Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Red-X also stops enemies! Works on most patrol types, so you can keep an area visually open and still prevent an enemy walking under where the player will drop onto. Red-X even stops rolling heads, though doesn't work on flying enemies. Can glitch ladders/vines by placing them in a secret wall, apply Hidden Tile [Platform] to the wall, then trigger the ladder. It'll grow to the very top, as the game has it on the wrong layer now, but Johnny can still climb it. Can clone a tile onto the cursor with right-click, when on Tile tab or Tile Modifier tab, a bit related to copying.
While on Enemy tab, hold left-CTRL and press right-click to change difficulty of the enemy you're holding. Though not yet possible to play customs on anything but Medium; also can't change Par time, the editor and main menu displays two different Par times depending where you started the level from!