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Повідомити про проблему з перекладом
plus xenon have been scaled up to insane, but it doesnt matter, because everyone is an easily provoked madman even they arn't managing to just take over because everyone else is such a powerhouse too.
and theres mods on so if one faction ever gets super weak and failing, it gets massive economy buffs and even fleet reinforcements to get back into the fight and retake some territory.
ive got roaming fleets and the pirate factions are all buffed out the ass too. scale plate is an absolute menace right now. they even smashed a xenon force to bits before continuing to wreck a teladi system.
i cant wait to see what absolute madness adding your mod to my clusterfuck is going to cause..... but... FOR SCIENCE!!!! "Teladi voice in the back: and profits" *activates mod*
only the Teladi have no enemies.... my god i forgot all about vanilla behaviours. I've been playing with like 30 to 40% of the mod workshop installed for so long i forgot what a normal game is like.
currently argon, taladi, scale plate are in a 3 way deathbattle and the boron are simultaneously deep up xenon's arse and kicking the terrans home system in its teeth.
ive got every 'jobs' mod installed along with all economy buff mods lmao. ive got station modules build in 1 min each, and all factions have a desire to build 1 more station than normal, plus they all start with an extra shipyard each.
plus xenon have been scaled up to insane, but it doesnt matter, because everyone is an easily provoked madman even they arn't managing to just take over because everyone else is such a powerhouse too.
God.cfg is actually god.xml found in /libraries/god.xml. But, Snork is wrong. God is for stations. Jobs.xml in the same directory is for fleets, which I assume you are already using.
Thanks mate!