Space Engineers

Space Engineers

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Space Suit Powerbank
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Type: Mod
Mod category: Block, Other
标签: hud
文件大小
发表于
更新日期
35.862 MB
2024 年 11 月 13 日 上午 8:57
9 月 14 日 下午 3:28
30 项改动说明 ( 查看 )

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Space Suit Powerbank

描述
Running out of power while in your space suit? We got you covered!

Introducing the space suit powerbank
The space suit powerbank system is designed to be a solution for the issue of running out of power in your space suit while exploring. Sure we have oxygen and hydrogen bottles, but they don't help if you're running out of energy way earlier.

So you get more time of doing what really matters and less worries about keeping up your suit energy.

How it works?
Craft one of the powerbanks from the Equipment tab in your assembler, put it into one of the two charging stations available for small and for large grid and once it is fully charged, keep it in your inventory.

As soon as your suit energy reaches 5 percent, the powerbank will automatically recharge your energy back to 100%.
If the powerbank runs out of charges, you will get a notification, indicating that it is time to put it back into it's charger.

Basically it is like the hydrogen and oxygen bottles, but for energy!


The powerbanks come in four variantes, each taking more time and resources to build but offering more charges:

Variant
Charges
Basic
1
Enhanced
2
Proficient
3
Elite
4

Compatibility notes and known issues
The mod works in both, single- and multiplayer scenarios.

Please keep in mind that due to technical restraints within the SE Mod API, the HUD display might clash with other mods, such as Colored Hud, alternative HUD mods, etc. so depending on the order of your mods in your savegame, you might see either the bottles above the energy bar or your other HUD Mod. Put the one in top position you need most.

Configuration
The mod creates a configuration file. In order to access it, go to your Savegame folder and in the subfolders Storage -> 3365172783.sbm_Nerdorbit open the file "SuitPowerbankConfig.xml"

There you have the following values:

ENERGY_THRESHOLD (default value is 0.05): Sets the low energy threshold at which the charge will fire. If you want to not hear the original messages, set it to 0.25 which equals 25 percent. Please note that this still consumes a full charge.

DEBUG (default value is false): Set this to true in order to activate debug output into the game log.

NO_WARNING_SOUND (default value is false): Set this to true in order to deactivate the "Powerbank depleted" audio message. The text message will still be displayed.

Special thanks
Thanks a lot to Lala4D, who built the models for the powerbanks and the charging stations and as well to everyone who helped me with thesting and reported bugs.

Why this mod? Aren't there power kits in the game already?
I created this mod, because the power kits we have in the game have two major disadvantages:
First of all you can't craft them and need to find them.

Second unlike the existing bottles for hydrogen and oxygen, the need to be actively activated before your power runs out, since they are a consumable item. I personally don't like this behavior, since it interrupts the flow of my gameflow.

The powerbanks of this mod work exactly like the water and hydrogen bottles, meaning that once you have a charged powerbank in your inventory, you don't need to focus on your energy until the powerbank has been depleted.
98 条留言
NerdorbitLP  [作者] 9 月 19 日 上午 4:53 
@jarhead: Maybe try validating the game files via steam. If this doesn't help, maybe file a ticket at https://support.keenswh.com so they get aware of the issue.
jarhead 9 月 19 日 上午 3:31 
Only thing I can see (with only this mod active) is something about an "object instance" I don't think it has to do with your mod though as it even does it without any mods active and I already verified the files.
NerdorbitLP  [作者] 9 月 19 日 上午 3:13 
@jarhead: As far as I know, this isn't the mod itself. I uploaded a compatible version right after the update hit. I have two test worlds, one using the local and the other using the steam version.

Nonetheless I have published a new version (with no further changes), hoping that it might trigger a re-download for you.

That being said, I got some reports with logs attached, indicating that SE somehow can't download from steam, also I encountered an error leaving me stuck in an endless loading screen when going to workshop content scenarios.

Can you check your log and post an excerpt?
jarhead 9 月 19 日 上午 1:33 
This is not working since Apex update. Please fix. I also like using the ML-S Suit mod for higher inventory, o2, and h2 capacity and this worked with it as well but now that is broken too.
NerdorbitLP  [作者] 9 月 8 日 上午 5:17 
@Sardaukai: Ich schaue mal, was ich da mittelfristig tun kann.
Sardaukai 9 月 8 日 上午 3:53 
Danke für die tolle Mod.
Einzig eine PowerSink für den Charger wäre schön. (Ladeverlust)
Zaithen 7 月 3 日 下午 2:02 
This will calm down the Stress Level in Survival Mode. The "Energy-Low / Energy-Critical" Massage annoy´s a lot if You just want to build arround Your Base. Thank You ! :mhwgood:
NerdorbitLP  [作者] 6 月 9 日 下午 2:29 
@Renay: Editing the sbc files would be all you need to do. Just replace the materials in Blueprints.sbc with the IDs from the Better Resources materials, since this is the only place where the costs are defined.
Renay Edor 6 月 6 日 下午 2:17 
Would it be possible to made an addon/alternate mod that uses Better Resources materials to craft the upgraded power banks? I'd do it myself but i'm not sure how to do it other than editing the sbc's, and even then I got lucky that the edits I have made worked :P