Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Marathon Trade Routes
   
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3. Nov. 2014 um 9:14
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Marathon Trade Routes

Beschreibung
Extends trade routes to 250 turns.
15 Kommentare
Lifeline 16. Nov. 2014 um 13:57 
Doesn't work? It is the only mod i have d/led, and I have it enabled, but all my trade routes still are at 25 turn in length not 250.
Toydoll 15. Nov. 2014 um 11:48 
This is wonderful, I'm not to stratetic when it comes to trade routes, I just like to start them and then forget them.

But... as it is now, it takes for ever for the stations to tier up, could it be possible to fix this_
Foebane 11. Nov. 2014 um 6:19 
Doesnt work for me + screwed all my other mods ( BeBo, Colorful tech web, Infoaddict ).
Oldstead66 10. Nov. 2014 um 3:14 
Brilliant idea. However, I'm wondering if this won't make the Trade Routes less useful from a tactical standpoint?

As far as I know with vanilla I cannot change destination of trade routes while they are under way, and with this mod, it would mean I cannot shift to boost wonder-building cities for example. Am I wrong, and if not, is reshuffling trade routes mid-convoy something that can be added to this mod?
Zhardoz 9. Nov. 2014 um 23:26 
I only play marathons, very apreciated.
Zhardoz 9. Nov. 2014 um 23:26 
finally
JunZai 9. Nov. 2014 um 6:51 
THANK YOU!! The redundant clicking from trade route is the WORST. Stupid dev.
Free Free 8. Nov. 2014 um 21:07 
Dunno why they thought mass, redundant clicking would be fun.
Sonachi  [Autor] 5. Nov. 2014 um 8:26 
This mod doesn't have any dependencies. Do you have any other mods active?
NLRedBaron 5. Nov. 2014 um 8:08 
I keep getting a dependency is missing, any thoughts?