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because right now it looks REALLY ugly and kida impractical
var skin = ModAPI.LoadTexture("Tony.png");
var flesh = ModAPI.LoadTexture("Flesh.png");
var bone = ModAPI.LoadTexture("Bones.png");
var person = Instance.GetComponent<PersonBehaviour>();
person.SetBodyTextures(skin, flesh, bone, 1);
person.SetBruiseColor(86, 62, 130);
person.SetSecondBruiseColor(154, 0, 7);
person.SetThirdBruiseColor(207, 206, 120);
person.SetRottenColour(202, 199, 104);
person.SetBloodColour(108, 0, 4);
}
}
);
}
}
}
(Had to split into three chunks)
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Linq;
using TMPro;
using UnityEngine.UI;
namespace Mod
{
public class Mod
{
public static void Main()
{
ModAPI.Register(
new Modification()
{
OriginalItem = ModAPI.FindSpawnable("Human"),
NameOverride = "Tony",
NameToOrderByOverride = "Aa",
DescriptionOverride = "This place sucks. I fucking hate these people.",
CategoryOverride = ModAPI.FindCategory("Entities"),
ThumbnailOverride = ModAPI.LoadSprite("thumb.png"),
AfterSpawn = (Instance) =>
{
You probably won't get far without them
if it does just modify it from top to bottom