RimWorld
46 oy
Big and Small - Sample Race Mod (Harpy-Neko Race)
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Mod, 1.5, 1.6
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1.138 MB
5 Kas 2024 @ 12:54
20 Eyl @ 14:23
8 Değişiklik Notu ( görüntüle )

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Big and Small - Sample Race Mod (Harpy-Neko Race)

RedMattis tarafından 1 koleksiyonda
Red's Workshop Mods
45 öğe
Açıklama
[www.patreon.com]
This is a sample race mod for the Big and Small Framework race creation guide.

You can use the guide below to make your own Harpy-Neko race. No Biotech needed, but there is also tips and tricks for integrating with Biotech.

The guide can be found here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3360668794


And what the heck are the things up there that we're making?


They are perfectly normal neko-harpies. You can read more about them and how to make them in the guide linked above.



Should I put these in mod modlist?


Probably not. They aren’t playtested and might be unreasonably hungry, too sturdy, or something like that. They are primarily intended to help teach how to make races.

I can’t stop you though. :’D



Mod Discord
[discord.gg][ko-fi.com]
11 Yorum
RedMattis  [yaratıcı] 15 Tem @ 10:25 
@MrSchadenfreude
You could copy the sample pawn render xml from this mod and put it in your own GeneDef. They use the same structure for that as the HediffDefs do. :)
MrSchadenfreude 14 Tem @ 3:46 
Is it possible to make the halo types into different genes? I would love to use them for my custom xenotypes
Atist☆rry 14 Kas 2024 @ 2:34 
Thanks so much! Was working on a mod and I was beating my head against a wall. This makes my life 100 times easier!
RedMattis  [yaratıcı] 8 Kas 2024 @ 0:35 
@tailinnickson
Sure. Head by the Discord and I'll see if I can assist. :)
RedMattis  [yaratıcı] 8 Kas 2024 @ 0:34 
I don't think Thrumbos can eat cut logs though (no nutrition settings in the XML). The most compatible way to make a pawn eat literal harvested wood, or wood-based meals would be to....

1.Make a new food-type category (e.g. "Thrum_WoodFood")
[img] https://i.imgur.com/bZ13DV8.png [/img]

2. Add a new diet that permits eating it.
[img] https://i.imgur.com/ozUOw9W.png [/img]

3. Add the diet to any hediff, gene, or racetracker. (Yes, this means can make bionics that let people eat wood)

<modExtensions>
<li Class="BigAndSmall.PawnExtension">
<pawnDiet>BS_Carnivore</pawnDiet>
</li>
</modExtensions>

Step 4:
If you want to eat unprocessed wood, patch the vanilla wood-type so it has a nutrition value (and the "Tree" flag).

Otherwise just create new food items/meals as normal, and make sure to include them in the diet's "foodDef" list.

---------
Let me know if you have questions. :)
RedMattis  [yaratıcı] 8 Kas 2024 @ 0:34 
@Blåhaj Blast
I haven't tested tree-eating specifically since iirc. it is the only food-thing humans can't eat normally.

You could try setting the race to:
<foodType>VegetarianRoughAnimal, DendrovoreAnimal</foodType>.
or
<foodType>OmnivoreHuman, Tree</foodType>.

It is quite possible that will handle it just fine.
Blåhaj Blast 7 Kas 2024 @ 20:02 
Fantastic guide. I was already using B&S just for the fun of pawn sizes but I didn't realize all the additional functionality it had. I have been sitting on a version of the Thrumbkin (Thrumbo Humanoids) for a while and there were a few things I wanted to do that look like they can be done with the framework shown in this guide. One that comes to mind is letting them eat trees or at least wood which it seems like it might be possible in some way from skimming the guide.
tailinnickson 7 Kas 2024 @ 17:33 
hey Ma'am or sir or neither I've been having a problem with my xenotype mods, they have been failing to load the xenotype icon in-game and on the xenotype creation menu so i wanted to ask THE xenotype mod creator.
Rokdun 7 Kas 2024 @ 1:10 
excellent idea! Thank you!
WhiteGlove 6 Kas 2024 @ 9:33 
I was actually already working on and off, on a Xenotype mod that requires B&S, since around March, and while I figured out most of what I wanted to do, this is DEFINITELY going to be downloaded & checked out by me so I can use certain pieces as references, very specifically, for custom factions. Maybe I'll find something else as well. Thank you so much!