Ravenfield

Ravenfield

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Bot Loadout Manager
   
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Content Type: Mutators
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634.388 KB
3 nov 2024 om 4:16
14 mei om 23:43
9 wijzigingsnotities (weergeven)

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Bot Loadout Manager

In 1 verzameling van Panchuet
QOL and Realism Mutators
43 items
Omschrijving
You can reach me on Discord[discordapp.com] for questions, commissions, or other inquiries. If you’d like to support my work, consider buying me a coffee on Ko-fi[ko-fi.com] — thank you!


Mod Overview
This mutator lets you customize bot loadouts by configuring probabilities for weapons and gear. It also improves gear distribution by allowing bots to carry three small gears or one large and one small gear—fixing the base game’s two-gear limit for bots. Finally, it uses true randomization logic to generate loadouts, eliminating the base game's weird, unreliable loadout strategies.

Guide
  • Bot Only Has One Weapon - This limits bots to either a primary or a secondary weapon, but not both. Ideal for scenarios like gang wars, police vs. gangs, or historical settings with flintlock pistols, etc.
  • No Duplicate Gear - Option to prevent multiple sabers, multiple grenades, and all others.
  • Randomize Player Loadout - Option to enable random loadouts for the player as well.
  • At Least One Weapon - Option as a fallback mechanism to ensure bots still have either a primary or a secondary weapon, despite chances.
39 opmerkingen
Highlander_Red 11 sep om 3:46 
I wouldn't say it's obsolete Lemon caro, in the new update if used it just ignores the rarity system and still works as designed. I assume you use this to randomise the bots, whilst still using a player loadout. In my opinion it shines best when used to randomise the player loadout as well, and paired with a weapon pickup mutator. The satisfaction of getting a weapon from a killed enemy bot, after spawning in with two grenades and a dream is immense.
Lemon caro 10 sep om 19:44 
this mutator has done well while it has lasted before becoming obsolete :steamthumbsup:
Panchuet  [auteur] 9 sep om 15:45 
this mod still works, but weapon rarities are overwritten. it picks one weapon at random, so every weapon is equally likely and rarity weightings are ignored. a fix isn’t possible yet because steel hasn’t exposed weapon rarity data
BenjySS 8 sep om 16:06 
Love this mod, but can you find out if this conflicts with the new Rarity System in the EA32 update? And fix that if it does?
Panchuet  [auteur] 25 mei om 2:39 
cannot answer yet as that is still in testing
Highlander_Red 24 mei om 9:17 
So how is this affected, or affects the new weapon rarity system in the Test branch?
snippyasitgoes1930 13 mei om 20:22 
Apparently, this is the best mod to bypass certain maps that is scripted to use weapons that the creator either suggested or scripted into said map...
Panchuet  [auteur] 18 apr om 21:24 
no. they're two entirely different mods...
KRAN 18 apr om 21:17 
Could you add to this mutator your Better Bot Targeting mod?
TheVeritasAlliance 1 apr om 21:45 
Ahh understood, I’ll create separate configs for each mutator then. Thank you for the work!