Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
I'm hoping to finish some unfinished projects this year, two of them being wave-based maps Vic and i intended to release last year, but we didn't have enough time to finish them due to specific reasons.
(Lack of motivation or being busy with other things for example)
https://www.youtube.com/watch?v=P3SUUEZm-c0&t=153s
https://youtu.be/hSc4Z6EmUT4
This was a really fun map to play! I did not expect to get jumped at the end by the Ho Ho Ho gang
Also i would love to animate a Santa Sleigh in the level to arrive at the end if it wasn't for the fact it is so janky to work with animated props/primitives in this game. this is one of the many reasons i hardly do any advanced animating in my levels
(Also due to the risk of might encountering the primitive reset glitch, which is already an annoying enough issue to encounter in this editor)
As for the enemy count, i think the number is good enough, i'm just glad i could manage to keep it below 200.