GOD EATER 2 Rage Burst

GOD EATER 2 Rage Burst

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GE2:RB Equipment Tree: Sniper Gun
By hertznoir
This guide lists all equipment (Sniper Gun) crafting/upgrade information in God Eater 2: Rage Burst (GE2:RB).
   
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Overview
Scope
This guide lists equipment crafting/upgrade paths, equipment ranks, crafting/upgrade Fc costs, damage and elemental statistics, additional skills gained at upgrade, crafting/upgrade materials required, and equipment descriptions.

This guide does not list the story chapters which unlock the weapon upgrades (the weapon rank should be an approximate availability indicator parallelling the story chapter, e.g. a rank 7 weapon approximately becoming available in chapter 7); nor does it discuss crafting/upgrade material acquisition, rarity, or drop rates.

This guide discusses only Sniper Gun. If you see a statement in the spirit of “these are the only weapons in-game that...”, then that statement only applies to Sniper Gun (since there may be, for example, a comparable Assault Gun that renders the statement untrue).

Spoilers
This guide contains spoilers on all weapons available in game, all of which are progress-unlocked, and post-game unlocks. It will discuss “terminal weapons”, the set of rank 15 weapons at the end of upgrade paths, some possibly unlocked post-game. Please only view this guide at your own discretion.

This guide may contain minor spoilers on the Aragami roster in the game insofar as the game refers to Aragami materials. This guide does not list major Aragami bossess nor their story significance. For material designation-Aragami connection, please refer to “GE2:RB Aragami Reference Guide” by Minorou under Steam Community Guides.

Accuracy
This guide may contain clerical errors (e.g. typo, capitalisation, numerical error). It is also written based on my understanding, and I acknowledge that there are many players with knowledge and insight far exceeding mine. If you find an error, please note it in the comment section and I will attempt to correct them as soon as possible. Thank you for your understanding.
Notable weapons (1/2)
Highest crushing multiplier
The terminal weapons that have the highest crushing multiplier at (Cr/Pi: 5.56, 5.56) are identical to those of the fifth-highest piercing multiplier listed in the subsection immediately succeeding this one.

Highest piercing multiplier
The terminal weapons with the three-highest piercing multipliers are as follows, from highest to lowest.
  • Communion W at (Cr/Pi: 4.45, 6.67). It results from the Communion path, rank 9, and the entire path is elemental-neutral. Incidentally, the penultimate weapon of this path, Communion EX, has the fourth-highest piercing multiplier at (Cr/Pi: 3.92, 5.88).
  • Thirsty Heart W at (Cr/Pi: 2.78, 6.12). It results from the Thirsty Heart path, rank 7, and the entire path has elemental affinities of (Bl/Fr/Sp/Di: Null/o/o/Null).
  • Illusion W at (Cr/Pi: 5.23, 5.89). It results from the Mirage path, rank 2, and the entire path is elemental-neutral.

The following terminal weapons have the fifth-highest piercing multiplier at (Cr/Pi: 5.56, 5.56), all of which are elemental-neutral.
  • Apega Platinum. It results from the Apega path, rank 1, Apega II branch, rank 6.
  • Shirogane Sniper W. It results from the Kurogane Sniper path, rank 1, Shirogane Sniper branch, rank 3.
  • Kurogane Sniper E. It results from the Kurogane Sniper path, rank 1, Kurogane Sniper A branch, rank 4.
  • Arbalest W. It results from the Gastraphetes path, rank 3, Arbalest branch, rank 6.
  • Turandot. It results from the Tosca path, rank 4, Manon Lescaut branch, rank 5.
  • V-Snpr Mk 4. It results from the V-Snpr Mk 1 path, rank 7.
  • Apercevant W. It results from the Apercevant path, rank 7.
  • Warlord Rifle: Deus. It results from the Warlord Rifle: White path, rank 9.
  • Menhir W. It results from the Menhir path, rank 11.

Blaze affinity +2
The entirety of the Mithra path, rank 9, has blaze affinity +2 (those appearing with “oo” in-game). The terminal weapon of this path is Mithra W, (Cr/Pi: 4.45, 4.45). This is the only path with blaze affinity +2.

Freeze affinity +2
The following paths/branches have freeze affinity +2 and lead to three unique terminal weapons.
  • Sniper P path (not freeze affinity +2), rank 5, Swallow branch (freeze affinity +2 hereafter), rank 7. The terminal weapon of this branch is Swallow W, (Cr/Pi: 4.45, 4.45). You may also reach this branch through the Swallow path, rank 7.
  • Stellar Swarm path, rank 7. The terminal weapon of this path is Stella Swarm W, (Cr/Pi: 3.89, 5.00). This terminal weapon is statistically unique in two aspects:
    • first, for a weapon with elemental affinity +2 (in any element), its piercing multiplier of 5.00 is higher than the usual cap of (Cr/Pi: 4.45, 4.45);
    • second, it has a dual-elemental affinity in Divine (Bl/Fr/Sp/Di: Null/oo/Null/o), whereas a comparable elemental affinity +2 weapon usually is elemental-neutral in the remaining three elements.
  • Obelisk path, rank 9. The terminal weapon of this path is Obelisk W, (Cr/Pi: 4.45, 4.45).

Spark affinity +2
The following paths/branches have spark affinity +2 and lead to three unique terminal weapons.
  • Railgun path (not spark affinity +2), rank 2, Zapper branch (spark affinity +2 hereafter), rank 8. The terminal weapon of this branch is Zapper W, (Cr/Pi: 4.45, 4.45). You may also reach this branch through the Sniper P path, rank 5, Zapper branch, rank 8.
  • Spiral Tower path (not spark affinity +2), rank 6, Sparking Tower branch (spark affinity +2 hereafter), rank 8. The terminal weapon of this branch is Storm Tower, (Cr/Pi: 4.45, 4.45). You may also reach this branch through the Sparking Tower path, rank 8.
  • Sweet Shaft path, rank 7. The terminal weapon of this path is Sweet Shaft W, (Cr/Pi: 4.17, 4.73). This terminal weapon is statistically unique in that its piercing multiplier of 4.73 is higher than the usual cap of (Cr/Pi: 4.45, 4.45).

Divine affinity +2
The following paths/branches have divine affinity +2 and lead to three unique terminal weapons.
  • Andar path, rank 3, Shiva branch, rank 9. The terminal weapon of this branch is Shiva W, (Cr/Pi: 4.45, 4.45). You may also reach this branch through the Shiva EX path, rank 12.
  • Tosca path, rank 4, Madama Butterfly branch, rank 7. The terminal weapon of this branch is Madama Butterfly W, (Cr/Pi: 4.45, 4.45).
  • Spiral Tower path, rank 6, Spiral Turret branch, rank 8. The terminal weapon of this branch is Spiral Turret W, (Cr/Pi: 4.45, 4.45).
Notable weapons (2/2)
Dual-elemental affinity
The Stellar Swarm path is statistically unique in that it has elemental affinities of (Bl/Fr/Sp/Di: Null/oo/Null/o). Please refer to the subsection Freeze affinity +2 above.

Unless otherwise specified, a “dual-elemental affinity” means +1/+1 in their respective elements, and no affinity in the remaining two elements, e.g. Blaze/Spark affinity means elemental affinities of +1/0/+1/0, appearing in-game as “o/-/o/-” vertically. Affinity applies to entire paths/branches unless otherwise specified.
  • Blaze/Freeze affinities. One branch leading to only one unique terminal weapon.
    • Officer Sidearm P path (not dual-elemental affinity), rank 5, Officer Sidearm B/F branch (dual-elemental affinity hereafter), rank 8. The terminal weapon of this branch is Officer Sidearm B/F W, (Cr/Pi: 4.45, 4.45). You may also reach this branch through the Officer Sidearm B/F EX path, rank 13.
  • Blaze/Spark affinities. One branch leading to only one unique terminal weapon.
    • Officer Sidearm P path (not dual-elemental affinity), rank 5, Officer Sidearm S/B branch (dual-elemental affinity hereafter), rank 8. The terminal weapon of this branch is Officer Sidearm S/B W, (Cr/Pi: 4.45, 4.45). You may also reach this branch through the Officer Sidearm S/B EX path, rank 13.
  • Blaze/Divine affinities. One branch leading to only one unique terminal weapon.
    • Andar path (not dual-elemental affinity), rank 3, Shankara branch (dual-elemental affinity hereafter), rank 10. The terminal weapon of this branch is Shankara W, (Cr/Pi: 4.45, 4.45). You may also reach this branch through the Shankara path, rank 10.
  • Freeze/Spark affinities. Path/branch leading to two unique terminal weapons.
    • Officer Sidearm P path (not dual-elemental affinity), rank 5, Officer Sidearm F/S branch (dual-elemental affinity hereafter), rank 8. The terminal weapon of this branch is Officer Sidearm F/S W, (Cr/Pi: 4.45, 4.45). You may also reach this branch through the Officer Sidearm F/S EX path, rank 13.
    • Thirsty Heart path, rank 7. The terminal weapon of this path is Thirsty Heart W, (Cr/Pi: 2.78, 6.12). This terminal weapon is statistically unique in that its piercing multiplier of 6.12 is higher than the usual cap of (Cr/Pi: 4.45, 4.45).
  • Freeze/Divine affinities. Path/branch leading to two unique terminal weapons.
    • Officer Sidearm P path (not dual-elemental affinity), rank 5, Officer Sidearm F/D branch (dual-elemental affinity hereafter), rank 8. The terminal weapon of this branch is Officer Sidearm F/D W, (Cr/Pi: 4.45, 4.45). You may also reach this branch through the Officer Sidearm F/D EX path, rank 13.
    • Warlord Rifle: Skin path, rank 14. The terminal weapon of this path is Warlord Rifle: Bone, (Cr/Pi: 4.45, 4.45).
  • Spark/Divine affinities. There are no weapons with Spark/Divine affinities.

Tri-elemental affinity
Unless otherwise specified, a “tri-elemental affinity” means +1/+1/+1 in their respective elements, and no affinity in the remaining element, e.g. Blaze/Spark/Divine affinity means elemental affinities of +1/0/+1/+1, appearing in-game as “o/-/o/o” vertically. Affinity applies to entire paths/branches unless otherwise specified.

Blaze/Freeze/Spark affinities. The terminal weapon Reinforced Sniper, (Cr/Pi: 5.25, 5.25), is the only weapon with tri-elemental affinity. It forms its own path.

“Frugal” and “Trigger Happy” skills
Frugal has the following in-game description.
OP needed for gun attack decreases. Changes by 2% per level.
And Trigger Happy has the following.
OP cost reduced by using stamina. Starts from level 10.
These are notable skills as they reduce bullet OP consumption, hence potentially increasing your gun damage output.

You may also obtain Frugal from the following compound skills: Fixed Battery, Infinity, Bombardier, Granite, Replenishment, Astral Flow, and Bullet Storm. Similarly, for Trigger Happy: Dora Canon, Bombardier, Blast Talk, Carnage, Full Bore, and Gunner's High. As listed, and to my knowledge, Bombardier is the only compound skill containing both Frugal and Trigger Happy.

To my knowledge no Sniper Gun naturally has the Bombardier skill, nor does any have Trigger Happy, either for Trigger Happy by itself or as part of a compound skill.

You may install the entire Spiral Tower path, rank 6, with Fixed Battery 10 (containing Frugal 10) as part of its natural upgrades. This path has two branches, leading to two unique terminal weapons.
  • Spiral Turret branch, rank 8. The terminal weapon of this branch is Spiral Turret W, (Cr/Pi: 4.45, 4.45).
  • Sparking Tower branch, rank 8. The terminal weapon of this branch is Storm Tower, (Cr/Pi: 4.45, 4.45). You may also reach this branch through the Sparking Tower path, rank 8.
Crafting/upgrade paths
This section lists the Sniper Gun crafting/upgrade paths and branches. It contains the equipment names and their respective ranks in parentheses. For detailed equipment information, please refer to the succeeding section.

You may come across repeated equipment entries, the first of which beginning with the symbol “|” immediately preceding the equipment name, for example,
Apega (1) | Apega Spark (2) ⊦ Apega Spark (2)
The first Apega Spark entry refers to the weapon obtainable via crafting, and the second entry via upgrading.

Mielikki path
Mielikki (1) ⌞ Ahti (5) ⌞ Rauni (8) ⌞ Rauni EX (11) ⌞ Rauni W (15)

Apega path
Apega (1) | Apega Spark (2) ⊦ Apega Spark (2) | ⌞ Apega Spark II (4) | ⌞ Apega Thunder (7) | ⌞ Apega Storm (11) | ⌞ Apega Energy (14) | ⌞ Apega Pure Energy (15) | Apega Blaze (3) ⊦ Apega Blaze (3) | ⌞ Apega Blaze II (5) | | Apega Inferno (7) | ⌞ Apega Inferno (7) | ⌞ Apega Plasma (11) | ⌞ Apega Solar (14) | ⌞ Apega Solar Core (15) | Apega Freeze (4) ⊦ Apega Freeze (4) | ⌞ Apega Blizzard (8) | ⌞ Apega Arctic (11) | ⌞ Apega Zero (14) | ⌞ Apega Subzero (15) ⌞ Apega II (6) ⌞ Apega Silver (11) ⌞ Apega Platinum (15)

Kurogane Sniper path
Kurogane Sniper (1) ⊦ Shirogane Sniper (3) | ⌞ Shirogane Sniper B (6) | ⌞ Shirogane Sniper C (8) | ⌞ Shirogane Sniper X (11) | ⌞ Shirogane Sniper W (15) ⌞ Kurogane Sniper A (4) | Kurogane Sniper B (7) ⌞ Kurogane Sniper B (7) ⌞ Kurogane Sniper C (11) ⌞ Kurogane Sniper D (13) ⌞ Kurogane Sniper E (15)

Oni path
Oni (2) ⌞ Fierce Oni (4) ⌞ Oni General (6) ⌞ Oni Master (10) ⌞ Oni Warlord (11) ⌞ Oni Warlord EX (14) ⌞ Oni Warlord W (15)

Railgun path
Railgun (2) ⌞ Tuned Railgun (5) ⊦ Mass Driver (6) | ⌞ Mass Driver EX (11) | ⌞ Mass Driver U (13) | ⌞ Mass Driver W (15) ⌞ Zapper (8) ⌞ Zapper EX (11) ⌞ Zapper W (15)

Falcon path
Falcon (2) ⌞ Albatross (4) ⌞ Raven (6) ⌞ Raven EX (11) | Raven U (14) ⌞ Raven U (14) ⌞ Raven W (15)

Mirage path
Mirage (2) ⌞ Fascination (5) ⌞ Illusion (8) ⌞ Illusion EX (11) ⌞ Illusion W (15)

Gastraphetes path
Gastraphetes (3) ⊦ Fire Ballista (4) | | Flamme Ballista (8) | ⌞ Flamme Ballista (8) | ⌞ Flamme Ballista EX (11) | ⌞ Flamme Ballista U (14) | ⌞ Flamme Ballista W (15) ⊦ Donner Quarrel (5) | | Blitz Quarrel (8) | ⌞ Blitz Quarrel (8) | ⌞ Blitz Quarrel EX (11) | ⌞ Blitz Quarrel U (12) | ⌞ Blitz Quarrel W (15) ⌞ Arbalest (6) ⌞ Arbalest EX (11) ⌞ Arbalest W (15)

Andar path
Andar (3) ⌞ Rudra (5) ⌞ Indra (7) ⊦ Shiva (9) | | Shiva EX (12) | ⌞ Shiva EX (12) | ⌞ Shiva W (15) | Shankara (10) ⌞ Shankara (10) ⌞ Shankara EX (12) ⌞ Shankara W (15)

Tosca path
Tosca (4) | Manon Lescaut (5) ⊦ Manon Lescaut (5) | ⌞ Grand Guignol (9) | ⌞ Orlando (12) | ⌞ Turandot (15) ⌞ Madama Butterfly (7) ⌞ Madama Butterfly EX (11) ⌞ Madama Butterfly W (15)

Officer Sidearm P path
Officer Sidearm P (5) ⊦ Officer Sidearm S/B (8) | ⌞ Officer Sidearm S/B II (11) | | Officer Sidearm S/B EX (13) | ⌞ Officer Sidearm S/B EX (13) | ⌞ Officer Sidearm S/B W (15) ⊦ Officer Sidearm F/D (8) | ⌞ Officer Sidearm F/D II (11) | | Officer Sidearm F/D EX (13) | ⌞ Officer Sidearm F/D EX (13) | ⌞ Officer Sidearm F/D W (15) ⊦ Officer Sidearm F/S (8) | ⌞ Officer Sidearm F/S II (11) | | Officer Sidearm F/S EX (13) | ⌞ Officer Sidearm F/S EX (13) | ⌞ Officer Sidearm F/S W (15) ⌞ Officer Sidearm B/F (8) ⌞ Officer Sidearm B/F II (11) | Officer Sidearm B/F EX (13) ⌞ Officer Sidearm B/F EX (13) ⌞ Officer Sidearm B/F W (15)

Sniper P path
Sniper P (5) ⊦ Mass Driver (6) ⊦ Raven (6) | Swallow (7) ⊦ Swallow (7) | ⌞ Swallow EX (11) | ⌞ Swallow W (15) ⌞ Zapper (8)

Spiral Tower path
Spiral Tower (6) ⊦ Spiral Turret (8) | ⌞ Spiral Turret EX (11) | ⌞ Spiral Turret W (15) | Sparking Tower (8) ⌞ Sparking Tower (8) ⌞ Thundering Tower (11) ⌞ Storm Tower (15)

V-Snpr Mk 1 path
V-Snpr Mk 1 (7) ⌞ V-Snpr Mk 2 (10) ⌞ V-Snpr Mk 3 (13) ⌞ V-Snpr Mk 4 (15)

Sweet Shaft path
Sweet Shaft (7) ⌞ Sweet Shaft EX (11) ⌞ Sweet Shaft W (15)

Stella Swarm path
Stella Swarm (7) ⌞ Stella Swarm EX (11) ⌞ Stella Swarm W (15)

Thirsty Heart path
Thirsty Heart (7) ⌞ Thirsty Heart EX (11) ⌞ Thirsty Heart W (15)

Apercevant path
Apercevant (7) ⌞ Apercevant EX (11) ⌞ Apercevant W (15)

Obelisk path
Obelisk (9) ⌞ Obelisk EX (12) ⌞ Obelisk W (15)

Mithra path
Mithra (9) ⌞ Mithra EX (12) ⌞ Mithra W (15)

Warlord Rifle: White path
Warlord Rifle: White (9) ⌞ Warlord Rifle: Sage (12) ⌞ Warlord Rifle: Deus (15)

Communion path
Communion (9) ⌞ Communion EX (12) ⌞ Communion W (15)

Menhir path
Menhir (11)

Menhir path
Menhir (11) ⊦ Menhir EX (12) ⌞ Menhir EX (12) ⌞ Menhir W (15)

Warlord Rifle: Skin path
Warlord Rifle: Skin (14) ⌞ Warlord Rifle: Bone (15)

Reinforced Sniper path
Reinforced Sniper (15)
Details: Apega path
Apega
Rank: 1
Creation Type: Craft
Cost (Fc): 350
Sl/Cr/Pi: Null, 0.88, 0.88
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Melee Attack Specialist, 10
Mat. Req. 1: Pixie Shell, 1
Mat. Req. 2: Imploder, 1
Desc.: Has an impact-resistant frame

Apega Spark
Rank: 2
Creation Type: Craft
Cost (Fc): 560
Sl/Cr/Pi: Null, 1.01, 1.01
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Melee Attack Specialist, 10
Mat. Req. 1: Pixie Shell, 2
Mat. Req. 2: Spark Stone, 1
Desc.: Fires lightning to shock criminals

Apega Spark
Rank: 2
Creation Type: Upgrade
Cost (Fc): 448
Sl/Cr/Pi: Null, 1.01, 1.01
Bl/Fr/Sp/Di: Null/Null/o/Null
Mat. Req. 1: Pixie Shell, 2
Mat. Req. 2: Spark Stone, 1
Desc.: Fires lightning to shock criminals

Apega Spark II
Rank: 4
Creation Type: Upgrade
Cost (Fc): 2,800
Sl/Cr/Pi: Null, 1.80, 1.80
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Single-minded, 10
Mat. Req. 1: Pixie Shock Shell, 2
Mat. Req. 2: Pixie Spine, 1
Mat. Req. 3: Sparking Barrel, 1
Mat. Req. 4: Ignitor, 1
Mat. Req. 5: Pixie Elastomer, 1
Desc.: Fires lightning to shock criminals

Apega Thunder
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 2.95, 2.95
Bl/Fr/Sp/Di: Null/Null/o/Null
Mat. Req. 1: Pixie Spine, 2
Mat. Req. 2: Ignitor, 1
Mat. Req. 3: Pixie Carapace, 1
Mat. Req. 4: Pixie Gum, 1
Mat. Req. 5: Pixie Shock Shell, 1
Desc.: Punishes the guilty with divine thunder

Apega Storm
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.27, 4.27
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Combo Master, 10
Mat. Req. 1: Pixie Spike, 2
Mat. Req. 2: Detonator, 1
Mat. Req. 3: Pixie Gum, 1
Mat. Req. 4: Pixie Spine, 1
Mat. Req. 5: Pixie Spark Shell, 2
Desc.: Punishes the guilty with divine thunder

Apega Energy
Rank: 14
Creation Type: Upgrade
Cost (Fc): 96,000
Sl/Cr/Pi: Null, 4.84, 4.84
Bl/Fr/Sp/Di: Null/Null/o/Null
Mat. Req. 1: Pixie Spike, 2
Mat. Req. 2: Pixie Storm Shell, 2
Mat. Req. 3: Volt Barrel, 1
Mat. Req. 4: Hyper Imploder, 1
Mat. Req. 5: Pixie Rubber, 1
Desc.: Punishes the guilty with divine thunder

Apega Pure Energy
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.00, 5.00
Bl/Fr/Sp/Di: Null/Null/o/Null
Mat. Req. 1: Pixie Storm Shell, 3
Mat. Req. 2: Pixie Skewer, 1
Mat. Req. 3: Volt Barrel, 2
Mat. Req. 4: Hyper Imploder, 1
Mat. Req. 5: Pixie Rubber, 1
Desc.: Punishes the guilty with divine thunder

Apega Blaze
Rank: 3
Creation Type: Craft
Cost (Fc): 830
Sl/Cr/Pi: Null, 1.35, 1.35
Bl/Fr/Sp/Di: o/Null/Null/Null
Add. Skill 1: Melee Attack Specialist, 10
Mat. Req. 1: Pixie Shell, 2
Mat. Req. 2: Pixie Elastomer, 2
Mat. Req. 3: Blaze Stone, 1
Desc.: Fires flames to burn criminals

Apega Blaze
Rank: 3
Creation Type: Upgrade
Cost (Fc): 664
Sl/Cr/Pi: Null, 1.35, 1.35
Bl/Fr/Sp/Di: o/Null/Null/Null
Mat. Req. 1: Pixie Shell, 2
Mat. Req. 2: Pixie Elastomer, 2
Mat. Req. 3: Blaze Stone, 1
Desc.: Fires flames to burn criminals

Apega Blaze II
Rank: 5
Creation Type: Upgrade
Cost (Fc): 3,360
Sl/Cr/Pi: Null, 2.12, 2.12
Bl/Fr/Sp/Di: o/Null/Null/Null
Add. Skill 1: Single-minded, 10
Mat. Req. 1: Pixie Flame Shell, 2
Mat. Req. 2: Pixie Spine, 1
Mat. Req. 3: Blazing Barrel, 1
Mat. Req. 4: Ignitor, 1
Mat. Req. 5: Pixie Elastomer, 1
Desc.: Fires flames to burn criminals

Apega Inferno
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 2.95, 2.95
Bl/Fr/Sp/Di: o/Null/Null/Null
Add. Skill 1: Melee Attack Specialist, 10
Add. Skill 2: Single-minded, 10
Mat. Req. 1: Pixie Spine, 2
Mat. Req. 2: Ignitor, 1
Mat. Req. 3: Pixie Carapace, 1
Mat. Req. 4: Pixie Gum, 2
Mat. Req. 5: Pixie Flame Shell, 1
Desc.: Punishes the guilty with infernal flames

Apega Inferno
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 2.95, 2.95
Bl/Fr/Sp/Di: o/Null/Null/Null
Mat. Req. 1: Pixie Flame Shell, 2
Mat. Req. 2: Detonator, 1
Mat. Req. 3: Pixie Gum, 1
Mat. Req. 4: Pixie Spine, 1
Desc.: Punishes the guilty with infernal flames

Apega Plasma
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.27, 4.27
Bl/Fr/Sp/Di: o/Null/Null/Null
Add. Skill 1: Combo Master, 10
Mat. Req. 1: Pixie Spike, 2
Mat. Req. 2: Detonator, 1
Mat. Req. 3: Pixie Gum, 1
Mat. Req. 4: Pixie Spine, 1
Mat. Req. 5: Pixie Blaze Shell, 2
Desc.: Punishes the guilty with infernal flames

Apega Solar
Rank: 14
Creation Type: Upgrade
Cost (Fc): 96,000
Sl/Cr/Pi: Null, 4.84, 4.84
Bl/Fr/Sp/Di: o/Null/Null/Null
Mat. Req. 1: Pixie Spike, 2
Mat. Req. 2: Pixie Inferno Shell, 2
Mat. Req. 3: Inferno Barrel, 1
Mat. Req. 4: Hyper Imploder, 1
Mat. Req. 5: Pixie Rubber, 1
Desc.: Punishes the guilty with infernal flames

Apega Solar Core
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.00, 5.00
Bl/Fr/Sp/Di: o/Null/Null/Null
Mat. Req. 1: Pixie Inferno Shell, 3
Mat. Req. 2: Pixie Skewer, 1
Mat. Req. 3: Inferno Barrel, 2
Mat. Req. 4: Hyper Imploder, 1
Mat. Req. 5: Pixie Rubber, 1
Desc.: Punishes the guilty with infernal flames

Apega Freeze
Rank: 4
Creation Type: Craft
Cost (Fc): 3,500
Sl/Cr/Pi: Null, 1.80, 1.80
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Melee Attack Specialist, 10
Add. Skill 2: Single-minded, 10
Mat. Req. 1: Pixie Shell, 2
Mat. Req. 2: Pixie Elastomer, 2
Mat. Req. 3: Freeze Stone, 1
Desc.: Fires ice to freeze criminals

Apega Freeze
Rank: 4
Creation Type: Upgrade
Cost (Fc): 2,800
Sl/Cr/Pi: Null, 1.80, 1.80
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Single-minded, 10
Mat. Req. 1: Pixie Ice Shell, 2
Mat. Req. 2: Ignitor, 1
Mat. Req. 3: Pixie Spine, 2
Mat. Req. 4: Pixie Elastomer, 1
Desc.: Fires ice to freeze criminals

Apega Blizzard
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 3.22, 3.22
Bl/Fr/Sp/Di: Null/o/Null/Null
Mat. Req. 1: Pixie Spine, 2
Mat. Req. 2: Ignitor, 1
Mat. Req. 3: Pixie Carapace, 2
Mat. Req. 4: Pixie Gum, 1
Mat. Req. 5: Pixie Ice Shell, 1
Desc.: Punishes criminals by encasing them in ice

Apega Arctic
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.27, 4.27
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Combo Master, 10
Mat. Req. 1: Pixie Spike, 2
Mat. Req. 2: Detonator, 1
Mat. Req. 3: Pixie Gum, 1
Mat. Req. 4: Pixie Spine, 1
Mat. Req. 5: Pixie Rime Shell, 2
Desc.: Punishes criminals by encasing them in ice

Apega Zero
Rank: 14
Creation Type: Upgrade
Cost (Fc): 96,000
Sl/Cr/Pi: Null, 4.84, 4.84
Bl/Fr/Sp/Di: Null/o/Null/Null
Mat. Req. 1: Pixie Spike, 2
Mat. Req. 2: Pixie Glacier Shell, 2
Mat. Req. 3: Arctic Barrel, 1
Mat. Req. 4: Hyper Imploder, 1
Mat. Req. 5: Pixie Rubber, 1
Desc.: Punishes criminals by encasing them in ice

Apega Subzero
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.00, 5.00
Bl/Fr/Sp/Di: Null/o/Null/Null
Mat. Req. 1: Pixie Glacier Shell, 3
Mat. Req. 2: Pixie Skewer, 1
Mat. Req. 3: Arctic Barrel, 2
Mat. Req. 4: Hyper Imploder, 1
Mat. Req. 5: Pixie Rubber, 1
Desc.: Punishes criminals by encasing them in ice

Apega II
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.72, 2.72
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Single-minded, 10
Mat. Req. 1: Pixie Spine, 2
Mat. Req. 2: Pixie Shell, 1
Mat. Req. 3: Pixie Thorn, 1
Mat. Req. 4: Ignitor, 1
Mat. Req. 5: Pixie Elastomer, 1
Desc.: Has an impact-resistant frame

Apega Silver
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.74, 4.74
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Combo Master, 10
Mat. Req. 1: Pixie Spike, 2
Mat. Req. 2: Detonator, 1
Mat. Req. 3: Pixie Gum, 1
Mat. Req. 4: Pixie Spine, 1
Mat. Req. 5: Pixie Cuirass, 2
Desc.: Reflects impacts absorbed by the wielder

Apega Platinum
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Rush, 10
Mat. Req. 1: Pixie Armor, 3
Mat. Req. 2: Pixie Skewer, 1
Mat. Req. 3: Savage Barrel, 2
Mat. Req. 4: Hyper Imploder, 1
Mat. Req. 5: Pixie Rubber, 1
Desc.: Reflects impacts absorbed by the wielder
Details: Mielikki, Kurogane Sniper paths
Mielikki
Rank: 1
Creation Type: Craft
Cost (Fc): 350
Sl/Cr/Pi: Null, 0.77, 0.81
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Link Aid Recover Amnt, 10
Mat. Req. 1: Hunger Chip, 2
Mat. Req. 2: Hunger Fang, 1
Mat. Req. 3: Reptilian Sorrow, 1
Desc.: Pierces evil with lightning and saves the innocent

Ahti
Rank: 5
Creation Type: Upgrade
Cost (Fc): 3,360
Sl/Cr/Pi: Null, 2.08, 2.17
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Crusader, 10
Mat. Req. 1: Hunger Scale, 1
Mat. Req. 2: Hunger Armor, 1
Mat. Req. 3: Hunger Tine, 2
Mat. Req. 4: Reptilian Turbine, 1
Mat. Req. 5: Reptilian Sorrow, 1
Desc.: Pierces evil with lightning and saves the innocent

Rauni
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 3.15, 3.29
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: DEF, 10
Mat. Req. 1: Hunger Scale, 2
Mat. Req. 2: Hunger Armor, 1
Mat. Req. 3: Hunger Trident, 1
Mat. Req. 4: Reptilian Furnace, 1
Mat. Req. 5: Reptilian Grief, 1
Desc.: Fires divine lightning that can pierce any evil

Rauni EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.17, 4.36
Bl/Fr/Sp/Di: Null/Null/o/Null
Mat. Req. 1: Hunger Scute, 2
Mat. Req. 2: Hunger Spetum, 1
Mat. Req. 3: Reptilian Furnace, 1
Mat. Req. 4: Reptilian Anguish, 1
Mat. Req. 5: Hunger Ambrosia, 1
Desc.: Fires divine lightning that can pierce any evil

Rauni W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.89, 5.12
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Firm Stand, 10
Mat. Req. 1: Hunger Storm Scale, 2
Mat. Req. 2: Hunger Storm Spear, 2
Mat. Req. 3: Hunger Gorer, 1
Mat. Req. 4: Reptilian Torment, 1
Mat. Req. 5: Reptilian Dynamo, 1
Desc.: Fires divine lightning that can pierce any evil

Kurogane Sniper
Rank: 1
Creation Type: Craft
Cost (Fc): 350
Sl/Cr/Pi: Null, 0.88, 0.88
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Oracle, 2
Mat. Req. 1: Iron, 1
Mat. Req. 2: Meteorite Sliver, 1
Desc.: A steel rifle given only to elite troops

Shirogane Sniper
Rank: 3
Creation Type: Upgrade
Cost (Fc): 664
Sl/Cr/Pi: Null, 1.50, 1.50
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Stamina, 2
Mat. Req. 1: Low-Dens. RW Receptor, 1
Mat. Req. 2: Meteorite Sliver, 1
Desc.: A glossy prototype full of unlocked potential

Shirogane Sniper B
Rank: 6
Creation Type: Upgrade
Cost (Fc): 2,800
Sl/Cr/Pi: Null, 2.72, 2.72
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Stamina, 4
Add. Skill 2: Half-stance, 10
Mat. Req. 1: Hi-Dens. RW Receptor, 1
Mat. Req. 2: Tool Steel, 1
Mat. Req. 3: Yaksha Cuff, 1
Mat. Req. 4: Yaksha Mask, 1
Desc.: An improved prototype that outshines its predecessors

Shirogane Sniper C
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 3.58, 3.58
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Athlete, 4
Mat. Req. 1: Ult-Dens. RW Receptor, 1
Mat. Req. 2: Duralumin Steel, 1
Mat. Req. 3: Blaze Ogre Helm, 2
Mat. Req. 4: Ogre Sharp Fang, 2
Mat. Req. 5: Yaksha Fang, 1
Desc.: A special prototype developed over several generations

Shirogane Sniper X
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.74, 4.74
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Stamina, 6
Add. Skill 2: All Out Attack, 4
Mat. Req. 1: Ult-Dens. RW Receptor, 1
Mat. Req. 2: Golem Buffer, 1
Mat. Req. 3: Wolf Flame Fang, 2
Mat. Req. 4: Flame Cuirass, 1
Mat. Req. 5: Blaze Knight Aegis, 1
Desc.: A prototype weapon that only needs fine tuning

Shirogane Sniper W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Stamina, 10
Add. Skill 2: Strategic Blow, 3
Mat. Req. 1: Tarasque Cuirass, 2
Mat. Req. 2: Dryad Amber, 3
Mat. Req. 3: Warrior Storm Mail, 2
Mat. Req. 4: Wukong Steel Tail, 1
Mat. Req. 5: Blaze Knight Hematite, 1
Desc.: The ultimate evolution in sniper guns

Kurogane Sniper A
Rank: 4
Creation Type: Upgrade
Cost (Fc): 2,800
Sl/Cr/Pi: Null, 2.00, 2.00
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Oracle, 4
Add. Skill 2: Archer, 10
Mat. Req. 1: Iron, 1
Mat. Req. 2: Tool Steel, 1
Mat. Req. 3: Yaksha Cuff, 1
Mat. Req. 4: Yaksha Mask, 1
Desc.: A steel rifle given only to elite troops

Kurogane Sniper B
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 3.28, 3.28
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Oracle, 4
Add. Skill 2: Muted, 4
Add. Skill 3: Archer, 10
Mat. Req. 1: Steel, 1
Mat. Req. 2: Duralumin Steel, 1
Mat. Req. 3: Blaze Ogre Tooth, 2
Mat. Req. 4: Freeze Ogre Helm, 2
Mat. Req. 5: Idol Blast, 1
Desc.: A steel rifle given only to elite troops

Kurogane Sniper B
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 3.28, 3.28
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Muted, 4
Mat. Req. 1: Steel, 1
Mat. Req. 2: Duralumin Steel, 1
Mat. Req. 3: Blaze Ogre Tooth, 1
Mat. Req. 4: Ogre Sharp Fang, 2
Mat. Req. 5: Yaksha Fang, 1
Desc.: A steel rifle given only to elite troops

Kurogane Sniper C
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.74, 4.74
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Oracle, 6
Add. Skill 2: Laser Master, 6
Mat. Req. 1: Shining Iron, 1
Mat. Req. 2: Idol Cannon, 2
Mat. Req. 3: Phantom Helm, 2
Mat. Req. 4: Anathema Pendant, 1
Mat. Req. 5: Golem Greaves, 1
Desc.: A steel rifle given only to elite troops

Kurogane Sniper D
Rank: 13
Creation Type: Upgrade
Cost (Fc): 52,000
Sl/Cr/Pi: Null, 5.20, 5.20
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Sniping, 10
Mat. Req. 1: Shining Iron, 1
Mat. Req. 2: Blessed Bone, 2
Mat. Req. 3: Elder's Aura, 2
Mat. Req. 4: Knight Heavy Plate, 1
Mat. Req. 5: Goddess Hematite, 1
Desc.: A steel rifle given only to elite troops

Kurogane Sniper E
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Oracle, 10
Add. Skill 2: Triple Time, 3
Mat. Req. 1: Crystal Iron, 1
Mat. Req. 2: Idol Manipulator, 2
Mat. Req. 3: Phantom Arm Gauntlet, 2
Mat. Req. 4: Anathema Engine, 1
Mat. Req. 5: Golem Engine, 1
Desc.: A steel rifle given only to elite troops
Details: Oni, Railgun, Falcon paths
Oni
Rank: 2
Creation Type: Craft
Cost (Fc): 560
Sl/Cr/Pi: Null, 0.96, 0.96
Bl/Fr/Sp/Di: Null/Null/Null/o
Add. Skill 1: Oracle, 2
Mat. Req. 1: Yaksha Mask, 1
Mat. Req. 2: Yaksha Thread, 1
Mat. Req. 3: Yaksha Chunk, 1
Desc.: Said to carry the strength of a demon

Fierce Oni
Rank: 4
Creation Type: Upgrade
Cost (Fc): 2,800
Sl/Cr/Pi: Null, 1.80, 1.80
Bl/Fr/Sp/Di: Null/Null/Null/o
Add. Skill 1: Reconnaissance Unit, 10
Mat. Req. 1: Yaksha Bracer, 2
Mat. Req. 2: Yaksha Helm, 1
Mat. Req. 3: Yaksha Stock, 1
Mat. Req. 4: Yaksha Plate, 1
Mat. Req. 5: Yaksha Thread, 1
Desc.: Said to carry the supernatural strength of a demon

Oni General
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.45, 2.45
Bl/Fr/Sp/Di: Null/Null/Null/o
Add. Skill 1: Oracle, 6
Add. Skill 2: Close Quarters DEF, 10
Mat. Req. 1: Yaksha Bracer, 1
Mat. Req. 2: Yaksha Helm, 1
Mat. Req. 3: Yaksha Stock, 2
Mat. Req. 4: Yaksha Cop, 1
Mat. Req. 5: Wight Cord, 1
Desc.: Said to carry the supernatural strength of a demon king

Oni Master
Rank: 10
Creation Type: Upgrade
Cost (Fc): 13,600
Sl/Cr/Pi: Null, 4.10, 4.10
Bl/Fr/Sp/Di: Null/Null/Null/o
Mat. Req. 1: Wight Helm, 2
Mat. Req. 2: Wight Incisor, 1
Mat. Req. 3: Yaksha Spaulder, 1
Mat. Req. 4: Yaksha Horn, 1
Mat. Req. 5: Yaksha Ambrosia, 1
Desc.: Said to carry the supernatural strength of a demon king

Oni Warlord
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.27, 4.27
Bl/Fr/Sp/Di: Null/Null/Null/o
Mat. Req. 1: Yaksha Gauntlet, 2
Mat. Req. 2: Yaksha Horn, 1
Mat. Req. 3: Wight Talon, 1
Mat. Req. 4: Wight Braid, 1
Mat. Req. 5: Yaksha Barrel, 1
Desc.: Said to carry the supernatural strength of a demon king

Oni Warlord EX
Rank: 14
Creation Type: Upgrade
Cost (Fc): 96,000
Sl/Cr/Pi: Null, 4.84, 4.84
Bl/Fr/Sp/Di: Null/Null/Null/o
Add. Skill 1: Laser Master, 10
Mat. Req. 1: Yaksha Manifer, 1
Mat. Req. 2: Lemures Helm, 2
Mat. Req. 3: Wight Tusk, 2
Mat. Req. 4: Yaksha Rerebrace, 1
Mat. Req. 5: Yaksha Spire, 1
Desc.: Said to carry the supernatural strength of a demon king

Oni Warlord W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.00, 5.00
Bl/Fr/Sp/Di: Null/Null/Null/o
Add. Skill 1: Oracle, 10
Mat. Req. 1: Yaksha Manifer, 2
Mat. Req. 2: Wight Braid, 2
Mat. Req. 3: Wight Cannon, 1
Mat. Req. 4: Yaksha Tusk, 1
Mat. Req. 5: Yaksha Essence, 1
Desc.: Said to carry the supernatural strength of a demon king

Railgun
Rank: 2
Creation Type: Craft
Cost (Fc): 560
Sl/Cr/Pi: Null, 0.96, 0.96
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Muted, 10
Mat. Req. 1: Weak Magnet, 1
Mat. Req. 2: Angel Fang, 1
Mat. Req. 3: Dryad Rubber, 1
Desc.: Uses magnets to accelerate bullets

Tuned Railgun
Rank: 5
Creation Type: Upgrade
Cost (Fc): 3,360
Sl/Cr/Pi: Null, 2.12, 2.12
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: DEF, 10
Mat. Req. 1: Raven Wing, 2
Mat. Req. 2: Yaksha Stock, 1
Mat. Req. 3: Avian Ligament, 1
Mat. Req. 4: Goddess Feather, 1
Mat. Req. 5: Goddess Steel, 1
Desc.: Uses poewr magnets to accelerate bullets

Mass Driver
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.45, 2.45
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Surprise Attack, 10
Mat. Req. 1: Avian Tendon, 2
Mat. Req. 2: Spark Knight Pickle, 1
Mat. Req. 3: Raven Mask, 1
Mat. Req. 4: Chaotic Claw, 1
Mat. Req. 5: Yaksha Stock, 1
Desc.: Draws electrical energy from the air around it

Mass Driver EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.27, 4.27
Bl/Fr/Sp/Di: Null/Null/o/Null
Mat. Req. 1: Hanuman Forcefield, 2
Mat. Req. 2: Reptilian Anguish, 1
Mat. Req. 3: Raven Spark Gun, 1
Mat. Req. 4: Hanuman Spark Cloth, 1
Mat. Req. 5: Avian Sinew, 2
Desc.: Draws electrical energy from the air around it

Mass Driver U
Rank: 13
Creation Type: Upgrade
Cost (Fc): 52,000
Sl/Cr/Pi: Null, 4.68, 4.68
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Gun ATK, 10
Mat. Req. 1: Serpent Adamant, 2
Mat. Req. 2: Specter Mask, 2
Mat. Req. 3: Anathema Crawler, 1
Mat. Req. 4: Beetle Gossamer, 1
Mat. Req. 5: Anathema Oil, 1
Desc.: Draws electrical energy from the air around it

Mass Driver W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.00, 5.00
Bl/Fr/Sp/Di: Null/Null/o/Null
Mat. Req. 1: Hanuman Storm Drum, 2
Mat. Req. 2: Hunger Shock Armor, 2
Mat. Req. 3: Raven Storm Mask, 2
Mat. Req. 4: Hanuman Storm Cloth, 1
Mat. Req. 5: Avian Lantern, 1
Desc.: Draws electrical energy from the air around it

Zapper
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 2.86, 2.86
Bl/Fr/Sp/Di: Null/Null/oo/Null
Add. Skill 1: Sweeper, 10
Mat. Req. 1: Hanuman Pelt, 2
Mat. Req. 2: Hard Tool Steel, 1
Mat. Req. 3: Hanuman Mesh, 1
Mat. Req. 4: Witch Train, 1
Mat. Req. 5: Witch Crown, 2
Desc.: Able to fire bullets that hit like divine hammers

Zapper EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/Null/oo/Null
Mat. Req. 1: Idol Fibers, 2
Mat. Req. 2: Draconic Tallow, 1
Mat. Req. 3: Idol Crescent, 1
Mat. Req. 4: Goddess Pinion, 1
Mat. Req. 5: Diablo Crown, 2
Desc.: Able to fire bullets that hit like divine hammers

Zapper W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/Null/oo/Null
Add. Skill 1: Air, 10
Mat. Req. 1: Idol Mortar, 2
Mat. Req. 2: Draconic Hatchet, 2
Mat. Req. 3: Idol Animus, 2
Mat. Req. 4: Hyper Refractor, 1
Mat. Req. 5: Diablo Blight, 1
Desc.: Able to fire bullets that hit like divine hammers

Falcon
Rank: 2
Creation Type: Craft
Cost (Fc): 560
Sl/Cr/Pi: Null, 0.96, 0.96
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: DEF, 10
Mat. Req. 1: Oil, 1
Mat. Req. 2: Angel Fang, 1
Mat. Req. 3: Dryad Rubber, 1
Desc.: A sniper rifle with excellent piercing power

Albatross
Rank: 4
Creation Type: Upgrade
Cost (Fc): 2,800
Sl/Cr/Pi: Null, 1.80, 1.80
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Jamming Resistance, 5
Mat. Req. 1: Hunger Fang, 2
Mat. Req. 2: Magnetic Steel, 1
Mat. Req. 3: Hunger Tine, 1
Mat. Req. 4: Angel Wing, 1
Mat. Req. 5: Freeze Stone, 1
Desc.: Fires bullet that radiate extreme cold

Raven
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.45, 2.45
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Acute Perception, 10
Mat. Req. 1: Hunger Armor, 1
Mat. Req. 2: Pluto Grease, 1
Mat. Req. 3: Wukong Mask Piece, 2
Mat. Req. 4: Basilisk Redstone, 1
Desc.: Fires bullets that leave blizzards in their wake

Raven EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.27, 4.27
Bl/Fr/Sp/Di: Null/o/Null/Null
Mat. Req. 1: Creator Rack, 2
Mat. Req. 2: Pluto Frost Oil, 1
Mat. Req. 3: Creator Jewel, 1
Mat. Req. 4: Avian Span, 1
Mat. Req. 5: Raven Spark Bone, 1
Desc.: Fires bullets that leave blizzards in their wake

Raven U
Rank: 14
Creation Type: Craft
Cost (Fc): 120,000
Sl/Cr/Pi: Null, 4.84, 4.84
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Firm Stand, 10
Add. Skill 2: Jamming Resistance, 5
Add. Skill 3: DEF, 10
Add. Skill 4: Acute Perception, 10
Mat. Req. 1: Anathema Launcher, 2
Mat. Req. 2: Flame Sickle, 2
Mat. Req. 3: Specter Talon, 1
Mat. Req. 4: King Perceiver, 1
Mat. Req. 5: Wukong Hematite, 1
Desc.: Fires bullets that leave blizzards in their wake

Raven U
Rank: 14
Creation Type: Upgrade
Cost (Fc): 96,000
Sl/Cr/Pi: Null, 4.84, 4.84
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Firm Stand, 10
Mat. Req. 1: Anathema Launcher, 1
Mat. Req. 2: Flame Sickle, 2
Mat. Req. 3: Specter Talon, 2
Mat. Req. 4: King Perceiver, 1
Mat. Req. 5: Wukong Hematite, 1
Desc.: Fires bullets that leave blizzards in their wake

Raven W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.00, 5.00
Bl/Fr/Sp/Di: Null/o/Null/Null
Mat. Req. 1: Creator Tower, 2
Mat. Req. 2: Pluto Arctic Oil, 2
Mat. Req. 3: Creator Arm, 2
Mat. Req. 4: Avian Sail, 1
Mat. Req. 5: Raven Storm Gun, 1
Desc.: Fires bullets that leave blizzards in their wake
Details: Mirage, Gastraphetes paths
Mirage
Rank: 2
Creation Type: Craft
Cost (Fc): 560
Sl/Cr/Pi: Null, 1.01, 1.14
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Air, 10
Mat. Req. 1: Impure Jewel Steel, 1
Mat. Req. 2: Angel Fang, 1
Mat. Req. 3: Dryad Lens, 1
Desc.: Easy to handle and packs a lot of punch

Fascination
Rank: 5
Creation Type: Upgrade
Cost (Fc): 3,360
Sl/Cr/Pi: Null, 2.22, 2.50
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Fine Reaction, 10
Mat. Req. 1: Draconic Great Armor, 1
Mat. Req. 2: Beetle Helm, 2
Mat. Req. 3: Beetle Shell, 1
Mat. Req. 4: Draconic Cannon, 1
Mat. Req. 5: Yaksha Stock, 1
Desc.: Has improved power and includes stealth capability

Illusion
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 3.37, 3.79
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Item Effect Duration, 10
Mat. Req. 1: Phantom Gauntlet, 2
Mat. Req. 2: Nickel Chromoly, 1
Mat. Req. 3: Draconic Cannon +, 2
Mat. Req. 4: Idol Core, 1
Mat. Req. 5: Hanuman Redstone, 1
Desc.: Has greatly expanded power in addition to stealth

Illusion EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.46, 5.02
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Oracle Absorption, 10
Mat. Req. 1: Yaksha Barrier, 2
Mat. Req. 2: Draconic Bastion, 2
Mat. Req. 3: Garuda Diadem, 1
Mat. Req. 4: Creator Glare, 1
Mat. Req. 5: Wight Barrel, 1
Desc.: Has greatly expanded power in addition to stealth

Illusion W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.23, 5.89
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Loose Change, 10
Mat. Req. 1: Yaksha Rampart, 2
Mat. Req. 2: Draconic Hatchet, 2
Mat. Req. 3: Raven Storm Gun, 2
Mat. Req. 4: Creator Pride, 1
Mat. Req. 5: Wight Cannon, 1
Desc.: Has greatly expanded power in addition to stealth

Gastraphetes
Rank: 3
Creation Type: Craft
Cost (Fc): 830
Sl/Cr/Pi: Null, 1.42, 1.42
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Scorpion's Sting, 10
Mat. Req. 1: Aragami Mail, 2
Mat. Req. 2: Lubricant, 1
Mat. Req. 3: Knight Scute, 1
Mat. Req. 4: Knight Prickle, 1
Desc.: Fires cutting streaks of light

Fire Ballista
Rank: 4
Creation Type: Upgrade
Cost (Fc): 2,800
Sl/Cr/Pi: Null, 1.80, 1.80
Bl/Fr/Sp/Di: o/Null/Null/Null
Add. Skill 1: Air, 10
Mat. Req. 1: Knight Iron, 1
Mat. Req. 2: Blaze Knight Prickle, 1
Mat. Req. 3: Lubricant, 1
Mat. Req. 4: Aragami Armor, 1
Desc.: Fires beams of light and heat

Flamme Ballista
Rank: 8
Creation Type: Craft
Cost (Fc): 11,000
Sl/Cr/Pi: Null, 3.22, 3.22
Bl/Fr/Sp/Di: o/Null/Null/Null
Add. Skill 1: Debuff Stacking, 10
Add. Skill 2: Scorpion's Sting, 10
Add. Skill 3: Air, 10
Mat. Req. 1: Blaze Knight Armor, 2
Mat. Req. 2: Blaze Knight Needle, 1
Mat. Req. 3: Fine Lubricant, 1
Mat. Req. 4: Knight Steel, 1
Mat. Req. 5: Blaze Knight Redstone, 1
Desc.: Fires concentrated beams of light and heat

Flamme Ballista
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 3.22, 3.22
Bl/Fr/Sp/Di: o/Null/Null/Null
Add. Skill 1: Debuff Stacking, 10
Mat. Req. 1: Knight Steel, 2
Mat. Req. 2: Knight Whip, 2
Mat. Req. 3: Blaze Knight Armor +, 1
Mat. Req. 4: Blaze Knight Shield, 1
Mat. Req. 5: Blaze Knight Redstone, 1
Desc.: Fires concentrated beams of light and heat

Flamme Ballista EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.27, 4.27
Bl/Fr/Sp/Di: o/Null/Null/Null
Mat. Req. 1: Blaze Knight Armor +, 2
Mat. Req. 2: Blaze Knight God Needle, 1
Mat. Req. 3: Perfect Lubricant, 1
Mat. Req. 4: Knight Metasoma, 1
Mat. Req. 5: Aragami Armor +, 1
Desc.: Fires concentrated beams of light and heat

Flamme Ballista U
Rank: 14
Creation Type: Upgrade
Cost (Fc): 96,000
Sl/Cr/Pi: Null, 4.84, 4.84
Bl/Fr/Sp/Di: o/Null/Null/Null
Mat. Req. 1: Blaze Knight Bastion, 2
Mat. Req. 2: Blaze Knight Lance, 2
Mat. Req. 3: Blaze Knight Cuirass, 1
Mat. Req. 4: Pure Lubricant, 1
Mat. Req. 5: Blaze Knight Hematite, 1
Desc.: Fires concentrated beams of light and heat

Flamme Ballista W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.00, 5.00
Bl/Fr/Sp/Di: o/Null/Null/Null
Add. Skill 1: Gun Speed Specialist, 10
Mat. Req. 1: Blaze Knight Bastion, 2
Mat. Req. 2: Blaze Knight Lance, 2
Mat. Req. 3: Blaze Knight Cuirass, 2
Mat. Req. 4: Aragami Cuirass, 1
Mat. Req. 5: Blaze Knight Hematite, 1
Desc.: Fires concentrated beams of light and heat

Donner Quarrel
Rank: 5
Creation Type: Upgrade
Cost (Fc): 3,360
Sl/Cr/Pi: Null, 2.12, 2.12
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Air, 10
Mat. Req. 1: Knight Iron, 2
Mat. Req. 2: Spark Knight Prickle, 1
Mat. Req. 3: Lubricant, 1
Mat. Req. 4: Aragami Armor, 1
Desc.: Fires high-voltage currents through enemies

Blitz Quarrel
Rank: 8
Creation Type: Craft
Cost (Fc): 11,000
Sl/Cr/Pi: Null, 3.22, 3.22
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Debuff Stacking, 10
Add. Skill 2: Scorpion's Sting, 10
Add. Skill 3: Air, 10
Mat. Req. 1: Spark Knight Armor, 2
Mat. Req. 2: Spark Knight Needle, 1
Mat. Req. 3: Fine Lubricant, 1
Mat. Req. 4: Knight Steel, 1
Mat. Req. 5: Spark Knight Redstone, 1
Desc.: Fires condensed high-voltage currents through enemies

Blitz Quarrel
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 3.22, 3.22
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Debuff Stacking, 10
Mat. Req. 1: Spark Knight Needle, 2
Mat. Req. 2: Knight Steel, 1
Mat. Req. 3: Spark Knight Shield, 1
Mat. Req. 4: Aragami Armor +, 2
Mat. Req. 5: Spark Knight Redstone, 1
Desc.: Fires condensed high-voltage currents through enemies

Blitz Quarrel EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.27, 4.27
Bl/Fr/Sp/Di: Null/Null/o/Null
Mat. Req. 1: Spark Knight Armor +, 2
Mat. Req. 2: Spark Knight God Neelde, 1
Mat. Req. 3: Perfect Lubricant, 1
Mat. Req. 4: Knight Metasoma, 1
Mat. Req. 5: Spark Knight Amethyst, 1
Desc.: Fires condensed high-voltage currents through enemies

Blitz Quarrel U
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 4.41, 4.41
Bl/Fr/Sp/Di: Null/Null/o/Null
Mat. Req. 1: Spark Knight Lance, 2
Mat. Req. 2: Spark Knight Aegis, 1
Mat. Req. 3: Spark Knight Cuirass, 2
Mat. Req. 4: Perfect Lubricant, 1
Mat. Req. 5: Spark Knight Amethyst, 1
Desc.: Fires condensed high-voltage currents through enemies

Blitz Quarrel W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.00, 5.00
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Gun Speed Specialist, 10
Mat. Req. 1: Storm Knight Aegis, 2
Mat. Req. 2: Spark Knight Lance, 2
Mat. Req. 3: Spark Knight Cuirass, 2
Mat. Req. 4: Aragami Cuirass, 1
Mat. Req. 5: Spark Knight Hematite, 1
Desc.: Fires condensed high-voltage currents through enemies

Arbalest
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.72, 2.72
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Delayed Poison, 10
Mat. Req. 1: Knight Shield, 1
Mat. Req. 2: Knight Armor, 2
Mat. Req. 3: Fine Lubricant, 1
Mat. Req. 4: Knight Needle, 1
Mat. Req. 5: Knight Redstone, 1
Desc.: Fires cutting streaks of light

Arbalest EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.74, 4.74
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Gun Speed Specialist, 10
Mat. Req. 1: Knight Aegis, 2
Mat. Req. 2: Knight Bulwark, 1
Mat. Req. 3: Perfect Lubricant, 1
Mat. Req. 4: Knight God Neelde, 1
Mat. Req. 5: Knight Amethyst, 1
Desc.: Fires cutting streaks of light

Arbalest W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Flash, 10
Mat. Req. 1: Knight Flail, 2
Mat. Req. 2: Knight Sharp Steel, 2
Mat. Req. 3: Aragami Cuirass, 2
Mat. Req. 4: Knight Bastion, 2
Mat. Req. 5: Pure Lubricant, 1
Desc.: Fires cutting streaks of light
Details: Andar, Tosca paths
Andar
Rank: 3
Creation Type: Craft
Cost (Fc): 830
Sl/Cr/Pi: Null, 1.14, 1.14
Bl/Fr/Sp/Di: Null/Null/Null/oo
Mat. Req. 1: Impure Jewel Steel, 1
Mat. Req. 2: Impure Soft Iron, 1
Mat. Req. 3: Lucent Stone, 1
Desc.: Fires highly corrosive bullets

Rudra
Rank: 5
Creation Type: Upgrade
Cost (Fc): 3,360
Sl/Cr/Pi: Null, 1.89, 1.89
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: DEF, 10
Mat. Req. 1: Jewel Steel, 1
Mat. Req. 2: Meteorite Sliver, 2
Mat. Req. 3: Fossil Bark, 2
Mat. Req. 4: Coating Agent, 1
Desc.: Fires bullets imbued with divine energy

Indra
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 2.62, 2.62
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Dexterous, 5
Mat. Req. 1: Jewel Steel, 1
Mat. Req. 2: Soft Iron, 1
Mat. Req. 3: Fossil Tree, 2
Mat. Req. 4: Mithril Silver, 1
Desc.: Fires bullets that eat into targets like wild beasts

Shiva
Rank: 9
Creation Type: Upgrade
Cost (Fc): 9,600
Sl/Cr/Pi: Null, 3.26, 3.26
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Observant, 10
Mat. Req. 1: Pure Soft Iron, 1
Mat. Req. 2: Strong Magnet, 1
Mat. Req. 3: Liniment, 1
Mat. Req. 4: Lucent Crystal, 1
Desc.: Said to even be capable of shooting through a god

Shiva EX
Rank: 12
Creation Type: Craft
Cost (Fc): 51,000
Sl/Cr/Pi: Null, 3.92, 3.92
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Dexterous, 5
Add. Skill 2: DEF, 10
Add. Skill 3: Observant, 10
Mat. Req. 1: Oracle Lucent Crystal, 2
Mat. Req. 2: Holy Jewel Steel, 1
Mat. Req. 3: Pure Jewel Steel, 1
Mat. Req. 4: Hard Fossil, 1
Mat. Req. 5: Philosopher's Stone, 1
Desc.: A brutal weapon said to be capable of firing through a god

Shiva EX
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 3.92, 3.92
Bl/Fr/Sp/Di: Null/Null/Null/oo
Mat. Req. 1: Oracle Lucent Crystal, 1
Mat. Req. 2: Holy Jewel Steel, 1
Mat. Req. 3: Pure Jewel Steel, 1
Mat. Req. 4: Hard Fossil, 2
Mat. Req. 5: Philosopher's Stone, 1
Desc.: A brutal weapon said to be capable of firing through a god

Shiva W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Melee ATK, 10
Mat. Req. 1: Titanium Superalloy, 1
Mat. Req. 2: True Holy Jewel Steel, 1
Mat. Req. 3: Holy Jewel Steel, 1
Mat. Req. 4: Hard Fossil, 2
Mat. Req. 5: High-Speed Steel, 1
Desc.: A brutal weapon said to be capable of firing through a god

Shankara
Rank: 10
Creation Type: Crarft
Cost (Fc): 17,000
Sl/Cr/Pi: Null, 3.65, 3.65
Bl/Fr/Sp/Di: o/Null/Null/o
Add. Skill 1: Dexterous, 5
Add. Skill 2: DEF, 10
Add. Skill 3: Poker Face, 10
Mat. Req. 1: Pure Soft Iron, 1
Mat. Req. 2: Strong Magnet, 2
Mat. Req. 3: Lucent Crystal, 1
Mat. Req. 4: Blaze Crystal, 1
Mat. Req. 5: Liniment, 1
Desc.: A blazing weapon said to bless its bearer

Shankara
Rank: 10
Creation Type: Upgrade
Cost (Fc): 13,600
Sl/Cr/Pi: Null, 3.65, 3.65
Bl/Fr/Sp/Di: o/Null/Null/o
Add. Skill 1: Poker Face, 10
Mat. Req. 1: Pure Soft Iron, 1
Mat. Req. 2: Strong Magnet, 1
Mat. Req. 3: Lucent Crystal, 1
Mat. Req. 4: Blaze Crystal, 1
Mat. Req. 5: Liniment, 1
Desc.: A blazing weapon said to bless its bearer

Shankara EX
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 3.92, 3.92
Bl/Fr/Sp/Di: o/Null/Null/o
Mat. Req. 1: Oracle Lucent Crystal, 1
Mat. Req. 2: Holy Jewel Steel, 1
Mat. Req. 3: Pure Jewel Steel, 1
Mat. Req. 4: Dryad Sapwood, 2
Mat. Req. 5: Oracle Blaze Crystal, 1
Desc.: A brutal weapon said to bring fear to enemies

Shankara W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: o/Null/Null/o
Add. Skill 1: Gun ATK, 10
Mat. Req. 1: Titanium Superalloy, 1
Mat. Req. 2: True Holy Jewel Steel, 1
Mat. Req. 3: Holy Jewel Steel, 1
Mat. Req. 4: Hard Fossil, 2
Mat. Req. 5: Oracle Blaze Crystal, 1
Desc.: A brutal weapon said to bring fear to enemies

Tosca
Rank: 4
Creation Type: Craft
Cost (Fc): 3,500
Sl/Cr/Pi: Null, 1.52, 1.52
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Mid-Air Jump, 10
Mat. Req. 1: Goddess Plumage, 1
Mat. Req. 2: Goddess Husk, 2
Mat. Req. 3: Goddess Feather, 1
Mat. Req. 4: Refractor, 1
Mat. Req. 5: Goddess Redstone, 1
Desc.: Cursed to take the lives of ones the bearer loves

Manon Lescaut
Rank: 5
Creation Type: Craft
Cost (Fc): 4,200
Sl/Cr/Pi: Null, 2.36, 2.36
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Venom, 4
Add. Skill 2: Mid-Air Jump, 10
Mat. Req. 1: Witch Quill, 2
Mat. Req. 2: Goddess Husk, 1
Mat. Req. 3: Witch Filigree, 1
Mat. Req. 4: Refractor, 1
Mat. Req. 5: Goddess Toxin, 1
Desc.: A tragic weapon of love twisted by fate

Manon Lescaut
Rank: 5
Creation Type: Upgrade
Cost (Fc): 3,360
Sl/Cr/Pi: Null, 2.36, 2.36
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Venom, 4
Mat. Req. 1: Witch Quill, 2
Mat. Req. 2: Goddess Husk, 1
Mat. Req. 3: Witch Filigree, 1
Mat. Req. 4: Refractor, 1
Mat. Req. 5: Goddess Toxin, 1
Desc.: A tragic weapon of love twisted by fate

Grand Guignol
Rank: 9
Creation Type: Upgrade
Cost (Fc): 9,600
Sl/Cr/Pi: Null, 4.08, 4.08
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Venom, 6
Add. Skill 2: Melee Special ATK Stam., 10
Mat. Req. 1: Goddess Wing, 2
Mat. Req. 2: Goddess Pinion, 1
Mat. Req. 3: Witch Nacre, 2
Mat. Req. 4: Refractor, 1
Mat. Req. 5: Goddess Toxin, 1
Desc.: As beautiful and frightening as a poisonous butterfly

Orlando
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 4.90, 4.90
Bl/Fr/Sp/Di: Null/Null/Null/Null
Mat. Req. 1: Goddess Fine Steel, 2
Mat. Req. 2: Goddess Gel, 2
Mat. Req. 3: Witch Nacre, 1
Mat. Req. 4: Photocondenser, 1
Mat. Req. 5: Goddess Doom, 1
Desc.: As beautiful and frightening as a poisonous butterfly

Turandot
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: [B]Debuff Stacking, 10
Mat. Req. 1: Witch Pearl, 2
Mat. Req. 2: Witch Vision, 1
Mat. Req. 3: Diablo High Crown, 1
Mat. Req. 4: Diablo Heartmetal, 1
Mat. Req. 5: Goddess Bane, 1
Desc.: As beautiful and frightening as a poisonous butterfly

Madama Butterfly
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 2.62, 2.62
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Silent Butterfly, 10
Mat. Req. 1: Goddess Plumage, 2
Mat. Req. 2: Goddess Husk, 1
Mat. Req. 3: Goddess Feather, 1
Mat. Req. 4: Refractor, 1
Mat. Req. 5: Goddess Redstone, 1
Desc.: A weapon that howls like love betrayed

Madama Butterfly EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/Null/Null/oo
Mat. Req. 1: Goddess Quill, 2
Mat. Req. 2: Goddess Gel, 1
Mat. Req. 3: Goddess Pinion, 2
Mat. Req. 4: Photocondenser, 1
Mat. Req. 5: Goddess Amethyst, 1
Desc.: A weapon that howls like love betrayed

Madama Butterfly W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Nirvana, 10
Mat. Req. 1: Goddess Span, 2
Mat. Req. 2: Goddess Gown, 2
Mat. Req. 3: Diablo High Crown, 1
Mat. Req. 4: Diablo Heartmetal, 1
Mat. Req. 5: Hyper Refractor, 1
Desc.: A weapon that howls like love betrayed
Details: Officer Sidearm P path
Officer Sidearm P
Rank: 5
Creation Type: Craft
Cost (Fc): 4,200
Sl/Cr/Pi: Null, 2.29, 2.29
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Herald, 10
Mat. Req. 1: Soft Iron, 1
Mat. Req. 2: Ceramic Plate, 1
Mat. Req. 3: Spark Knight Armor, 1
Mat. Req. 4: Flame Shell, 2
Mat. Req. 5: Freeze Stone, 1
Desc.: A prototype weapon developed for officers

Officer Sidearm S/B
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 2.86, 2.86
Bl/Fr/Sp/Di: o/Null/o/Null
Add. Skill 1: Muted, 10
Mat. Req. 1: Golem Splinter, 2
Mat. Req. 2: Yaksha Spaulder, 1
Mat. Req. 3: Golem Helm, 1
Mat. Req. 4: Chimera Skull, 1
Mat. Req. 5: Wyrm Fire Fang, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm S/B II
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: o/Null/o/Null
Mat. Req. 1: Garuda Tip, 2
Mat. Req. 2: Fine King Oil, 1
Mat. Req. 3: Golem Sword, 1
Mat. Req. 4: Chimera Spark Skull, 1
Mat. Req. 5: Holy Serpent Helm, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm S/B EX
Rank: 13
Creation Type: Craft
Cost (Fc): 65,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: o/Null/o/Null
Add. Skill 1: Muted, 10
Add. Skill 2: Herald, 10
Add. Skill 3: Air, 10
Mat. Req. 1: Yaksha Rerebrace, 2
Mat. Req. 2: Specter Claw, 2
Mat. Req. 3: Flame Truefang, 1
Mat. Req. 4: Yaksha Spire, 1
Mat. Req. 5: Specter Gaze, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm S/B EX
Rank: 13
Creation Type: Upgrade
Cost (Fc): 52,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: o/Null/o/Null
Add. Skill 1: Air, 10
Mat. Req. 1: Yaksha Rerebrace, 2
Mat. Req. 2: Specter Claw, 2
Mat. Req. 3: Flame Truefang, 1
Mat. Req. 4: Yaksha Spire, 1
Mat. Req. 5: Specter Gaze, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm S/B W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: o/Null/o/Null
Mat. Req. 1: Garuda Grand Crown, 2
Mat. Req. 2: King Launcher, 2
Mat. Req. 3: Golem Cushion, 2
Mat. Req. 4: Chimera Storm Claw, 1
Mat. Req. 5: Pure Fire Crystal, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm F/D
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 2.86, 2.86
Bl/Fr/Sp/Di: Null/o/Null/o
Add. Skill 1: Muted, 10
Mat. Req. 1: Golem Shard, 2
Mat. Req. 2: Yaksha Spaulder, 1
Mat. Req. 3: Golem Helm, 1
Mat. Req. 4: Emperor Skull, 1
Mat. Req. 5: Basilisk Ice Horn, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm F/D II
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/o/Null/o
Mat. Req. 1: Golem Crown, 2
Mat. Req. 2: Pluto Frost Oil, 1
Mat. Req. 3: Golem Dagger, 1
Mat. Req. 4: Anathema Crest, 1
Mat. Req. 5: Basilisk Ice Cannon, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm F/D EX
Rank: 13
Creation Type: Craft
Cost (Fc): 65,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: Null/o/Null/o
Add. Skill 1: Muted, 10
Add. Skill 2: Herald, 10
Add. Skill 3: Air, 10
Mat. Req. 1: Serpent Adamant, 2
Mat. Req. 2: Specter Mask, 2
Mat. Req. 3: Royal Crystal Wing, 1
Mat. Req. 4: Regina's Alabaster, 1
Mat. Req. 5: Specter Gaze, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm F/D EX
Rank: 13
Creation Type: Upgrade
Cost (Fc): 52,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: Null/o/Null/o
Add. Skill 1: Air, 10
Mat. Req. 1: Serpent Adamant, 2
Mat. Req. 2: Specter Mask, 2
Mat. Req. 3: Royal Crystal Wing, 1
Mat. Req. 4: Regina's Alabaster, 1
Mat. Req. 5: Specter Gaze, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm F/D W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/o/Null/o
Mat. Req. 1: Golem Schynbald, 2
Mat. Req. 2: Pluto Arctic Skull, 2
Mat. Req. 3: Golem Cushion, 2
Mat. Req. 4: Anathema Sensor, 1
Mat. Req. 5: Basilisk Hematite, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm F/S
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 2.86, 2.86
Bl/Fr/Sp/Di: Null/o/o/Null
Add. Skill 1: Muted, 10
Mat. Req. 1: Golem Shard, 2
Mat. Req. 2: Yaksha Spaulder, 1
Mat. Req. 3: Golem Helm, 1
Mat. Req. 4: Chimera Skull, 1
Mat. Req. 5: Basilisk Ice Horn, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm F/S II
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/o/o/Null
Mat. Req. 1: Golem Crown, 2
Mat. Req. 2: Pluto Frost Oil, 1
Mat. Req. 3: Golem Dagger, 1
Mat. Req. 4: Chimera Thunder Wing, 1
Mat. Req. 5: Basilisk Ice Cannon, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm F/S EX
Rank: 13
Creation Type: Craft
Cost (Fc): 65,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: Null/o/o/Null
Add. Skill 1: Muted, 10
Add. Skill 2: Herald, 10
Add. Skill 3: Air, 10
Mat. Req. 1: Yaksha Rerebrace, 2
Mat. Req. 2: Specter Vertebrae, 2
Mat. Req. 3: Anathema Barrier, 1
Mat. Req. 4: Lemures Claw, 1
Mat. Req. 5: Knight Hematite, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm F/S EX
Rank: 13
Creation Type: Upgrade
Cost (Fc): 52,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: Null/o/o/Null
Add. Skill 1: Air, 10
Mat. Req. 1: Yaksha Rerebrace, 2
Mat. Req. 2: Specter Vertebrae, 2
Mat. Req. 3: Anathema Barrier, 1
Mat. Req. 4: Lemures Claw, 1
Mat. Req. 5: Knight Hematite, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm F/S W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/o/o/Null
Mat. Req. 1: Golem Visor, 2
Mat. Req. 2: Pluto Arctic Oil, 2
Mat. Req. 3: Golem Engine, 2
Mat. Req. 4: Super Generator, 1
Mat. Req. 5: Basilisk Hematite, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm B/F
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 2.86, 2.86
Bl/Fr/Sp/Di: o/o/Null/Null
Add. Skill 1: Muted, 10
Mat. Req. 1: Golem Splinter, 2
Mat. Req. 2: Yaksha Spaulder, 1
Mat. Req. 3: Golem Helm, 1
Mat. Req. 4: Royal Skull, 1
Mat. Req. 5: Wyrm Fire Fang, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm B/F II
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: o/o/Null/Null
Mat. Req. 1: Garuda Tip, 2
Mat. Req. 2: Pluto Frost Oil, 1
Mat. Req. 3: Golem Sword, 1
Mat. Req. 4: Royal Ice Wing, 1
Mat. Req. 5: Holy Serpent Helm, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm B/F EX
Rank: 13
Creation Type: Craft
Cost (Fc): 65,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: o/o/Null/Null
Add. Skill 1: Muted, 10
Add. Skill 2: Herald, 10
Add. Skill 3: Air, 10
Mat. Req. 1: Yaksha Filament, 2
Mat. Req. 2: Specter Vertebrae, 2
Mat. Req. 3: Anathema Crawler, 1
Mat. Req. 4: Regina's Alabaster, 1
Mat. Req. 5: Knight Hematite, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm B/F EX
Rank: 13
Creation Type: Upgrade
Cost (Fc): 52,000
Sl/Cr/Pi: Null, 4.16, 4.16
Bl/Fr/Sp/Di: o/o/Null/Null
Add. Skill 1: Air, 10
Mat. Req. 1: Yaksha Filament, 2
Mat. Req. 2: Specter Vertebrae, 2
Mat. Req. 3: Anathema Crawler, 1
Mat. Req. 4: Regina's Alabaster, 1
Mat. Req. 5: Knight Hematite, 1
Desc.: A rare weapon granted only to officers and above

Officer Sidearm B/F W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: o/o/Null/Null
Mat. Req. 1: Garuda Span, 2
Mat. Req. 2: Pluto Arctic Skull, 2
Mat. Req. 3: Golem Engine, 2
Mat. Req. 4: Royal Diadem, 1
Mat. Req. 5: Pure Fire Crystal, 1
Desc.: A rare weapon granted only to officers and above
Details: Sniper P, Spiral Tower, V-Snpr Mk 1 paths
Sniper P
Rank: 5
Creation Type: Craft
Cost (Fc): 4,200
Sl/Cr/Pi: Null, 2.15, 2.43
Bl/Fr/Sp/Di: Null/Null/Null/Null
Mat. Req. 1: Simian Bone, 2
Mat. Req. 2: Tool Steel, 1
Mat. Req. 3: Simian Drum, 1
Mat. Req. 4: Simian Armor +, 1
Mat. Req. 5: Ogre Helm, 2
Desc.: A sniper rifle with all the basic functions

Mass Driver
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.45, 2.45
Bl/Fr/Sp/Di: Null/Null/o/Null
Add. Skill 1: Muted, 10
Add. Skill 2: DEF, 10
Add. Skill 3: Surprise Attack, 10
Mat. Req. 1: Avian Tendon, 2
Mat. Req. 2: Spark Knight Pickle, 1
Mat. Req. 3: Raven Mask, 1
Mat. Req. 4: Chaotic Claw, 1
Mat. Req. 5: Yaksha Stock, 1
Desc.: Draws electrical energy from the air around it

Raven
Rank: 6
Creation Type: Upgrade
Cost (Fc): 4,160
Sl/Cr/Pi: Null, 2.45, 2.45
Bl/Fr/Sp/Di: Null/o/Null/Null
Add. Skill 1: Jamming Resistance, 5
Add. Skill 2: DEF, 10
Add. Skill 3: Acute Perception, 10
Mat. Req. 1: Hunger Armor, 1
Mat. Req. 2: Pluto Grease, 1
Mat. Req. 3: Wukong Mask Piece, 2
Mat. Req. 4: Basilisk Redstone, 1
Desc.: Fires bullets that leave blizzards in their wake

Swallow
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 2.62, 2.62
Bl/Fr/Sp/Di: Null/oo/Null/Null
Add. Skill 1: Expectation, 10
Mat. Req. 1: Wukong Femur, 1
Mat. Req. 2: Hard Tool Steel, 1
Mat. Req. 3: Simian Pharynx, 1
Mat. Req. 4: Wukong Mask, 1
Mat. Req. 5: Creator Finger, 1
Desc.: Shrouded by an aura of frozen air

Swallow
Rank: 7
Creation Type: Upgrade
Cost (Fc): 7,760
Sl/Cr/Pi: Null, 2.62, 2.62
Bl/Fr/Sp/Di: Null/oo/Null/Null
Add. Skill 1: Expectation, 10
Mat. Req. 1: Wukong Femur, 2
Mat. Req. 2: Hard Tool Steel, 1
Mat. Req. 3: Simian Pharynx, 1
Mat. Req. 4: Wukong Mask, 1
Mat. Req. 5: Creator Finger, 1
Desc.: Shrouded by an aura of frozen air

Swallow EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/oo/Null/Null
Mat. Req. 1: Wukong Power Bone, 2
Mat. Req. 2: Pluto Frost Oil, 1
Mat. Req. 3: King Sensor, 1
Mat. Req. 4: Simian Pharynx, 1
Mat. Req. 5: Pluto Ice Cannon, 1
Desc.: Shrouded by an aura of frozen air

Swallow W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/oo/Null/Null
Add. Skill 1: Seventh Heaven, 10
Mat. Req. 1: Wukong Pillar, 2
Mat. Req. 2: Pluto Arctic Skull, 2
Mat. Req. 3: King Roller, 2
Mat. Req. 4: Simian Steel Tail, 1
Mat. Req. 5: Pluto Ice Oil, 1
Desc.: Shrouded by an aura of frozen air

Zapper
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 2.86, 2.86
Bl/Fr/Sp/Di: Null/Null/oo/Null
Add. Skill 1: Sweeper, 10
Mat. Req. 1: Hanuman Pelt, 2
Mat. Req. 2: Hard Tool Steel, 1
Mat. Req. 3: Hanuman Mesh, 1
Mat. Req. 4: Witch Train, 1
Mat. Req. 5: Witch Crown, 2
Desc.: Able to fire bullets that hit like divine hammers

Spiral Tower
Rank: 6
Creation Type: Craft
Cost (Fc): 5,200
Sl/Cr/Pi: Null, 2.12, 2.12
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Fixed Battery, 10
Mat. Req. 1: Chaotic Armor, 1
Mat. Req. 2: Chaotic Gun, 1
Mat. Req. 3: Chaotic Vicuna, 2
Mat. Req. 4: Chaotic Eye, 1
Mat. Req. 5: Chaotic Tektite, 1
Desc.: Shaped for concentrated output

Spiral Turret
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 2.86, 2.86
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Stun Resistance, 10
Mat. Req. 1: Lucifer Armor, 1
Mat. Req. 2: Chaotic Gun, 1
Mat. Req. 3: Lucifer Spur, 1
Mat. Req. 4: Chaotic Oculus, 1
Mat. Req. 5: Chaotic Spark Horn, 1
Desc.: Said to hold the power of the first spiral

Spiral Turret EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/Null/Null/oo
Mat. Req. 1: Abyssal Cannon, 2
Mat. Req. 2: Abyssal Conduit, 1
Mat. Req. 3: Chaotic Toxin, 1
Mat. Req. 4: Chaotic Onyx, 1
Mat. Req. 5: Chaotic Femur, 1
Desc.: Said to hold the chaotic power of the first spiral

Spiral Turret W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/Null/Null/oo
Add. Skill 1: Body and Mind, 10
Mat. Req. 1: Lucifer Pillar, 2
Mat. Req. 2: Lucifer Lance, 2
Mat. Req. 3: Abyssal Lichen, 1
Mat. Req. 4: Abyssal Toxin, 1
Mat. Req. 5: Lucifer Brilliance, 1
Desc.: Said to hold the chaotic power of the first spiral

Sparking Tower
Rank: 8
Creation Type: Craft
Cost (Fc): 11,000
Sl/Cr/Pi: Null, 2.86, 2.86
Bl/Fr/Sp/Di: Null/Null/oo/Null
Add. Skill 1: Stun Resistance, 10
Add. Skill 2: Fixed Battery, 10
Mat. Req. 1: Chaotic Armor, 1
Mat. Req. 2: Chaotic Gun, 1
Mat. Req. 3: Chaotic Spark Claw, 1
Mat. Req. 4: Chaotic Oculus, 1
Mat. Req. 5: Chaotic Spark Horn, 1
Desc.: Generates electricity within its coils

Sparking Tower
Rank: 8
Creation Type: Upgrade
Cost (Fc): 8,800
Sl/Cr/Pi: Null, 2.86, 2.86
Bl/Fr/Sp/Di: Null/Null/oo/Null
Add. Skill 1: Stun Resistance, 10
Mat. Req. 1: Chaotic Armor, 1
Mat. Req. 2: Chaotic Gun, 1
Mat. Req. 3: Chaotic Spark Claw, 1
Mat. Req. 4: Chaotic Oculus, 1
Mat. Req. 5: Chaotic Spark Horn, 1
Desc.: Generates electricity within its coils

Thundering Tower
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.79, 3.79
Bl/Fr/Sp/Di: Null/Null/oo/Null
Mat. Req. 1: Abyssal Cannon, 2
Mat. Req. 2: Abyssal Conduit, 1
Mat. Req. 3: Chaotic Toxin, 1
Mat. Req. 4: Chaotic Onyx, 1
Mat. Req. 5: Chaotic Spark Horn, 1
Desc.: Seems to stretch on towards infinity

Storm Tower
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/Null/oo/Null
Add. Skill 1: Body and Mind, 10
Mat. Req. 1: Chaos Pillar, 2
Mat. Req. 2: Abyssal Lichen, 2
Mat. Req. 3: Abyssal Storm Spire, 2
Mat. Req. 4: Abyssal Launcher, 1
Mat. Req. 5: Abyssal Duct, 1
Desc.: Seems to stretch on towards infinity

V-Snpr Mk 1
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 3.17, 3.17
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Brawler, 5
Mat. Req. 1: Ritual Sleeve, 1
Mat. Req. 2: Ritual Armor, 2
Mat. Req. 3: Blessed Plate, 1
Mat. Req. 4: Wolf Sinew Armor, 2
Mat. Req. 5: Chimera Redstone, 1
Desc.: Designed for high power and versatility

V-Snpr Mk 2
Rank: 10
Creation Type: Upgrade
Cost (Fc): 13,600
Sl/Cr/Pi: Null, 4.56, 4.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Exterminator, 10
Mat. Req. 1: Blaze Ogre Fang, 2
Mat. Req. 2: Beetle Carapace, 2
Mat. Req. 3: Blessed Steel, 1
Mat. Req. 4: Blaze Ogre Sharp Helm, 1
Mat. Req. 5: Diablo Toxin, 1
Desc.: Designed for high power and versatility

V-Snpr Mk 3
Rank: 13
Creation Type: Upgrade
Cost (Fc): 52,000
Sl/Cr/Pi: Null, 5.20, 5.20
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: [B]Melee ATK, 5
Mat. Req. 1: Warrior Shield, 2
Mat. Req. 2: Specter Mask, 2
Mat. Req. 3: Ritual Launcher, 1
Mat. Req. 4: Regina's Alabaster, 1
Mat. Req. 5: Knight Hematite, 1
Desc.: Designed for high power and versatility

V-Snpr Mk 4
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Comprehensive, 3
Mat. Req. 1: Eusuchian Armor, 2
Mat. Req. 2: Infernal Ogre Fang, 3
Mat. Req. 3: Siren Opal, 2
Mat. Req. 4: Blessed Mass, 1
Mat. Req. 5: Basilisk Hematite, 1
Desc.: Designed for high power and versatility
Details: Sweet Shaft, Stella Swarm, Thirsty Heart, Apercevant, Obelisk, Mithra, Warlord Rifle: White paths
Sweet Shaft
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 2.38, 2.69
Bl/Fr/Sp/Di: Null/Null/oo/Null
Add. Skill 1: Hand Pocket, 10
Mat. Req. 1: Raven Spark Bone, 1
Mat. Req. 2: Raven Gun, 2
Mat. Req. 3: Goddess Husk, 2
Mat. Req. 4: Refractor, 1
Mat. Req. 5: Pure Oil, 1
Desc.: A weapon of passion capable of piercing any heart

Sweet Shaft EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.56, 4.03
Bl/Fr/Sp/Di: Null/Null/oo/Null
Mat. Req. 1: Bahamut Manifer, 2
Mat. Req. 2: Bahamut Tinsel, 1
Mat. Req. 3: Witch Nacre, 1
Mat. Req. 4: Goddess Pinion, 1
Mat. Req. 5: Grace Jelly, 1
Desc.: A weapon of passion capable of piercing any heart

Sweet Shaft W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.17, 4.73
Bl/Fr/Sp/Di: Null/Null/oo/Null
Mat. Req. 1: Knight Sharp Steel, 2
Mat. Req. 2: Bahamut Sky Helm, 2
Mat. Req. 3: Witch Pinion, 2
Mat. Req. 4: Goddess Span, 1
Mat. Req. 5: Grace Ooze, 1
Desc.: A weapon of passion capable of piercing any heart

Stella Swarm
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 2.22, 2.85
Bl/Fr/Sp/Di: Null/oo/Null/o
Add. Skill 1: Logistical Support, 10
Mat. Req. 1: Witch Gaze, 1
Mat. Req. 2: Goddess Husk, 1
Mat. Req. 3: Goddess Blight, 1
Mat. Req. 4: Royal Fang, 2
Mat. Req. 5: Royal Ice Armor, 1
Desc.: Leaves beautiful trails each time it fires

Stella Swarm EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 3.32, 4.27
Bl/Fr/Sp/Di: Null/oo/Null/o
Mat. Req. 1: Grace Horn, 2
Mat. Req. 2: Goddess Gel, 1
Mat. Req. 3: Goddess Doom, 1
Mat. Req. 4: Elder's Mail, 1
Mat. Req. 5: Elder's Wing, 1
Desc.: Leaves beautiful trails each time it fires

Stella Swarm W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 3.89, 5.00
Bl/Fr/Sp/Di: Null/oo/Null/o
Mat. Req. 1: Grace Starmetal, 2
Mat. Req. 2: Goddess Diadem, 2
Mat. Req. 3: Photocondenser, 2
Mat. Req. 4: Regina's Ghost, 1
Mat. Req. 5: Elder's Ghost, 1
Desc.: Leaves beautiful trails each time it fires

Thirsty Heart
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 1.58, 3.48
Bl/Fr/Sp/Di: Null/o/o/Null
Add. Skill 1: Foodie's Buddy, 10
Mat. Req. 1: Simian Pharynx, 1
Mat. Req. 2: Creator Finger, 1
Mat. Req. 3: Serpent Fang, 2
Mat. Req. 4: Hanuman Femur, 1
Mat. Req. 5: Hanuman Anethyst, 1
Desc.: A weapon that brings good fortune to friends

Thirsty Heart EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 2.37, 5.21
Bl/Fr/Sp/Di: Null/o/o/Null
Mat. Req. 1: Hanuman Thunder Drum, 2
Mat. Req. 2: Creator Rack, 1
Mat. Req. 3: Holy Serpent Helm, 1
Mat. Req. 4: Hanuman Forcefield, 1
Mat. Req. 5: Seraphic Crystal, 1
Desc.: A weapon that brings good fortune to friends

Thirsty Heart W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 2.78, 6.12
Bl/Fr/Sp/Di: Null/o/o/Null
Mat. Req. 1: Hanuman Storm Cloth, 2
Mat. Req. 2: Creator Visage, 2
Mat. Req. 3: Serpent Flamefang, 2
Mat. Req. 4: Hanuman Storm Drum, 1
Mat. Req. 5: Phantom Ore, 1
Desc.: A weapon that brings good fortune to friends

Apercevant
Rank: 7
Creation Type: Craft
Cost (Fc): 9,700
Sl/Cr/Pi: Null, 3.17, 3.17
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Reconnaissance, 10
Mat. Req. 1: Shining Iron, 1
Mat. Req. 2: Meteorite, 1
Mat. Req. 3: Wolf Fur, 2
Mat. Req. 4: Creator Crystal, 1
Mat. Req. 5: Creator Armor, 2
Desc.: Capable of instantly assessing the status of foes

Apercevant EX
Rank: 11
Creation Type: Upgrade
Cost (Fc): 16,000
Sl/Cr/Pi: Null, 4.74, 4.74
Bl/Fr/Sp/Di: Null/Null/Null/Null
Mat. Req. 1: Elder's Mail, 2
Mat. Req. 2: Elder's Stole, 1
Mat. Req. 3: Elder's Soul, 1
Mat. Req. 4: Yaksha Barrel, 1
Mat. Req. 5: Wolf Flame Core, 1
Desc.: Capable of instantly assessing the status of foes

Apercevant W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Mat. Req. 1: Elder's Pinion, 2
Mat. Req. 2: Elder's Plait, 2
Mat. Req. 3: Elder's Tress, 2
Mat. Req. 4: Wolf Inferno Core, 1
Mat. Req. 5: Wolf Burning Gaze, 1
Desc.: Capable of instantly assessing the status of foes

Obelisk
Rank: 9
Creation Type: Craft
Cost (Fc): 12,000
Sl/Cr/Pi: Null, 3.18, 3.18
Bl/Fr/Sp/Di: Null/oo/Null/Null
Add. Skill 1: Split-Second Attack, 10
Mat. Req. 1: Bahamut Manifer, 2
Mat. Req. 2: Bahamut Blue Helm, 1
Mat. Req. 3: Bahamut Blue Mail, 2
Mat. Req. 4: Bahamut Blue Fang, 2
Mat. Req. 5: Glacial Crystal, 1
Desc.: Capable of freezing and penetrating any target

Obelisk EX
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 3.92, 3.92
Bl/Fr/Sp/Di: Null/oo/Null/Null
Add. Skill 1: Devour Bullet Power, 10
Mat. Req. 1: Bahamut Sky Bracer, 2
Mat. Req. 2: Bahamut Blue Helm, 1
Mat. Req. 3: Bahamut Cuirass, 1
Mat. Req. 4: Bahamut Blue Fang, 1
Mat. Req. 5: Glacial Crystal, 1
Desc.: Capable of freezing and penetrating any target

Obelisk W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/oo/Null/Null
Mat. Req. 1: Bahamut Sky Helm, 2
Mat. Req. 2: Bahamut Sky Bracer, 2
Mat. Req. 3: Bahamut Scimitar, 1
Mat. Req. 4: Bahamut Sky Fang, 1
Mat. Req. 5: Bahamut Talwar, 1
Desc.: Capable of freezing and penetrating any target

Mithra
Rank: 9
Creation Type: Craft
Cost (Fc): 12,000
Sl/Cr/Pi: Null, 3.18, 3.18
Bl/Fr/Sp/Di: oo/Null/Null/Null
Add. Skill 1: Quick Change, 10
Mat. Req. 1: Regina's Circlet, 1
Mat. Req. 2: Regina's Lock, 2
Mat. Req. 3: Regina's Glaive, 2
Mat. Req. 4: Regina's Sulfur, 1
Mat. Req. 5: Regina's Iron, 1
Desc.: A blazing weapon named after a sun god

Mithra EX
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 3.92, 3.92
Bl/Fr/Sp/Di: oo/Null/Null/Null
Add. Skill 1: Steps Master, 10
Mat. Req. 1: Regina's Halo, 2
Mat. Req. 2: Regina's Braid, 1
Mat. Req. 3: Regina's Glaive, 1
Mat. Req. 4: Regina's Ambrosia, 1
Mat. Req. 5: Regina's Soul, 1
Desc.: A blazing weapon named after a sun god

Mithra W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: oo/Null/Null/Null
Mat. Req. 1: Regina's Scythe, 2
Mat. Req. 2: Regina's Raiment, 2
Mat. Req. 3: Regina's Braid, 2
Mat. Req. 4: Pure Orichalcum, 1
Mat. Req. 5: Regina's Essence, 1
Desc.: A blazing weapon named after a sun god

Warlord Rifle: White
Rank: 9
Creation Type: Craft
Cost (Fc): 12,000
Sl/Cr/Pi: Null, 3.98, 3.98
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Ballistic Absorb, 10
Mat. Req. 1: Vulpine Raiment, 2
Mat. Req. 2: Vulpine Whisker, 1
Mat. Req. 3: Vulpine Plume, 2
Mat. Req. 4: Vulpine Fur, 1
Mat. Req. 5: Vulpine Eye, 2
Desc.: Eliminates enemies with the mystical power of the fox

Warlord Rifle: Sage
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 4.90, 4.90
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: [B]Gun ATK, 10
Mat. Req. 1: Vulpine Tail, 2
Mat. Req. 2: Vulpine Fan, 1
Mat. Req. 3: Vulpine Fur, 2
Mat. Req. 4: Vulpine Eye, 1
Mat. Req. 5: Vulpine Amethyst, 1
Desc.: Destroys all enemies with the mystical power of the fox

Warlord Rifle: Deus
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Determination, 10
Mat. Req. 1: Kitsune Filigree, 2
Mat. Req. 2: Kitsune Whisker, 2
Mat. Req. 3: Vulpine Palm, 2
Mat. Req. 4: Vulpine Hide, 2
Mat. Req. 5: Kitsune Oculus, 1
Desc.: Destroys all enemies with the mystical power of the fox
Details: Communion, Menhir, Warlord Rifle: Skin, Reinforced Sniper paths
You may notice that the first Menhir path and the first Menhir EX branch requires Ifrit Crystal and Aragami Resonator B respectively. To my knowledge, I cannot find these materials anywhere in the game, and my conjecture is that these may relate to historic DLC that are not longer available (please correct me if this is not the case). Nonetheless you may choose to craft/upgrade these weapons through alternative path/branch listed and obtain them in the GE2:RB default steam download without needing any additional content.

Communion
Rank: 9
Creation Type: Craft
Cost (Fc): 12,000
Sl/Cr/Pi: Null, 3.18, 4.78
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Rogue, 10
Mat. Req. 1: Cerberus Crystal, 1
Mat. Req. 2: Raven Spark Mask, 2
Mat. Req. 3: Serpent Soft Steel, 2
Mat. Req. 4: Basilisk Cold Armor, 2
Desc.: Brought to life when human met the divine

Communion EX
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 3.92, 5.88
Bl/Fr/Sp/Di: Null/Null/Null/Null
Mat. Req. 1: Witch Diadem, 2
Mat. Req. 2: Diablo Cloak, 2
Mat. Req. 3: Grace Steel, 1
Mat. Req. 4: Phantom Lance, 1
Desc.: Brought to life when human met the divine

Communion W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 6.67
Bl/Fr/Sp/Di: Null/Null/Null/Null
Mat. Req. 1: Witch Pearl, 2
Mat. Req. 2: Diablo Cuirass, 2
Mat. Req. 3: Grace Spire, 2
Mat. Req. 4: Goddess Span, 1
Desc.: Brought to life when human met the divine

Menhir
Rank: 11
Creation Type: Craft
Cost (Fc): 20,000
Sl/Cr/Pi: Null, 4.70, 4.70
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Mid-Air Jump, 10
Mat. Req. 1: Ifrit Crystal, 1
Mat. Req. 2: Ifrit Exhaust, 1
Mat. Req. 3: Ifrit Helm, 1
Mat. Req. 4: Ifrit Gauntlet, 1
Mat. Req. 5: Ifrit Armor, 1
Desc.: So mighty that even grazing shots destroy foes

Menhir
Rank: 11
Creation Type: Craft
Cost (Fc): 20,000
Sl/Cr/Pi: Null, 4.70, 4.70
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Mid-Air Jump, 10
Mat. Req. 1: Ifrit Exhaust, 1
Mat. Req. 2: Ifrit Helm, 2
Mat. Req. 3: Ifrit Gauntlet, 2
Mat. Req. 4: Ifrit Armor, 1
Desc.: So mighty that even grazing shots destroy foes

Menhir EX
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 4.90, 4.90
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Reflex, 10
Mat. Req. 1: Aragami Resonator B, 1
Mat. Req. 2: Ifrit Helm, 1
Mat. Req. 3: Ifrit Halo, 1
Mat. Req. 4: Coldlight Crystal, 1
Mat. Req. 5: Ifrit Core, 1
Desc.: Saps the strength of those nearby

Menhir EX
Rank: 12
Creation Type: Upgrade
Cost (Fc): 40,800
Sl/Cr/Pi: Null, 4.90, 4.90
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Reflex, 10
Mat. Req. 1: Ifrit Helm, 2
Mat. Req. 2: Ifrit Halo, 2
Mat. Req. 3: Coldlight Crystal, 1
Mat. Req. 4: Ifrit Core, 1
Desc.: Saps the strength of those nearby

Menhir W
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 5.56, 5.56
Bl/Fr/Sp/Di: Null/Null/Null/Null
Add. Skill 1: Acrobat Team, 10
Mat. Req. 1: Ifrit Helm, 2
Mat. Req. 2: Ifrit Halo, 1
Mat. Req. 3: Ifrit Exhaust, 2
Mat. Req. 4: Coldlight Crystal, 1
Mat. Req. 5: Ifrit Core, 1
Desc.: Saps the strength of those nearby

Warlord Rifle: Skin
Rank: 14
Creation Type: Craft
Cost (Fc): 120,000
Sl/Cr/Pi: Null, 4.28, 4.28
Bl/Fr/Sp/Di: Null/o/Null/o
Add. Skill 1: Overrun, 10
Mat. Req. 1: Reynard Raiment, 2
Mat. Req. 2: Reynard Fan, 2
Mat. Req. 3: Reynard Whisker, 2
Mat. Req. 4: Reynard Tail, 1
Mat. Req. 5: Reynard Liver, 1
Desc.: Slaughters all with the mystical power of the fox

Warlord Rifle: Bone
Rank: 15
Creation Type: Upgrade
Cost (Fc): 169,600
Sl/Cr/Pi: Null, 4.45, 4.45
Bl/Fr/Sp/Di: Null/o/Null/o
Add. Skill 1: Devour Bullet Power, 10
Mat. Req. 1: Reynard Tail, 3
Mat. Req. 2: Reynard Whisker, 2
Mat. Req. 3: Reynard Raiment, 2
Mat. Req. 4: Reynard Redstone, 1
Mat. Req. 5: Reynard Oculus, 1
Desc.: Slaughters all with the mystical power of the fox

Reinforced Sniper
Rank: 15
Creation Type: Craft
Cost (Fc): 212,000
Sl/Cr/Pi: Null, 5.25, 5.25
Bl/Fr/Sp/Di: o/o/o/Null
Add. Skill 1: Seclusion, 10
Mat. Req. 1: Aragami Crystal 27, 1
Desc.: A reinforced sniper rifle crafted to destroy an unparalleled tyrant