SILENT HILL 2

SILENT HILL 2

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100% Achievements, All Endings Guide & NG+ Walkthrough | SILENT HILL 2
By kookyklavicle
This guide explains how to get all achievements for SILENT HILL 2 while only playing the game through twice. It will show you how to use a debugging tool to understand your progress, and how to complete a NG+ run to get any remaining achievements.
   
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Stop!
For the best experience, play SILENT HILL 2 for the first time yourself without reading this (or any) guide. You don't need to worry about playing in a particular way or making the "right" decisions during your playthrough: just enjoy the story as the developers intended! Be sure to perform a manual save at the final save location (in the Corridor of the 1F Ruined Hotel, just before the dual Pyramid Head boss). Come back to this guide once the credits have rolled and you've seen the results screen.

This guide is for PC players only. The first section of this guide will only work on PC. However, the second section can be followed by players on any platform.

The remainder of this guide contains story spoilers.
Introduction
There are multiple endings in SILENT HILL 2. You would have seen one of eight endings during your first playthrough. Some endings are only available after completing a New Game Plus (NG+) playthrough, as certain items and/or interactions that are required for these endings are only available in NG+.

This guide will explain how to view every ending in the game—and unlock every achievement—as efficiently as possible. For the purposes of this guide, it doesn't matter what choices you made or ending you got in your first playthrough. This guide:

- explains how to modify an existing New Game save to get the two remaining main endings off of your first playthrough, using the Unreal Engine 4/5 Scripting System (UE4SS) Debugging Tool (PC only)
- contains a link to full New Game Plus walkthrough guide that will get you all the remaining achievements (all platforms), with additional notes from me about following the guide
Section One: Getting the three main endings
As mentioned, this guide assumes that you have a non-NG+ save file near the end of the game (preferably, in the 1F Ruined Hotel Corridor) and that you've already seen one ending. This section will help you see the remaining two main endings.

Installing Unreal Engine 4/5 Scripting System (UE4SS)

1. Close the game, if it is running.
2. Navigate to the UE4SS-RE/RE-UE4SS[github.com] repository on GitHub. Under the latest Release, download and save the UE4SS_vX.X.X.zip file.
3. In Steam, right click on SILENT HILL 2. In the menu, select Manage > Browse local files.
4. In Explorer, navigate to SHProto > Binaries > Win64.
5. Extract the contents of the UE4SS_vX.X.X.zip to the Win64 directory.
6. Open the Win64/UE4SS-settings.ini file in Notepad.
7. Find the line that starts with "MajorVersion" and it to "MajorVersion = 5".
8. Find the line that starts with "MinorVersion" and it to "MinorVersion = 1".
9. Find the line that starts with "GuiConsoleEnabled" and it to "GuiConsoleEnabled = 1".
10. Find the line that starts with "GuiConsoleVisible" and change it to "GuiConsoleVisible = 1".
11. Save the settings file.

Test the installation by launching SILENT HILL 2. A window with the title "UE4SS Debugging Tools" should open.

- If it does not, close SILENT HILL 2. Open the Win64/UE4SS-settings.ini file in Notepad again, and change the line that starts with "GraphicsAPI" to "GraphicsAPI = dx11".
- If the window opens but the text is too small, close SILENT HILL 2. Open the Win64/UE4SS-settings.ini file in Notepad again, and change the line that starts with "GuiConsoleFontScaling" to "GuiConsoleFontScaling = 2" or "GuiConsoleFontScaling = 3".

Once the window is open, switch to the game and load your save file. Keep the game and the Debugging Tools window open for the next step.

Calculating the ending values

SILENT HILL 2 uses a scoring system to determine which of the three main endings to show you. The three main endings are:

- Leave ( James appears to leave Silent Hill with Laura )
- Maria ( James appears to leave Silent Hill with Maria )
- In Water ( James appears to commit suicide by driving into Toluca Lake )

You would've seen one of these already. You will use UE4SS to help you see the other two endings.

Firstly, open this read-only Google Sheets document[docs.google.com] and, in the menu bar, select File > Make a copy.

Each row in the table is an EndingFactor, which is a variable that the game uses to determine how much to increase or decrease each of three ending scores. We will search for each EndingFactor in the UE4SS Debugging Tools window and copy the current value into the Google Sheet.

1. Copy the contents of Cell A2 ("SHPlaythroughHealingExcessEndingFactor").
2. In the UE4SS Debugging Tools window, switch to the Live View tab.
3. In the Search field, paste the name of the EndingFactor and press Enter.
4. From the list of results, click the result with that begins with the name of the ending factor and contains the text string "PersistentLevel". It is usually the second-to-last result.
5. This result should have the text "Player Controlled: Yes" in the lower text area. If it doesn't, pick a different search result.
6. Find the line that begins "0x80 Value". Right click on this line and select "Copy value".
7. Paste the copied value into column B for that EndingFactor.

Repeat these steps for all 20 EndingFactors. If you loaded a save from inside the Corridor before the Dual Pyramid Head boss, you won't have a value for the last two EndingFactors ("SHHotelFWPyramidHeadBossAftermathEndingFactor" and "SHHotelFWListenedSickbedConversationEndingFactor"), so you can leave these blank.

After filling out the Google Sheet with the values from UE4SS, the highest number out of the totals for Leave, Maria, and In Water should be that of the ending you've already seen. If not, check that you've entered the correct values or that you loaded the right save file. In rare cases, a difference between the calculator and what you experienced in your first ending might indicate that your choices for the last two EndingFactors changed your ending scores. This is. in fact, good news, as we will see below!

You will now need to figure out what actions you need to take in-game, or values you need to change via UE4SS, to increase/decrease the ending scores to get two remaining endings. You will need to figure this out yourself by using the Google Sheet to see what different values for each EndingFactor does to your overall totals.

1. Duplicate the EndingFactors tab in the Google Sheets doc twice; each tab will be an ending. The first tab will be your unmodified save file/your first ending. The other two tabs (one for each remaining ending) will be your area to test what EndingFactors you need to change to see that ending.

In the future, I may update the Google Sheet to do make these suggestions for you. For now, let's look at two examples.

Example manipulation: in-game actions only

In this example, the game was loaded from a save file that matches this guide's assumptions (i.e. the player is in the Ruined Hotel Corridor, just before the Dual Pyramid Head boss fight). Based on the Google Sheet, the scores for this playthrough are:

- Leave = 10
- Maria = 7
- In Water = 7

Given the values of the EndingFactors in this playthrough, I learn from the Google Sheet that I can manipulate the ending scores without using UE4SS (i.e. there are still in-game actions that I can take to change the EndingFactors values). These actions are:

- Checking Angela's knife additional times
- Spend a decent amount of time at low health in the Pyramid Head boss fight
- Pass through the Scarlet Egg door
- Rush through the hallway after the Pyramid Head boss to skip listening to Mary's dialogue

These actions, based on the Google Sheet, change the ending scores to:

- Leave = 8
- Maria = 8
- In Water = 9

Therefore, the In Water ending is shown to the player after beating Mary.

Example manipulation: using UE4SS

Using the same example as above, there are not enough EndingFactors that are still changeable before the dual Pyramid Head fight that will allow us to see the Maria ending. Therefore, I need to use the UE4SS window to directly change previously set values while the game is running, so that the ending score is calculated correctly at the end of the game. The full list of actions that I need to take are:

- Pass through the Scarlet Egg door
- Rush through the hallway after the Pyramid Head boss to skip listening to Mary's dialogue
- In UE4SS, change the value of "SHWoodsideCoinPuzzleEndingFactor" to "WomanCoin".

These actions, based on the Google Sheet, change the ending scores to:

- Leave = 7
- Maria = 9
- In Water = 7

Therefore, the Maria ending is shown to the player after beating Mary.
Section One (cont.)
How to change an EndingFactor value in UE4SS

1. In the UE4SS Debugging Tools window, switch to the Live View tab.
2. In the Search field, paste the name of the EndingFactor and press Enter.
3. From the list of results, click the result with that begins with the name of the ending factor and contains the text string "PersistentLevel". It is usually the second-to-last result.
4. This result should have the text "Player Controlled: Yes" in the lower text area. If it doesn't, pick a different search result.
5. Find the line that begins "0x80 Value". Right click on this line and select "Edit value".
6. Check the valid values from the Google Sheet and enter your desired value that changes the ending scores in the way that you want. If the value is a number, the number must be positive.
7. Click "Apply".

As this is a debugging tool and as we are doing unsupported operations, the game may crash after updating a value. Try again, and if the game repeatedly crashes after changing a particular EndingFactor, try changing a different one. Do not change the EndingFactor values to anything other than what is listed in the Google Sheet or your game will probably crash.

If you edit a value for an EndingFactor that has not yet been set by the game, the game will overwrite your value, or it may crash. For integer values, the game will increment your set value, rather than reverting your change. This means that you can increase certain EndingFactors above the threshold (e.g. SHPlaythroughHealingExcessEndingFactor to a value above 600) and actions that change the value (e.g. healing for SHPlaythroughHealingExcessEndingFactor) won't change the ending scores.

Use the Google Sheet to figure out what actions you need to take either in-game or with the UE4SS tool. Once you've changed all the values that you need to change, continue with the game and do not save over your original save file. After seeing the second remaining ending, repeat this process for the last one.

Again, do not save over your original save file that you started working from! If you do, you will need to collect your values again, as some may have changed.

Thanks to Death is Coming, Hntd, and TheDementedSalad for their prior research into how endings work in SILENT HILL 2. I'd recommend reading Death is Coming's guide, which is available here.
Section Two: Getting the remaining endings and achievements
Contrary to what some other guides/commenters say, you can get every remaining achievement in a NG+ playthrough.

I would strongly recommend following the great guide available at Silent Hill Memories. View the guide here![www.silenthillmemories.net]

Additional notes for your NG+ run

- Set your difficulty to Light for both combat and puzzles. There's no reason to choose a harder difficulty in your NG+ run.
- Use only the Chainsaw to down and kill enemies. For the [As Close as You Like] achievement, you can use ranged weapons to down enemies: it only counts finishing blows. However, you don't really need to use guns at all. All enemies are essentially one shot with the Chainsaw. The exception to this rule are some bosses that may require two or three hits with the Chainsaw to kill them or move them to their next phase.
- Use your dodge! Dodging in SILENT HILL 2 is massively overpowered due the number of invincibility frames that you are immediately given for every dodge, which you can also easily chain together. This works well for projectile enemies, especially the Eddie boss fight: you can run up towards Eddie, dodge as he shoots (or even after thanks to being invincible as soon as you dodge, even before the animation starts), then run up towards him and hit him with the chainsaw as he in cooldown.
- As soon as you get the radio, unequip it. This is for the [Radio Silence] achievement. The radio will buzz a little when you first get it: don't worry, this doesn't count. If you accidentally equip the radio later on and it emits a sound, you will need to reload from your last save.
- Save frequently! Use every Save Point, even if you aren't dying very much. You never know when a save file might come in handy if you need to go back and get a missed collectible.
- Don't carelessly skip optional sections. Some parts of the Silent Hill Memories guide are noted as being 'skippable' because that section relates only to getting information for a code or puzzle that never changes. However, that section may include picking up notes or photographs that you will miss if you skip it. Don't just go straight to solving the puzzle: review 'skippable' sections carefully to ensure you're not missing out on important items that you need for collectible achievements.
- Track your Glimpses of the Past separately. There's no way in-game to track which you've seen. As soon as you witness a Glimpse, check the guide and match it, then write it down. This will be helpful if you find that you've missed one and need to go back to an earlier save: you should be able to easily see which one you missed. (Hopefully, this doesn't happen!)
- Don't rush! Yes, [Faster Than Fog] requires you to complete the game in under 10 hours. As long as you are reasonably well-focused on your objectives, you will finish the game (via the "Dog" ending) in well under 10 hours. Don't worry about searching out health drinks and syringes too much: you won't really need them with the Chainsaw and Light combat difficulty. Only pickup the ones that are visible and easy to see. You don't need any ammo for your guns, except for a few bullets to shoot the balloons for [Let's NOT Party!]. (Shooting the balloons will not impact [As Close as You Like]). Most people will finish their NG+ run in under five hours.
- You need to have seen the In Water ending before the Stillness ending can be viewed. If you followed this guide, this won't be an issue!

Seeing the five remaining endings in one NG+

After solving the music box puzzle near the end of the [Chapter 11 - Lakeview Hotel] and receiving 3F Corridor Key, create a save file at the Reception. You will use this save file as a starting point for seeing each of the five remaining endings.

Ending: Dog

- Load your Reception save file.
- Use the 3F Corridor Key to unlock the gate to the third-floor corridor.
- Use the Dog Key to unlock the Observation Room and see the "Dog" ending.

Ending: UFO

- Load your Reception save file.
- Use the 3F Corridor Key to unlock the gate to the third-floor corridor.
- Use the 312 Room Key to unlock Room 312. Open your inventory and "Investigate" the Blue Gem to see the "UFO" ending.

Ending: Bliss

- Load your Reception save file.
- Use the 3F Corridor Key to unlock the gate to the third-floor corridor.
- Use the 312 Room Key to unlock Room 312. Open your inventory and "Use" the White Claudia.
- Insert the videotape into the VCR to see the "Bliss" ending.

There is no achievement for seeing this ending.

Ending: Rebirth

- Load your Reception save file.
- Follow the Silent Hill Memories guide through to when you enter the manager's office on 1F.
- Do not collect the Toluca Postcard from the locked safe.
- Proceed to the Save Point in the 1F Corridor and save your game.
- Continue following the guide through the end of the game to see the "Rebirth" ending.

Ending: Stillness
- Load the 1F Corridor save file that you created just before seeing the "Rebirth" ending.
- Walk back to the manager's office and collect the Toluca Postcard from the manager's safe.
- Continue following the guide through the end of the game to see the "Stillness" ending.

There is no achievement for seeing this ending.