Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
plus xenon have been scaled up to insane, but it doesnt matter, because everyone is an easily provoked madman even they arn't managing to just take over because everyone else is such a powerhouse too.
and theres mods on so if one faction ever gets super weak and failing, it gets massive economy buffs and even fleet reinforcements to get back into the fight and retake some territory.
ive got roaming fleets and the pirate factions are all buffed out the ass too. scale plate is an absolute menace right now. they even smashed a xenon force to bits before continuing to wreck a teladi system.
i cant wait to see what absolute madness adding your mod to my clusterfuck is going to cause..... but... FOR SCIENCE!!!! "Teladi voice in the back: and profits" *activates mod*
only the Teladi have no enemies.... my god i forgot all about vanilla behaviours. I've been playing with like 30 to 40% of the mod workshop installed for so long i forgot what a normal game is like.
currently argon, taladi, scale plate are in a 3 way deathbattle and the boron are simultaneously deep up xenon's arse and kicking the terrans home system in its teeth.
ive got every 'jobs' mod installed along with all economy buff mods lmao. ive got station modules build in 1 min each, and all factions have a desire to build 1 more station than normal, plus they all start with an extra shipyard each.
plus xenon have been scaled up to insane, but it doesnt matter, because everyone is an easily provoked madman even they arn't managing to just take over because everyone else is such a powerhouse too.
God.cfg is actually god.xml found in /libraries/god.xml. But, Snork is wrong. God is for stations. Jobs.xml in the same directory is for fleets, which I assume you are already using.
Thanks mate!
Thank you.
If necessary, you can also combine this with your favorite Xenon buffs!
As Snork mentioned, this is more of an economic boost mod, and the combat buffs to Xenon are minimal...
I hope your universe is well.
And the exact answer to the question is that I didn't know about god.cfg in the first place, and even now that I know about it, I feel it's impossible.
If you don't mind, could you please tell me the location and path of god.cfg? I haven't found it yet.
Thank you for your comment.