KLETKA
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The complete guide KLETKA
By Rouzen Zaker :3 and 1 collaborators
This manual contains:
Description of the game;
All items in the game;
Description of creatures and their behavior;
Description of Weapons and Tools;
Floors / Biomes;
Traps;
Easter eggs;

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Introduction
This guide was created to familiarize you with the universe of the game "KLETKA" and is only "superficial." Some names may differ from the original ones.

*To find out about updates to the manual, add it to your favorites <3
(Date of the manual update: 12/24/2024

All efforts and labor belong to the authors - respect the work of others and when copying, be sure to insert a link to the original source.




INTERESTING FACT
The top 1 of the world in diving was involved in the development of this guide on 12/18/2024. (Kira)(Officially confirmed by the developers).

The record was: 10 thousand 801 floors. (TRAILBLAZER OF THE 10,000 floor)
Game session: 24 hours and 30 minutes.



WHAT IS THE KLETKA GAME?
•The game "KLETKA" is a mix of the genres "survival horror" and "roguelike", which is based on the mechanics of "closing the quota", but not in the usual sense for this genre (by day), as in other games ( for example: Lethal Company, Content Warning, etc.), and in a completely new interpretation, the main goal of the game is to maintain the viability of the KLETKA.




•KLETKA is a living biomechanical creature that requires special self-care.
This freight elevator needs not only to be repaired, refueled, but also constantly fed! Do not forget that the KLETKA is the only way to leave GIGAHRUSHEVKA.(but this is inaccurate)





•GIGAHRUSHEVKA - the game is based on Russian Internet threads about "Gigahrushch", and such a phenomenon as "SAMOSBOR", which you will have to face more than once during the game.
"GIGAHRUSHCHEVKA" is a huge complex consisting of residential blocks, factories, research institutes and other infrastructure facilities.




•SAMOSBOR is a phenomenon of unknown nature that occurs from time to time in a Gigahrushchevka and affects the entire floor, this phenomenon adversely affects the player's health.
It represents a cataclysm with purple fog, all floors of the Gigahrush are equipped with warning systems for the onset of self-assembly.


p.s. I will no longer immerse you in the universe of the dystopia of self-assembly, if there is interest, then we will use the search.


We will play as a class of prisoners in a KLETKA, each player at the beginning of the game will be endowed with special skills (perks) which will be valid for the entire run..

"In a world of endlessly rebuilding itself, there is no place for morality, laws and sentiment. Having fallen out of favor with the local administration, you and several other "lucky ones" were sent to the right place... The mission of redemption! Will you be able to find a way out of the Gigahrushchevka and save your mortal bodies?"

ATTENTION
Before you move on to the next sections, it is recommended to familiarize yourself with the full version of the game "KLETKA" in order to avoid SPOILERS and not spoil the impression of the first playthroughs!
KLETKA IS AN ELEVATOR
Let's start with the base of the game, starting in the lobby, the first thing we do is go to our KLETKA, which needs to be loved and maintained throughout the game.


It's not difficult to figure out what's what, but I won't reveal all the secrets either...




Switch START / STOP


You can start or stop the KLETKA yourself - at any time ( except for event events) - You cannot apply any objects to the switch yet.




THE RADIO

To brighten up your depressed state and accept the reality that you are sentenced to a KLETKA for the rest of your days - the game developers took care of you and put a cassette recorder.


You can listen to music, and you can find other music cassettes on other floors.




Fuel storage tank and rack


In order for the KLETKA to move, it must be refueled, for this there is a red tank on the left side. If the fuel level drops, then this can lead to a breakdown of the system, and then you can not do without repair.

Main panel and tool rack
The main panel is a panel that shows its technical condition and the speed of movement of the Crate.


Requires your attention throughout the game! It is necessary to monitor the state level throughout the game and tighten the bolts (SO as not to relax). In the event of a breakdown, other life support systems of the Kletka also have a negative impact.

*You can apply details to enhance the panel.
*The rack is also suitable for giga-wrench, ronin-plus, rake





SCREEN

The scoreboard shows which floor you are on - The usual circle (Normal locations); Exclamation mark (Special event floors); Dollar sign (Store).

The scoreboard has a built-in useful loot scanner, which can be pumped using a part.
Depending on the level of the scanner, it shows what is on the floor: fuel, improvements, tools, etc. The first 4 levels open a resource scan, which helps in choosing the floor where to stop when descending the kletka.

Other levels increase accuracy (more accurately determining what will be on the floor), range (when activated, it shows where the loot is and the higher the lvl, the greater the coverage of the scanner area) and the duration of the scanner (things marked by the scanner stay marked longer);

The screen shows the probability of Samosbor: an extremely important detail that many people forget about. The presence of a possible samosbor mark on the floor indicates that there will be a lot of loot on the floor, but time is limited, and after a while SAMOSBOR will occur on the floor.


At the first levels, the scanner is weak and plays an insignificant role without improvements.
By improving the scoreboard with details, you will open new cells with "sweets" that will be scanned even before the elevator arrives on the floor.




KLETKA
Well, the hero of the occasion himself, or rather his biological part.... which we will be watching throughout the game.


It can be used to store almost everything that cannot be eaten by asking for it back - the crate will gladly spit it back out to you.

*KLETKA is hungry - REMEMBER THIS!



LOCATIONS and their MODIFICATIONS
* A debuff can be applied to each biome in the form of modifications



RESIDENTIAL BLOCK
It is a gigahrushchevka with long corridors , residential and technical rooms - which are isolated by hermetic doors.



Upon arrival on the floor, you can immediately understand the approximate size of the location in the residential block


Medium-sized location - there are from one to three passages to * living quarters, usually through * corridors and * technical rooms.





A large location in size - there are from two to three passages to * residential premises, usually a large number of *hermetic chambers are found on this type of floor




A small location with 6 dead-end rooms




A small location with two passages to the destroyed rooms with garbage


The same small location, but with sagging load-bearing walls




Compared to other technical and destroyed locations of the RESIDENTIAL BLOCK, the average location is a "Circular Warehouse"



On the large and medium floors there are residential premises (they can be whole or completely or partially destroyed)


Living spaces can be equipped not only with ordinary doors, but also with a Containment door

An ordinary door
Containment door

IT ALSO HAPPENS....





To reach the living quarters, you usually need to go through the corridors and technical rooms


In these rooms, you can usually find a vending machine with *live beer, elevator parts and bottles, * rarely a regular wrench
There are many traps in the corridors - mines, tripwires, traps

There are also "Fractures" on this biome - when falling into it, the Prisoner dies instantly - losing all the bottles without the possibility of returning loot and parts of the lost bottles - perhaps the worst death.

Faults are found in corridors and living quarters





In an isolated room, a safe is often hidden, in which there are items for upgrade. The best way to get into this room is to pick up a mine with a wrench, and activate a mine near this wall.





There may be so-called interactive objects in this location
Which you can interact with:





FACTORY

The plant is a multi-level biome with stairs and open balconies - mainly consists of corridors, balconies and production facilities

The plant can be two-level and three-level.


There may be so-called interactive objects in this location

Which you can interact with:


*The lighting at the location FACTORY is powered by generators - which need to be refueled.

[THIS SECTION WILL BE UPDATED]




FLOOR MODIFICATIONS

Floor modifications apply to all biomes except event biomes

Gravity - Feel like an astronaut





Flood - flooded floor, beware of electricity and watch your step.





Frost - very cold, slippery and disgusting. Happy NEW YEAR





Bad weather - BLEAT, VLADIMIR, LET'S GET OUT OF HERE





Schizophrenia is a dark floor that affects the minds of Prisoners - it seems that you are now the richest person who has learned to hear other people's thoughts.





SAMOSBOR - the phenomenon of SAMOSBOR can happen randomly on the floors


Usually, after SAMOSBOR and as a result of it, the Gigachrush is covered with mucus





FIRE - It may be that the floor is completely on fire.





EVENT FLOORS WILL BE AVAILABLE AT THE END OF THE GUIDE :)





TRAPS
Trap


Danger - 2/10

*Traps can be located on almost any floor, except for the starting floor and some event floors.

When hit, the trap closes causing damage, and imposes a bleeding effect on the player. In order to get out of the trap, it is necessary to unclench it - this takes time, which will increase depending on the number of players in the lobby. (1 player - fast, 2-4 players - long), you can get out of the trap yourself or with the help of friends.

Ways to deactivate the trap:

- Throw something heavy ( for example: a gasoline canister, a rake, a friend)
- Using a wrench. ( after defusing the trap, it will be possible to take it with you)




Explosive mine


Danger - 6/10

Mines, like traps, can be found on all floors, except the starting one and some special ones. They are dangerous when activated and glow with a red glow. After the player steps on a mine, nothing happens, after further movement, an explosion follows (Deals damage, stun (camp) for a while, and can also knock the player down).
*After the explosion, a small fire may start

Mine deactivation methods:
-Throw something (Tools, canister, bottle)
*Do it from a running start and at a safe distance, it is better not to warn your friends.
- Using an adjustable wrench. ( after defusing, it will be possible to take it with you)




Gas mine


Danger - 6/10

Explosive mines and traps on floors are less common. Upon contact with the mine, the caustic gas is instantly activated and sprayed. Deals a lot of damage, every tick - while the player is in the gas damage zone. After a while, the gas cloud dissipates and the mine no longer poses a threat.

The caustic gas looks like this:


Mine deactivation methods:
-Throw something (Tools, canister, bottle)
- Using an adjustable wrench. ( after defusing, it will be possible to take it with you)




Tripwire


Danger - 2/10

It is a stretched fishing line, which can be located in narrow corridors and inside the Khrushchev apartments, on different levels. When hit by a tripwire, the player takes damage and gets a "broken bone" effect ( Gets a slowdown effect for a while).

Ways to deactivate:
-Throw something ( Tools, canister, bottle)




Spikes


Danger - 6/10

They rarely come across, but if they do, then all the long corridors are surrounded by this danger. When hit, they slow down, cause damage and cause bleeding for a while. Due to the fact that the wire appears in a chaotic way, jumping over things in a backpack is quite unpleasant..




Puddles of slime

Ordinary slime:

Magnetized slime:

Danger - 1/10

Whole floors can be covered - usually, after self-assembly, the slime spreads to the current and next floor, upon contact with the player, they simply slow them down.
[[u]*The magnetized slug attracts and slows down.[/u]

They do not cause damage. If you break such a puddle, it will disappear and a "treat" for your favorite Cage (a piece of slime) will fall out of it, a tool may also fall out (with a small chance)




Breach


Danger - 1/10

Due to the old age of the water pipes in the "KLETKA" universe, no one is engaged in the maintenance of communications, so the pipes are constantly tearing up from high pressure - right in front of your face (A gas mask will help - no kidding)
*Deals minor damage.




Delicious item


Danger - 7/10

Due to poor visibility, the minus is often not visible behind the object (And we are used to grabbing everything, we would like to CUT OFF YOUR hands).

The Council:
-Such mines usually have canisters with a filling of 50% and 100%.
- Do not lose your vigilance, do not grab anything!
-The principle of deactivation, like a conventional mine.




Giga Tripwire


Tripwire, which is reinforced by a mine, after activation, we get all the charms of an explosive mine in our face.

Danger - 8/10

The Council:
-To deactivate the trap, it is better to use light objects! (Throw from a running start and at a safe distance)




IQ Check

(I didn't pass the first time)


It represents a fake entrance to the KLETKA, when in contact with it, the wall will push you away by making an 8-bit sound.

The Council:
- When it appears, it is better to break it immediately, rather than wait for critical situations.
- You can just break it with your fists



Barnacle Chandelier


Chandelier trap - lives in the apartment block on the ceiling. It works like a ceiling trap.


The Council:
-It's brighter in these rooms than in the rest
-Stay close to the walls.
-Keep your ear sharp
-Friends can knock down the capture with punches
-Make special sounds when you are nearby


ENEMIES / MONSTERS
Swarm of flies


Danger - 1/10

They appear on almost all floors. They nest near the carcasses of yummy, when they see you, they start attacking and chasing you.( For a short time) Cause minor damage. They can fall out as a surprise from wooden and plastic boxes, even in the lobby floor.

The Council:
- The lantern hurts them




Prisoner / Mimic


Danger - 5/10

Mimics - they like to mimic your teammate. Each prisoner above his head, like the players, has his own nickname. They can use the nickname of your friend from the lobby, or the nickname of the one who supported the KLETKA project in the early stages of development.

Maybe - use taunts, pick up things, and run with you, for company, without attacking for a long time. After you lose your vigilance, he will steal your fuel and run away.

The Council:
- If you run out of fuel and have nothing to fill it with, you can beat the carcass of a dead prisoner to get pieces of meat.




Eye


Danger - 0/10

They roll around the floors - without posing any danger ( except in cases of hitting mines near the players).
*You can take it with you :3

The Council:
-When killing an eye, pieces of mucus fall out of it (from 1 to 2).
-If you feed a live eye to a KLETKA, be careful (An activated mine or a swarm of flies may fall out of the KLETKA)
-You can use the eyes to defuse traps.




Gribabas / Mushroom


Danger - 6/10

A slow humanoid Mushroom, hits slowly but painfully. When hit, it can knock the Player off his feet.
If you heard heart-rending screams as soon as the doors of the Cage on the floor opened, then mushrooms are nearby.

The Council:
- It's better to hit with a crowd, one agitates - the other hits in the back.
-When butchering a mushroom carcass, the meat falls and (OH, YES!) the Mushroom itself (Rarely*).
- A swarm of flies likes to eat mushrooms.
- It is better to carve the carcass with a rake.
- It's better to avoid without weapons.




Kamikaze / Explosive Snork


Danger - 8/10

A fast and agile mob, it moves on all fours like a dog. They have a characteristic growl when they are in the vicinity of the player. Upon contact with the player, he begins to chase him until he reaches the target, after which an explosion will follow.

The Council:
- In fact, it's just a walking mine, your best friends are rakes and cans of gasoline, you can throw bottles, you just need to hit the trigger to activate the mine on his back.




Concrete Eater / Worm


Danger - 7/10

It appears on many "large" floors, usually not immediately. Before he jumps out of the ground, an underground rumble is heard. It usually attacks 3-4 times, after which it disappears for a while. Nasty mob - unpredictable attacks make it a dangerous mob. (There are 2-3 worms at a time).

The Council:
- Don't linger on the floor
-Stand in a cage during an attack (for suckers)
-Run, jump and swear with VODKA(for men) and try to use a rake




Rat


Danger - 1/10

Rats are an ordinary neutral mob that randomly run around the floors. They have a collision - they can block the passage and activate traps. After killing a rat, a piece of meat falls out of the carcass.

The Council:
-Rats can be picked up and crushed in your hand ( you soulless creatures)
-The Kletka does not like to eat living creatures (Players do not count), after feeding a live rat, expect a negative effect in the form of an activated mine or a swarm of flies.




Slime / Slug


Danger - 1/10

After SAMOSBOR, they appear near puddles of slime, fortunately they are very slow and cause very little damage

The Council:
- Let him jump his way better)




Rat Ball


Danger - 4/10

Biomass consisting of a bunch of rats, a ball rolling - can activate traps.
The ball can be broken, after that a dead (leading) rat falls out of it, and several live ones.

The Council:
- If there is a tangle and mines nearby, it is better to stay away from them.




Fly / Muhacat/ Catomukh

(In memory of surce - I will not change this screenshot.)


Danger - 9/10

The fly is a pesky black mutated fly that flies around the player annoyingly! Spits causing decent damage - it is very difficult to kill. It mainly appears in the factory location.

The Council:
- Run away
- Burn




Cone


Danger - 3/10

Arachnid creatures that use cones as a disguise. They can hide behind corners. They are easily identified by the black holes on the cone and the protruding legs.
They like to sit in ambush and attack in a crowd. They do little damage, very small, but aggressive.

The Council:
- It's better to climb higher and attack from there.
-You can attack first (while they are still in ambush mode)




Liquidator


Danger - 10/10

The liquidator destroys all living things in his path using a flamethrower. Fire does a lot of damage! Be careful, it's better not to get in his eyes if you don't have a weapon!

The Council:
- The liquidator may run out of fuel in the flamethrower
- It is better to run, and it is advisable not to bring him into the KLETKA (you will no longer have the opportunity to return.
- Attack only with long-range weapons!




Neighbor


Danger - 10/10

A thin, tall humanoid, Poses a great danger, both for solo players and for entire teams. It has a large number of HP and fast powerful attacks.

The Council:
- If you do not have a fault nearby into which he can fall or a trap, it is better to avoid meeting him, fortunately you can escape from him because he has a memory like a fish.




GIGAHRUSH HEART IS THE BOSS


Danger - 10/10

It is found on the 100th floor (only in story mode). It represents a giant heart in chains. At first glance, it will seem to an unprepared person that this is your "FINAL STOP", but it can be destroyed.

The Council:
-First we need to break the chains, the best weapon against them is a rake (if you want to break them manually)
-Chains can break the heart itself - acid (think about this)
- There is nowhere to go, you need to kill...


ITEMS AND TOOLS
Bottle


In-game currency. (Can be used to buy live beer, revive allies, shop purchases.)
They can also be used to deactivate traps.




Live Beer


There are "Live Beer" vending machines on the floors, you can buy beer for bottles. When used, it gives a clouding effect.
Gradually restores HP. It is used - in a sip, not in one gulp.
*Gives Extra life in solo mode - once.




Vodka


When drinking vodka, you get the effect of clouding and swaying the camera, for the duration of the action it gives an increase in the transferred weight + a decrease in incoming damage.
*The KLETKA like VODKA
*With vodka, you can fix KLETKA - without wrench without damage





Mushroom


You can find it on the floor, or knock out the "Gribobas" from the carcass. When used, it gives the effect of a scanner for a while. You can see all the things through the walls, except those in the drawers.




Rake


Rake. You can find it on the floor, knock it out of a puddle of slime, buy it in a store. Used as a weapon, it deals average damage to live mobs.
It is better to use on the dead, they are very effective when cutting carcasses of "Gribobas", "Prisoners", and puddles of slime.
*Can be hung on the tool rack in the Kletka




Wrench


A good tool to break boxes, repair a Kletka. It can be used as a weapon (but it is not enough for a long time). You can find it on floors, in boxes, knock it out of a puddle of slime. At the start of the game, one of these wrench is hanging in a Kletka, on a rack with tools.




Giga Wrench


An improved version of the Wrench.




Detail


A detail to improve Kletka. It is possible to improve the main block of the crate, the scanner, the gas tank. They lie on the floor, more often in technical rooms, or are sold in a store.




Red Detail - Speed part


The red part is used to improve the speed of the kletka. You can find it on the floor or buy it in the store.
*It can only be applied to the main block of the Kletka




Meat


A piece of meat falls from the carcasses of opponents: Rats, Prisoners, Gribobas. This meat can be fed to the Kletka.
*It can be toasted
*There are different types of meat, depending on who you got it from
*With a certain perk, you can eat your friend's leftovers





Mucus


Mucus - falls out: when destroying the eye, and when parsing a puddle of mucus.
*The kletka likes to eat Slime :3




Whip


The whip is a weapon. Which can be found on the floor and in the store. The weapon is fragile, but with decent damage. Intended use - will increase the service life of the item.
*100% chance of spawning an item on the "sex" floor.




♥♥♥♥


♥♥♥♥ - cigarettes. It gives a negative effect of blindness, for the duration of action. Gradually restores HP.
*There are 2-3 cigarettes in a pack
*After interacting with the pack, the pack disappears, do not forget to pick up the cigarettes





Spray paint can


A spray can is a purely fan-made object that can be used to draw symbols or drawings on floors.




Bag


There used to be a backpack, now a bag.. Well, then. A tool to improve the player's inventory, you can increase up to 9 slots.




Medkit


Medkit can be found on the floors, it instantly heals the player by 25 units.




Battery


A tool to improve the player's flashlight, increases the validity of the flashlight.
*It can even be in vases in a residential block
*Very small - hard to notice





Gasoline canister


A canister of fuel for the kletka. A necessary item for the maintenance of the kletka, if the Kletka is not refueled during the time, the "afterburner" will increase, which will lead to a breakdown of the fuel tank. They are lying on the floors, there are cans with 15%, 50%, 100% fuel - depending on the fullness of the canister, the weight also increases.
*Cans with different filling are different! (the brightest and cleanest canister is 100%; further descending)




Audio Cassette


Without music, bottles are wasted. Insert it into the radio and go to conquer the depths.




Canned food


Food concentrate is a small first aid kit for an instant increase in HP.
*It is possible to transfer several pieces in one slot




Loaf


A loaf! Replenishes hp.
*It is possible to transfer several pieces in one slot




Gluco cucumber


Even cucumbers have a new property in the Gigahrush universe. (it's glowing)
*It cannot be deactivated




Tooth Cutter


A throwing object is a damage-causing object. It can be found at the factory.
*When you have it in your hand (the player runs like Naruto)
*It is possible to carry several pieces in one slot





Flamethrower


This is the ultimate, the most powerful weapon in the game, which erases any creature into ashes.
You can only get it by carefully killing the liquidator, or at the factory.
*They can be used to roast meat




Fire Extinguisher


A fire extinguisher is an indispensable tool for traveling through fire floors.
It can be found on almost any floor (on the walls).
*Tools are needed to remove it
* It is better to always have one in the kletka, as there is not always access to them on the fire floors.





Panaceator


Panaceator is a shot that increases the maximum amount of HP by 10 units.




Ronin-Plus


A machete that can only be picked up from the event floor with a platform.
*Can be hung on the tool rack in the Kletka




SGUSHKA


SGUSHKA is a GUN, the only firing weapon in the KLETKA GAME.
*She can kick down doors




Crowbar


In memory of Gordon, obviously.

PERKS
SPECIAL FLOORS
Coming soon :3
21 Comments
vEdRo2  [author] 29 Mar @ 1:32am 
We apologize that the guide has not been updated for a long time, all information will be added soon
Alithyrra 28 Mar @ 7:58pm 
This guide doesn't include the living landmine that runs at you ):
Sir Ciplak 6 Mar @ 8:26pm 
Thanks you for making this guide.

Played the demo alot and just getting back into it.
速水 優 19 Feb @ 2:39am 
I would like to see a buy and sell feature limited to the shop. I have never seen a panacea or a battery in the shop. The scanned items should be on the floor, but they are installed inside the wall and cannot be retrieved, and there is no entrance. Ten pieces of meat for a battery or a panacea. Twenty pieces of meat for a gear. Also, it would be interesting to have a custom mode. You could adjust the number and strength of enemies, increase the appearance rate of panaceas and batteries, and freely set the three sins.
Vir 22 Jan @ 12:54am 
Barnacle rooms also stay lit when the lights go out.
Nuke 19 Jan @ 4:37pm 
when will u add new content broski , just competed the game love it need more of it :D <3
chunky_ragu 19 Jan @ 2:07pm 
Wow, theres alot of perks! How do I know if I have any of these when I start a game?
Rouzen Zaker :3  [author] 19 Jan @ 12:32am 
updated some points
Rouzen Zaker :3  [author] 18 Jan @ 10:37am 
Yep I complete soon, real no free time now
chunky_ragu 18 Jan @ 8:46am 
thanks for all the info, looking forward to the perk section, i had no idea there were even perks in the game!