Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Secret Society: Trade Route Expanders
   
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22. des. 2024 kl. 6.38
29. des. 2024 kl. 20.58
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Secret Society: Trade Route Expanders

I 2 samlinger av Maple_Leaves 枫叶
Maple_leaves' Mods
48 gjenstander
Secret Society Mods made by Maple_Leaves
5 gjenstander
Beskrivelse
Introduction:
  • A new secret society: Trade Route Expanders. They focus on trade routes and expansion.
  • GS and Ethiopia Pack are required, and the new Secret Society only appears under GS ruleset.
Governor Promotions:
  • Silk Road:
    Unlocked by sending an Envoy to a City-State. Allows you to construct the Headquarter building. All units receive +1 sight, but cannot found a city in inland tiles outside the territory. Gain +2 Trade Route Capacity, 1 Settler and 2 Traders. Get the unowned tiles that your Trader passes through within 8 tiles of your city.
  • Maritime Silk Road:
    Unlocked in Medieval Era. Instantly gains the cartography technology. Trader units gain +15 range over water. When a Trader is on land or water, gain correspondingly +1 Great Merchant or Great Admiral Point each turn. -20% cost when purchasing Traders.
  • Age of Discovery:
    Unlocked in Industrial Era. Traders gain +1 Influence Point and +1 Diplomatic Favor per turn if they are in friendly territory. Cities with both markets and lighthouses gain +1 Trade Route capacity. Light Cavalry or Naval Melee units protect Traders within 8 tiles from being plundered.
  • Globalization:
    Unlocked in Atomic Era. +1 Economic policy slot. Your Trade Routes receive +25% Yield. Your Trade Routes generate +1 Science and +1 Culture for every 5 tiles they travel.
Unique Building: Headquarter
Unique tier 1 building of the Government Plaza. 50% increased Production toward Traders in this City, and gain a Settler when getting a Trader. New cities receive a free Builder. Awards +1 Governor Title.
Special thanks:
nea_baraja, UFO300, chuanyin, starfeather
Recent Updates
2024.12.22 Upload for the first time.
Please give me a thumb if you find this mod interesting!
18 kommentarer
Prof Kit T 15. mars kl. 12.45 
现在看来预言了paradox的丝绸之路帝国,绷不住
Maple_Leaves 枫叶  [skaper] 29. jan. kl. 16.28 
it is intended, please check the texts of governor promotion 1
@prettybranch47
prettybranch47 29. jan. kl. 10.57 
Hi I love this mod but I have noticed it prevents me from settling too close to other cities of mine even if the tiles are green - the button you press to settle in a city goes away, which then limits me when trying to win a domination victory.. any chances of fixing that or is it something that is done for a reason? Thank you!
3100437101 5. jan. kl. 6.20 
这个兼容结社之王吗
Maple_Leaves 枫叶  [skaper] 29. des. 2024 kl. 21.01 
Thanks for your report! Just fixed this issue.
@Eyaexiu
Eyaexiu 29. des. 2024 kl. 13.13 
hey, i love this so far, but i have no text and just some weird signs in some descriptions - headquarters and second skill specifically (that's how much i unlocked so far, i'll let you know if more when i can see those desc)

i'm not sure if it's because i have other mods too or not, but i don't think that has any impact, logically?
foxssss 29. des. 2024 kl. 7.25 
哦哦,没仔细看。那这个限制对地图要求还挺高的
Maple_Leaves 枫叶  [skaper] 28. des. 2024 kl. 4.38 
请您仔细看一下文本描述
@foxssss
foxssss 28. des. 2024 kl. 2.48 
有bug,商人圈的地超过3环会导致开拓者也无法在3环以外坐城,取决于商人跑到多少环外了。我玩的克里
不可以打小兔子哦 27. des. 2024 kl. 7.47 
好用吗