Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Marathon Trade Routes
   
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Mots-clés : TradeRoutes
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810.000 B
3 nov. 2014 à 9h14
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Marathon Trade Routes

Description
Extends trade routes to 250 turns.
15 commentaires
Lifeline 16 nov. 2014 à 13h57 
Doesn't work? It is the only mod i have d/led, and I have it enabled, but all my trade routes still are at 25 turn in length not 250.
Toydoll 15 nov. 2014 à 11h48 
This is wonderful, I'm not to stratetic when it comes to trade routes, I just like to start them and then forget them.

But... as it is now, it takes for ever for the stations to tier up, could it be possible to fix this_
Foebane 11 nov. 2014 à 6h19 
Doesnt work for me + screwed all my other mods ( BeBo, Colorful tech web, Infoaddict ).
Oldstead66 10 nov. 2014 à 3h14 
Brilliant idea. However, I'm wondering if this won't make the Trade Routes less useful from a tactical standpoint?

As far as I know with vanilla I cannot change destination of trade routes while they are under way, and with this mod, it would mean I cannot shift to boost wonder-building cities for example. Am I wrong, and if not, is reshuffling trade routes mid-convoy something that can be added to this mod?
Zhardoz 9 nov. 2014 à 23h26 
I only play marathons, very apreciated.
Zhardoz 9 nov. 2014 à 23h26 
finally
JunZai 9 nov. 2014 à 6h51 
THANK YOU!! The redundant clicking from trade route is the WORST. Stupid dev.
Free Free 8 nov. 2014 à 21h07 
Dunno why they thought mass, redundant clicking would be fun.
Sonachi  [créateur] 5 nov. 2014 à 8h26 
This mod doesn't have any dependencies. Do you have any other mods active?
NLRedBaron 5 nov. 2014 à 8h08 
I keep getting a dependency is missing, any thoughts?