Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
As for meta, i assume its same problem like with steamVR. SteamVR resolution scaling has no effect on target resolution as it was working in FS20. Therefore I am recommending openXR toolkit actually, because that can actually override target resultion. Make sure you switch to System tab in openXR toolkit to override target resolution for super sampling.
Im using a amd 5800x cpu and amd 7900xtx gpu. Any advice? Do i need to run the virtual desktop ppl are talking about and buy a wifi 6 router?
In meta i have tried setting resolution between 1 and 1.3. Doesnt seem to affect anything
Let me explain first for better unerstanding. OpenXR is not a software, its technology standard. An API. Today pretty much all VR hardware is running OpenXR, yours very likely as well, otherwise you wouldn't be able to play MSFS in VR at all. Now the "OpenXR Toolkit" is a third party software that allows to make changes to the configurations within the OpenXR API. Like overwriting target resolution etc... But there are also other ways to change those parameters. So maybe you don't really need the toolkit and you can probably set target resolution with the native tools of your hardware as well.