Squad 44

Squad 44

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How to stop throwing your team
By FPVDrone
This guide will stop you from throwing your games and will make you a certified esport player.
   
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Introduction
Become an ESPORT player on Squad 44

So I've finally decided to make a brief guide on how to stop throwing your team's game. There's a lot of beginners playing the game right now due to free weekend and holiday sales which is great, and this also means that it's therefore time for me to let you guys know about some important stuff. We're gonna cut the ♥♥♥♥♥♥♥♥ about playing as a squad, in such formation, etc. You obviously have to play with your teammates otherwise you'll always get shredded, that's not the point. I'm only gonna talk about advanced tips you need to know to significantly improve your skills. I also won't discuss basic game mechanics, there's a ♥♥♥♥ ton of guides about that on Youtube, go take a look at them.
Logistics
Logistics advanced tips

1. When you place a radio, SL should always place a rally on top of it. If the squad gets murdered while trying to place a new FOB, you'll be able to spawn back on it rather than being sent back to main, eventually losing your FOB, radio and logi truck.

2. Never place a FOB next to a radio. The radio makes noise and it gives hints to find the FOB. The opponents can also instantly take down the FOB if they destroy the radio, which they will do instantly by throwing a satchel at the radio and it can't be defused.

3. When you're preparing next points on defense, you can put your FOB on the next objective if the opposite team has no clue about what they're doing. If they're decent, don't put that there or they will take it down preemptively even in frontline gamemode. YOU CAN GUESS where the next points are on frontline gamemode. Heard a ♥♥♥♥ ton of people stating that it's not a thing, IT IS possible and VERY EASY.

4. If someone is shooting while you're driving your truck, give them your rear if you still have supplies inside it. They won't be able to kill you even if they empty their entire mags since their shots will land on the crates.

5. On Arnhem (Frontline), you can build pontoons and cross the river before the next objectives are live. Send someone there to build one of the two pontoons, both located east, and wait on the other side with your logi truck. As soon as your team cap the first objectives, place your FOB. If you have a fully supplied truck (2000 supplies) it means that you're gonna be able to place 4 FOBs (500 supplies each) before running out of supplies and therefore without having to cross back in order to go to main and resupply.

6. HE kit is the FOB hunter. Take a transport such as a jeep or a motorcycle and get on the next objectives, NOT the current one. Destroy their radios/FOBs preemptively, destroy their logi trucks, etc. Stop using HE kit as a regular logistic kit. If you use your satchel, resupply yourself by placing a radio, some supplies and build an ammo crate. That's prolly the only good usage you can make of an ammo crate in the entire game (see next point).

7. Ammo crates are USELESS. They consume 100 supplies to get built and consume 10 supplies each time someone resupplies even if they take a single sip of canteen out of it. Each riflemen (there are plenty of them in your team right?) spawn with a free ammo crate that refills everything you got on you and resupplying the team is the main purpose of the rifleman kit. In conclusion, stop placing useless ammo crates and simply ask riflemen for ammo instead.

8. If you happen to use a mortar, never place it around a FOB. Shooting it will cause a lot of noise and they will 100% come for you unless you're TKing more friendlies that killing actual ennemies, which is not your primary goal right? Place a radio somewhere in the wilderness, place your mortar and shoot it a couple times then go to another location at the opposite side of the map where you already placed a radio, a mortar and supplies. Constantly go from one place to the other.

9. You don't want your radio to be taken out because it costs 10 tickets to your team and it also instantly makes your FOB disappear. Good radio placement is extremely important, but there are also some sneaky ways to make the radio impossible to destroy. On maps where you can find water, you may place your radio under it and your opponents will not see it. They will also most probably not even hear it because who would walk along the sea/around water in most cases? You can also place the radio inside a building and completely close it with hedgehogs at the doors + barbwires. They could destroy your obstacles but they won't in most cases, notably if the radio is in the middle of the currently defended objective. Finally, some maps contain some possible exploits but I won't cover it since it's prohibited in almost all servers and you don't wan't to get banned, don't you?

10. No radios and no FOBs just under the roofs when they are placed inside objectives. Artillery will destroy them. Find another place.

11. Logistics should be FOB spamming most of the time especially if your opponents are not dumb and hunt for your spawn points. Stop wasting supplies and literally having a negative game impact by placing funny AT guns, MGs, etc. People won't use them, or will do absolutely nothing useful for the team with them most of the time. AT guns will get one tapped by tanks 90% of the time and MGs will get their brain popped off their skulls during the first 10s of operating the gun. AT guns are OK on maps where your team has not access to a vast AT capability (Maleme, Rethymno, french maps).
Infantry
Infantry advanced tips

12. Due to the game allowing attacks from absolutely all sides, even in frontline gamemode but even more in offensive gamemode, the best tactic to get on an objective is to make a squad-sized push (at least) where the rest of your team is not actually pushing from. You will never find 9 people defending against your 9 men squad (1:1 ratio) if you do so. In fact, that's quite the contrary and you'll have a huge numerical advantage for the first push. When they are starting to break where you pushed, just keep going in until eventually destroying their rallies/FOBs on the objective and capturing it.

13. In frontline gamemode, HEs should not try to destroy the objectives by pushing with their squads. Just sneak in separately and destroy them. This will be 10 times easier since defenders are usually not paying attention to the actual objectives and busy fighting against your team. If your team is already on the objectives, you obviously want to stick with them. Don't apply this advice for objectives which needs multiple explosives to destroy, such as bunkers (the real ones, not the wooden ones). Devs can't fix people being legally blind and not noticing enemies destroying objectives in front of them BUT they will hopefully fix the fact that you can destroy pretty much everything in one shot with a single guy, which in my opinion makes NO SENSE in a team based tactical shooter supposed to incentivise team coordination to achieve common goals.

14. Crouch and concentrate (shift button) at the same time before shooting as long as you see the guy you want to take out. It will increase your accuracy.

15. In a firefight and especially if you play a bolt action rifle, you want to shoot and immediately relocate. If you're shooting at someone that didn't die, he will throw grenades at the wrong place (also making noise and giving his position by doing so) and will become way easier to kill. If you're shooting at someone that finds himself in a wounded state, he will call out the wrong place to his squad/teammates in the vicinity and you'll get easier kills on them.

16. Use your bayonet more often.

17. Give compass degrees to your teammates in local and squad voice chat when you spot opponents AS LONG AS your temmates are in your direct vicinity, otherwise your comms are literally having a negative game impact. If your teammates are not next to you, give grid if you have the time (just get your mouse over the correct place on the map to see the grid coordinates on the bottom right of the screen) or just describe the area you're talking about.

18. If you are required to take down a rally by pressing F or to capture an objective (documents, gliders' equipment), press F and KEEP HOLDING that ♥♥♥♥♥♥♥♥ button even if the progress bar disappears from your screen. It's a known visual bug.

18. Don't be stupid and using infantry logi trucks as infantry transports. Drop their supplies. They can carry 1k supplies, which is enough for 2 FREAKING FOBs. That means your team can place a FOB and still place another one right after the first one got destroyed AND that's only what a single infantry logi truck can do.

19. Check the map more often. Call out enemy infantry, trucks, mech, logi, tanks to your SL.

20. No one ever captured an objective by sitting in a bush or by staying prone. Get your ass on the ♥♥♥♥♥♥♥♥ objective. If you die in the process, you won't die IRL.

21. If you're playing the rifle anti-tank kit, you better read what follows CAREFULLY. You will NOT destroy any tank by randomly emptying your mags. I feel like that's something that hasn't been understood yet by the vast majority of players. You will automatically destroy the tank by killing 3 components. A quick and easy way to proceed is to shoot both tracks, then shoot the engine, and finally to shoot the gun barrel (not the gun itself, I said the gun BARREL) by aiming at the right spot on the turret. You will bully every tank on Maleme, Rethymno and french maps if you follow this process. AT rifles are extremely strong in the current state of the game. This advice can (and should) also be applied with AT launchers and magnetic mines. If you know where the ammo racks are, just ammo rack the tank, but most of players got no clue about it so just follow what I said above as rule of thumb.

21bis. If you're too brain damaged to destroy 3 components, then just shoot down the tracks (or the engine but that's harder I guess since you won't exactly see it?). The tank crew will have to repair the tracks to be able to move the tank once again, which means they will eventually have to leave the tank and expose themselves to pretty much everything around them. If they stick inside and refuse to bail out, just bomb the tank with commander's assets.

22. White phosphorus grenades are great against people camping buildings. Use them as offensive grenades when you get the opportunity to do so. Same thing about AT grenade launchers, which can kill people behind some surfaces.

23. If you're a sapper and you want to destroy a truck, place your magnetic mine on the jerrycan. You will immediately destroy the vehicle. If you don't do so, you will only damage the truck.



Squad leader/Commander
24. If you're the commander on Utah Beach, do everyone a favor and use the shore bombardment. It's completely different from the regular artillery you can call for on the vast majority of maps. This bombardment comes extremely quickly, also reloads quite fast (~2mn for 12 shells as far as I can remember but even less if you reduce the number of shells) and does a ♥♥♥♥ ton of damage. Take your binoculars, spot your targets and bomb them. You just need a radioman OR you can just sit on a rally point if you're that much antisocial.

25. I'll resume you SLs' jobs in a few sentences. First of all, you put down rallies as much as you can and you keep your radioman along with you. I'll say it one more time, your radioman STAYS with you. If he's not sticking with you, then he doesn't need the radioman kit, hence why you should return him to the recruit kit by kicking him out of your squad. You will also have to tell your squad mates to push where this is appropriate (see above regarding where to push). If you defend, ensure your squad is on the objective or make them push enemy spawn points. No micro-managing (unless someone does something really retarded), this is extremely useless. That's it, you've done more for the team than 80% of SLs. Does it seems that hard to you? Then do us a favor pick SL role more often at the beginning of the rounds.

26. If you're the commander on Rethymno, you'll be able to call for a paradrop. Don't be retarded and don't call it straight over the objective or you're just gonna burn tickets. Call for a paradrop at a relatively safe distance from the current objective, tell people in text chat and voice chat BEFORE you call the paradrop and most importantly make sure you make the planes come from west to east or from east to west in order to give time to your team to spawn inside the planes.
Congratulations
From now on, you are fully aware of the main important things to remember to stop having a negative game impact on your team. Share this guide to players that it may help. I will update this guide in the future if I feel like doing so.