Killing Floor 2

Killing Floor 2

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Retry Last Wave with SML
   
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19 Dec, 2024 @ 1:35am
8 Jan @ 1:16am
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Retry Last Wave with SML

Description
?Mutator=RetryLastWave-SML.RetryLastWaveMut

:: Restart the last wave when all players are dead

Default values from config file variables

bEnableRetryLastWave=False (Default setting that controls whether Retry Last Wave is enabled)
WaveRetryLimits=0,0,0,0,0,0,0,0,0,0 [This value defines the retry limits for each wave. For example, "0,0,0,0,0,0,0,0,0,0" means unlimited retries for each wave (0 means unlimited retries)]
iRetryLimit=0 [Total retry count (0 means unlimited retries)]

Chat Command: !retry (Toggles Retry Last Wave ON or OFF) * Works regardless of bEnableRetryLastWave

* SML compatibility

* Compatible with any mutator version
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3379843506
11 Comments
helo  [author] 5 Aug @ 11:53pm 
^7S^1inned^7D^1ragon 3 Aug @ 3:23am 
Is there a way use this with Zedternal Reborn? The secondary trader window of ZT fails to appear when the Retry Last Wave is loaded onto the server.
⚙ Khaz 9 Jan @ 10:06pm 
Hello Helo!
Now everything works correctly, you even took care of the problem with the RPWmod.RestrictPW. I’m surprised by your dedication and I’m very happy.
Thank you, thank you very much.:Batcat:
helo  [author] 8 Jan @ 1:34am 
Fixed the camera issue before the boss wave. Instead of RPWmod, you can use this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3332230890 , and you will be able to use the chat commands
⚙ Khaz 7 Jan @ 11:48am 
Hello Helo
I was testing.
When retrying the boss wave, the camera looks bad and does not respond as it should.
maybe you can fix it? or at least find a way to not do retries in the boss round.


Another thing I noticed, but not very important, is that this mutator together with the RPWmod.RestrictPW for some reason the chat command !retry does not work.
I'm last, I say this as an observation, that's fine for me, because I prefer any player who cannot deactivate the retry using !retry in the chat.

Very grateful, very fine.:lunar2020ratinablanket:
⚙ Khaz 4 Jan @ 8:59pm 
Really?
Thank you, thank you very much, I didn't think you would do it.
I'm going to try it.:Batcat:
helo  [author] 31 Dec, 2024 @ 1:55am 
Added compatibility for Zed Spawner
⚙ Khaz 30 Dec, 2024 @ 9:03pm 
Wow, excellent.
I like this mutator, but do you think it could be made compatible with ZedSpawner?
since when you restart the wave, they only spawn the zeds by default :peglinsadslime:

thank you so much.
helo  [author] 26 Dec, 2024 @ 8:28am 
Fixed the issue of getting stuck in third person view before the boss wave
Xemnius 21 Dec, 2024 @ 2:17pm 
Gets stuck in 3rd person that's focused on the bosses dead body if you fail to kill the boss. It DOES go back to normal after the Trader time is up but makes it pretty hard to run to Trader when you can't see yourself or where you're going. This also happens to the players that have died.

These are my current mutators:

SML.Mut,
UnofficialKFPatch.UKFPMutator,
YAS.Mut, Yet Another Scoreboard
RetryLastWave-SML.RetryLastWaveMut,
FriendlyHUD.FriendlyHUDMutator

If you would like to see my logs, I can send them in DM's but I didn't see any errors or anything getting thrown around. Thanks. :)