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Сообщить о проблеме с переводом
I've updated the table
The medium pulse laser is crazy good for damage per heat and will let you burn through targets really fast.
Also the burst DPS of Ultra ACs (solid slugs as the spread on normal makes them pretty useless) using "firing during cooldown" ability can really get you out of a hot spot by bursting down high dps enemy mechs.
The only Lasers not worth taking are the Large, be it ER or Pulse. The ranges you fight in this game for most missions don't favour using a weapon with more than 800-900m range and you can use an ER Medium for that, as such the Large are utterly useless unless you need to waste tonnage and then a ballistic is a better choice,
The PPC is good, albeit very hot. I'd use a ballistic instead so my heatsinks get used on the Smalls and Mediums instead as that's more efficient.
As for missiles, I only use SRM myself, SSRM 4 for Yuichi, the SSRM 6 is bugged, less damage than it should have. As for LRM, utterly useless IMO.
A thing to note about ballistics, they have better damage per heat. The LB 5-X for example does 17.5 dph, the SLD does 10, whereas the ER PPC (1t lighter) does 1.25. Yes it requires ammo but an LB 5-X + ammo is more tonnage efficient than an ER PPC and enough heatsinks when you're considering damage per heat.
Then there's the fact that ballistics, when you get the single shot for the AC's, don't spread damage. The only energy weapon that has that trait is the ER PPC. You can keep the burn on the same spot with lasers but it requires face time, ballistics do not. There's a reason why PPFLD and dakka builds were the meta for a long time in Mechwarrior Online.
Ballistic weapons also don't require a lock on and don't miss when you lose a lock on. The only missile launcher worth getting is an SRM.