Plague M.D.

Plague M.D.

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Plague M.D. Event Outcomes
By aquatorrent
Events outcomes for the lazy ones.
   
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Introduction
+ stress means your stress level increases. Stress is indicated by your image on the top right corner. If you gain too much, you'll get a game over.

+ dissatisfaction means the trust level of your villagers decreases. It's indicated by the red bar in the upper middle of the screen. If you gain too much, you'll get a game over.

Guide format:
Event description

> Option 1
Outcome: outcome of option 1
> Option 2
Outcome: outcome of option 2

Note:
  • I might not list all events in the game. I only list the ones I encountered. The events are randomized.
  • I might not list any - stress outcomes. That's because I usually play with stress being on the bare minimum.
  • The ++ and -- is determined by feeling. The amount might not be accurate, but the positive and negative should be accurate.
Events
On the way to the well you run into something lying under a bush. You come closer and notice a bag with money that was lost by someone. You could put spare money to good use, but will your conscience let you take someone's stuff?

> Take the bag with money
Outcome: ++ stress, 150 coins
> Bring the bag to the chief, let him find out who lost it
Outcome: - dissatisfaction, - stress

You are about to go to bed when a merry group stumbles into your home. It turns out that the king's wife has given birth to their first child, which means there's a celebration, festivities, and revelry in the country. The locals invite you to drink with them

> Decline the invitation to revelry, explaining that tomorrow is a workday after all...
Outcome: + dissatisfaction
> Grab a bottle of drink and raise a toast to the health of the royal family
Outcome: - dissatisfaction, + stress

Rumour has it that someone poisoned the well and now the whole village is suffering from the maladies caused by the poisoned water. You are assailed with doubts: will the peasants be able to clear the water source by themselves?

> Help the peasants to clear the well from the poison (req. 100 coins)
Outcome: - dissatisfaction
> The peasants will cope with that themselves, you have your hands full as it is
Outcome: + dissatisfaction

On your way to the local market, you encounter a strange group. They wear leather aprons, gloves, and crow-beaked masks over their faces. Behind them, a mare hobbles along, dragging an old cart filled with grimy rags. One of the strangers notices you but doesn't hurry to approach. Instead, he calls out: 'Greetings, honorable one. Are there any ailments troubling the local village?

> Introduce yourself as a healer and complain about the large influx of patients
Outcome: + dissatisfaction
> Shrug indifferently and reply that everyone is healthy
Outcome: nothing

Loud knock at the door, an old woman with messy hair storms into your house and starts to mutter: Demons, demons... Someone's cursed me... Oh, I know for sure... The demons are circling all over my place, healer! I can't sleep, they are circling and circling... Do you have any special herbs, healer? To fumigate the house against evil spirits. The demons keep circling, these demons...

> Give a bunch of dried herbs to the old lady
Outcome: + dissatisfaction, - stress
> Turn a tumultuous old lady away
Outcome: + stress

The sun has yet to rise when you hear the quiet whispering of two passersby beneath your window. 'First, we'll dig up the fresh corpse, and then we'll see what's in the old graves.' You get up from your couch and quietly approach the window on tiptoe. Across the street from you, cautiously looking around, are two shady-looking figures with shovels on their shoulders and empty sacks in their hands

> Burst out and scare the grave robbers
Outcome: -- dissatisfaction
> Go to sleep. This isn't your problem...
Outcome: ++ stress

There is a peasant with her eyes popping out at your door. "Oh, healer, I've been looking for you for so long. My issue isn't an easy one. We will find its cause in the Garden of Life. I have to find out where is the Garden in the village! I've been waiting since the early morning, I've already come here for 3 times. I'm scared, but I don't know why!"

> Obviously, there are some demons involved. Send for the inquisitor
Outcome: - dissatisfaction, ++ stress
> Open the recipe book
Outcome: + dissatisfaction, 30 coins

A peasant shows up at your house and asks to deliver her cow's calf. It seems like the woman is very frightened, and really can't do without help. On the other hand, it won't do just to break off your activities

> Deliver the cow's calf
Outcome: ++ stress, 50 coins
> Keep treating the sick villagers
Outcome: + dissatisfaction

A worn out drunkard shows up at your house and tells that someone is right in the middle of the fight at the tavern

> Rush towards the pub and stop the fight
Outcome: - dissatisfaction, - stress
> Stay home and wait for the peasants who got injured during the fight
Outcome: ++ stress, 150 coins

The residents from the neighboring lands are suffering from fever. The chief is concerned that the malady can reach your lands

> To lock the village down for a quarantine, let nobody in or out
Outcome: + dissatisfaction
> To assure the chief that fever doesn't pose a threat
Outcome: + dissatisfaction

You are laying out your things on the table and preparing for the workday when an excited chicken bursts through the open door. It clucks loudly and hops around the room, flapping its wings and knocking over various utensils

> Calm the cursed creature down by kicking it out the door with your boot
Outcome: + dissatisfaction, + stress
> Step outside and look for the unfortunate owner of the clucking chicken
Outcome: - dissatisfaction, - stress

There is a rat invasion in the village. Nasty vermin flood the cellars and destroy the supplies. You can deal with the rodents very well and can help

> Help the peasants and get rid of the vermin
Outcome: ++ stress, Rat Slayer achievement
Rat Slayer
You've dealt with rat invasion


> Stay out of it, let them deal with it by themselves
Outcome: + dissatisfaction, - stress

Well after midnight someone knocked at the door. A tired dirty man at the door introduced himself as the healer from the town. He has lost his way and got into trouble. You feel his perceptive eye on you and pick the words thoroughly

> Tell the truth and pay him to keep silent about it (req. 120 coins)
Outcome: nothing
> Tell lies and show the night guest out
Outcome: ++ dissatisfaction, + stress

Today is a holiday in the village: Jean's wedding. The air is filled with an atmosphere of carelessness, festivities and excitement. In the heat of the moment, the groom argued that he could bite off the biggest piece of mutton, but opening his mouth too wide, dislocated his jaw. Jean whines piteously, the guests look at you

> Set Jean's jaw
Outcome: + dissatisfaction
> Drink and joke
Outcome: - dissatisfaction

While leisurely going through the notes of your predecessor, you come across a strange margin annotation in one of the book: the healer had drawn a pouch of coins and wrote below it, 'In the lean-to behind the second beam.' It seems to be a hint to a hidden stash. Your curiosity urges you to investigate the cache

> Search the beams at the entrance of your home
Outcome: nothing
> Search the beams in the annex to the house
Outcome: 50 coins

In the evening you hear some noise and warlike yelling outside. The local inquisitor is pulling a beautiful red-haired girl towards the square, the crowd of peasants is going behind them screaming "Witch! Witch!" What is he going do with this poor girl?

> Take pity on the girl and knock her sensless before she is burnt at the stake
Outcome: ++ dissatisfaction
> Stay out of it
Outcome: ++ stress

When you woke up in the morning, the first thing you did was go to the swamps to restore your leech supply. On the way you met a wonderful mossy forrest edge

> Stay in the moss and meet the dawn
Outcome: - stress, In the Moss achievement
In the Moss
You've rested in the moss


> Walk past
Outcome: ++ stress
- Events (2)
There is a messenger with the grave news at your door: the local count broke his leg while hunting. Probably there is no other healer nearby, but is it a good idea to leave poor villagers alone?

> Go help the count
Outcome: + dissatisfaction, 150 coins
> Stay in the village
Outcome: - dissatisfaction, + stress

You were walking past a rural house and smelled a sweet roll. Looking back you saw the desired dessert on the window of the local chief's house

> Try to steal a roll
Outcome: + dissatisfaction, + stress
> Walk past
Outcome: + stress

You have studied wheat shoots from the local field and noticed a dangerous fungus. It's likely that all crops are infected

> Recommend the head of the village to destroy the crops
Outcome: + stress, + dissatisfaction
> Say nothing
Outcome: + stress, 20 coins

It's the middle of the night, you are sleeping calmly in your bed, when suddenly you are woken up by some strange noise. You open your eyes and see a dark silhouette who is rifling through your stuff. A thief! At first you thought that you had to turn the thief away, but what if he is armed?

> Turn the thief away
Outcome: ++ stress
> Don't risk and pretend being asleep (req. 100 coins)
Outcome: nothing

The local baron sent a messenger with the instruction to make 15 bottles of the balm for the wounds. It seems that tonight there'll be a lot of work to do, but it's you who'll decide who needs them more

> Make a medicine for the baron
Outcome: + dissatisfaction, 150 coins
> Prepare a medicine for the peasants
Outcome: - dissatisfaction, + stress, 50 coins

Before bed, you decide to visit the local tavern to relax a bit and gossip about the latest rumors. Leaning against the counter, you start chatting pleasantly with the innkeeper when a local drunk leans on your shoulder and asks for a drink

> Order your friend a mug of beer
Outcome: + stress
> Send the drunkard away (req. 100 coins)
Outcome: nothing
Credits