Project Zomboid

Project Zomboid

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Efficiency Skill Simplified
   
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7 dec, 2024 @ 13:57
11 dec, 2024 @ 17:58
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Efficiency Skill Simplified

Beskrivning
Simplified version of GersonRess's Efficiency Skill Mod.

How it works
  • This skill affects ALL TIMED ACTIONS. If an action shows a green loading bar above your head, this mod will affect it. And yes, this includes actions added by other mods.

    How it's simplified
  • Removes the Youth Worker profession, Efficient/Inefficient traits, and Efficiency skill books.
  • The Efficiency skill is now listed under Agility instead of Crafting.
  • Efficiency is set to 0 XP at the start of a new character, so this works like a typical skill without the need for default XP applied. (You can't be inefficient/slower - speed starts at 100% vanilla, and gets faster as you level up.)

    How it's rebalanced
  • TLDR: You'll do things 25% faster by level 6, 50% faster by level 9, and 60% faster by level 10. Intended for longer playthroughs.
  • This simplified version of Efficiency attempts to rebalance the skill's benefits and XP rates using an exponential calculation, considering this skill allows you to level it up faster and faster simply by leveling up.

    Level
    Timed Action Speed
    0
    100%
    1
    102%
    2
    104%
    3
    108%
    4
    112%
    5
    118%
    6
    125%
    7
    133%
    8
    141%
    9
    150%
    10
    160%


    Compatibility
  • Works in multiplayer.
  • Built-in skill icon for XP Drops - Old School RuneScape (OSRS)
    -- However, you'll be getting XP drops of 0.03 to 0.04 XP VERY frequently, so you may want to configure the drops off!
  • Excludes timed actions from the following mods to avoid gameplay issues: Lifestyle: Hobbies
    Lifestyle: Violin
    Lifestyle: Piano
    -- If you find more mods we should exclude, leave a comment!




    At some point I would like to
    Code the XP gain rate to be customizable in Sandbox Options or Mod Options
    OR
    Provide multiple speed scales within this workshop item that players can choose from via Mod ID.

    Includes multiple translations but not all. You can request another translation.
    You may use this mod's code however you want.

    Workshop ID: 3380247622
    Mod ID: EfficiencySkillSimple
19 kommentarer
Alkanshel 9 okt @ 16:05 
I get a ton of errors using this, but it seem to work just fine. Basically everytime a player uses an action. https://i.imgur.com/TfZT7ul.png
Gojita 1 okt @ 8:25 
There is a bug where I try to pickup the Corpse, unable to pickup the corpse with error show up:

function: perform -- file: ISGrabCorpseAction.lua line # 40 | Vanilla
function: perform -- file: TimedActionXP.lua line # 7 | MOD: Efficiency Skill Simplified

LOG : General , 1759332026890> 1,131,372,506> bugged action, cleared queue ISGrabCorpseAction
LOG : General , 1759332032403> 1,131,378,018> [PDFTZ] Scheduled a body deletion
Sco 1 okt @ 6:13 
work in mp 41?
Seeker 1 sep @ 8:09 
Hi dev, could you also simplify the Scavenging skill and the Toughness skill? The Scavenging skill seems pretty balanced, but the Toughness skill doesn’t feel right — leveling up is way too easy, and it looks like the sandbox settings aren’t working properly.
Gojita 15 aug @ 1:04 
Can you make the same edit (with removed of Taxi Driver profression) from the Driving Skill mod?
TheIceCatto 19 maj @ 20:12 
Could you try excluding the option of Cutting hunted animals from Gourmet revolution in Snake's mod pack? It messed it up quite a bit...
Kayedon 7 apr @ 21:59 
Cooooould be causing an error when placing mouse traps (other traps untested), pops up a 'lil error box and is mentioned in the stacktrace, still hanging out on B41.

Callframe at: error
function: stateFromIsoObject -- file: SGlobalObject.lua line # 24 | Vanilla
function: loadIsoObject -- file: SGlobalObjectSystem.lua line # 145 | Vanilla
function: OnObjectAdded -- file: SGlobalObjectSystem.lua line # 166 | Vanilla
function: OnObjectAdded -- file: SGlobalObjectSystem.lua line # 218 | Vanilla
function: Add -- file: SGlobalObjectSystem.lua line # 261 | Vanilla
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@c9dfda16
function: create -- file: TrapBO.lua line # 40 | Vanilla
function: perform -- file: ISBuildAction.lua line # 159 | Vanilla
function: perform -- file: TimedActionXP.lua line # 7 | MOD: Efficiency Skill Simplified
Kayedon 24 mar @ 12:02 
Love the simplified version, would be nice to see "move to:" gaining XP be disabled! Also, does not seem to trigger on actions performed via crafting menu, but does via right-click for those same actions.
Bleeks 27 dec, 2024 @ 17:57 
Hey, so I figured it out! It seems all of the “Specialization:” traits from the mod More Traits is what was causing the xp to deplete instead of go up. When I went into debug and removed the trait do gain went back to normal.
Arlocke  [skapare] 27 dec, 2024 @ 17:06 
I tested on 2 different mod collections I play with, one of them has 430+ mods and I'm lv.5 working toward 6, and I don't see the XP reducing. Seems to be okay. But if you find the cause for the issue, do let us know!