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Rapportera problem med översättningen
looks like this: "equips":[null,null,null,null,null,null,null,null,null,null]
Your template is:
{"id":X,"slotIndex":X,"stackNum":1,"isNew":false,"ownerIds":[],"inventoryId":0}
Put the item id number in place of the first X and the slot index number is where you're telling the game to put the item. There are 10 slots and they start with 0 and go to 9, so the first null is actually slot index 0, the second null (shield slot) is slot index 1,.. etc.
With that in mind, to get a main hand weapon for example, replace the first null so it looks like:
"equips":[{"id":first weapon code here,"slotIndex":0,"stackNum":1,"isNew":false,"ownerIds":[],"inventoryId":0},null,null,null,null,null,null,null,null,null]
If you wanted Blackthorn helmet for example, it should look like:
"equips":[{null,null,{"id":1898,"slotIndex":2,"stackNum":1,"isNew":false,"ownerIds":[],"inventoryId":0},null,null,null,null,null,null,null]
If you use np++ mark "equips" and scroll up. On a naked guy, there will be a set of 10 "null" slots.
null1 = first weapon slot
null2 = second weapon slot (shield slot)
null3 = helmet slot
null4 = neck slot
null5 = chest slot
null6 = fate coin slot
null7 = belt slot
null8 = boots slot
null9 = top ring slot
null10= bottom ring slot
The easiest way to do it is by putting items you do not care about losing onto your character one at a time, saving, and then going in and editing just the "id" numbers of said items. Load the game, take the item off, put on the next burner piece, save, repeat. This will fill out all the slot index and numbers for you and you wont have to worry about getting the right code in the right slot. If you do not wish to do it this way, you can do it on a naked guy but I'll have to make a template.
When counting the slots, i find it easiest to mark the words "id" and ,null, if you dont want to do it one at a time.
From the example given by you, It honestly sounds like you may be looking at the incorrect line of code for your champion. It is simply not possible based on your description to have variables on your champion that are not saved in "traits."
The trait section is sneaky because it is one of those few lines you need to scroll down from your character name to find. If you scrolled up a few lines above where you find the "skillset" section for your character, you were looking at the character above your guy.
My main gladiator's trait line in the save file is "traits":[37,305,247]
Only three numbers
But in-game he has the following traits:
Strong Long, Robust, Stocky, Loyal, Zealous, Quick Learner, Conceited
Plus some of the traits you listed(Like Sightly or Silver Tongue) aren't even used in Blackthorn Reforged. They're from Age of Reforging.
Maybe when I finish this game i'll try them out and see. I'm doing an Ironman run and dont want to break the save lol
Unisex:
Blackthorn Helmet: 1898
Blackthorn Chest: 1897
Blackthorn Boots: 660
Male Only!
m/o Gortus' Helm: 1907
m/o Gortus' Chest: 1906
m/o Gortus' Boots: 1905
Female Only Section!
f/o Red Lotus Helm: 1933
f/o Red Lotus Chest: 1931
f/o Red Lotus Boots: 1932
f/o Shadowmoon Helm: 1108
f/o Shadowmoon Chest: 1105
f/o Shadowmoon Boots: 1106
f/o Alyanas' Helmet: 643
f/o Alyanas' Chest: 523
f/o Alyanas' Boots: 416
(2h)Justice: 1264
(2h) Executioner: 1263
(2h katana)Sakura Fall: 1249
(2h Katana) Narukami: 1250
(2h)Barrier Breaker: 1240
(2h flail) Falling Star: 1332
(2h/1h) Awn of Light: 692
(heavy xbow)stormstrike: 1275
(ranged longbow) Stone Breaker: 1244
(ranged xbow) Viper Crossbow: 1274
(polearm) Irous's chosen: 1247
(Polearm) Storm Chop: 1251
(polearm) Babao Liangyin Spear: 2224
(1h) Qingluan: 845
(1h wakizashi) Karasumaru: 1958
(1h wakizashi) Arakuma: 1959
(1h flail) Eternal Lamp:1273
(1h) Blade of the Twin Gods: 1246
(1h) Devas Sickle: 1258
(1h) Legendary Cutlass: 742
(1h) Spear of Destiny: 1253
(1h/unarmed) Lekha's Claw: 1239
(1h) The Dwarf's Disgrace: 1261
(shield) Smaragdus's Squama: 1254
(shield) Han's Pot lid: 1958
79 Inexcitable: +5 cdr +5 ep cost reduction
82 loyal: +25% lower chance of losing obedience
84 preserving: 5% tenacity
86 beast slayer: 15% animal dmg
87 bully: +10% dmg against weaker enemies
88 challenger: +10% dmg against stronger enemy
98 Bellicose: combat xp +10%
99 Craven: -moral on fights +morale no fights
100 light foot: 5% movespeed -50% trap trigger
122 Balanced: 8% polearm attackspeed
124 handiness: 1H 4% crit rate
125 diligent: weapon mastery growth +10%
127 steady hand: Ranged +6 accuracy
148 Overcareful: +15 dodge -10% crit
149 Inborn Cook
150 Inborn Alchemist
164 armor maintainer: -5% armor weight
166 heavy fist: unarmed dmg +15%
195 Elite Tenacity +15% Tenacity +15% Volition
247 Lucky +3% Crit, +3 dodge
254 Robust +10 hp, +.01 hp regen
257 Strong Lung 10 stamina, +.2 e.p. regen
307 Inborn Warden