S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

360 ratings
Console Commands - Detailed
By AdamsCzech
List of S.T.A.L.K.E.R. 2: Heart of Chornobyl Console Commands and what they do + workarounds for bugged quests.

If you find any mistakes or have suggestions, please tell me in the comments.
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Disclaimer
Use it at your own risk. Most of the commands should not do any damage to your game or save file. But be sure to save your game and/or backup your save files before using it.

PLEASE DON'T BOTHER OR BLAME DEVELOPERS FOR YOUR OWN MISTAKES!
Credits
Info taken from:

Stalker 2 Item ID Spreadsheet[docs.google.com]
Stalker 2 Stuff Spreadsheet[docs.google.com]

Cranchbluewolf from NexusMods[www.nexusmods.com]

sYoudarKs - Grenade IDs
Zilla - Teleportation Coords fix.
Arcadia - Rostok Arena fix.
Stepik on NexusMods[www.nexusmods.com] and Silkarino - Weather Change.

In the Name of Science bug
Radiant Quests Bug
UETools - Not working currently. Check comments section for now.
First you need to download UETools to enable console commands.

You can download it here:
Nexus Mods [www.nexusmods.com]
Or just search "UETools" in NexusMods S.T.A.L.K.E.R. 2: Heart of Chornobyl page.

How you install the mod is described in the description of the mod page.

If you have any problems running the mod, check Posts[www.nexusmods.com] and Bugs[www.nexusmods.com] pages of the mod.

UETools Fly/Ghost Controls

[/game/uetools/blueprints/bp_stalkercheatmanager.bp_stalkercheatmanager_c] CheatFlyingMoveUpKey = ThumbMouseButton2 CheatFlyingMoveDownKey = ThumbMouseButton

You can change these key bindings in: %localappdata%\Stalker2\Saved\Config\Windows\Engine.ini
If "Engine.ini" does not exist, then you need to create it and copy the text there.

To Edit it, to buttons you want. You need Input Names[unrealcommunity.wiki] find those you want and copy it after the "=".

My "Engine.ini" looks like this:
[/game/uetools/blueprints/bp_stalkercheatmanager.bp_stalkercheatmanager_c] CheatFlyingMoveUpKey = SpaceBar CheatFlyingMoveDownKey = LeftControl
Console Commands Mod
ReShade-UETools Item Spawner[www.nexusmods.com]

This mod on Nexus makes using Console Commands really easy. No need to add things manually into console. Installation and how to use it are described on the mod page.
How to Start
In game, you open the console commands by pressing "~" (button above the Tab key) or F10

You can only open the command line by pressing the button in once, or have more info and command history by double pressing it.
Unreal Engine commands
These commands are part of Unreal Engine, not all of them will be usefull to normal players.
I will list only those i think are most usefull, If you want to list all of them use UETools_Help

UETools_Help - This command shows you list of all UE console commands. (You need to double press the console commands button so you can see it.)

UETools_God - Unreal Engine God Mode, modified for Stalker 2.

UETools_Ghost - This command deletes collision which alows you to walk through objects and fly.

UETools_Fly - Allows you character to fly, but collision is still on.

UETools_Walk - Disables "UETools_Ghost" and "UETools_Fly"

ShowDebug - Shows debug info, type it again to close it.
Most Useful General Commands
There are many general commands, which many i'm not sure what they even do. So this list will include the most usefull ones. (Will add more later when I learn about them more and test them.)
All General Commands are at the bottom of this guide if you need.

God Mode - XSetGodMode true/false
No Clip - XSetNoClipGSC true/false (speed)
Add money - XAddMoneyToPlayer (value) - Post without "()"
Add Items to Inventory - XCreateItemInInventoryByID (PrototypeID) (ObjUID) (Count) (Durability)

Trainers and Mods
There are many things the console commands can't help you with (As of now). Like Bigger Carry Weight, Infinite Stamina and stuff like that. For that you can use Stalker 2 Trainers or Mods. I will list some mods here, but other you can easily find with internet search.

Carry Weight - Adjustable Carry Weight Mod[www.nexusmods.com]
Bugged Quests Guide
If you have any workarounds of bugged quests, share them in comments, I will add them.

Alot of Quest can be "fixed" by loading earlier save file (if you have any). If not, remember you should save your game more in the future. This helped me many times when I encountered bugged quests. Or, alot of times you can use basic command like UETools_Ghost to help you. For more complicated fixes, read below.

These workarounds were for version 1.0. Version 1.1 quests should be patched, and these "fixes" are not guaranteed to work if you encounter problems.

In the Name of Science
If you can't find the mutants with collars, use:
XDKFinishQuestStage E08_SQ01 E08_SQ01_Wait_For_Your_Reward_From_Shcherba true
and then
XStartQuest E08_SQ01_S2

If you are waiting for Shcherba to contact you, for a long time and still nothing, use this:
XStartQuest E08_SQ01_S3

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Subtle Matter
If picking up Kaymanov's card and paper from the table won't trigger another quest stage, use this:
XStartQuestNode E11_MQ02_SetJournal_E11_MQ02_Stage_FindItems_Finish

If you killed all the mutants in the basement lab and quest don't trigger, you must go back up and kill the poltergeist on the ground floor, on the other side of the building. It's not a bug.

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Rostok Arena Quest
Sometimes enemies in Rostok Arena Quest spawn out of your reach. Follow these step to find them and finish the quest:

1. Kill all enemies inside the arena.
2. Enter No-Clip via command UETools_Ghost
3. Locate the enemies that spawned out of bounds (usually in the area where you collect the reward or the arena gear. Sometimes they even spawn up on ground level inside the bar. You can identify them by their drawn weapons and the bandit looks)
4. Use the next command as near to the enemy as possible, as far away from regular NPCs to avoid killing them. XKillNPCInRadius 1000 -99999999999 0
5. Do this with both (or all) out of bounds enemies.
6. Now you should hear a message via speakers that you finished the arena, head back inside the arena and leave No-Clip UETools_Walk

You can check Youtube guide by Arcadia here:
STALKER 2 | Stuck in Arena Round 3 FIX (PC - Patch 1.1.3)

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Radiant Quets
If your radiant quests won't complete after finishing them, or NPC that gives you radiant quests have no "Mission" conversation option. Use these commands to reset them.

A Commission from Needle - Malachite
XStartQuestNodeBySID RSQ09_C00_MALAHIT_cancelQuest

An Order from Harpy - Yaniv
XStartQuestNodeBySID RSQ10_C00_HARPY_cancelQuest

A Job for the Barkeep - Rostok
XStartQuestNodeBySID RSQ08_C00_ROSTOK_cancelQuest

Business with Owl - Sultansk
XStartQuestNodeBySID RSQ05_cancelQuest

A Job for Boozer - Slag Heap
XStartQuestNodeBySID RSQ04_cancelQuest

An Errand for Hera - Cement Factory
XStartQuestNodeBySID RSQ07_C00_TSEMZAVOD_cancelQuest

An Errand for Warlock - Zalissya
XStartQuestNodeBySID RSQ01_cancelQuest

A Job for Sidorovich - Rookie Village
XStartQuestNodeBySID RSQ06_C00___SIDOROVICH_cancelQuest

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How to add Items
For adding items you need to use command: XCreateItemInInventoryByID (PrototypeID) (ObjUID) (Count) (Durability)

PrototypeID: Is an Item ID you can find in this guide.
ObjUID: Not sure what that is but put 0 in it.
Count: Quantity of the Item you want to receive.
Durability: Put 1 for 100% item condition or 0 for 0% item condition.
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ You can also put 0.1 to 0.9 for 10% to 90% item condition.

If I wanted to spawn 1 Gaus Rifle in 100% condition I need to write:
XCreateItemInInventoryByID GunGauss_SP 0 1 1

If I wanter to spawn 500 of 12x70mm Buckshot Ammo I need to write:
XCreateItemInInventoryByID A012D 0 500 1
IDs - Artifacts
Artifacts have two IDs, one normal and second "Fake". I'm not sure what it does, but if you want it, just add "_Fake" benid the ID. (GArtifactCompass_Fake)

Legendary Artifacts
Weird Ball - AArtifactWeirdBall
Weird Bolt - AArtifactWeirdBolt
Weird Flower - AArtifactWeirdFlower
Weird Kettle - AArtifactWeirdKettle
Weird Nut - AArtifactWeirdNut
Weird Water - AArtifactWeirdWater

Maximum [Legendary] Artifacts
Compass - GArtifactCompass
Hypercube - FArtifactRingOmnipotence
Liquid Stone - CArtifactLiquidStone
Thunderberry - EArtifactDope

Strong Artifacts
Crest - EArtifactCrystalGlass
Devil's Mushroom - CArtifactDevilsMushroom
Glare - EArtifactAtom
Magic Cube - GArtifactRubiksCube
Meat Lighter - FArtifactFireworks
Night Star - GArtifactNightStar
Pellicle - CArtifactPellicle
Petal - FArtifactCandle
Skipjack - CArtifactBouncyBall

Medium Artifacts
Broken Rock - GArtifactSplitStone
Bubble - CArtifactBubble
Ciliate - CArtifactPlasticine
Dead Sponge - FArtifactDeadSponge
Flower Bud - GArtifactBud
Flytrap - GArtifactHedgehog
Kolobok - CArtifactBun
Lantern - EArtifactThunderHedgehog
Mama's Beads - FArtifactMomsBeads
Moonlight - EArtifactMoonlight
Plasma - FArtifactPlasma
Soul - EArtifactSoul
Spring - GArtifactSpring
Starfish - EArtifactRazor
Torch - FArtifactCore
Tourist's Breakfast - CArtifactRosin
Urchin - CArtifactEchinus

Weak Artifacts
Battery - EArtifactBattery
Cavity - FArtifactGlass
Chocolate Bar - EArtifactChocolate
Crown - GArtifactGraphiteBlock
Crust - CArtifactCottonWool
Crystal - FArtifactCrystal
Crystal Thorn - CArtifactCrystalThorn
Droplets - FArtifactDrops
Eye - FArtifactEye
Fireball - FArtifactFireBall
Flash - EArtifactFlash
Flaw - FArtifactBakedBolts
Goldfish - GArtifactGoldFish
Gravi - GArtifactGravy
Harp - EArtifactCloud
Horn - CArtifactBung
Jellyfish - GArtifactLandSlug
Lyre - FArtifactResin
Magma - FArtifactHellishHedgehog
Meat Chunk - CArtifactChunkMeat
Mica - CArtifactMica
Mold - CArtifactKryptonite
Pebble - GArtifactPlane
Rat King - EArtifactWorm
Rosin - GArtifactTrunk
Sapphire - EArtifactJellyFish
Shell - EArtifactDummy
Shop Class - EArtifactTow
Slime - CArtifactSlime
Slug - CArtifactSlug
Snowflake - EArtifactSnowflake
Sparkler - EArtifactSparkler
Spinner - FArtifactBurntHunk
Steak - FArtifactSteak
Stone Blood - GArtifactBloodStone
Stone Heart - GArtifactStoneDrop
Thorn - CArtifactThorn
Whirlwind - GArtifactSponge
Wrenched - GArtifactWrenched

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Uknown
PArtifactBrain
PQuestArtifactScraper
IDs - Detectors
From worst to best:

Echo - Echo
Gilka - Gilka
Bear - Bear
Veles - Veles

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Uknown
TemplateDetector
IDs - Consumables
Antiradiation
Beer- Beer
Vodka - Vodka
Anti-Radiation Drugs - AntiRad

Med Kits
MedKit - Medkit
Army MedKit - ArmyMedkit
Scientific MedKit - EcoMedkit

Food
Bread - Bread
Fresh Bread - Fresh Bread
Sausage - Sausage
Canned Food - CannedFood
Condensed Milk - Milk
Water - Water
Spoiled Canned Food - SpoiledCannedFood

Bleed regeneration
Bandage - Bandage
Vinca - Cinnamon

Carry Weight
Hercules - Hercules

Energy
Non Stop Energy Drink - Energetic
Non Stop Limited Edition Energy Drink - Energetic_Limited

PSI
PSI-Block - PSYBlocker

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Uknown
Injector
PillsItem
MetallTinItem
BottleItem
FoodSoftItem
GuitarMesh
GuitarMeshStatic
GuitarUsable
IDs - Blueprints
Armor Blueprints

Duty

[Cuirass Exoskeleton]
All-Titanium Components - Blueprint_Exoskeleton_Dolg_Armor_Upgrade_1
Elimination System.. - Blueprint_Exoskeleton_Dolg_Armor_Upgrade_2
Protective Coating - Blueprint_Exoskeleton_Dolg_Armor_Upgrade_3
Lead Container - Blueprint_Exoskeleton_Dolg_Armor_Upgrade_4

[PSZ-9D Duty Armor]
Camel Hydration System - Blueprint_Heavy_Dolg_Armor_Upgrade_1
Aramid Lining - Blueprint_Heavy_Dolg_Armor_Upgrade_2

[Shield of Duty Exosuit]
Srayed Protective Layer - Blueprint_HeavyExoskeleton_Dolg_Armor_Upgrade_1
Expanded Backpack - Blueprint_HeavyExoskeleton_Dolg_Armor_Upgrade_2
Protective Coating - Blueprint_HeavyExoskeleton_Dolg_Armor_Upgrade_3
Lead Container - Blueprint_HeavyExoskeleton_Dolg_Armor_Upgrade_4

[SEVA-D Suit]
Camel Hydration System - Blueprint_SEVA_Dolg_Armor_Upgrade_1
Aramid Lining - Blueprint_SEVA_Dolg_Armor_Upgrade_2

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Freedom

[Liberty Exoskeleton]
All-Titanium Components - Blueprint_Exoskeleton_Svoboda_Armor_Upgrade_1
Elimination System.. - Blueprint_Exoskeleton_Svoboda_Armor_Upgrade_2
Protective Coating - Blueprint_Exoskeleton_Svoboda_Armor_Upgrade_3
Protective Coating - Blueprint_Exoskeleton_Svoboda_Armor_Upgrade_4

[PSZ-12V Bulat]
Lead Container - Blueprint_Heavy_Svoboda_Armor_Upgrade_1
Camel Hydration System - Blueprint_Heavy_Svoboda_Armor_Upgrade_2
Aramid Lining - Blueprint_Heavy_Svoboda_Helmet_Upgrade_1

[Bulwark Exosuit]
Sewn-on Pockets - Blueprint_HeavyExoskeleton_Svoboda_Armor_Upgrade_1
Airtight Polyethylene.. - Blueprint_HeavyExoskeleton_Svoboda_Armor_Upgrade_2
Active Filters - Blueprint_HeavyExoskeleton_Svoboda_Armor_Upgrade_3
Lead Container - Blueprint_HeavyExoskeleton_Svoboda_Armor_Upgrade_4

[SEVA-V Suit]
Protective Coating - Blueprint_SEVA_Svoboda_Armor_Upgrade_1
Aramid Lining - Blueprint_SEVA_Svoboda_Armor_Upgrade_2

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Mercenaries

[Brummbar Exoskeleton]
All-Titanium Components - Blueprint_Exoskeleton_Mercenaries_Armor_Upgrade_1
Elimination System.. - Blueprint_Exoskeleton_Mercenaries_Armor_Upgrade_2
Hydraulic Amplifiers.. - Blueprint_Exoskeleton_Mercenaries_Armor_Upgrade_3
Protective Coating - Blueprint_Exoskeleton_Mercenaries_Armor_Upgrade_4

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Military

[Ballistic Helmet]
Aramid Lining - Blueprint_Battle_Military_Helmet_Upgrade_1

[Tactical Helmet]
Plexiglas Overlays.. - Blueprint_Heavy_Military_Helmet_Upgrade_1

[Berill-5M Armored Suit]
Camel Hydration System - Blueprint_Heavy2_Military_Armor_Upgrade_1
Lead Container - Blueprint_Heavy2_Military_Armor_Upgrade_2

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Neutral

[Exoskeleton]
Elimination System.. - Blueprint_Exoskeleton_Neutral_Armor_Upgrade_1
Protective Coating - Blueprint_Exoskeleton_Neutral_Armor_Upgrade_2
Lead Container - Blueprint_Exoskeleton_Neutral_Armor_Upgrade_3
Lead Container - Blueprint_Exoskeleton_Neutral_Armor_Upgrade_4

[Sphere M20 Helmet]
Aramid Lining - Blueprint_Heavy_Duty_Helmet_Upgrade_1

[SEVA Suit]
Chainmail Inserts - Blueprint_SEVA_Neutral_Armor_Upgrade_1
Protective Coating - Blueprint_SEVA_Neutral_Armor_Upgrade_2

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Scientist

[SSP-100 Discovery]
Lead Container - Blueprint_HeavyAnomaly_Scientific_Armor_Upgrade_1
Aramid Lining - Blueprint_HeavyAnomaly_Scientific_Armor_Upgrade_2

[EMS_Sciseva_Scientific_Armor_ ]
Sewn-on Pockets - Blueprint_SciSEVA_Scientific_Armor_Upgrade_1
Airtight Polyethylene.. - Blueprint_SciSEVA_Scientific_Armor_Upgrade_2

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Spark

[PSZ-9I Falcon]
Plexiglas Suit.. - Blueprint_HeavyBattle_Spark_Armor_Upgrade_1
Lead Container - Blueprint_HeavyBattle_Spark_Armor_Upgrade_2

[SEVA-I Suit]
Sewn-on Pockets - Blueprint_SEVA_Spark_Armor_Upgrade_1
Lead Container - Blueprint_SEVA_Spark_Armor_Upgrade_2

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Ward

[Operator Exoskeleton]
All-Titanium Components - Blueprint_BattleExoskeleton_Varta_Armor_Upgrade_1
Arm Servos - Blueprint_BattleExoskeleton_Varta_Armor_Upgrade_2
Lead Container - Blueprint_BattleExoskeleton_Varta_Armor_Upgrade_3
Lead Container - Blueprint_BattleExoskeleton_Varta_Armor_Upgrade_4

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Weapon Blueprints

[APSB]
Counterweight - Blueprint_APB_Upgrade_1
Individual Adjustment - Blueprint_APB_Upgrade_2

[AS Lavina]
Adjusted Bolt Locking.. - Blueprint_Lavina_Upgrade_1
Rubber Layer - Blueprint_Lavina_Upgrade_2

[Dnipro]
Extra Barrel Rifling - Blueprint_Dnipro_Upgrade_1
Caliber Conversion.. - Blueprint_Dnipro_Upgrade_2

[Grom S-14]
Rubber Stock Rear - Blueprint_Grim_Upgrade_1

[Integral-A]
Return Mechanism Sleeve.. - Blueprint_Integral_Upgrade_1

[Kharod]
Counterweight - Blueprint_Kharod_Upgrade_1
Rubber Coating - Blueprint_Kharod_Upgrade_2

[M10 Gordon]
Rubber Layer - Blueprint_M10_Upgrade_1

[M701 Super]
Return Mechanism Sleeve.. - Blueprint_M701_Upgrade_1
Polymer Handle - Blueprint_M701_Upgrade_2

[M860 Cracker]
Magazine Feed - Blueprint_M860_Upgrade_1

[RAM-2]
Return Mechanism Sleeve.. - Blueprint_Ram2_Upgrade_1
Automatic Two-Stage Gas.. - Blueprint_Ram2_Upgrade_2

[Rhino]
Buckshot Conversion - Blueprint_Rhino_Upgrade_1

[RPM-74]
Rubber Coating - Blueprint_MG_Upgrade_1
Rubber Stock Rear - Blueprint_MG_Upgrade_2

[Saiga D-12]
Choke - Blueprint_D12_Upgrade_1
Rebalanced Stock - Blueprint_D12_Upgrade_2

[SVU-MK S-3]
Individual Adjustment - Blueprint_SVU_Upgrade_1
Rubber Layer - Blueprint_SVU_Upgrade_2

[VS Vintar]
Return Mechanism Sleeve.. - Blueprint_Gvintar_Upgrade_1
Adjusted Bolt Locking.. - Blueprint_Gvintar_Upgrade_2

[Zubr-19]
Extra Barrel Rifling - Blueprint_Zubr_Upgrade_1
Anatomical Adjustment - Blueprint_Zubr_Upgrade_2

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Quest Item
Supressor Blueprint - Blueprint_FaustPsyResist_Quest_1_1

Uknown
BlueprintTemplate
IDs - Armor
Some Amor is exclusive to certain editions of the game, it will be marked as ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎Deluxe Edition or Ultimate Edition behind the item ID.

Bandits
Armored Bandit Jacket - Jacket_Bandit_Armor
PG-4 FaceHugger - Gas Mask - Light_Bandit_Helmet
Marauder Suit - Middle_Bandit_Armor
Bandit Jacket - SkinJacket_Bandit_Armor

Duty
Recruit Suit - Rook_Dolg_Armor
SEVA-D Suit - SEVA_Dolg_Armor
PSZ-5D Universal Protection - Battle_Dolg_Armor
Cuirass Exoskeleton - Exoskeleton_Dolg_Armor
PSZ-9D Duty Armor - Heavy_Dolg_Armor
Shield of Duty Exosuit - HeavyExoskeleton_Dolg_Armor

Freedom
Wind of Freedom Suit - Rook_Svoboda_Armor
PSZ-5V Guardian of Freedom Suit - Battle_Svoboda_Armor
SEVA-V Suit - SEVA_Svoboda_Armor
Liberty Exoskeleton - Exoskeleton_Svoboda_Armor
PSZ-12V Bulat - Heavy_Svoboda_Armor
Mask-1 Helmet - Heavy_Svoboda_Helmet
Bulwark Exosuit - HeavyExoskeleton_Svoboda_Armor

Mercenaries
Mercenary's Light Suit - UltraLight_Mercenaries_Armor - Deluxe Edition
Brummbar Exoskeleton - Exoskeleton_Mercenaries_Armor
PSZ-9N WolfHound - Heavy_Mercenaries_Armor
Mercenary Suit - Light_Mercenaries_Armor
PA-7 Gas Mask - Light_Mercenaries_Helmet

Miliatry
Ballistic Helmet - Battle_Military_Helmet
Tactical Helmet - Heavy_Military_Helmet
PSZ-7 Military Body Armor - Default_Military_Armor
Berill-5M Armored Suit - Heavy2_Military_Armor
PA-10 Gas Mask - Light_Military_Helmet

Monolith
Zircon Suit - Battle_Monolith_Armor
Wanderer Suit - SEVA_Monolith_Armor - Deluxe Edition
Diamond Exoskeleton - Exoskeleton_Monolith_Armor
Corundum Suit - HeavyAnomaly_Monolith_Armor
Ruby Exosuit - HeavyExoskeleton_Monolith_Armor

Neutral
Debut Suit - Newbee_Neutral_Armor
Sunrise Suit - Zorya_Neutral_Armor
Tourist Suit - Zorya_Tourist_Armor
SEVA Suit - SEVA_Neutral_Armor
Exoskeleton - Exoskeleton_Neutral_Armor
Sphere M20 Helmet - Heavy_Duty_Helmet
Leather Jacket - Jemmy_Neutral_Armor
Aurora Gas Mask - Light_Duty_Helmet
Optician Gas Mask - Light_Neutral_Helmet
OZK Explorer's Suit - Nasos_Neutral_Armor
X7 Suit - Battle_Dolg_End_Armor

Scientist
SSP-99 Ecologist - Anomaly_Scientific_Armor
SSP-99 Ecologist Upgraded - Anomaly_Scientific_Armor_PSY_preinstalled
SSP-100 Discovery - HeavyAnomaly_Scientific_Armor
EMS_Sciseva_Scientific_Armor_ - SciSEVA_Scientific_Armor

SIRCA
SSP-100M SIRCAA - HeavyAnomaly_SIRCA_Armor - Deluxe Edition

Spark
PSZ-5I Hawk - Battle_Spark_Armor
SEVA-I Suit - SEVA_Spark_Armor
SSP-100I Survey- HeavyAnomaly_Spark_Armor
PSZ-9I Falcon - HeavyBattle_Spark_Armor

Ward
Operator Exoskeleton - BattleExoskeleton_Varta_Armor
PSZ-20W Conwoy - Battle_Varta_Armor
AeroProtection Gas - Mask - Heavy_Varta_Helmet
PSZ-21W Shturm - HeavyExoskeleton_Varta_Armor - Ultimate Edition

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NPC Armor
NPC_Agata_Armor
NPC_Anomaly_Spark_Armor
NPC_Barmen_Armor
NPC_Battle_Noon_Armor
NPC_Batya_Armor
NPC_Cloak_Heavy_Military_Armor
NPC_Cloak_Heavy_Neutral_Armor
NPC_Dalin_Armor
NPC_Dekhtyarev_Armor
NPC_Exoskeleton_Coprs_Armor
NPC_Exoskeleton_Noon_Armor
NPC_Faust_Armor
NPC_Heavy_Corps_Armor
NPC_Heavy_Military_Armor
NPC_Heavy2_Coprs_Armor
NPC_Heavy3_Corps_Armor
NPC_Heavy3Exoskeleton_Coprs_Armor
NPC_HeavyAnomaly_Noon_Armor
NPC_HeavyExoskeleton_Mercenaries_Armor
NPC_HeavyExoskeleton_Noon_Armor
NPC_HeavyExoskeleton_Spark_Armor
NPC_Kaymanov_Armor
NPC_Korshunov_Armor
NPC_Korshunov_Armor_2
NPC_Richter_Armor
NPC_Sci_Armor
NPC_Sel_Armor
NPC_Sel_Neutral_Armor
NPC_Shram_Armor
NPC_Sidorovich_Armor
NPC_SkinCloak_Bandit_Armor
NPC_Spark_Armor
NPC_Tec_Armor
NPC_Tyotya_Armor
IDs - Weapons
Default versions of guns have two IDs, they are divided with "/".

Some named weapons are exclusive to certain editions of the game, they will be marked as ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎‎Deluxe Edition or Ultimate Edition behind the item ID.

Assault Rifles
AKM-74S - GuardGunAK74_ST / GunAK74_ST
AKM-74U - GuardGunAKU_PP / GunAKU_PP
GP37 - GuardGunG37_ST / GunG37_ST
AS Lavina - GuardGunLavina_ST / GunLavina_ST
Kharod - GuardGunKharod_ST / GunKharod_ST
AR416 - GuardGunM16_ST / GunM16_ST
Fora-221 - GuardGunFora_ST / GunFora_ST
Grom S-14 - GuardGunGrim_ST / GunGrim_ST
Dnipro - GuardGunDnipro_ST / GunDnipro_ST

Named
AKM-74S (Korshunov) - GunAK74_Korshunov_ST
AKM-74S (Strelok) - GunAK74_Strelok_ST
AR416 Monolith - Gun_RifleMonolith_AR - Deluxe Edition
♥♥♥♥♥♥♥♥♥♥♥ - Gun_Sharpshooter_AR
Combatant - Gun_Combatant_AR
Drowned - Gun_Drowned_AR
Grom S-15 - Gun_S15_AR
Lullaby - Gun_Novator_AR - Ultimate Edition
Partner - Gun_Partner_SR
SA-U "Gabion" - Gun_Gabion_AR - Deluxe Edition
SOFMOD - Gun_SOFMOD_AR
Sotnyk - Gun_Sotnyk_AR
Special - Gun_Silence_SMG
Spitfire - Gun_Spitfire_SMG
Trophy - Gun_Trophy_AR
Unknown Stalker's AR416 - Gun_Unknown_AR
Valik Lummox's AKM-74S - Gun_Lummox_AR

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Pistols
APSB - GuardGunAPB_HG / GunAPB_HG
PTM - GuardGunPM_HG / GunPM_HG
UDP Compact - GuardGunUDP_HG / GunUDP_HG

Named
Deadeye - Gun_Deadeye_HG
Encourage - Gun_Encourage_HG
Gambit - Gun_Krivenko_HG
Labyrinth IV - Gun_ProjectY_HG
PTM (Silenced) - Gun_Star_HG
PTM Monolith - Gun_PistolMonolith_HG - Deluxe Edition
-------------------------------------------------------------------------------------------------------

Revolver
Rhino - GuardGunRhino_HG / GunRhino_HG

Named
Model Competitor - Gun_ModelSpecial_HG - Ultimate Edition

-------------------------------------------------------------------------------------------------------

Submachine Guns
Bucket S-2 - GuardGunBucket_PP / GunBucket_PP
Integral-A - GuardGunIntegral_PP / GunIntegral_PP
M10 Gordon - GuardGunM10_HG / GunM10_HG
Zubr-19 - GuardGunZubr_PP / GunZubr_PP
Viper-5 - GuardGunViper_PP / GunViper_PP

Named
Gangster - Gun_GStreet_HG
Rat Killer - Gun_RatKiller_SMG
Riemann - Gun_Logarithm_SMG - Deluxe Edition
Shah's Mate - Gun_Shakh_SMG
Spitter - Gun_Spitter_SMG
Viper "Monolith" - Gun_SMGMonolith_SMG - Ultimate Edition
-------------------------------------------------------------------------------------------------------

Shotguns
Boomstick - GuardGunObrez_SG / GunObrez_SG
TOZ-34 - GuardGunTOZ_SG / GunTOZ_SG
Saiga D-12 - GuardGunD12_SG / GunD12_SG
M860 Cracker - GuardGunM860_SG / GunM860_SG
SPSA-14 - GuardGunSPSA_SG / GunSPSA_SG
RAM-2 - GuardGunRam2_SG / GunRam2_SG

Named
"Margach D-12MT" - Gun_Margach_SG - Ultimate Edition
M860 Monolith - Gun_ShotgunMonolith_SG - Deluxe Edition
Predator - Gun_Predator_SG
Reyka - Gun_Rail_SG
Sledgehammer - Gun_Sledgehammer_SG
Texan - Gun_Texas_SG

-------------------------------------------------------------------------------------------------------

Sniper Rifles
Mark I EMR - GuardGunMark_SP / GunMark_SP
VS Vintar - GuardGunGvintar_ST / GunGvintar_ST
M701 Super - GuardGunM701_SP / GunM701_SP
SVDM-2 - GuardGunSVDM_SP / GunSVDM_SP
SVU-MK S-3 - GuardGunSVU_SP / GunSVU_SP

Named
Cavalier - Gun_Cavalier_SR
"Hunter" - Gun_Zvirolov_SR - Deluxe Edition
Lynx - Gun_Lynx_SR
Merc - Gun_Merc_AR
SVU-MK S-3 (Duga) - GunSVU_Sniper_Duga_SP
Veteran - Gun_Veteran_AR
Whip - Gun_Whip_SR
-------------------------------------------------------------------------------------------------------

Machine Gun
RPM-74 - GuardGunPKP_MG / GunPKP_MG

Named
Beast - GunPKP_Korshunov_MG
Glutton - Gun_Tank_MG

-------------------------------------------------------------------------------------------------------

Special
Gauss Gun - GunGauss_SP

Named
EM-1 - GunGauss_Scar_SP

-------------------------------------------------------------------------------------------------------

Rocket Launcher
RPG-7U - GunRpg7_GL

-------------------------------------------------------------------------------------------------------

Quest Guns
Skif's Gun - Gun_SkifGun_HG
Decider - Gun_Decider_AR
IDs - Ammo
Shotguns (Boomstick, TOZ-34, M860 Cracker, SPSA-14, Saiga D-12, Ram-2)
12x70mm Buckshot - A012D - Regular
12x76mm Slug - A012A - Armor-piercing
12x76mm Expanding Dart - A012E - Expansive

SMG/Pistol (UDP Compact, M10 Gordon)
.45 ACP FMJ - A045D - Regular
.45 ACP AP - A045A - Armor-piercing
.45 ACP HP - A045E - Expansive
SMG/Pistol (PTM, APSB, Buket S-2)
9x18mm PST - A918D - Regular
9x18mm RG028 - A918A - Armor-piercing
SMG/Pistol (Viper-5, Integral-A, Zubr-19)
9x19mm FMJ - A919D - Regular
9x19mm +P - A919A Armor-piercing

Rifles - AK (AKM-74U, AKM-74S, Fora-221, Dnipro)
5.45x39mm PS - A545D - Regular
5.45x39mm PP - A545A - Armor-piercing
5.45x39mm MZHV-13 - A545E - Expansive

Rifle - AR (AR416, GP37, Kharod)
5.56x45mm M885 - A556D - Regular
5.56x45mm M995 - A556A - Armor-piercing
5.56x45mm HP - A556E - Expansive
5.56x45mm MK 262 - A556S - Flat

Machinegun (RPM-74)
7.62x39mm PS - A762D - Regular
7.62x39mm BZ - A762A - Armor-piercing
7.62x39mm LAN - A762E - Expansive

Sniper Rifles - NATO (Mark I EMR, M701 Super)
.308 W - A762NATOD - Regular
.308 AP - A762NATOA - Armor-piercing
.308 Match - A762NATOS - Flat

Sniper Rifles - RU (SVDM-2, SVU-MK S-3)
7.62x54mm LPS - A762SniperD - Regular
7.62x54mm B-32 - A762SniperA - Armor-piercing
7.62x54mm 7N1 - A762SniperS - Flat

Sniper Rifles/Revolver - RU (Rhino, VS Vintar, Grom S-14, AS Lavina)
9x39mm PA - A939D - Regular
9x39mm SP-6 - A939A - Armor-piercing
9x39mm PPE - A939E - Expansive
9x39mm SP-5 - A939S - Flat

Gauss Ammo
Gauss Cartridge - AGA

Grenade Launcher
HEDP - AHEDP (Two-0-Three Underbarrel Grenade Launcher)
VOG-25 - AVOG (GP-25, Grom S-14)

Grenades
RGD-5 Grenade - GrenadeRGD5
F-1 Grenade - GrenadeF1

Rocket Launcher
PG-7v - APG7V (RPG-7U)

-------------------------------------------------------------------------------------------------------

Uknown
Ammo_Grenade
Ammo_Plastic
Ammo_Rocket
Ammo_M
Ammo_S
Ammo_XL
IDs - Attachments
Underbarrel Attachments

[AKM-74S]
GP-25 - RU_GLaunch_1

[GP37, Kharod, M701 Super]
Hoemaker-L - EN_BuckLaunch_1

[AR416, GP37, Kharod]
Two-O-Three Underbarrel Grenade Launcher - EN_GLaunch_1

-------------------------------------------------------------------------------------------------------

Scope Attachments

[M10 Gordon, PSB, Buket S-2, Ram-2]
Collimator Sight - EN_ColimScope_1

[Viper-5, Integral-A, AR416, GP37, Fora-221, Kharod, Dnipro, M860 Cracker, SPSA-14, Ram-2]
Holographic Sight - EN_GoloScope_1

[Rhino, Integral-A, Fora-221, Kharod, Mark I EMR]
RNBW 2x Scope - EN_X2Scope_1

[AR416, GP37, Fora-221, Grom S14, Kharod, Dnipro, M860 Cracker, Mark I EMR]
ACOG 4x Scope - EN_X4Scope_1

[Mark I EMR]
Storm Falcon 8x Scope - EN_X8Scope_1

[AKM-74U, Zubr-19, Grom S-14, Dnipro, RPM-74, Saiga D-12]
Open Collimator Sight - RU_ColimScope_1

[Zubr-19, AS Lavina, Dnipro, Saiga D-12]
PAO 2x Scope - RU_X2Scope_1

[AKM-74S, VS Vintar, AS lavina, SVU-MK S-3]
PSO 4x Scope - RU_X4Scope_1

[VS Vintar]
POS 8x Scope - RU_X8Scope_1

-------------------------------------------------------------------------------------------------------

Silencer Attachments

[UDP Compact, M10 Gordon]
Tactical Pistol Silencer - EN_Silen_1

[Viper-5, Integral-A]
Pistol Silencer - EN_Silen_2

[AR416, GP37, Fora-221, Kharod]
Assault Rifle Silencer - EN_Silen_3

[Mark I EMR, M701 Super]
Sniper Rifle Silencer - EN_Silen_4

[PTM, APSB, Buket S-2, Zubr-19]
Pistol Supressor - RU_Silen_1

[AKM-74U, AKM-74S, Grom S-14, Dnipro]
Assault Rifle Supressor - RU_Silen_2

[SVDM-2, SVU-MK S-3]
Sniper Rifle Supressor - RU_Silen_3

-------------------------------------------------------------------------------------------------------

Magazine Attachments

[AKM-74U, AKM-74S]
Coupled AKM-74 Magazines - GunAK_MagPaired

[AKM-74S, Dnipro]
High-Capacity AKM-74 Magazine - GunAK74_MagIncreased

[APSB]
High-Capacity APSB Magazine - GunAPB_MagIncreased

[Buket S-2]
High-Capacity Buket S-2 Magazine - GunBucket_MagIncreased

[Saiga D-12]
High-Capacity Saiga D-12 Magazine - GunD12_MagIncreased
Paired Saiga D-12 Magazine - GunD12_MagPaired
Saiga D-12 Drum Magazine - GunD12_MagLarge

[Dnipro]
Coupled Dnipro Magazines - GunDnipro_MagPaired

[Fora-221, Kharod]
High-Capacity Fora-221 and Kharod Magazine - GunFora_MagIncreased

[Gauss Gun]
High-Capacity Gauss Magazine - GunGauss_MagIncreased

[GP37]
GP37 Drum Magazine - GunGP37_MagLarge
High-Capacity GP37 Magazine - GunGP37_MagPaired

[Grom-14]
High-Capacity Grom S-14 Magazine - GunGrim_MagIncreased
Grom S-14 Drum Magazine - GunGrim_MagLarge

[VS Vintar]
High-Capacity VS Vintar Magazine - GunGvintar_MagIncreased

[Integral-A]
High-Capacity Integral-A Magazine - GunIntegral_MagIncreased

[Kharod]
Paired Kharod Magazine - GunKharod_MagPaired

[AS Lavina]
High-Capacity AS Lavina Magazine - GunLavina_MagIncreased

[M10 Gordon]
High-Capacity M10 Magazine - GunM10_MagIncreased

[AR416]
High-Capacity AR416 System Magazine - GunM16_MagIncreased

[Mark I EMR]
High-Capacity Mark I Magazine - GunMark_MagIncreased

[RMP-74]
Large RP-74 Ammo Box - GunPKP_MagIncreased
Tank-Mounted RP-74 Ammo Box - GunPKP_MagLarge

[PTM]
High-Capacity PTM Magazine - GunPM_MagIncreased

[SVU-MK S-3]
High-Capacity SVU-MK S-3 Magazine - GunSVU_MagIncreased

[UDP Compact]
High-Capacity UDP Magazine - GunUDP_MagIncreased

[Viper-5]
High-Capacity Viper-5 Magazine - GunViper_MagIncreased

[Zubr-16]
High-Capacity Zubr-16 Magazine - GunZubr_MagIncreased

-------------------------------------------------------------------------------------------------------

Non-detachable attachments of Named weapons

Gun_GStreet_MagIncreased
Gun_Shakh_MagIncreased
Gun_Silence_ColimScope
Gun_Silence_Silen
Gun_Sledgehummer_GoloScope
Gun_Sotnyk_ColimScope
GunDrowned_MagPaired
GunGauss_Scar_MagHuge
GunGrim_GLaunch
GunPKP_Korshunov_MagLarge
GunPM_Screw
GunTank_MagLarge
Gvintar_Scope
M701_Colim_Scope
M701_Scope
Sharpshooter_Silen
Sofmod_Silen
SVDM_Scope
SVU_Scope
UDP_Deadeye_Colim

-------------------------------------------------------------------------------------------------------

Uknown - Invisible but present in Inventory

AK74_DefaultMuz
AKU_DefaultMuz
ARSilencerTemplate
BigMagTemplate
BottomRailM701
DefaultMuzzleTemplate
DefaultScopeGrim
Dnipro_DefaultMuz
EN_AutMuz_1
EN_AutMuz_2
EN_Grip_1
EN_Grip_2
EN_Grip_3
EN_Laser_1
EN_SinMuz_1
EN_SinMuz_2
EN_SinMuz_3
EN_SinMuz_4
EN_SinMuz_5
Fora_DefaultMuz
G37_BottomRail
G37_DefaultMuz
G37_IronSight
G37_ScopeRail
Gauss_DefaultMuz
Gauss_Scope
GripTemplate
Gun_RatKiller_MagDefault
GunAK74_MagDefault
GunAKU_MagDefault
GunAKU_Silence_MagDefault
GunAPB_MagDefault
GunBucket_MagDefault
GunBucket_TopRail
GunD12_MagDefault
GunDecider_MagDefault
GunDnipro_MagDefault
GunFora_MagDefault
GunGauss_MagDefault
GunGP37_MagDefault
GunGrim_MagDefault
GunGvintar_MagDefault
GunIntegral_FrontExtension
GunIntegral_MagDefault
GunKharod_MagDefault
GunLavina_MagDefault
GunM10_MagDefault
GunM16_MagDefault
GunM701_MagDefault
GunM860_MagLarge
GunMark_MagDefault
GunNovator_MagDefault
GunPKP_MagDefault
GunPM_MagDefault
GunS15_MagDefault
GunSotnyk_MagDefault
GunSpitfire_MagDefault
GunSVDM_MagDefault
GunSVU_MagDefault
GunSVU_ScopeRail
GunUDP_MagDefault
GunViper_MagDefault
GunZubr_MagDefault
HugeMagTemplate
Ironsights_01
Ironsights_02
Ironsights_03
Ironsights_04
IronsightTemplate
Kharod_DefaultMuz
LaserTemplate
M16_DefaultMuz
M860LongGrip
M860ShortGrip
MagFedM860
MagTemplate
Mark_DefaultMuz
MuzzleTemplate
PairedMagTemplate
PistolSilencerTemplate
RailPicatiniGP37
Ram2_SinMuz_1
RailTemplate
RU_AutMuz_1
RU_AutMuz_2
RU_AutMuz_3
RU_Grip_1
RU_Grip_2
RU_Grip_3
RU_Laser_1
RU_SinMuz_1
RU_SinMuz_2
RU_SinMuz_3
RU_SinMuz_4
RU_SinMuz_5
SilencerTemplate
SMGSilencerTemplate
SRSilencerTemplate
SVDM_DefaultMuz
SVU_DefaultMuz
TopRailAKU
TopRailAPB
TopRailD12
TopRailGrim
TopRailLavina
TopRailLavinaAlternative
TopRailM10
TopRailM860
TopRailMark
TopRailPKP
TopRailRhino
TopRailSPSA
TopRailViper
TopRailZubr
TemplateAttach
TemplateScope
TemplateScopeX2
TemplateScopeX4
TemplateScopeX8
UnderbarrelTemplate
Zubr_SinMuz
IDs - Keys
Burned Forest
BurnedForest_Mist_Key_DoorOld
BurntForest_X15_Key_Chest
BurntForest_Cherevach_Key_Padlock
BurntForest_FairyTaleCamp_Key_DoorNew

Cement Plant
CementPlant_ConcreteForest_Key_DoorNew
CementPlant_IslandNearKopachi_Key_DoorNew

Cordon
Cordon_Brainwasher_Key_Padlock

Chemical Plant
ChemicalPlant_RailwayCloset_Key_DoorOld

Garbage
Garbage_DetentionCenter_Key_Padlock
Garbage_Hlynka_Key_Chest
Garbage_X18DressRoom_Key_Chest

Jupiter
Jupiter_HlebZavod_Key_DoorNew

Malachite
Malachite_X17_Key_DoorNew

Pripyat
Pripyat_Polesie_Key_DoorNew
Pripyat_Restoran_1_Key_DoorNew
Pripyat_Restoran_2_Key_Chest
PripyatCafe_Key_Chest
Pripyat_Vysokopoverhivka_Teleport_Key_DoorNew

Red Forest
RedForest_Leshyna_Key_DoorNew

Rostok
RostokKeyForDoor01

Wild Island
WildIsland_Trestle_Key_Padlock

Yantar
Yantar_Agro_1_Key_DoorNew
Yantar_Agro_2_Key_Chest
YantarArgarFactoryKeyForDoor01

Uknown location
PromzonaArmyStorageKey

-------------------------------------------------------------------------------------------------------

Uknown
Tamplate_Key_Chest
Tamplate_Key_DoorNew
Tamplate_Key_DoorOld
Tamplate_Key_Padlock
Teleportation - WIP
Teleporting Player
For teleporting use command XTeleportTo (XCoord) (YCoord) (ZCoord)

Every location has it's own coordinates, of X Y Z. I will list those which i think are most important in "Teleportation Coordinates" section. For the rest, you can search the internet for it or you can find them on your own with ShowDebug.

It is also recommended by many that you use command UETools_Ghost before using it, so you don't die after teleportation. After that, use UETools_Walk to disable UETools_Ghost.

ShowDebug - If you want to create your own custom teleport coordinates, it shows you the X Y Z numbers of the place where is your character standing.

Teleporting NPC
There are commands for NPC teleporting, but I'm not sure how they work yet. (If they even do.)
NPCSID of the NPCs would be needed and I don't have that currently.

XTeleportNPCToSpawn NPCSID
XTeleportNPCToPlayer NPCSID

Uknown
XTeleportToObjUID ObjUID
XTeleportToPlacesOfInterest SID
Teleportation Coordinates
Will include coordinations i visited in my playthrough, as I get further in the game, I will add more locations.

Burnt Forrest
Mist [Weird Pot Anomaly] - XTeleportTo 227759.65 647463.77 241.54
Orbita Station-X15 Lab - XTeleportTo 295442.52 612055.13 3962.82

Cement Factory
Cement Factory Base - XTeleportTo 496355.79 380215.59 842.75

Chemical Plant
Lyova Fan - XTeleportTo 316929.59 526396.36 578.93

Cooling Towers
Fire Whirl [Weird Nut Anomaly] - XTeleportTo 547233.24 340500.66 501.56

Cordon
Rookie Village - XTeleportTo 447273.58 655843.73 -2405.18
Strelok House - XTeleportTo 465865.76 583882.13 839.86

Duga
Infirmary - XTeleportTo 178705.44 649949.63 671.27
Substation - XTeleportTo 136347.48 610840.00 692.74

Garbage
Slag Heap - XTeleportTo 417467.05 412122.42 2010.65

Jupiter
Market - XTeleportTo 250951.27 245489.90 317.65

Lesser Zone
Bulba [Weird Ball Anomaly] - XTeleportTo 426802.00 558076.24 394.31
Poppy Field [Weird Flower Anomaly] - XTeleportTo 348802.29 514018.71 686.99
Zalyssya - XTeleportTo 401851.93 549233.31 573.41

Malachite
STC Malachite Base - XTeleportTo 108595.34 470949.83 321.70

Prypiat
Enerhetyk Palace of Culture - XTeleportTo 240791.63 158307.01 504.79

Red Forest
Pile Driver - XTeleportTo 277131.92 332607.05 641.64
Mirage - XTeleportTo 317661.03 347182.86 491.55

Rostok
Rostok Base - XTeleportTo 322320.93 412575.75 354.38

SIRCAA
SIRCAA Exterior Checkpoint XTeleportTo 659243.50 499843.39 1524.84
SIRCAA-Inside - XTeleportTo 670302.91 477894.64 2682.03

Swamps
Clear Sky Base - XTeleportTo 789053.32 770092.65 192.86

Wild Island
Shelter - XTeleportTo 486386.26 519145.32 792.94

Yaniv
Yaniv Station - XTeleportTo 217180.29 272142.72 942.15
Tornado [Weird Bolt Anomaly] - XTeleportTo 177254.92 283864.09 782.50

Yantar
Choppers Field - XTeleportTo 224309.04 429303.48 1526.54

Zaton
Icarus - XTeleportTo 609882.35 612659.01 2799.75
Sevchenko - XTeleportTo 643607.59 651192.47 252.73
Sultansk - XTeleportTo 668223.71 619494.53 323.73
Wandering Lights [Weird Water Anomaly] - XTeleportTo 695827.19 554744.27 176.79


Time/Weather Change
For Time change, use:
XSetWeatherTime (Hour) (Minute) (Second)

-------------------------------------------------------------------------------------------------------

For Weather change, there are available two commands:
- For smooth weather change use command XSwitchToWeather (WeatherType)
- For instant weather change use command XForceWeather (WeatherType)
Changing weather won't cancel ongoing Emission even if sky looks different.

Weather Types
Clearly
Cloudy
Fogy
Stormy
LightRainy
Rainy
Thundery
CalmBeforeEmission
NPC Spawning
You can spawn NPC next to you with command:
XSpawnObjBySID (SID) (count) (true/false) [PlayerX] [PlayerY] [PlayerZ] 0 [PlayerYaw] 0

SID: Is a NPC ID you can find in this guide.
Count: Is quantity of NPCs you want to spawn
True/false: False ensures the NPC does not despawn when offline.
[PlayerX] [PlayerY] [PlayerZ] : Are player coordinates.
[PlayerYaw] : Aligns the NPC with the player's current facing direction

So if I wanted to spawn "GeneralNPC Duty CloseCombat" i wound need to post:
XSpawnObjBySID GeneralNPC_Duty_CloseCombat 1 false [PlayerX] [PlayerY] [PlayerZ] 0 [PlayerYaw] 0

All NPC Spawning info comes from Here[docs.google.com]
IDs - NPCs
There are two versions of "General" NPCs, one is normal and the other is "Zombie" version.
To get the Zombie version just rewrite the "GeneralNPC" part of the ID to "GeneralZombie".

So to get the "GeneralNPC Duty CloseCombat" Zombie version I need to post:
XSpawnObjBySID GeneralZombie_Duty_CloseCombat 1 false [PlayerX] [PlayerY] [PlayerZ] 0 [PlayerYaw] 0

Duty
GeneralNPC Duty CloseCombat: GeneralNPC_Duty_CloseCombat
GeneralNPC Duty Recon: GeneralNPC_Duty_Recon
GeneralNPC Duty Stormtrooper: GeneralNPC_Duty_Stormtrooper
GeneralNPC Duty Sniper: GeneralNPC_Duty_Sniper
GeneralNPC Duty Heavy: GeneralNPC_Duty_Heavy

Freedom
GeneralNPC Freedom CloseCombat: GeneralNPC_Freedom_CloseCombat
GeneralNPC Freedom Recon: GeneralNPC_Freedom_Recon
GeneralNPC Freedom Stormtrooper: GeneralNPC_Freedom_Stormtrooper
GeneralNPC Freedom Sniper: GeneralNPC_Freedom_Sniper

Monolith
GeneralNPC Monolith CloseCombat: GeneralNPC_Monolith_CloseCombat
GeneralNPC Monolith Recon: GeneralNPC_Monolith_Recon
GeneralNPC Monolith Stormtrooper: GeneralNPC_Monolith_Stormtrooper
GeneralNPC Monolith Sniper: GeneralNPC_Monolith_Sniper

Mercenaries
GeneralNPC Mercenaries CloseCombat: GeneralNPC_Mercenaries_CloseCombat
GeneralNPC Mercenaries Recon: GeneralNPC_Mercenaries_Recon
GeneralNPC Mercenaries Stormtrooper: GeneralNPC_Mercenaries_Stormtrooper
GeneralNPC Mercenaries Sniper: GeneralNPC_Mercenaries_Sniper

Militaries
GeneralNPC Militaries CloseCombat: GeneralNPC_Militaries_CloseCombat
GeneralNPC Militaries Recon: GeneralNPC_Militaries_Recon
GeneralNPC Militaries Stormtrooper: GeneralNPC_Militaries_Stormtrooper
GeneralNPC Militaries Sniper: GeneralNPC_Militaries_Sniper
GeneralNPC Militaries Heavy: GeneralNPC_Militaries_Heavy

Bandit
GeneralNPC Bandit CloseCombat: GeneralNPC_Bandit_CloseCombat
GeneralNPC Bandit Recon: GeneralNPC_Bandit_Recon
GeneralNPC Bandit Stormtrooper: GeneralNPC_Bandit_Stormtrooper
GeneralNPC Bandit Heavy: GeneralNPC_Bandit_Heavy

Scientist
GeneralNPC Scientist Recon: GeneralNPC_Scientist_Recon
GeneralNPC Scientist Stormtrooper: GeneralNPC_Scientist_Stormtrooper

Neutral
GeneralNPC Neutral CloseCombat: GeneralNPC_Neutral_CloseCombat
GeneralNPC Neutral Recon: GeneralNPC_Neutral_Recon
GeneralNPC Neutral Stormtrooper: GeneralNPC_Neutral_Stormtrooper
GeneralNPC Neutral Sniper: GeneralNPC_Neutral_Sniper

Noon
GeneralNPC Noon CloseCombat: GeneralNPC_Noon_CloseCombat
GeneralNPC Noon Recon: GeneralNPC_Noon_Recon
GeneralNPC Noon Stormtrooper: GeneralNPC_Noon_Stormtrooper

Varta-Ward
GeneralNPC Varta CloseCombat: GeneralNPC_Varta_CloseCombat
GeneralNPC Varta Recon: GeneralNPC_Varta_Recon
GeneralNPC Varta Stormtrooper: GeneralNPC_Varta_Stormtrooper
GeneralNPC Varta Sniper: GeneralNPC_Varta_Sniper
GeneralNPC Varta Heavy: GeneralNPC_Varta_Heavy

Spark
GeneralNPC Spark CloseCombat: GeneralNPC_Spark_CloseCombat
GeneralNPC Spark Recon: GeneralNPC_Spark_Recon
GeneralNPC Spark Stormtrooper: GeneralNPC_Spark_Stormtrooper
GeneralNPC Spark Sniper: GeneralNPC_Spark_Sniper

Corpus
GeneralNPC Corpus CloseCombat: GeneralNPC_Corpus_CloseCombat
GeneralNPC Corpus Recon: GeneralNPC_Corpus_Recon
GeneralNPC Corpus Stormtrooper: GeneralNPC_Corpus_Stormtrooper
GeneralNPC Corpus Sniper: GeneralNPC_Corpus_Sniper
GeneralNPC Corpus Heavy: GeneralNPC_Corpus_Heavy

Mutants
Controller: Controller
Poltergeist: Poltergeist
Bloodsucker: Bloodsucker
Chimera: Chimera
Burer: Burer
Pseudogiant: Pseudogiant
Snork: Snork
PseudoDog: PseudoDog
Blinddog: Blinddog
Boar: Boar
Flesh: Flesh
Deer: Deer
Rat: Rat
Tushkan: Tushkan
Bayun: Bayun

Special NPCs
TraderNPC: TraderNPC
TechnicianNPC: TechnicianNPC
AllTraderNPC: AllTraderNPC
AllTechnicianNPC: AllTechnicianNPC
Richter: Richter
Strider: Strider
Faust: Faust
Missions - WIP
I have some bugged missions fixes in "Bugged Quests Guide" section.

There are commands avaible for "Starting", "Ending", "Restarting" and "Excluding" missions and some other. At least by the name of the commands.

I tried to test it, but I guess I did something wrong because nothing really worked. I will leave it here if someone wants to try and test it. It would be really usefull to know how to use them especially when many missions are bugged. So let me know if you find something, will add it here and credit you.

Start
XStartQuestNodeBySID SID
XStartQuestNode ID
XStartQuestBySID SID
XStartQuest ID


End
XDKFinishQuestStage
XEndQuestNodeBySID SID
XEndQuestNode ID
XEndQuestBySID SID
XEndQuest ID


Exclude
XExcludeQuestNodeBySID SID
XExcludeQuestNode ID
XExcludeQuestBySID SID
XExcludeQuest ID


Skip
XSkipToQuestNode SID

Restart
XResetQuestBySID SID

Other
XShowQuestTriggers true / false
IDs - Missions and related Items
Codes after "--" are mission items of the missions above it.

It's not tested so let me know about any improvements.
Rest of Quest Items that is not written in this section will be in section below this one.
In "IDs - Mission Items - Unknown" section.

Main Mission Chronologically

E01_MQ01 - "There and Back Again"
E02_MQ01 - "A Tough Awakening"
E02_MQ02_C01 - "Invisible Nets"
-- E02_MQ02_BS_PDA
E02_MQ02_C03 - "Piece of Cake"
E02_MQ02 - "A Needle in a Haystack"
E02_MQ03_C01 - "A Race against Death"
E02_MQ03 - "Behind Seven Seals"
-- E02_MQ03_RebraKey
-- E02_MQ03_RebraPDA_MSOP
-- E02_MQ03_RebraSphereKey
-- E02_MQ03_RihterNorthKey
-- E02_MQ03_VartaPDA
-- E02_MQ03_VartaSensors
E02_SQ02 - "Stalker Wisdom"
-- E02_SQ01_HmuriyPDA
-- E02_SQ01_RabinaPDA
-- E02_SQ01_ZorikPDA
E03_MQ01 - "Answers Come at a Price"
-- E03_MQ01_GoshaMogilaPDA
-- E03_01_ChernozemPDA
E03_MQ02 - "Answers Come at a Price"
-- E03_MQ02_IskraPDA
-- E03_MQ02_IsolatorKeys
-- E03_MQ02_ZmeevikPDA
-- E03_02_OldTechDocs_X18
E03_MQ03 - "King of the Hill"
E03_MQ04 - "Deal with the Devil"
-- E03_MQ04_Key
E03_MQ05 - "The Price Goes Up"
-- E03_MQ05_BanditPDA
-- E03_MQ05_MalojPDA
-- E03_05_NestorNote
-- E03_05_NestorPass
E03_MQ06 - "Back to the Slag Heap"
E04_MQ01 - "Hot on the Trail"
-- E04_Note_UnityNote
--E04_NoteDubnyjToBrodyagaItem
E04_MQ02 - "Chasing Ghosts"
-- E04_MQ02_BasementKey
-- E04_MQ02_PDAWithAudiolog
-- E04_MQ02_Recorder
E04_SQ01 - "A Heavy Burden"
-- E04_SQ01_LodochkaContainer
-- E04_SQ01_PDAStalker
E04_SQ02 - "A Sign of Hope"
-- E04_SQ02_KvaskaPDA
E05_MQ01 - "Dead Frequency"
-- E05_MQ01_EchoReport
-- E05_MQ01_ShterevDiary
-- E05_MQ01_ShterevPDA
-- E05_MQ01_VartaSensors
E05_MQ02 - "In Search of a Guide"
-- E05_MQ02_KalanchaMap
-- E05_MQ02_ZveroboyPDA
E05_MQ03 - "Ad astra per aspera"
-- E05_MQ03_KalanchaDocuments
-- E05_MQ03_KalanchaFlashDisk
-- E05_MQ03_LebedevAudiolog
-- E05_MQ03_NimbleDiary
-- E05_MQ03_NimblePDA
E05_MQ04 - "Extreme Simplicity"
E05_MQ05 - "Like a Moth to the Flame"
E05_SQ01 - "Shock Therapy"
-- E05_SQ01_VartaPatrolRoute
E05_SQ03 - "The Side Hustle"
-- E05_SQ03_DocsAboutX11Equipment
-- E05_SQ03_Parts
-- E05_SQ03_PDASavruk
E05_SQ04 - "In the Shadow of Icarus"
-- E05_SQ04_GunParts
-- E05_SQ04_LapaPDA
E06_MQ01_C01 - "The Forge of Progress"
-- E06_MQ01_AgathaNote
-- E06_MQ01_Card
-- E06_MQ01_CryptoKey
-- E06_MQ01_ExperimentNote_Item
-- E06_MQ01_ZombieNote_Item
E06_MQ01_C02 - "In Search of a Miracle"
E06_MQ01 - "A Long Overdue Visit"
E06_MQ02 - "Wishful Thinking"
E06_MQ03 - "Law and Order"
-- E06_MQ03_DalinData
E06_MQ04 - "To the Last Drop of Blood"
E07_MQ01_C02 - "The Hornets’ Nest"
-- E07_PsyEmitter
E07_MQ01 - "Just Like the Good Old Days"
-- E07_EQ01_ZelenyjPDA
-- E07_MQ01_Fuse
-- E07_MQ01_HorsPDA
-- E07_MQ01_SinajAudiolog
-- E07_MQ01_SkiperPDA
-- E07_MQ01_TihiyDocuments
E07_MQ02 - "An Invisible Threat"
-- E07_MQ02_PripoyKey
-- E07_MQ02_SyhinOffice_Item
-- E07_MQ02_SyhinPDA_Item
-- E07_MQ02_SyhinStash_Item
E07_MQ03 - "Dawn of a New Day"
-- E07_MQ03_ArchiveRecord
-- E07_MQ03_ControlEmitter
-- E07_MQ03_SciDictaphone1
-- E07_MQ03_SciDictaphone2
-- E07_MQ03_SciDictaphone3
E07_MQ05 - "The Assault on the Duga"
E07_MQ06 - "The Assault on the Duga"
E07_SQ01 -"On the Edge"
-- E07_SQ01_NoteForDadyaLenya
-- E07_SQ01_SurgeryKit
E08_MQ01 - "A Minor Incident"
-- E08_DvupolovRecorder_PrisonCell
-- E08_EQ01_CollarBayun
-- E08_EQ02_CollarSnork
-- E08_EQ02_DenyaByvalyiPDA
-- E08_EQ03_CollarBloodsucker
-- E08_EQ03_KrikPDA
-- E08_MQ01_ActivationInstruction
-- E08_MQ01_Desiatov_SumUp
-- E08_MQ01_DesiatovPlea
-- E08_MQ01_Razumovskij_Experiments
-- E08_MQ01_Razumovskij_GoingMad
-- E08_MQ01_TuningInstruction
E08_MQ03 - "In Search of Past Glory"
-- E08_MQ03_CollarsTestsData
-- E08_MQ03_ConrolRoomKey
-- E08_MQ03_DvupaloDairy
-- E08_MQ03_DvupalovRecorder_Mutants
-- E08_MQ03_KeycardLabX5
-- E08_MQ03_LetterForChubko
-- E08_MQ03_ListWarning
-- E08_MQ03_ReceptionNote
-- E08_MQ03_SciArticle
-- E08_MQ03_SherbaToDvupalov_Note
-- E08_MQ03_StrelokPDA
-- E08_MQ03_SuppressorDocs
E08_MQ04 - "Once More unto the Breach"
-- E08_MQ04_Explosives
-- E08_MQ04_UndergroundKeycard
E08_MQ05 - "Happiness for Everyone"
E08_SQ01 - "In the Name of Science"
-- E08_SQ01_KardanDvupalovFirstPDA
-- E08_SQ01_KardanDvupalovSecondPDA
-- E08_SQ01_KartezhnykPDA_Item
E09_MQ01 - "Visions of Truth"
E10_MQ01 - "Dark Times"
-- E10_MQ01_ArhipPDA_Item
-- E10_MQ01_LeaderPDA_Item
-- E10_MQ01_SiviyPDA_Item
-- E10_MQ01_TundraPDA_Item
-- E10_MQ01_VolkodavPDA_Item
-- E10_MQ01_YarlPDA_Item
E10_MQ02 - "An Act of Mercy"
-- E10_MQ02_Monolith_Report
-- E10_MQ02_OldPDA
-- E10_MQ02_Regenerator
E10_SQ01 - "Gray’s Last Hunt"
E11_MQ01 - "Legends of the Zone"
-- E11_MQ01_Cartridge
-- E11_MQ01_DarkHabar
-- E11_MQ01_DeciphererX3
-- E11_MQ01_StalkerOasisPDA
-- E11_MQ01_Tracker
E11_MQ02 - "Subtle Matter"
-- E11_MQ02_2ndKaymanovDiary
-- E11_MQ02_3rdKaymanovDiary
-- E11_MQ02_CodeToBunkerDoorNote
-- E11_MQ02_InstAntNote
-- E11_MQ02_KaymanovDiary
-- E11_MQ02_KeyCardX15
E11_MQ03 - "Dangerous Liaisons"
-- E11_MQ03_PTSthreadNote_QIP
E11_MQ04 - "Escape from the Cage"
-- E11_MQ04_DoorKey
-- E11_MQ04_PDA_Chernozem
-- E11_MQ04_PDA_Nestor
-- E11_MQ04_Protocol78_Instruction
E11_SQ02 - "Busting Myths"
E12_MQ01 - "The Boundary"
-- E12_MO01_DuhToRihterItem
-- E12_MO01_GroupsNoteItem
-- E12_MO01_InstructionItem
-- E12_MO01_PDAOzerski
-- E12_MO01_PhotoIskra
-- E12_MQ01_DuhStashKey
-- E12_MQ01_PDADuh
-- E12_MQ01_SkanerMItem
E14_MQ01 - "The Road to the Foundation"
-- E14_MQ01_Coordinates_Item
-- E14_MQ01_Helicopter_Item
-- E14_MQ01_LaundromatDocs_Item
-- E14_MQ01_Prometey_Spark_Item
-- E14_MQ01_Prometey_Varta_Item
-- E14_MQ01_SCAT7Flask_Item
E14_MQ02 - "Down Below" Point of no return
-- E14_MQ02_MobileBunkers
-- E14_MQ02_Tunnels
E15_MQ01 - "Eye of the Storm"
E15_MQ02 - "Through the valley of the shadow of death"
E15_MQ03 - "The Last Wish"
-- E15_MQ03_CartridgeItem
-- E15_MQ03_ProjectYItem
E16_MQ01 - "The Last Step"
-- E16_AgentSFile_Atchive
-- E16_MQ01_PDA_Scar
E16_MQ02 - "The Eternal Shining"
-- E16_MQ02_MarshalPDA
E16_MQ03 - "Let No One Leave Unsatisfied"
-- E16_MQ03_4thKaymanovDiary
-- E16_MQ03_5thKaymanovDiary
-- E16_MQ03_6thKaymanovDiary
-- E16_MQ03_CaribbeanDoc
-- E16_MQ03_CartridgeSkif
-- E16_MQ03_Instruction
-- E16_MQ03_KeyKard_Granite
-- E16_MQ03_StrelokPDA

RSQ01 - "An Errand for Warlock"
-- RSQ01_NewbiePDA
-- RSQ01_NewbiePDA2
-- RSQ01_NewbiePDA3
-- RSQ01_NewbiePDA4
-- RSQ01_WarlockPackage
RSQ04 - "A Job from Boozer"
-- RSQ04_C05_FuelCan
-- RSQ04_C10_GlavarPDA
RSQ05 - "Business with Owl"
-- RSQ05_C01_FlashDrive
-- RSQ05_C03_Supplies
-- RSQ05_C10_IItemPDA1
-- RSQ05_C10_ItemNotes3
-- RSQ05_C10_ItemNotes4
-- RSQ05_C10_ItemPDA2

Side Missions
SQ01 "Warlock’s Debtor"
SQ02 "The Poppy Field"
SQ03 "The Lost Boys"
SQ05 "No Honor Among Thieves"
SQ06 "A Light in the End of the Tunnel"
SQ10 "Shift Change"
SQ18 "Bullseye"
SQ20 "The Freedom Colosseum"
SQ25 "Budmo!"
SQ47 "A Big Score"
SQ50 "The Mysterious Case"
SQ81 "Three Captains"
SQ86 "Uninvited Guests"
SQ87 "The Key to Freedom"
SQ88 "The Sound of Music"
SQ89 "Unhealthy Competition"
SQ90 "Just Business"
SQ91 "A Matter of Honor"
SQ92 "For Science!"
SQ93 "Black Sheep"
EmissionQuest "Take shelter from the Emission"
IDs - Mission Items - Unknown
AlteredScarsToast
ANC_18_IOUNote
ANCQ_19_BanditDiary
ANCQ01_VadaHvorostPDA
ANCQ04_LokotPDA
ANCQ06_VadyaPDA
ANCQ07_RabinaPDA
ANCQ08_NoteToHomyak
ANCQ10_NoteMedic
ANCQ12_Note
ANCQ13_PDAVladAsnyj
ANCQ15_NoteRat
ANCQ16_GrushaPDA
ANCQ16_PDALetyn
ANCQ17_AboutVaranPDA
ANCQ17_DroppedPDA
ANCQ20_Lost_PDA
ANCQ21_MemoryDiary
ANCQ22_ClearSkyNote
ANCQ23_AtasPDA
ANCQ24_VenyaNotes
AzimutControlRoomKey
BasePDA
BasePDA_Bandits
BasePDA_Duty
BasePDA_Freedom
BasePDA_Mercs
BasePDA_Military
BasePDA_Monolith
BasePDA_MonolithBroken
BasePDA_Neutrals
BasePDA_Spark
BasePDA_Ward
BordulinPDA
DevatyjPDA
DLC00_Deluxe_Flashdrive_IV
DLC00_JournalistPDA
DLC00_PreOrder_Flashdrive_I
DLC00_PreOrder_Flashdrive_II
DLC00_PreOrder_Flashdrive_III
DvupalovVodka

EchoE01
Electrocollar
Electrocollar
EQ08_FreshBread
EQ10_PalPalychPDA
EQ10_PastuhPDA
EQ109_MarikTopotPDA
EQ109_VitekLunaPDA
EQ11_NortonPDA
EQ110_DokaPDA
EQ110_HermitPDA
EQ111_KorkaPDA
EQ118_DeadIskraPDA
EQ13_FilimonPDA
EQ13_MihaPDA
EQ140_IluhaVorobejPDA
EQ141_TurgaPDA
EQ143_KolubPDA
EQ144_ArtemPodvodnikPDA
EQ144_GlazgoPDA
EQ144_KucyjPDA
EQ145KostaKonusNote
EQ146_MonolithPDA
EQ148_KeyFromControllerHall
EQ148_KostasPDA
EQ150_NoteOtshelnik
EQ155_BromPDA
EQ155_CollarController
EQ156_CaseBones
EQ156_MorozPDA
EQ16_FaraPDA
EQ161_kudravyjPDA
EQ163_PripoyFuneralPaperNote
EQ165_TrachukPDA
EQ165_USBTrachuk
EQ166_ValerianPDA
EQ167_NoteOtshelnik
EQ26_EmptyFlashDrive
EQ26_FlashDriveWithData
EQ26_LevsaPDA
EQ26_LevsaPDA_Alternative
EQ29_TradeNote_Physical
EQ30_DobryakPDA
EQ30_ReshkaPDA
EQ30_TitunPDA
EQ35_LegendAdvice
EQ35_LehaLegendPDA
EQ35_VolanNoteSheet
EQ36_KucherPDA
EQ37_GromNote
EQ38_Instruction
EQ38_ThanksNote
EQ48_GiverPaper
EQ51_TemaJetPDA
EQ52_PuzirPDA
EQ58_TimurMolcanovPDA
EQ60_PDAVovchik
EQ64_MakisPDA
EQ65LosPDA
EQ65PiavkaPDA
EQ67UraKotPDA
EQ68_KubrakPDA
EQ70_DeadBodyPda
EQ73_EdikBaskaPDA
EQ74_JitnichenkoPDA
EQ82_konserva
EQ84_LotPDA
EQ85_MelPDA
EQ92_TunnelPDA
FaustData
FaustPDA
GuardQuestItem
Guitar
Himzavod_Hub_Note_1Item
Himzavod_Hub_Note_2Item
Icon
IKAR_PikmanPDA
Inductor
KeshaPDA
KozimkovPDA
krivenko_flashdrive_05_05
krivenko_full_flashdrive_05_05
KuziaPDA
LeshiyPDA
MaksSubbotaPDA
Malahit_Hub_NoteCV
Malahit_KeyCard
Malahit_PDADorojnuk
Malahit_PDAKuprienko
MalahitElevatorKey
MuhaPDA
NegodaPDA
NestorPDA
NestorUSB
NoonBase_Hub_PancyrPDA
NoonBase_Hub_RoslyPDA
NoonBase_Hub_VectorPDA
NoonBase_Hub_ZavhozPDA
PomorPDA
PripoyPDA
ProjectControllerDocs
Prypat_NoteItem1
Prypat_NoteItem2
psilamp_part_05_05
QuestArtifactCrystalThorn
QuestArtifactHeartofChornobyl
QuestItem_Case_Blue
QuestItem_Case_Diplomat
QuestItem_Case_Mil
QuestItem_Case_Nato
QuestItem_Case_Sci
QuestItem_Case_X11
QuestItem_Collar_N1
QuestItem_Collar_N2
QuestItem_Collar_N3
QuestItem_Folder_Blue
QuestItem_Folder_Brown
QuestItem_Folder_File
QuestItem_Folder_Journal
QuestItem_Folder_Scheme
QuestItem_Folder_White
QuestItem_Fuse_High
QuestItem_Fuse_Low
QuestItem_Fuse_Mid
QuestItem_Key_Chest
QuestItem_Key_DoorNew
QuestItem_Key_DoorOld
QuestItem_Key_Padlock
QuestItem_KeyCard_Blue
QuestItem_KeyCard_Green
QuestItem_KeyCard_Red
QuestItem_KeyCard_Yellow
QuestItem_Note_A4
QuestItem_Note_BrandNew
QuestItem_Note_Burnt
QuestItem_Note_Kaimanov
QuestItem_Note_Notebook
QuestItem_Note_Notepad
QuestItem_Note_Ragged
QuestItem_Notepad_Leather
QuestItem_Notepad_Officer
QuestItem_Notepad_OldDiary
QuestItem_Notepad_Paper
QuestItem_Recorder_Base
QuestItem_Tubus
QuestItem_USB_Damaged_Black
QuestItem_USB_Damaged_Blue
QuestItem_USB_Damaged_Burnt
QuestItem_USB_Damaged_White
QuestItem_USB_Modern_Black
QuestItem_USB_Modern_Darkblue
QuestItem_USB_Modern_White
QuestItem_USB_Stalker_Big
QuestItem_USB_Stalker_Blue
QuestItem_USB_Stalker_Red
QuestItem_USB_Upgrade
QuestItemTemplate
RichtersPlayer
RookieVillage_MassandraPDA
RookieVillage_WolfPDA
RooseveltPDA
Rostok_NoteAgreementItem
Rostok_NoteToShevchenkoItem
Rostok_NoteToSultanskItem
Rostok_PDA_Doctor
Rostok_PDA_Lost
Rostok_PDAPolovin
Rostok_YarikChillPDA

RSQ06_C04_Goods
RSQ07_C09_ContainerItem
RSQ07_Item
RSQ07_Item
RSQ08_Item
RSQ08_Item2
RSQ09_Item
RSQ10_Item
Scanner
Scanner_E05
SEQ01_BanditPDA
SEQ02_StalkerPDA
SEQ04_ScientistPDA
SEQ05_StalkerPDA
SEQ06_StalkerPDA
SEQ08_StalkerPDA
SEQ09_StalkerPDA
SEQ10_StalkerPDA
ShahPDA
Shevchenko_Camp_BorodaPDA
Shevchenko_NoteBorodaItem
Shevchenko_NoteDiaryItem
sid_items_E02_SQ01_BanditPDA
SQ01_V
All General Commands
All General Commands, most need a bit of testing to know what they do. Most are probably only helpful to developers.

XSetGodMode true/false
GoToMap MapName
XAddMoneyToPlayer Value
XKillThemAll
XALifeKillAll
XALifeEnable
XALifeDisable
XSVFriendlyFire true|false
XStopEmission
XStartEmissionBySID PrototypeSID
XStartEmission
XShowProjectileTrajectory true|false
XResumeScheduledEmission
XPauseScheduledEmission
XGetEmissionState
XTeleportToPlacesOfInterest SID
XShowCompass
XShowAllWidget
XHideCompass
XHideAllWidget
XGetActorNameByUID UID
XBeginPlay
XUnlockDoor DoorUID
XRunEngineCommand Command
XExecuteAdditionalScript ScriptKeyName
XTryReceiveSignal Guid
XToggleArtifactSpawnerDebugInfo
XToggleAkVisualization Types
XTestJournalQuestRewardCategory QuestSID
XTeleportNPCToSpawn NPCSID
XTeleportNPCToPlayer NPCSID
XStartQuestNodeBySID SID
XStartQuestNode ID
XStartQuestBySID SID
XStartQuest ID
XSkipToQuestNode SID
XSkipInfotopicRefreshCooldown
XSimulateWaitForProfileSettingUp SetupDuration
XShowSpawnDebugInfo true|false
XShowQuestTriggers true|false
XShowHubOwner HubSID
XShowCurrentLocation
XShowCurrentImportantChoices
XSetWeatherTime Hour Minute Second
XSetTimeSpeed Speed
XSetTextLanguage LocaleString
XSetSearchpointDebugState true|false
XSetRelationsInRadius Radius RelationValue
XSetRandomNodeDefinedPinBySID SID PinNumber
XSetRandomNodeDefinedPin ID PinNumber
XSetGameTime Hour Minute Second
XSetDifficultySID DifficultySID
XSetAudioLanguage LocaleString
XSetAkVisualizationRadius NewValue
XRestartCurrentDialog
XResetRandomNodeBySID SID
XResetRandomNode ID
XResetQuestBySID SID
XPrintGlobalVariable SID
XPlayDialogLine SpeakerUID DialogPrototypeSID
XPlayDialogFromPool DialogEventTypeName NPCUIDValue1 NPCUIDValue2
XPlayCommentFromPool DialogEventTypeName NPCUIDValue
XListMapMarkers MarkerType
XKillNPCInRadius Radius MinimalReputationToKill MaxReputationToKill
XFindNonEndingDialogs
XExcludeQuestNodeBySID SID
XExcludeQuestNode ID
XExcludeQuestBySID SID
XExcludeQuest ID
XEndQuestNodeBySID SID
XEndQuestNode ID
XEndQuestBySID SID
XEndQuest ID
XDiscoverMarker MarkerSID
XDespawnNPCsAtRadius Radius
XDespawnDeadNPCsAtRadius Radius
XDespawnAliveNPCsAtRadius Radius
XDebugAddHelloDialogsToQueue TargetUID DialogsCount
XClearDialogQueue
XCheckGamedata
XAddAllNotes
XSetRandomNodeDefinedPin ID PinNumber
XSetGameTime Hour Minute Second
XSetDifficultySID DifficultySID
XSetAudioLanguage LocaleString
XSetAkVisualizationRadius NewValue
XRestartCurrentDialog
XResetRandomNodeBySID SID
XResetRandomNode ID
XResetQuestBySID SID
XPrintGlobalVariable SID
XPlayDialogLine SpeakerUID DialogPrototypeSID
XPlayDialogFromPool DialogEventTypeName NPCUIDValue1 NPCUIDValue2
XPlayCommentFromPool DialogEventTypeName NPCUIDValue
XListMapMarkers MarkerType
XKillNPCInRadius Radius MinimalReputationToKill MaxReputationToKill
XFindNonEndingDialogs
XExcludeQuestNodeBySID SID
XExcludeQuestNode ID
XExcludeQuestBySID SID
XExcludeQuest ID
XEndQuestNodeBySID SID
XEndQuestNode ID
XEndQuestBySID SID
XEndQuest ID
XDiscoverMarker MarkerSID
XDespawnNPCsAtRadius Radius
XDespawnDeadNPCsAtRadius Radius
XDespawnAliveNPCsAtRadius Radius
XDebugAddHelloDialogsToQueue TargetUID DialogsCount
XClearDialogQueue
XCheckGamedata
XAddAllNotes
XAchievementsUpdateDebugAchievement value
XAchievementsResetAll
XAchievementsProcessFinishCampaign
XAchievementsAddProgress Name Value
XExportSaves
XSpawnALifeDirectorScenario ScenarioSID
XTestSetDiscount InbDiscount
XBlockItemSelectorSlots InBlock
XBlockItemSelectorSlot InBlock InSlotNum
XGiveWeaponWithAttaches
XWoundNpcByUID NpcUID
XShootAttach
XResurrectNPCAsZombie NpcUID
XReloadAttachTactical
XReloadAttach
XNpcSetLookAtOwnerState NpcUID LookAtOwnerState
XNpcLookAtNPC NpcUID TargetNpcUID
XNpcLookAt NpcUID X Y Z
XLimitNpcBodyPartRotation NpcUID LimitAngle RotationPartType
XLaunchFacialAnimation ObjUID AnimPath
XKnockDownNpcByAnotherNpc NpcUID AttackerNpcUID
XKnockDownNpc NpcUID
XSpawnDeadNpc
XShowUnitAndSquadUIDs Radius
XProtectSquad SquadUID bProtect
XProtectItemContainer ContainerUID bProtect
XTestSysNotificationRemoveMoney
XTestSysNotificationRemoveItem
XTestSysNotificationInspectArtifact
XTestSysNotificationDiscoverRegion
XTestSysNotificationAddStash
XTestSysNotificationAddMoney
XTestSysNotificationAddItem
XTestSysNotificationAddAudilog
XTestSysNotification
XTestPDA
XTestJournalFinishQuest
XTestJournal
XShowUIDebugInput bEnabled
XShowStatProgres bEnabled
XShowPopupSaveSettinsRestart
XShowPopupSaveSettings
XShowPopupSaveIcon
XShowPopupOverwriteSavedGame
XShowPopupOverwriteCampaignSlot
XShowPopupNotEnoughSpace
XShowPopupNoIcon
XShowPopupGameCannotBeSaveNow
XShowPopupExitGame
XShowPopupDiscardChanges
XShowPopupDeleteSave
XShowPopupCurruptedSaveData
XShowPopupBrokenIcon
XShowPopupAttentionIcon
XShowHUD bIsShow
XShowGameDataAndTime
XShowCompassAngle bEnabled
XHideGameDataAndTime
XEnterRegion RegionSID
XDialogFontSizeSubtitle InTextSize
XDialogFontSizeAnswer InTextSize
XChangeLanguageRU
XChangeLanguageEN
XChangeLanguage LanguageIndex
XAddPDATutorialsBySID InPDATutorialPrototypeSID
XAddNotesById InNotePrototypeID
XAddItemDragToQuickSlot IndexSlot
DebugUIShowTextSize bEnabled
XSVFriendlyFire bEnabled
XShowProjectileTrajectory bShow
XTogglePsyPhantomDebugMode
XTogglePlayerRadiationSphereVisibility
XToggleNPCFlashlight UID
XToggleHUDElements ElementsToHide
XToggleFreeCamera
XToggleDrawPlayerStats ValueFontXSizeCoef ValueFontYSizeCoef
XToggleDrawInteractNPCStats ValueFontXSizeCoef ValueFontYSizeCoef
XToggleDrawCurrentDiscounts
XToggleDetailedVitalsStat VitalType
XTeleportToObjUID ObjUID
XTeleportTo XCoord YCoord ZCoord
XStopBenchmark
XStartGSCBackgroundProfiler MsecThreshold RamMBThreshold uInFramesToCaptureOnSpike uInFrameCountToComputeAverage
XStartBenchmark CameraHeight CircleRadius InitialPitch InitialYaw BenchRuns bProfileCsv
XSpawnPsyNPC bIsPsyPhantom ObjPrototypeSID Rank Count
XSpawnObjBySID PrototypeSID Rank bDestroyOnOffline Px Py Pz Pitch Yaw Roll
XSpawnItemContainer PrototypeID Px Py Pz Gold Pitch Yaw Roll
XSetWeatherLocked bNowLocked
XSetPsyNPCFilterParams bIsPsyPhantom AgentType1 AgentType2 ObjPrototypeFilter1 ObjPrototypeFilter2 ObjPrototypeFilter3
XSetGodModeForInteractObj bGodMode
XSetGodMode bGodMode
XSetGlobalObjectPath SID InValue
XSetGlobalSID InValue
XRevertUpgradeBySID ItemPrototypeSID UpgradePrototypeSID
XOpenDoor DoorUID
XObjRecalcAllEquipment ObjUID
XObjRecalcAllCachedStats ObjUID
XModifyStamina TargetUID FPSpent
XModifyBleeding TargetUID AddBleeding
XIncreaseEnsuresLimit IncreaseLimit
XForceActorInteract ActorUID InteractableUID
XFileExists FilePath
XDrawPsyFieldVolumes bInDrawPsyField
XDisassemblyCurrentWeapon
XDisableFrictionForPlayerInBulb bInDrawBulbDebug
XDealDurabilityDamage ItemUID DurabilityDamage
XDealDamage TargetUID Damage ArmorDamage ArmorPiercing Bleeding BleedingChanceIncrement Type BoneHit
XCreateItemInInventoryByID PrototypeID ObjUID Count Durability
XApplyUpgrade
Please read the instructions properly, before posting your issues.
100 Comments
gpcstargate 16 Jul @ 5:22pm 
Good Day .. It might have happened on the 1.5 or 1.5.1 update ... But the ~ is Not Working anymore ... And I was wondering if you know how to fix this issue ... It worked before with no issues, but Now nothing ... I'm on PC and that is the Only issue with the game that I'm having. Thank you and Take Care, The OldGamer

PS: I did look into the game files _ but personally could not find a command location for this setting.
And The Mods are out of Date and Do Not work anymore ... Is this related to UETOOLS not working anymore???
Drunken ッ Parrot 7 Jul @ 3:30pm 
New Guns
Kora-1911 - GunKora_HG
Night Stalker (unique Kora 1911) - GunNightStalker_HG
Three Line Rifle - GunThreeLine_SP

Magazine Attachments
[Kora-1911]
Extended Magazine for Kora-1911 - GunKora_MagIncreased
mario 4 Jul @ 3:38pm 
Hello everyone, after patch 1.5, UETools commands and the console stopped working. I installed Simple BP ModLoader, and the console opens, but UETools commands like Fly/Ghost/Walk don’t work. Any solutions?
Wiktor Plagus 3 Jul @ 2:09am 
Thanks King, also could you add how to apply upgrades to weapons like the new mosin and the 1911?
AdamsCzech  [author] 2 Jul @ 2:39pm 
I will update the guide later, when I get back from vacation.
AdamsCzech  [author] 2 Jul @ 2:38pm 
Use this mod instead of UEtools Simple BP ModLoader [www.nexusmods.com] Console will now open with "/" next to "NumLock" key.
wilkstalker92 29 Jun @ 6:02am 
The mod unlocking console doesn't work for 1.5, and results in crash before the game even starts to load. While I hope this would be repaired in the hotfix, in case of changes in the mod itself we would like some info
Manuel Staedel 26 Jun @ 7:45pm 
Is it possible with 1.5, please?
OmeGarus 21 Jun @ 10:00am 
Hello, the godmod command doesn't work, and in my case, the fly mod seems to be broken. Also, why can't we combine ghost and fly mod ?
I.R.O.X 8 Jun @ 2:37am 
Fix god mode, it doesnt work after 1.4 upd...:radiation_green: