Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
FStrong is silly. Does the ruler need intangibility for 58/103 frames of the move? Also, the opening of the door has a hitbox,which is just unfun to play with and against, and 24 frames of endlag for a killmove with a huge hitbox that extends behind the user and provides intangibility is too low in my opinion
I think the dropkick (forward-air) should have its animation and hitbox moved down; it's pretty useless near the ground, since you land before even getting low enough to hit most characters
Just some stuff I noticed after I played against him a few times and noticed some oddities, and did some testing. Otherwise, he's a fun, unconventional character, and I got quite a few laughs out of the references.
If you want my ideas for how to fix these moves (and more detailed criticism), DM me on steam, I couldn't fit it all in the 1000 character comment limit