Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Secret Society: Trade Route Expanders
   
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22. Dez. 2024 um 6:38
29. Dez. 2024 um 20:58
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Secret Society: Trade Route Expanders

In 2 Kollektionen von Maple_Leaves 枫叶
Maple_leaves' Mods
44 Inhalte
Secret Society Mods made by Maple_Leaves
5 Inhalte
Beschreibung
Introduction:
  • A new secret society: Trade Route Expanders. They focus on trade routes and expansion.
  • GS and Ethiopia Pack are required, and the new Secret Society only appears under GS ruleset.
Governor Promotions:
  • Silk Road:
    Unlocked by sending an Envoy to a City-State. Allows you to construct the Headquarter building. All units receive +1 sight, but cannot found a city in inland tiles outside the territory. Gain +2 Trade Route Capacity, 1 Settler and 2 Traders. Get the unowned tiles that your Trader passes through within 8 tiles of your city.
  • Maritime Silk Road:
    Unlocked in Medieval Era. Instantly gains the cartography technology. Trader units gain +15 range over water. When a Trader is on land or water, gain correspondingly +1 Great Merchant or Great Admiral Point each turn. -20% cost when purchasing Traders.
  • Age of Discovery:
    Unlocked in Industrial Era. Traders gain +1 Influence Point and +1 Diplomatic Favor per turn if they are in friendly territory. Cities with both markets and lighthouses gain +1 Trade Route capacity. Light Cavalry or Naval Melee units protect Traders within 8 tiles from being plundered.
  • Globalization:
    Unlocked in Atomic Era. +1 Economic policy slot. Your Trade Routes receive +25% Yield. Your Trade Routes generate +1 Science and +1 Culture for every 5 tiles they travel.
Unique Building: Headquarter
Unique tier 1 building of the Government Plaza. 50% increased Production toward Traders in this City, and gain a Settler when getting a Trader. New cities receive a free Builder. Awards +1 Governor Title.
Special thanks:
nea_baraja, UFO300, chuanyin, starfeather
Recent Updates
2024.12.22 Upload for the first time.
Please give me a thumb if you find this mod interesting!
15 Kommentare
3100437101 5. Jan. um 6:20 
这个兼容结社之王吗
Maple_Leaves 枫叶  [Autor] 29. Dez. 2024 um 21:01 
Thanks for your report! Just fixed this issue.
@Eyaexiu
Eyaexiu 29. Dez. 2024 um 13:13 
hey, i love this so far, but i have no text and just some weird signs in some descriptions - headquarters and second skill specifically (that's how much i unlocked so far, i'll let you know if more when i can see those desc)

i'm not sure if it's because i have other mods too or not, but i don't think that has any impact, logically?
foxssss 29. Dez. 2024 um 7:25 
哦哦,没仔细看。那这个限制对地图要求还挺高的
Maple_Leaves 枫叶  [Autor] 28. Dez. 2024 um 4:38 
请您仔细看一下文本描述
@foxssss
foxssss 28. Dez. 2024 um 2:48 
有bug,商人圈的地超过3环会导致开拓者也无法在3环以外坐城,取决于商人跑到多少环外了。我玩的克里
不可以打小兔子哦 27. Dez. 2024 um 7:47 
好用吗
Maple_Leaves 枫叶  [Autor] 25. Dez. 2024 um 7:55 
与其说是主打商路,不如说是主打依托商路的扩张方式,所以没有特别强调提升产出。
@Abutilon

这个和游戏的机制有关,没法动态更改陆上商路的范围(而只能依赖贸易站增加范围),我其实很希望能拉很远的陆上商路。另外,海商范围是可以增加的,就像葡萄牙一样。
@Eiligo
Eiligo 25. Dez. 2024 um 0:19 
加强版克里,不过铺成感觉有点鼓励贴脸AI拍成,毕竟没城的后方,根本拉不了商路,也就拍不了成
MTX 24. Dez. 2024 um 21:29 
that's great