attacks
  • Directed Floor Attack
  • Spinny Sword Dash
  • Widespread Floor Attack
  • Teleportation


During the actual fight, you will have to defend and counter to a variety of different attacks.
The only times you will be able to get some damage on him is when you either throw an object his way. You will only be able to get a few hits on him before he counters them. The other time is when he gets tired and turns into his human form.

Stage 3


Attacks
  • Teleportation Sword Attack
  • Aerial Sword Attack

The two new attacks are above, so keep your eyes peeled so you can watch out for them. When he does attack just remember that you can do the usual to stun him; webs, throwables etc.

Stage 4


Attacks
  • Energy Zap
  • Ground Slash
  • Splash Attack
  • Monster Attack


At the start and at various points throughout the fight he will summon hordes of demons with swords to go after you, like Mister Negative (Part 1). Continue to dodge his attacks, and when he does turn into the monster, either jump or dodge out of the way depending on the attack.
Dock Ock
Attacks
  • Tentacle Grab
  • Smash
  • Throwables




Difficulty: 9/10


Stage 1

You can web him up which will stun him for a few seconds which is enough time to get a finisher on him. Another time you can make him defenceless is when he starts to throw pieces of debris at you. You can either dodge or swing them back to stun him.

Stage 2


During this phase it's important that you don't touch the ground at any given time. Doc will have jumped straight to the tower in the centre, setting the floor alight that will burn you to a crisp. Thankfully though there is the occasional elevated pole positioned on the outskirts of the platform. Those are safe to rest on, but keep moving.

Stage 3


Like the first stage, when he's not throwing stuff at you the only way to stun him is to web him up. Just watch out for when he tries to grab you. When the floor sets on fire; only once will you have to hit him back with the debris he threw at you.

Stage 4


After the tower collapses, the two of you will be thrown on to he side of the building, the attacks aren't very varied, when he tries to grab you, you can counter it. It's basically the same stuff all the way through
Side Mission + DLC Bossfights
Tombstone
Attacks
  • Hammer Attack
  • Chain Attack
  • Throwables








Difficulty: 3/10

Stage 1


When you get inside you can easily web Tombstone up to leave him defenceless, then take a combo on him. Keep doing the same thing.

Stage 2


He will summon up his men to assist him. You'll have to first take out his gang before you then use the counter-drug.

Stage 3


Tombstone will stumble back into the wall, and the shelf will collapse on top of him. The spillage of oil on the floor is set alight, and while dodging Tombstone and his chain you'll have to dodge the fire as well. He will be vulnerable to the usual; motorbikes, webs, rocks he chucks at you.
Taskmaster
Attacks
  • Literally any attack that you can do (except ones with webs of course)





Difficulty: 7/10

Taskmaster is literally just a mimic. Best ways to defeat him are by perfect dodging; this will temporarily blind him with the web on his face (you will first have to get that upgrade with your skill points), which he is then stunned by. Another good way is to just use throwables, these will leave him vulnerable for 4 hits. And just remember, you can take the fight off of the rooftop as well if you want to—no need to stay on the roof.
Black Cat
Attacks
  • EMP






Difficulty: 3/10

Stage 1

Probably the easiest bossfight in all of the game. In phase one she will have thrown an EMP at your suit, temporarily disabling your gadgets. This will mean that for this moment in time, you will have to parkour over the surrounding streets to catch up to her. when you see a promt do what it says.

Stage 2

Swing yourself down the subway to begin—but just keep in mind not to fall to far behind. Speed yourself up all you like but just be careful for the occasional beam of electricity that spawns itself on the tracks. Simply dodge to the other side of the track to avoid it.

Stage 3

Once in the open again be mindful to avoid her throwables as they do a large chunk of your health. You will need to use all the speed you can get in this phase as to not fall behind, once you do get in range you will know because you will get another prompt onscreen, keep repeating all of this.





Screwball
Attacks
  • Orb Domes









Difficulty: 2/10


Stage 1

At the party she will be in front of the bill board with her logo on it. When you get close she will be gone and running - so keep on your toes. That party was one of three spread across the boss-fight. Just keep following her as fast as you can. At the second party there will be a photo-bomb that you have to do, remember to time it right and Don’t click anything until the bar goes beyond the white line and onto the green, another photo-bomb will appear shortly. afterwards you'll be onto the third party, drones will start to follow Screwball here and will drop orbs to slow you down. Take out the drones one by one -and don't get too far away- until you can catch up to her.








Hammerhead
Attacks
  • Charge
  • Laser
  • Laser Retreat




Difficulty: 5/10

Stage 1

You will need to avoid his men while trying to take down Hammerhead, or do what i did which is to take his men out first. Either way you decide you will need to web Hammerhead up to make him vulnerable during his “Project Olympus” phase. Or alternatively you can wait for him to finish his charge, he’s also defenceless then.

Stage 2

Attacks
  • Ultra Laser
  • Laser Stripes
  • Kung Fu Kick


He will now summon in more men, the only difference here in this stage are the 2 new attacks, so just be aware to stay away from. Defeat his men before you defeat the Hammerhead himself. Webbing him up is the most efficient way to stun him, seeing as your webs will recharge by the time you’ve gotten your combo in. Basically just rinse and repeat.

Silver Sable
Attacks
  • Gun
  • Over Shoulder Takedown
  • Swing Kick
  • Speedy Swing Kick
  • Shield



Difficulty: 5/10


Now, they may have made this bossfight harder than the original ps4 edition, because in my case I needed Reddit. The trick is to have your suit power set to Quad Damage. This method will take 1/10 of the time than usual at least. Another tip i found useful was to wait it out for the entirety of the speech, either sit on Sables hovercraft or perch on the side of the roof. Make sure that you're fully loaded of electric webs too, because they work well on her, especially as she’s basically immune to about every other attack.
Cyborg Hammerhead
Attacks
  • Punch
  • Stomp
  • Headbut





Difficulty: 10/10


Stage 1


First on the list, make sure to avoid his attacks; especially his head-but, as that inflicts a lot of damage. One good thing about his melee attacks though is that they are easily countered—after he attacks he will take roughly 2 seconds to get back to his feet and ready for another attack. During one time that you’re attacking him; you will have the opportunity to swing over behind his head, and hold him down for Sable to fire a laser cannon at his head, this will stun him for several seconds.

Stage 2

Attacks
  • Jetpack Charge
  • Laser
  • Chain Attacks


Now in phase 2, there’s also a mob of people that you'll take out first .When you do eventually get to Hammerhead; you can do the same as stage 1. Using web strikes in these situations are pretty handy when you’ve just dodged the last attack and don’t want to waste any valuable time that could be spent trying to takedown Hammerhead. When the time is right, prepare for the laser cannon. And like the round before this your onto the next phase.

Stage 3

Attacks
  • Body Shield
  • Dash


The thing you’ll have to do here is wait for Sable to drop the bombs at him - to make them hit the target however, you are going to have to manually throw them at him. Throwing one at him will deactivate his shield. After the first laser cannon of stage 3 Hammerhead will summon in yet another army of men. Whilst defeating his men in the process, you will rinse and repeat the steps to deactivate his shield and hold him back.

Conclusion
Thanks for reading, this guide did take a while to make—so likes and favourites are all appreciated. Bye!

Other guides we think you’ll like:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403093205

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3394993420