Fantasy Grounds VTT

Fantasy Grounds VTT

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Solo Play Guide for FGU
By Hermit
Old guide is gone. It was the summarized version and I added many things to it in the original file to expand it. I can't rewrite it so I'm just adding links to the FGU Blog.

Hope it helps lonewolves to play & learn.
Enjoy!
   
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Disclaimer
I might forget to update the steam guide, so just in case, I link the INDEX in the forums here:

INDEX of Full Solo Guide [www.fantasygrounds.com]

As of now (07/12/2024) It is expanded to include an incomplete combat guide and Deep Dive topics with more planned to come.

It is dedicated to all Dreamers, Hermits and Lonewolves. I hail thee.

Here's the free module version of this guide:
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=63936&stc=1&d=1743220636
Solo RPGs Intro
Welcome to my Free-for-all passion project. It's a live document until it's finished. Feel free to dig in.

Solo Play In FGU - Intro[www.fantasygrounds.com]
Start Playing With This Demo[www.fantasygrounds.com] (Newcomer friendly. NOT in FGU. Text-based)

Solo Gameplay Examples

Video Examples[www.fantasygrounds.com]
Podcast Examples[www.fantasygrounds.com] NEW
FAQ
What Is Solo Play?[www.fantasygrounds.com]
Why Play Solo?[www.fantasygrounds.com]
Cheapest & Quickest Way [www.fantasygrounds.com]to Play Solo in FGU (D&D 5E only)
What Will I Need to Play Solo?[www.fantasygrounds.com]
How Does a Solo Session Play?[www.fantasygrounds.com]
How Will I Motivate Myself?[www.fantasygrounds.com]
Golden Rules of Solo Play [www.fantasygrounds.com]
Methodology
Overview

Overview of Solo Gameplay [www.fantasygrounds.com](I provided an oracle in Core Gameplay Loop)

Methodology (Beginner)

If you're starting new, just this part will be enough to kickstart your session.
Don't burden yourself with details. You can best learn by jumping into action and make your own mistakes.

Minimum Prep[www.fantasygrounds.com]
Modes of Play[www.fantasygrounds.com]
Your First Scene[www.fantasygrounds.com]
First Scene Example [www.fantasygrounds.com]
Core Gameplay Loop [www.fantasygrounds.com](Content Creation Method)
Freeform Association[www.fantasygrounds.com] (Source of Creativity)
Mechanics of Game Story[www.fantasygrounds.com] (To chain your scenes)
End of the Session [www.fantasygrounds.com]

How to Play Published Adventures Solo [www.fantasygrounds.com](Fog of War in maps)
& Note [www.fantasygrounds.com]on read-fu / spoilers.
Oracles
Mythic Game Master Emulator[www.fantasygrounds.com] (Web / Free v1)
3 Popular Oracles for FGU and Supplements for them[www.fantasygrounds.com] (Paid)
The Adventurer's Toolbox [www.fantasygrounds.com](D&D 5E Only / Paid)
The Adventurer's Toolbox 2 (D&D 5E Only / Paid) -WIP
Mythic Game Master Emulator v2 [www.fantasygrounds.com](Paid)
UNE - Universal NPC Emulator (Paid Supplement) -WIP
The 3 Pillars
Exploration Part I [www.fantasygrounds.com](Discover an Established Setting) / Requires a setting module

Exploration Part II [www.fantasygrounds.com](Create-as-you-go) / Types of random generators
Gwydion's 2d6 Dungeon Module Quick Start[www.fantasygrounds.com]

Exploration Part III [www.fantasygrounds.com](Hex-Crawling) / Obstacle creation
FGU ​Hex-crawl Demo Playtest in D&D 5E [www.fantasygrounds.com]

Roleplay[www.fantasygrounds.com]

Combat Tweaks [www.fantasygrounds.com]
On Adjudication
Rules in Solo Play[www.fantasygrounds.com]
Cheating in Solo Play [www.fantasygrounds.com]
2 Approaches to Solo Play
Creative Process
GM Approach [www.fantasygrounds.com]
& Exercises for GM Approach[www.fantasygrounds.com]

Player Approach Part I[www.fantasygrounds.com]
& Part II[www.fantasygrounds.com]
& Muses[www.fantasygrounds.com]

Part 1: About Inspiration for characters, quests.
Part 2: Inspiration for places & conflicts. Also, Environmental storytelling, Personalization.
Muses: Music, questioning, lists for inspiration.
Deep Dive (ADVANCED)
Storytelling Articles:

WHY & HOW to Utilize Story Mechanics [www.fantasygrounds.com]
& ​Consequences Table[www.fantasygrounds.com]
9 Conflict Types [www.fantasygrounds.com]
& Ian Irvine's Conflict Creation Methods[www.fantasygrounds.com]
Conjuring Sparks from Themes [www.fantasygrounds.com]
& Thematic Word Table for Plots and Characters[www.fantasygrounds.com]
Methods to use themes in both creative AND therapeutic way & Quick list of Action - Story - Character - Deep themes.

Thematic Muses for Everyone WIP
Creating Plot Twists On-The-Go[www.fantasygrounds.com]
Environmental Storytelling in Solo Mode WIP
Creative Usage of Time In Solo Play WIP
Solo Combat Strategy Series
Note: Currently, this part is incomplete and a bit chaotic. Check comments for continuation of a part. Also, I based it on D&D 5E since it is the most preferred system, but the info can be adapted to other systems with some modifications.

Solo Combat Guide - Part I // Basics[www.fantasygrounds.com]
Solo Combat Guide - Part II // Foundations[www.fantasygrounds.com] // 29/11/2024
Class Stratagems: -WIP
  • Artificer
  • Barbarian
  • Bard
  • Cleric
  • Druid
  • Fighter
  • Monk
  • Paladin
  • Ranger
  • Rogue
  • Sorcerer
  • Warlock
  • Wizard
Solo Combat Guide - Part III // Solo Combat in Theory & Practice [www.fantasygrounds.com]// NEWEST 05/12/2024

Anthology of Topics
Theater of Mind in Combat[www.fantasygrounds.com]