Totally Accurate Battle Simulator

Totally Accurate Battle Simulator

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Kingdom Raid [PUBLIC]
By Necromancer
An introduction and summary of my custom campaign, aswell as the units, factions and maps included. Will you be this kingdom's defender? Or the one to bring it to it's knees?
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Maps


Kingdom Raid Day

The map used mainly for the part of the campaign while on the defending side. Features a kingdom and the wild. The kingdom has walls made of (Very bad looking) rocks and two entrances.



Kingdom Raid Night

The map used mainly for the part of the campaign while on the Raiding side. It's like Day, but its dark, and raining. Literally no changes to the map at all, it's just raining now.
Defender - Archer


A simple archer. Not the best unit ever created, but still has very much practical purpose. In large groups, may be able to mow down melee units. No special abilities whatsoever.
Defender - Defendron


A unit carrying a shield and sword. Very slow and meant specifically for blocking chokepoints or other areas of importance. Will walk slower than usual when an enemy is nearby in order to stand their ground. Also rather heavy.
Defender - Support


Somebody with a very large shield. Not many ways to deal damage itself, but can call in bow artillery to destroy everything in sight. Rather defenseless, and it is likely to only use it's ability once due to how quickly they will die unless put in a safe spot.
Defender - Wizard


The standard and iconic caster of magic, also wielding one of the most iconic spells: The fireball. Tears through large groups with ease using high firerate and damage to do so, though extremely volatile and easily killable by anything that can make its way behind anything defending it.
Defender - Duelist


The duelist is a unit made specifically for defending archers and wizards, being easily able to defeat a large margin of melee units it encounters using parries and dodges. Very easy to kill with ranged units due to having one of if not the slowest walk speeds of anything in this whole mod and no anti-ranged abilities.
Defender - Denier


The denier is built for keeping things you dont want near you away from you, simply put. Enough of them can hold away rushers, maybe even making rusher spam useless. One denier cant keep anything away, but enough can keep even the heaviest quickest threats at bay.
Defender - Plaguer


The plaguer is an interesting one, it keeps it's teammates in place and releases snakes to attack foes, however anything that can reach it can easily take it down, meaning raider spam is it's main weakness.
Raider - Rusher


A quick unit carrying a mace, for getting in and getting it done. Rusher spam is very unlikely to work, though they are rather strong for melee units. Can be easily mowed down using ranged units, or anything with AOE for that matter.
Raider - Raider


No, that's not a typo. The standard raider, very effective for jumping walls, breaking formations, and getting to ranged units in otherwise unreachable areas. Mediocre in melee combat and will almost always loose against a duelist
Raider - Combat Archer


Much faster firerate than the defender archer, has a melee dodge and is very capable of taking down enemies. Surprisingly and also quite ironically weak to other archers due to very low health.
Raider - Bomber


A unit that throws bombs occasionally. Quite physically weak and volatile, and the delay of the bomb's explosion makes it very inefficient and almost if not completely useless against moving targets. Drops a bomb on death.
Raider - Titan


A really big unit for dealing with really tough chokepoints. Made specifically for brute force, as is the nature of the raiders. If a titan has reached you, you're likely already dead. Easily able to kill any melee unit, though may have a small bit of trouble with duelists.
Raider - Sorcerer


The counterpart of the wizard. Throws a highly inaccurate dark blast, though does accuracy truly matter with an AOE? Dark blast deals damage over time aswell as a bit on hit. Very efficient at killing tons of enemies piled up, making for a good anti-spam.
Updates
Added action shots of all units
Added the Denier and Plaguer

! THE MOD AND IT'S MAPS ARE NOW IN THE INGAME WORKSHOP, THE CAMPAIGN IS STILL A WORK IN PROGRESS ! ALL MOD NAMES: Defenders, Raiders, Kingdom Raid Day, Kingdom Raid Night !

This project is not discontinued, it will go on!
...And more to come










Well, what do you think so far? What you have seen as of now is not the end, there is more to come. In the meantime, why not share some ideas? Im open for inspiration, so what do you think would be good in the mod? Also feel free to give some feedback, i'd be glad to hear your opinion.
Downloading the mod
In this section im going to tell you how to download the mod through the ingame workshop, if for some reason you wanted to download this small project I made for fun.

It's actually pretty simple, just go to the ingame workshop and search for the names below.

Factions: Raiders - Defenders
Maps: Kingdom Raid Day - Kingdom Raid Night

A campaign is being made currently, it'll be added to the list once i finish it.
9 Comments
sarableg13 31 Jul @ 6:48pm 
@sentry
look under this message.
sarableg13 31 Jul @ 6:47pm 
hey sentry, heres a question: do you know about dark peasant? he can just come in all of a sudden and just BRRRRRRTTTTTT and destroy everyone using its hands.
Necromancer  [author] 28 Feb @ 1:49pm 
I added a Downloading section to make it easier
Necromancer  [author] 27 Jan @ 11:50am 
The mod can now be installed, look at the underlined section in updates
takaumavae 18 Dec, 2024 @ 11:25am 
how do you install this??
_https://matthew 15 Dec, 2024 @ 10:59pm 
good
Wobbler 14 Dec, 2024 @ 10:45am 
I really like this
Vincent760 12 Dec, 2024 @ 7:55am 
How would I install this mod?
Bill Johnson Good 2 Dec, 2024 @ 2:09pm 
i likey