Barotrauma

Barotrauma

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EK Revuk Mk-I
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16 Nov, 2024 @ 3:19pm
30 May @ 8:13am
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EK Revuk Mk-I

Description
EK 'Revuk' Mk-I
Light Freighter

"The Langrek Enterprises 'Revuk' class freighter is a small but venerable containerized-cargo transport with a somewhat novel forward-mounted engine pod. With cargo bays fore and aft of the bridge section, the Revuk has exceptional carrying capacity for it's size. This, coupled with it's relatively low crew requirement and ease of maintenance, makes these vessels very popular among small freightline startups and private contractors, despite it's relatively cramped quarters."

Role: Transport ( Cargo Freighter )
Tier: 1
Price: 15,000 Mk
Recommended Crew: 6 - 8
Size: 40x11m
Horizontal Speed: 20 ( 22 with upgrades )
Vertical Speed: -19,20
Cargo Capacity: 60 Boxes
Magazine Capacity: 12 Shells, 12 Boxes
Vessel Strength: Low
Vessel Maintenance: Low / Small-Crew
Recommended Difficulty: Medium
Recommended Crew Experience: Any

Notable Features:
  • Engine-forward hull configuration
  • Small engineering room
  • Small medbay
  • Small armory closet
  • Docking port power transfer
  • Drainage duct system
  • Brig

Weapon Systems:
  • x2 Coilgun (Turret-Mount)
  • x2 Empty Hardpoint (Turret-Mount)
  • Electrical Discharge Coil (Surface Mount)

Stock Reactor Controller Trim: 0.0166 - 75 Stock Battery Controller Trim: 101 - 15

I don't really have any specific plans for more submarines, feel free to suggest what kind of subs you are interested in seeing made. For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?

-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now.

( Also expect that potential "EK mods remaster" to not happen after all )


I made a 'starter' tier sub with the same theme:
50 Comments
Videogames  [author] 14 Oct @ 2:14pm 
Sounds like engine wire order, or circuit box wire order, got shuffled around due to an update or mods? I can't check on it in-game at the moment, might get around to it later. Sounds like a really strange bug.
solodoot 14 Oct @ 1:33pm 
i had the same problem but my fix was to change the signal out 5 wire to condition out
Crimson 8 Oct @ 12:56pm 
i got it working eventually after putting a wire in the engines set_force and linking that wire into the navigation terminals velocity_x_out
Crimson 8 Oct @ 12:03pm 
the engine is not on automatic control and i have to go to the engine myself each time to move the sub vertically, currently i am trying to tinker with the wiring to see if that will fix the issue but another submarine you made also had the same issue, this only happened in a newer campaign im playing in with different mods from my previous campaigns with your submarines
Videogames  [author] 1 Sep @ 11:00pm 
@Will J
It sounds extremely likely that - if you are running an itemcomponent overwrite mod (such as like "immersive repairs") - the "propeller" hitbox of the engine is getting reset to the default position middle of the item. So that's why walking past the engine is constantly dealing damage when its running.
Will J 1 Sep @ 8:08am 
it only happens when the sub is in motion
Will J 1 Sep @ 7:58am 
i get endlessly lacerated and bleed anytime i walk past the reactor. unless one of the EK mods adds that, im not sure why it is happening. i havent played in a long time so i dont know if that is a base game thing now.
Videogames  [author] 29 May @ 6:38pm 
@Dr. Mikhail |VIP-S|🐧
ID tags on strangely only the right-hand buttons randomly got deleted, maybe a bug related to the copy-paste from older sub.
Dr. Mikhail |VIP-S| 🐧 29 May @ 6:15pm 
Permission tags on the medbay doors lock Medics out...
I think they are backwards on the Daima and lock Medics in.
You may want to double check all your secure tags.
Eldirtch 21 May @ 4:15pm 
Maybe split into two separate subs? A 'stripped down' variant as tier 1, making compromises for the benefit of reduced cost?