Half-Life 2

Half-Life 2

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Headcrabless Zombies
   
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type: assets
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23 Thg11, 2024 @ 6:57am
23 Thg11, 2024 @ 7:20am
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Headcrabless Zombies

Mô tả
This will make almost all zombies headcrabless!
This mod does not affect headcrabs that appear as separate enemies.
Designed for Hard difficulty
Requires Script MultiLoader
This mod has a lot of nitpicks such as buffing zombies health which is needed to make them headcrabless. It's not perfect and has a lot of problems but this is probably the only working method capable of making zombie headcrabless and keeping headcrabs as separate enemies by using map logic and cfg scripts/console commands.

In contrast to buffing zombie health this mod also increases ammo carry capacity as well as increasing damage for some weapons.

Warning: This mod is incompatible with other mods that change "skill.cfg". Mods like more ammo capacity, more damage, more NPC, skill mods are not compatible.

More info, features, pros/cons:
*Affects all zombie that are present on map.
*Zombies no longer drop living/dead headcrabs.
*Separate headcrabs are not affected. Thet will not be removed.
*Setting zombie on fire will instantly kill it.
*Fast zombies are not affected because Vavle forgot to add CVar responsible for their health. Still their model will appear as headcrabless but will still drop fast headcrabs.
*Poison zombie will no longer throw poison headcrabs at player as he doesn't have any.
*Poison zombie will not play death sound.
*Should work in Episodes. Will affect Zombines too.
*Increased player's ammo capacity. Increased weapons damage for player and npcs.
*Killing zombies no longer has pushback force. It was necessary because of headcrabless system.
*Explosions ocassionaly will cut zombies in half leaving an upper torso with headcrab attached on it.
*If you spend a lot of time on the same level zombies will start generating slight lagging on death.
18 bình luận
CBOLλ 8 Thg07 @ 11:42am 
i mean't that you should make an version where headcrab zombies and headcrabless zombies should be able to spawn simultaneously
Hds46  [tác giả] 7 Thg07 @ 8:44pm 
separate headcrabs already spawn with zombies on the same map
CBOLλ 6 Thg07 @ 8:24am 
Make an version where headcrab and headcrabless zombies can spawn
Ateş Bozkurt 26 Thg04 @ 6:54am 
"THEYRE COMMING!" - Rebel (December 8 2026)
Hds46  [tác giả] 19 Thg04 @ 10:59pm 
@Synth_
Should work with any zombie replacers as long as they have headcrabless bodygroup. I assume RTBR Zombies should work.
Synth_ 19 Thg04 @ 9:45pm 
Will this work with the RTBR Zombies mod? (It uses the default headcrabs)
evil and intimidating horse 1 Thg03 @ 4:11pm 
10/10 would recommend
JSM 22 Thg12, 2024 @ 10:33pm 
This is if the headcrabs went inside of the body
idk gaming 28 Thg11, 2024 @ 11:05am 
left 4 life actually sounds cool
DarthKiller 27 Thg11, 2024 @ 2:57am 
I would love to understand why this is so buggy compared to all the seamless integrations that mods usually use. I'm new to this script loading in HL2