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✔ Fixes any remaining texture flickering on close-up textures.
✔ Ensures ultra-sharp textures at all distances (r.MipMapLODBias=-2, r.MaxAnisotropy=16).
✔ Prevents pop-in & low-res textures by fully loading high-quality textures (r.TextureStreaming=0).
✔ Fixes shadow shimmering & artifacts (r.Shadow.TexelsPerPixel=2, r.Shadow.TransitionScale=2).
✔ Boosts smoothness in motion (better TAA & reduced aliasing).
✔ Optimizes reflections to avoid flickering (r.ReflectionCaptureResolution=1024).
r.Shadow.TexelsPerPixel=2
r.Shadow.CSM.MaxCascades=4
r.Shadow.FilterMethod=1
r.Shadow.TransitionScale=2
r.Shadow.RadiusThreshold=0.02
r.ReflectionCaptureResolution=1024
; DLSS Settings (Only if using NVIDIA DLSS)
r.NGX.DLSS.Enable=1
r.NGX.DLSS.Quality=2
r.NGX.DLSS.Sharpness=0.5
; Performance & Scalability
UseDynamicResolution=True
ForceCPUScalabilityMode=2
FPS=120
r.ForceLOD=1
AudioQualityLevel=2
UseAudioThread=1
net.MaxClientRate=20000
net.MaxInternetClientRate=20000
cpupriority=2
t.MaxFPS=120
; Visual Effects & Post-Processing
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.MotionBlur=0
r.DefaultFeature.LensFlare=1
r.DefaultFeature.Bloom=1
; Debugging & Logging (Optional)
LogCmds=logfile.log
StatUnitGraph=True
ProfileGPU=True
ProfileGame=True
DebugExecBindings=True
; Miscellaneous
EnableHighDPI=1
UseVSync=0
; Garbage Collection Optimization
gc.Interval=45
gc.MaxMemoryAllowance=1024
gc.NumRetriesBeforeForcingGC=2
gc.AllowParallelGC=True
gc.MaxObjectsNotConsideredByGC=300
; Rendering & Texture Quality
r.Streaming.UseFixedPoolSize=1
r.Streaming.PoolSize=12288
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.HLODStrategy=0
r.TextureStreaming=0
r.MipMapLODBias=-2
r.MaxAnisotropy=16
r.ParticleLODBias=1
r.DistanceFieldShadowing=1
r.ScreenPercentage=100
r.ViewDistanceScale=3
r.EffectsQuality=2
r.PostProcessQuality=2
r.FoliageQuality=2
r.AmbientOcclusionLevels=2
r.ShadowQuality=3
r.ReflectionEnvironment=1
r.LightingQuality=2
r.TextureQuality=2
r.Shadow.DistanceScale=3
r.TranslucencyVolumeBlur=0
r.Lumen.Reflections=1
r.Lumen.GlobalIllumination=1
r.RayTracing=0
r.SceneColorFringeQuality=0
r.MaterialQualityLevel=2
r.TemporalAACurrentFrameWeight=0.1
r.TemporalAASamples=8
r.HZBOcclusion=1
r.DOFQuality=2
r.CustomDepth=1
r.DetailMode=2