ShawnCena121

ShawnCena121

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ShawnCena121 Advanced Tech Guide
By anthony
A guide to help understand this deeply faceted competitive shooter on a fundamental, and eventually in depth level.
   
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Wall Climbing
Wall climbing is the most basic of the tech in ShawnCena121 and is the core of nearly all others. In order to wall climb, you must simply sprint into a wall, by pressing shift, and then repeatedly jump. This scales upwards momentum due to the physics engine's shortcomings and allows you to scale relatively easily. In spite of it's simplicity, it is an invaluable tool in combat, potentially giving you an edge in firefights where you rest behind cover.
Space Launching
Space lauching, in essence, is the most advanced form of wall climbing. It relies on the same principle and functions similarly, but to a much greater extent. This can only be properly executed to its fullest extent on the outside of the map, which I will explain how to reach later. As previously stated, the principle and technique is the same as wall climbing, but you must spam space considerably fast to space launch. I will leave it to you to understand exactly what I mean, but I believe in the ability to see the difference. This one is only practical in duels on the outside of the typical subway, but is more risky than merely wall climbing due to the hitbox in your player character being able to be hit in an area directly below your line of sight. Still, it's by all means a helpful tech to know for a myriad of uses such as evasion, but offense is typically no this tech's primary usage.
Map Phasing & Other Arenas
For many, the standard subway that you spawn in is a bit restricting. To levy the risk of boredom, be it intentional or not, the developer has supplied an arena above and below the typical one.

In order to reach the one above, you must phase through one of the train holes. In order to do this, you need to sprint directly into the yellow corners near the walls where the trains enter and exit. Like most tech, you must be sprinting in order for this clip to work, though with some luck you can clip in when struck by a train. Once you are out you will be on a very small strip of ground outside, be careful not to fall, though it is not so hard to rectify the mistake if you do. Finally, you can either wall climb, or space launch above the towering walls outside and you will find the above arena. However, you will have to jump around another small protrusion by strafing just a little bit. It's not a difficult maneuver, so I won't be covering strafing in this guide. This arena is less developed and thus has less cover, but increased maneuverability, though it struggles to be a consistent training ground due to the requirement to reach it.

Now, to reach the one below is a much simpler process, but using it is significantly more difficult. This arena does not have a floor, so you must utilize wall climbing in order to duel. While this may sound like a horrible way to play, it's more palatable than one may expect. In order to reach it you simply need to get hit by one of the trains. They force your character beneath the floor and put you in the below arena. This arena is relatively difficult to use for newer players, but isn't as bad as some would think due to the heavy usage of wall climbing required due to the lack of a floor. It functions well as a flick/tech training ground for some quality practice, assuming you have someone to do so with. One thing to note is that you should try to get hit near one of the pillars or the walls so that you don't fall to your unfortunate death. Similarly to the above arena, it struggles even moreso to be consistent considering the only way to reach it is the rather random trains.
Conclusion
That sums it up for this guide. I may add to this as the scene develops, but this should serve as a good ground for development. Hope this helps and dev, please fix the achievements...

1 Comments
Or 24 Nov, 2024 @ 11:45pm 
This guide changed my life. I used to be a radically conservative left-wing christian new spiritualist pagan. But ever since I read this I've felt like the protagonist from Limitless. I literally cannot be stopped. Bullets do not fell me. I have robbed over twenty banks in three different countries and am now fabulously rich.
Every time I go to sleep I hold my newest photocopy of this guide (hot and fresh off the printer) close to my bosom and weep uncontrollably. I cannot bear to imagine myself without it's wisdom tenderly swaddling what's left down under.